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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aven Redeemer White Common 4{3}{w} Creature – Bird Cleric 2 2 Flying

{t}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
0
2 Barrenmancer White Common 3{2}{w} Creature – Human Cleric 2 2 {t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures. 0
3 Benthas, Bearing Infinity White Rare 5{3}{w}{w} Legendary Creature – Camel Nomad 1 4 Horsemanship
Each creature you control with Caravan has horsemanship.
0
4 Brace for Impact White Common 5{4}{w} Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. 0
5 Buzzard Hatchling White Common 2{w}{w} Creature – Bird Nomad 1 2 Flying

{w},{t}: Target white creature you control gets +1/+2 until the end of the turn.
2 1295306687 on 17 Jan 2011 by Alex
6 Buzzard Scavenger White Common 5{4}{w} Creature – Bird Nomad 2 3 Flash, Flying 0
7 Caulsieg, Master of Order White Mythic 6{4}{w}{w} Legendary Creature – Human Cleric 5 5 {w}{w}: Exile Caulsieg, Master of Order.
If Caulsieg is exiled you may return Caulsieg to the battlefield under your control during your end step.
When Caulsieg enters the battlefield target creatures gains protection from the color of your choice until the beginning of your next upkeep.
2 1306600147 on 28 May 2011 by Link
8 Critical Assistant White Common 3{2}{w} Creature – Human Cleric 0 1 {1}{w}, Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield. 1 1300125612 on 14 Mar 2011 by Alex
9 Desert Troop White Uncommon 6{5}{w} Enchantment Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play. 0
10 Disciplined Thoughts White Common 2{1}{w} Instant Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature. 0
11 Dune Keeper White Common 5{3}{w}{w} Creature – Human Nomad 4 4 {t}: Tap target creature as long as at least one other creature on the battlefield is tapped. 0
12 Dustbright White Uncommon 2{w}{w} Instant Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play. 1 1295514171 on 20 Jan 2011 by Alex
13 Embark's Sigil White Uncommon 3{w}{w}{w} Tribal Enchantment – Human Aura Enchanted creature gets +2/+2.

If the enchanted creature is human it gains +2/+2 and intimidate instead.
0
14 Eminent Sunlight White Mythic 5{3}{w}{w} Creature – Elemental 2 2 When you control no Plains, exile Sunlight Above.
Sunlight Above has wither as long as you control a Swamp.
At the beginning of your upkeep, if you control a forest, you may put a token into play that's a copy of Eminent Sunlight.
2 1326746124 on 16 Jan 2012 by M_Houlding
15 Gargantuan Trekker White Common 5{4}{w} Creature – Elephant Nomad 3 6 Defender 0
16 Gnarsuth, Hero of the Sands White Rare 6{3}{w}{w}{w} Legendary Creature – Elephant Nomad 4 6 Caravan: When Gnarsuth, Hero of the Sands attacks target two other creatures you control that share a creature type with Gnarsuth get +2/+2 and first strike until the end of the turn. 0
17 Grand Life Caster White Common 8{6}{w}{w} Creature – Human Cleric 8 8 Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have "{0}: Regenerate this creature."
9 1311209158 on 21 Jul 2011 by Link
18 Herald the Lord White Mythic 6{3}{w}{w}{w} Sorcery Put a legendary white creature from your hand onto the battlefield. Target opponent taps all non-white creatures he or she controls. 1 1295306718 on 17 Jan 2011 by Alex
19 Imposing Will White Common 1{w} Instant Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control. 2 1297642340 on 14 Feb 2011 by Sorrow
20 Leader's Duty White Rare 2{w}{w} Enchantment – Aura Enchanted creature gains first strike and vigilance.

All creatures you control that share a creature type with enchanted creature get +1/+1
0
21 Leper Legion White Uncommon 3{2}{w} Summon – Leper 2 3 First Strike, Wither 1 1331066985 on 06 Mar 2012 by Sorrow
22 Magnificent Wall White Common 1{w} Creature – Wall 0 3 Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0
23 Mother of Runes White Uncommon 1{w} Creature – Human Cleric 1 1 {t}: Target creature you control gains protection from the color of your choice until end of turn. 0
24 Prism Butterfly White Uncommon 1{w} Creature – Insect 0 1 Flying

{t}: Target land may produce {g}, {w}, or {b} mana in addition to what it would normally produce.
0
25 Righteous Vitality White Rare 2{w}{w} Instant Regenerate all creatures that would be destroyed during the combat phase. 0
26 Sandrunner White Common 3{1}{w}{w} Creature – Human Nomad 2 1 Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn. 0
27 Scriptmaster White Common 5{4}{w} Creature – Elephant Nomad 3 4 {t}: Gain one life for each enchantment you control. 0
28 Shedding Angel White Uncommon 6{4}{w}{w} Creature – Insect Angel 4 5 Flying
{2}{w}, {t}: Regenerate target creature
0
29 Solemn Hymns White Common 4{2}{w}{w} Sorcery You may remove one counter of any kind from any number of permanents on the battlefield. 0
30 Starved Angel White Uncommon 5{3}{w}{w} Creature – Angel Nomad 3 4 Flying
Caravan- When Starved Angel attacks target other creature that shares a creature type with Starved Angel gains vigilance until the end of the turn.
0
31 Staunch Alignment White Uncommon 2{w}{w} Instant If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn. 0
32 Sunblossom Butterfly White Common 1{w} Creature – Insect 0 1 Flying.

{1}{w}, return Sunblossom Butterfly to your hand. Target creature cannot attack or block until the end of the turn.
1 1297637282 on 13 Feb 2011 by rourke
33 Sunshadow Vulture White Common 4{2}{w}{w} Creature – Bird Nomad 2 2 Flying

{w}{w}: Sunshadow Vulture gains shroud until the end of the turn.
2 1300122524 on 14 Mar 2011 by Alex
34 Swift Swordsman White Common 3{2}{w} Creature – Human Soldier 2 2 First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
2 1306601094 on 28 May 2011 by Link
35 Timeless Abandonment White Uncommon 3{1}{w}{w} Sorcery Exile X target creatures where X is the number of enchantments on the battlefield. 0
36 Vigilant Sparrow White Common 2{1}{w} Creature – Bird 1 1 Flying, Vigilance 1 1302224776 on 08 Apr 2011 by Sorrow
37 Vulture Nestmother White Uncommon 5{3}{w}{w} Creature – Bird Nomad 2 5 Flying
{2}{w}{w}: Destroy target artifact and put a 2/2 white bird token with flying onto the battlefield.
0
38 Vulture's Shadow White Common 1{w} Instant Prevent all but 1 damage to any white creature you control. 0
39 Archipalego Blue Common 4{3}{u} Enchantment When Archipelago enters the battlefield put a volcano counter on all islands you control. Whenever all islands you control with a volcano counter are tapped you may add X {u} mana to your mana pool where X is the number of islands you control with volcano counters. 1 1295306861 on 17 Jan 2011 by Alex
40 Avian Evolution Blue Uncommon 3{2}{u} Enchantment – Aura Enchanted creature loses all abilities and gains flying. 0
41 Awaited Rain Blue Uncommon 4{1}{u}{u}{u} Enchantment For every card in your graveyard that was put there from your library lands you control produce an extra mana of the color they would normally produce until the end of the turn. 1 1296559167 on 01 Feb 2011 by Alex
42 Bloodcaster Blue Uncommon 3{1}{u}{u} Creature – Viashino Wizard 1 1 Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)

Sacrifice Bloodcaster: Counter target spell.
0
43 Cephalid Aristocrat Blue Common 5{4}{u} Creature – Cephalid 3 3 Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. 0
44 Cephalid Saboteur Blue Uncommon 3{2}{u} Creature – Cephalid Rogue 1 1 You may choose not to untap Cephalid Saboteur.

{g}{t}: Target land becomes a forest as long as Cephalid Saboteur is tapped.
1 1295305535 on 17 Jan 2011 by Alex
45 Cloudmaster Blue Common 3{2}{u} Creature – Viashino Bird 2 2 Flying

{1}{g}: Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.
0
46 Cull Blue Common 1{u} Instant Counter target creature spell that shares a creature type with another creature on the battlefield. 0
47 Desert Crocodile Blue Common 3{2}{u} Creature – Crocodile Nomad 3 1 Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn. 0
48 Disillusioned Thoughts Blue Common 2{1}{u} Instant Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand. 1 1297820337 on 16 Feb 2011 by Sorrow
49 Dissipate Blue Uncommon 3{1}{u}{u} Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard 5 1295823111 on 23 Jan 2011 by Alex
50 Distant Cloud Blue Uncommon 3{1}{u}{u} Creature – Elemental 3 3 Flying

Distant Cloud has shroud as long as it is the only blue creature you control.

If Distant Cloud deals damage to a player that player may draw a card.
1 1295823264 on 23 Jan 2011 by Alex
51 Faceless, Time God Blue Mythic 12{6}{u}{u}{u}{u}{u}{u} Legendary Creature – Spirit Avatar 4 4 Faceless, Time God cannot enter the battlefield unless it was cast from your hand.
You may activate mana abilities of lands you control as though those abilities' costs didn't include {t}.
4 1295535158 on 20 Jan 2011 by Alex
52 Fausk, the Oasis Finder Blue Mythic 3{1}{u}{u} Legendary Creature – Bird Nomad 2 2 Flying

When Fausk, the Oasis Finder becomes tapped, you may untap target other permanent.
1 1306602979 on 28 May 2011 by Link
53 Featherlight Blue Rare 5{3}{u}{u} Enchantment Creature and artifact spells cost {x} less to cast, where {x} is the number of cards in your hand. 1 1306603227 on 28 May 2011 by Link
54 Flock Follower Blue Common 1{u} Creature – Bird 0 1 Flying

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
0
55 Future's Scion Blue Uncommon 5{3}{u}{u} Creature – Spirit 2 2 When Future's Scion enters the battlefield draw four cards and then shuffle three back into your deck.
When Future's Scion leaves the battlefield shuffle your hand back into your deck and draw two cards.
1 1295306909 on 17 Jan 2011 by Alex
56 Glass Ocean Blue Mythic 5{2}{u}{u}{u} Enchantment All creatures without flying come into play with two -1/-1 counters on them. 1 1306603103 on 28 May 2011 by Link
57 Heaven's Drake Blue Rare 5{3}{u}{u} Creature – Drake Nomad 3 4 Flying

If all islands you control are tapped you may return Heaven's Drake to your hand and place any number of creatures other than Heaven's Drake whose total converted mana cost equals {5} or less onto the battlefield from your hand..
2 1295871170 on 24 Jan 2011 by Chris
58 Ignoble Terrapin Blue Rare 6{4}{u}{u} Creature – Turtle 1 4 {2}{u}{t}; Select a number of lands equal to Ignoble Terrapin's toughness and tap them. Those lands don't untap next turn. 0
59 Imperial Spellcasting Blue Uncommon 3{1}{u}{u} Enchantment All other enchantments have shroud. 0
60 Mating-Song Sparrow Blue Uncommon 2{1}{u} Creature – Bird 1 1 Flying

All bird spells you cast cost {1} less to play.
0
61 Mirage Glimmer Blue Uncommon 2{1}{u} Enchantment – Aura Enchant Land.

Enchanted land loses all abilities and produces {1}.
1 1296034276 on 26 Jan 2011 by Alex
62 Murk Sea Blue Uncommon 4{2}{u}{u} Enchantment Blue creatures you control are unblockable as long as all islands you control are tapped. 0
63 Mutewind Hijacker Blue Common 7{4}{u}{u}{u} Creature – Sphinx 5 3 Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card.
4 1326190131 on 10 Jan 2012 by Alex
64 Ocean's Sunder Blue Rare 6{4}{u}{u} Creature – Serpent 5 5 Islandwalk

Sacrifice Ocean's Sunder if you control no islands.

During your upkeep target opponent gains control of one island you control.
1 1316359258 on 18 Sep 2011 by dude1818
65 Payment Blue Uncommon 4{3}{u} Instant Draw X cards where X is the damage you were dealt this turn. 0
66 Pink Anemone Blue Uncommon 3{1}{u}{u} Creature – Jellyfish 2 2 All creatures blocked by Pink Anemone gain -3/-1 until the end of the turn. 1 1295822933 on 23 Jan 2011 by Alex
67 Piranhic Kraken Blue Mythic 7{5}{u}{u} Creature – Kraken 3 3 Piranhic Kraken is unblockable.
At the beginning of your upkeep put a +1/+1 counter on Piranhic Kraken for each tapped creature your opponent controls.
0
68 Royal Claims Blue Common 1{u} Sorcery Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way. 0
69 Sandscribe Blue Common 3{2}{u} Creature – Djinn Nomad 2 2 Flying

When Sandscribe is the target of a caravan ability each player may draw a card.
0
70 Tidal Pull Blue Common 2{1}{u} Instant Target unblocked creature doesn't untap during its controller's next untap step. 0
71 Windborn Drake Blue Uncommon 3{1}{u}{u} Creature – Drake 2 2 Flying

Whenever Windborn Drake deals combat damage all players untap a land.
1 1301886257 on 04 Apr 2011 by Camruth
72 Yellow Anemone Blue Rare 5{3}{u}{u} Creature – Jellyfish Pest 3 3 {1}{u},{t}, Sacrifice Yellow Anemone: put two copies of Yellow Anemone onto the battlefield under your control. 3 1295823272 on 23 Jan 2011 by Alex
73 Abringon, Dead Lord Black Mythic 7{5}{b}{b} Legendary Creature – Zombie Cleric 5 4 {b}{b}; Exile Abringon, Dead Lord.
If Abringon, Dead Lord is exiled you may return it to the battlefield under your control during your end step.

When Abringon, Dead Lord enters the battlefield return one zombie in your graveyard to the battlefield under your control.
2 1295579148 on 21 Jan 2011 by SadisticMystic
74 Bloodcut Zombie Black Common 4{2}{b}{b} Creature – Zombie Assassin 3 2 Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
0
75 Cannibal Cohort Black Uncommon 4{2}{b}{b} Creature – Zombie Minion 3 3 Cannibal Cohort gets +3/+0 until end of turn whenever another zombie is put into the graveyard. 0
76 Corpsepump Black Common 5{4}{b} Tribal Sorcery – Zombie Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter. 0
77 Crawling Husk Black Common 4{3}{b} Creature – Insect Horror 2 3 During your end step put a -1/-1 counter on Crawling Husk. During your upkeep puta -1/-1 counter on target other creature. 0
78 Crippling Power Black Common 4{3}{b} Enchantment – Aura During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
0
79 Crushed Nest Black Common 4{2}{b}{b} Sorcery Destroy all creature tokens. They cannot be regenerated. 0
80 Dark Liasons Black Uncommon 3{2}{b} Sorcery Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward. 0
81 Deathblinker Black Rare 1{b} Creature – Insect Assassin 1 1 Flash
Deathblinker enter the battlefield tapped.
When Deathblinker enter the battlefield each player sacrifices one tapped creature he or she controls.
0
82 Defense Dead Black Uncommon 4{3}{b} Creature – Zombie Wall 2 5 Defender
{b}: Regenerate Defense Dead.
0
83 Depressing Thoughts Black Common 2{1}{b} Instant Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process. 2 1297820560 on 16 Feb 2011 by Sorrow
84 Dreadwalker Black Common 5{4}{b} Creature – Zombie Soldier 5 4 {1}{b}{b}: Combat damage dealt by Dreadwalker can't be prevented. 0
85 Eternal Praetor Black Uncommon 4{3}{b} Creature – Zombie Cleric 3 3 When Eternal Praetor comes into play put a -1/-1 counter on all creatures you control.

{b}{t}: Move a -1/-1 from target creature you control to target creature an opponent controls.
0
86 Harmful Intent Black Rare 4{2}{b}{b} Sorcery All opponents sacrifice a creature they control. If the sacrificed creature wasn't black they must discard one card. 2 1326693250 on 16 Jan 2012 by dude1818
87 Haunted Headless Black Rare 6{4}{b}{b} Creature – Zombie Berserker 3 3 Prevent all damage Haunted Headless would deal to creatures. For each damage prevented in this way, put a 1/1 black Spirit token with flying onto the battlefield. 1 1295307015 on 17 Jan 2011 by Alex
88 Hopeless Onset Black Common 2{1}{b} Instant All creatures with wither get +1/+1 until the end of the turn. 0
89 Killing Night Black Common 5{3}{b}{b} Instant Destroy all creatures dealt damage this turn. You gain one life for each creature destroyed this way. 0
90 Lack of Morale Black Common 4{3}{b} Sorcery Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them. 0
91 Moonlit Specter Black Uncommon 5{3}{b}{b} Creature – Specter 3 3 Flying
When Moonlit Specter exits the battlefield each opponent discards a card.
0
92 Necromancer's Jeer Black Common 3{2}{b} Sorcery Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn. 0
93 Necrotic Blaster Black Common 6{4}{b}{b} Tribal Sorcery – Zombie In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield. 0
94 Nefarious Odor Black Common 4{2}{b}{b} Enchantment During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
0
95 Parasitic Nantuko Black Common 2{1}{b} Creature – Insect Druid 1 2 Lifelink 0
96 Pestilence Shaman Black Uncommon 5{3}{b}{b} Creature – Insect Shaman 2 2 {b}{t}: Put a -1/-1 counter on target creature and other target creature that shares a color with it. 0
97 Pitch-Black Cave Black Uncommon 2{1}{b} Creature – Wall 0 3 Defender

{1}{b}:Target creature being blocked by Pitch-Black Cave gets -2/-1 until the end of the turn.
0
98 Prolific Wings Black Rare 4{3}{b} Creature – Bat 2 2 Flying

{b}{b}; Target creature gains -0/-2 until the end of the turn.
2 1331925228 on 16 Mar 2012 by Link
99 Propaganda Zealot Black Common 3{2}{b} Creature – Human Cleric 2 1 Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn. 0
100 Ravaging Anteater Black Rare 5{4}{b} Creature – Anteater 4 4 When Ravaging Anteater deals lethal damage to a creature that creature's controller chooses to either put three +1/+1 counters on Ravaging Anteater or sacrifice a creature. 0
101 Rumor Bearer Black Uncommon 5{3}{b}{b} Creature – Human Rogue 1 1 {b}{b}{t}: Name a card type. Target player draws a card. If that card is of the chosen type that players adds it to his or her hand. If it is not, exile it. 0
102 Soil of Life Black Common 3{2}{b} Creature – Elemental 0 3 Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0
103 Soulless One Black Uncommon 4{3}{b} Creature – Zombie Avatar * * Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. 0
104 Vein Feeder Black Uncommon 1{b} Creature – Insect 1 1 Flying, Lifelink, Wither 1 1296825829 on 04 Feb 2011 by Alex
105 Vicegrip Black Common 2{1}{b} Instant As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither. 2 1298780556 on 27 Feb 2011 by wolfer
106 Weight of Guilt Black Common 3{2}{b} Instant If a creature was blocked this turn, put X -1/-1 counters on it, where X was the power of all creatures blocking it. 0
107 Womb Raid Black Common 1{b} Sorcery Target player reveals his or hand and discards one creature card of your choice. 0
108 Barbaric Harassment Red Rare 5{4}{r} Enchantment Whenever you deal 5 or more damage to a player that player chooses to skip either his or her draw step or main phase.
If 5 or more damage is dealt to you, the player that dealt you that damage gains control of Barbaric Harassment.
6 1326190728 on 10 Jan 2012 by Vitenka
109 Battle for Leader Red Uncommon 3{2}{r} Sorcery Target legendary creature you control fights target legendary creature you don't control.

Put a +1/+1 counter on target legendary creature you control.
1 1370335130 on 04 Jun 2013 by Vitenka
110 Betrayed Memories Red Uncommon 2{1}{r} Sorcery Discard X cards from your hand in addition to paying Betrayed Memories's converted mana cost.

Cast a red instant or sorcery from your graveyard with a converted mana cost of X, where X is the number of cards you discarded.
0
111 Bloodboil Dragon Red Mythic 10{5}{r}{r}{r}{r}{r} Creature – Dragon 6 6 Flying, Trample, Haste

If Bloodboil Dragon dealt combat damage to a player sacrifice it and add {8}{r}{r}{r}{r}{r}{r}{r}{r} to your mana pool
0
112 Bloodrush Minotaur Red Common 4{3}{r} Creature – Minotaur Berserker 4 3 Haste

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).

Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
0
113 Bridgar Tolde Red Mythic 4{2}{r}{r} Planeswalker – Bridgar 3 +2: Add {r} to your mana pool for each land in every players' graveyard.
-2: Destroy target land.
-10Gain control of all lands target player controls.
7 1296218163 on 28 Jan 2011 by Alex
114 Burning Prodigy Red Uncommon 2{1}{r} Instant Deal 9 damage to target creature that entered the battlefield this turn. 1 1305911306 on 20 May 2011 by SadisticMystic
115 Cliffbreaker Hellion Red Uncommon 3{2}{r} Creature – Hellion 3 2 Sacrifice a non-basic land: Cliffbreaker Hellion gets +2/+2 and trample until end of turn. 0
116 Desecrate Earth Red Common 4{2}{r}{r} Instant Destroy target land you control and target land you don't control.

If a land was already destroyed this turn destroy two lands you don't control instead.
0
117 Discarded Treasures Red Mythic 5{3}{r}{r} Sorcery Cast Discarded Treasures only if you control at least 3 artifacts.
Target opponent gains control of up five target artifacts you control.
Gain control of five lands that opponent controls.
0
118 Dramatic Thoughts Red Common 2{1}{r} Instant Deal 3 damage to target creature and 1 damage to target player. 0
119 Dune Tracker Red Common 4{3}{r} Creature – Human Nomad 2 2 Mountainwalk

Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn.
0
120 Embark Forgemaster Red Uncommon 4{2}{r}{r} Creature – Human Artificer 2 3 At the beginning of your upkeep you may pay {3}. If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control. 3 1331894320 on 16 Mar 2012 by Alex
121 Embark Geology Red Common 5{4}{r} Enchantment Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn. 0
122 Embark Geomancer Red Common 4{2}{r}{r} Creature – Human Wizard 2 2 {1}{r}{r}{r}{t}: Destroy target land and deal 1 damage to its controller. 0
123 Enraged Geomancers Red Uncommon 3{2}{r} Creature – Human Wizard Berserker 3 1 First Strike 0
124 Flame Crawler Red Common 2{1}{r} Creature – Lizard 2 2 Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn. 0
125 Forgefiend Red Common 2{1}{r} Creature – Wall 0 2 Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend.
0
126 Geomancer's Blast Red Common 3{2}{r} Enchantment – Aura When enchanted creature is tapped deal 1 damage to target creature or player. 1 1296752370 on 03 Feb 2011 by Alex
127 Lava Spear Red Uncommon 6{4}{r}{r} Sorcery Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control. 0
128 Lingering Hatred Red Rare 3{1}{r}{r} Sorcery Cast a sorcery or instant from any player's grave yard for {2} less. 3 1326619851 on 15 Jan 2012 by Vitenka
129 Magmaveins Red Uncommon 5{4}{r} Enchantment – Aura Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control. 0
130 Past's Scion Red Uncommon 5{3}{r}{r} Creature – Spirit 2 2 When Past's Scion enters the battlefield you may cast a target sorcery from your graveyard and then exile it. 0
131 Plate Collision Red Common 7{5}{r}{r} Sorcery Destroy up to three tapped lands. 3 1319150456 on 20 Oct 2011 by dude1818
132 Rage of Heart Red Rare 2{r}{r} Instant As an additional cost to cast Rage of Heart, discard X cards.


Deal X damage to all creatures target opponent controls where X is the number of cards discarded.
1 1295307084 on 17 Jan 2011 by Alex
133 Retromancer Red Common 4{2}{r}{r} Creature – Viashino Shaman 3 3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. 0
134 Sand Covering Red Uncommon 5{3}{r}{r} Instant Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls. 0
135 Sandblast Dragon Red Rare 7{4}{r}{r}{r} Creature – Dragon Nomad 5 5 Flying, Trample
{2}; Sacrifice a creature- deal X damage to target creature or player when Sandblast Dragon attacks where is the sacrificed creature's power.
0
136 Sandstrider Red Common 3{2}{r} Creature – Human Nomad 2 2 Caravan- When Sandstrider attacks other target creature that shares a creature type with Sandstrider gains first strike until the end of the turn. 0
137 Sandtracker Viashino Red Common 2{1}{r} Creature – Viashino 2 2 Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter) 0
138 Sandtrap Red Common 2{1}{r} Sorcery Deal 3 damage to all tapped creatures. 0
139 Searing Lava Red Common 4{2}{r}{r} Sorcery Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature. 0
140 Stoneling Red Common 4{3}{r} Creature – Elemental Warrior * * Stoneling's power and toughness are equal to the number of untapped mountains you control. 0
141 Stormkeeper Red Uncommon 5{3}{r}{r} Creature – Djinn 2 2 Stormkeeper is unblockable if {u}{u} was spent casting it.

When Stormkeeper deals combat damage to a player deal 2 damage to target creature.
0
142 Tectonic Movement Red Rare 4{2}{r}{r} World Enchantment Whenever a land is untapped it deals one damage to its controller. 1 1300184740 on 15 Mar 2011 by Alex
143 Thundercloud Viashino Red Uncommon 4{3}{r} Creature – Viashino Shaman 3 3 {1}{r}{t}: Remove a counter from Thundercloud Viashino. Deal 3 damage to target creature or player.

Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters).
0
144 Viashino Heretic Red Uncommon 3{2}{r} Creature – Viashino 1 3 {1}{r}{t}:Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. 0
145 Wandering Goat Red Common 5{4}{r} Creature – Goat Nomad 3 2 If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
0
146 Zarfaln's Troops Red Uncommon 6{3}{r}{r}{r} Creature – Human Warrior 7 6 Tample, Haste 0
147 Zarfaln, Destruction Overlord Red Mythic 8{5}{r}{r}{r} Legendary Creature – Human Berserker 7 7 {r}{r}: All creatures able to block Zarfaln, Destruction Overlord do so.

Whenever Zarfaln deals lethal damage to a creature you may destroy target artifact or planeswalker. Its controller takes 2 damage.
0
148 Algae Rusher Green Uncommon 5{3}{g}{g} Creature – Elemental 4 4 Trample

Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
0
149 Algae Walker Green Common 3{2}{g} Creature – Elemental 6 5 When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands. 1 1306877971 on 31 May 2011 by Link
150 Bladescythe Green Common 4{2}{g}{g} Creature – Insect Warrior 3 3 Trample 0
151 Capture Claw Green Common 4{3}{g} Creature – Beast 2 3 Hierarchy 2

When Capture Claw becomes tapped add {g} to your mana pool.
0
152 Cephalid Ecomancer Green Uncommon 5{4}{g} Creature – Cephalid Druid 2 3 {2}{g}: Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability {t} tap this creature to add {g} to your mana pool. 0
153 Clinging Vines Green Rare 5{3}{g}{g} Creature – Elemental 1 2 {2}{g}{g}: Clinging Vines gains +X/+Y until end of turn where X and Y are the power and toughness or target other creature. 0
154 Daring Curiousity Green Mythic 4{1}{g}{g}{g} Sorcery Reveal cards from the top of your deck until you reveal a creature card. Put that card onto the battlefield and send all other cards revealed this way to the graveyard. Lose 1 life for each card discarded this way. 4 1295574064 on 21 Jan 2011 by Camruth
155 Dim Canopy Green Common 5{2}{g}{g}{g} Enchantment Creatures you control gain +0/+2 for each untapped forest you control. 1 1296034082 on 26 Jan 2011 by Alex
156 Disruptive Thoughts Green Common 2{1}{g} Instant Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn. 1 1297852395 on 16 Feb 2011 by Alex
157 Elder Trunk Green Common 1{g} Creature – Treefolk Druid 1 1 When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp. 0
158 Elusive Ocelot Green Uncommon 2{1}{g} Creature – Cat 1 1 Shroud, Forestwalk
{u}: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
{b}: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.
3 1332800705 on 26 Mar 2012 by Sorrow
159 Garden Upkeep Green Uncommon 4{3}{g} Sorcery Shuffle one basic land you control back into your deck and search for one non-basic land and put it into play tapped. 0
160 Grand Swarm Green Uncommon 3{x}{g}{g}{g} Sorcery Put Y 1/1 green insect tokens with flying into to play where Y was the non-green mana spent casting this spell. 2 1295307154 on 17 Jan 2011 by Alex
161 Green Wellcaster Green Uncommon 2{g}{g} Creature – Cephalid Druid 2 3 {1}{g}: Return one creature you control to its owner's hand. Put one land into play tapped. 0
162 Hivespawn Green Common 2{1}{g} Creature – Insect Wall 0 2 Defender

When Hivespawn is dealt damage put a 1/1 green insect token with flying into play.
0
163 Imperial Growth Green Common 4{2}{g}{g} Enchantment Whenever a creature enters the battlefield under your control it gains a +1/+1 counter. 0
164 Kelp Net Green Uncommon 3{2}{g} Creature – Plant Wall 1 4 Defender, Hierarchy 1
{g/u}{t}: Draw a card for each creature blocked by Kelp Net.
0
165 Land Prospects Green Uncommon 3{2}{g} Sorcery Search your library for 3 different non-basic lands and show them to your opinion. That player chooses one to enter the battlefield under your control. Shuffle the other two lands back into your library. 4 1316359592 on 18 Sep 2011 by dude1818
166 Midnight Blossom Green Common 2{1}{g} Sorcery Destroy target enchantment. If you control an enchantment gain 5 life. 0
167 Nantuko Leaf Twirler Green Common 3{2}{g} Creature – Insect Shaman 2 2 {g}{g}: Target creature you control gains +0/+4 until the end of the turn. 0
168 Nestlink Green Common 3{1}{g}{g} Enchantment – Aura Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn. 0
169 Organic Nutrients Green Uncommon 6{5}{g} Sorcery Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control. 0
170 Parted Path Green Common 2{1}{g} Sorcery Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck. 0
171 Primal Rage Green Uncommon 2{1}{g} Enchantment Creatures you control creatures gain trample. 2 1337853450 on 24 May 2012 by Alex
172 Rabid Wolf Green Uncommon 3{2}{g} Creature – Wolf 2 2 When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters. 0
173 Rooteater Green Common 3{2}{g} Creature – Insect Soldier 1 3 {g}{g}; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn. 0
174 Roots of Meditation Green Rare 3{1}{g}{g} Enchantment – Aura If enchanted creature has any counters on it you may pay {1} to remove a counter from it.

Untap enchanted creature during your end step if you control at least 2 untapped lands.
0
175 Shore Hound Green Common 3{2}{g} Creature – Whale Beast 3 3 Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater. 0
176 Strength of the Forest Green Rare 4{2} {g} {g} Creature – Elemental 2 4 As long as you control Strength of the Forest, other creature spells you cast gain Hierarchy 2 (Creatures that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number.) 2 1328156410 on 02 Feb 2012 by dude1818
177 Tendril Python Green Common 2{1}{g} Creature – Snake 1 2 Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
0
178 Tiphu Gorilla Green Uncommon 3{2}{g} Creature – Ape 2 3 Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn. 0
179 Treetop Stargazer Green Rare 4{1}{g}{g}{g} Creature – Insect Druid 1 2 Whenever you cast a sorcery spell add {g}{g}{g} to your mana pool. 0
180 Underbrush Centaur Green Common 4{3}{g} Creature – Centaur 2 3 Sacrifice Underbrush Centaur: Regenerate target permanent. 1 1295440168 on 19 Jan 2011 by Alex
181 Viciousness Green Rare 2{g}{g} Sorcery Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn. 0
182 Vinesnapper Green Common 3{1}{g}{g} Creature – Elemental 2 2 Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn. 1 1316994600 on 25 Sep 2011 by Link
183 Wilting Blossoms Green Uncommon 2{1}{g} Creature – Plant 1 1 {1}{g}{g}: Regenerate Wilting Blossoms and put a 1/1 green saproling token into play. 1 1297826874 on 16 Feb 2011 by Camruth
184 Wonder of Trees Green Mythic 3{x}{g}{g}{g} Enchantment Wonder of Trees comes into play with X growth counters on it.

Sacrifice a green or black creature you control and remove a growth counter from Wonder of Trees: put a creature from your graveyard onto the battlefield.
0
185 Woodring God Green Uncommon 5{2}{g}{g}{g} Creature – Treefolk 3 5 Trample

Whenever Woodring God deals combat damage to a player put a forest from your graveyard into play tapped.
0
186 Camel Pursuers Multicolour Uncommon 2{w}{u} Creature – Camel Nomad 1 1 Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship.
0
187 Camelback Barterers Multicolour Common 4{2}{w}{u} Creature – Camel Nomad 3 3 Horsemanship 1 1313537049 on 16 Aug 2011 by Shiny_Umbreon
188 Decree Holder Multicolour Uncommon 6{3}{u}{u}{w} Creature – Djinn Nomad 3 4 Flying

Creatures with a power less than Decree Holder can't attack unless their controller pays {2}
0
189 Ashen Screamer Multicolour Common 2{r}{b} Creature – Elemental 1 1 {r}{r}; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself. 0
190 Lava Zombie Multicolour Common 3{1}{b}{r} Creature – Zombie 4 3 When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
0
191 Mark of Harm Multicolour Uncommon 4{2}{b}{r} Sorcery Sacrifice X swamps and mountains you control in addition to Mark of Harm's converted mana cost. All creatures and players are dealt X damage. 2 1315796798 on 12 Sep 2011 by dude1818
192 Gorehorn Multicolour Common 6{2}{r}{r}{g}{g} Creature – Minotaur Warrior 4 4 Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters) 0
193 Root of the Problem Multicolour Uncommon 6{4}{r}{g} Sorcery Destroy target land. Search your library for two land cards. Put one onto the battlefield and add the other to your hand. Shuffle your library afterward. 0
194 Tidal Scavenger Multicolour Common 4{2}{r}{g} Creature – Whale Beast 3 2 Haste.

As long as you have two islands tapped Tidal Scavenger has trample.
2 1295714714 on 22 Jan 2011 by Sorrow
195 Irn-Sont, Nantuko Paragon Multicolour Rare 5{3}{g}{w} Legendary Creature – Insect Angel 3 4 Flying, Vigilance

Whenever an insect you control exits the battlefield put a 1/1 green insect token onto the battlefield.

Whenever a non-token insect enters the battlefield under your control put a +1/+1 counter on all insects you control.
0
196 Nantuko Judge Multicolour Common 3{1}{g}{w} Creature – Insect Advisor 2 2 Wither 0
197 Reborn Hope Multicolour Uncommon 2{w}{g} Sorcery Return target multicolored card from your graveyard to your hand. 0
198 Rok-Byn, Life's Counsel Multicolour Mythic 4{2}{w}{b} Planeswalker – Rok-Byn 4 +1: Target player reveals his or her hand and discards a creature card. You gain life equal to that card's converted mana cost.
-2: Return target creature card from an opponent's graveyard to the battlefield under your control. Sacrifice that creature at end of turn.
-8: You get an emblem with "If a creature would be destroyed, regenerate it and gain control of it."
3 1297017578 on 06 Feb 2011 by Alex
199 Sundering the Holy Multicolour Uncommon 3{w}{b}{w/b} Instant Cast Sundering the Holy only if a creature died this turn.

Destroy target permanent.
2 1295307291 on 17 Jan 2011 by Alex
200 Gravebitten Multicolour Common 5{3}{b}{g} Creature – Insect Horror 4 4 {1}{b}{g}, Sacrifice a creature: You may cast Gravebitten from your graveyard without paying its mana cost until end of turn. 4 1326770458 on 17 Jan 2012 by dude1818
201 Nantuko Defiler Multicolour Common 4{2}{g}{b} Creature – Insect 3 4 Wither 0
202 Woodrot Guardians Multicolour Uncommon 6{2}{g}{g}{b}{b} Creature – Treefolk 4 4 During your upkeep put a -1/-1 counter on Woodrot Guardians.

When Woodrot Guardians enters the graveyard put X 1/1 green Saproling tokens into play that have the ability tap this creature to add {g} to your mana pool, where X was the number of -1/-1 counters on Woodrot Guardians.
0
203 Coral Wall Multicolour Common 6{4}{u}{g} Creature – Wall 3 6 Defender

{u}{g}: Switch Coral Wall's power and toughness until the end of the turn.
0
204 Fleshcraft Sphinx Multicolour Common 6{3}{u}{u}{g} Creature – Sphinx 5 5 Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
0
205 Kelp Coliseum Multicolour Rare 5{1}{u}{u}{g}{g} Enchantment Creatures without counters can't attack. 0
206 Rotgrowth Multicolour Rare 4{g}{g}{u}{u} Enchantment Whenever a card from outside the battlefield enters your graveyard target forest becomes a 6/6 green elemental until the end of the turn. It's still a land. 0
207 Sprout of Power Multicolour Uncommon 5{3}{u}{g} Sorcery Reveal your hand. Discard all creature cards from it. Then draw X cards where X is the number of creature cards you discarded. Put all land cards drawn this way into play tapped. 0
208 Bloodtide Guard Multicolour Common 3{1}{r}{u} Creature – Viashino Warrior 2 1 Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter) 0
209 Eaglevein Viashino Multicolour Uncommon 4{2}{r}{u} Creature – Viashino Bird 3 2 Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters). 3 1357722606 on 09 Jan 2013 by Vitenka
210 Mistcasting Multicolour Common 4{2}{u}{r} Instant In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power. 1 1300383051 on 17 Mar 2011 by Chris
211 Ornin, Scalemaster Bey Multicolour Rare 3{1}{u}{r} Legendary Creature – Viashino Wizard 3 2 Hierarchy 2

Whenever a creature you control with a +1/+1 counter on it deals combat damage to another creature spell that creature is returned to the player's hand at the end of the combat phase.
0
212 Desert Survivor Multicolour Common 5{3}{r}{w} Creature – Angel Nomad 3 3 Flying

Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn.
0
213 Sandhammer Saint Multicolour Rare 5{3}{r}{w} Creature – Elephant Nomad 3 4 Caravan- When Sandhammer Saint attacks target other creature that shares a creature type with Sandhammer Saint gains protection from creatures and artifacts until the end of the turn. 1 1295283322 on 17 Jan 2011 by Alex
214 Sandstorm Groundskeeper Multicolour Uncommon 4{2}{r}{w} Creature – Elephant Nomad 2 3 Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it. 2 1295699144 on 22 Jan 2011 by Sorrow
215 Earth Renderer Multicolour Uncommon 4{r}{b}{b}{w} Creature – Zombie Soldier 3 2 When Earth Renderer comes onto the battlefield destroy target land.
When Earth Renderer leaves the battlefield destroy target land.
0
216 Trachol, Worldbuilder Multicolour Mythic 6{r}{r}{w}{w}{b}{b} Legendary Creature – Zombie Wizard 6 5 Gain control of target land your opponent controls during his or her upkeep.

All lands you tap for mana are destroyed.
0
217 Coral Lurker Multicolour Common 3{r}{u}{g} Creature – Viashino Warrior 2 2 First strike, trample 0
218 Tormentor Kite Multicolour Rare 8{5}{r}{u}{g} Creature – Dragon 5 5 Flying, Trample

Hierarchy 7 (each creature that comes under your control during the turn this card was cast receives 7 +1/+1 counters)
0
219 Dead Again Multicolour Rare 6{3}{g}{b/w}{w/b} Sorcery Sacrifice all tokens you control. If {b} was spent to play Dead Again target opponent loses 1 life per token sacrificed. If {w} was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed. 0
220 Life's Madness Multicolour Common 4{1}{g}{b}{w} Sorcery Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost. 0
221 Nantuko Prophet Multicolour Common 3{g}{w/b}{w/b} Creature – Insect Druid 1 2 {2}{t}; If {w} was spent to play this ability prevent the next three damage that would be deal to you this turn. If {b} was spent to play this ability target creature gets -1/-1 until the end of the turn. 0
222 Outlaw Nantuko Multicolour Common 3{1}{g/w}{g/b} Creature – Insect 2 1 Outlaw Nantuko has protection from green.
{1}{b}: Outlaw Nantuko has protection from white until the end of the turn.
{1}{w}: Outlaw Nantuko has protection from black until the end of the turn.
0
223 Camel's Hump Multicolour Uncommon 3{r}{u}{w} Instant Camel's Hump costs {u} if you control five tapped lands.
Add {u}{u}{u}{u} to your mana pool.
0
224 Spitting Efreet Multicolour Common 3{r}{w}{u} Creature – Camel Efreet Nomad 2 2 Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2 1301302238 on 28 Mar 2011 by Chris
225 Cavemaster Multicolour Common 3{b}{g}{u} Creature – Cephalid Beast 1 1 {g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
2 1299000984 on 01 Mar 2011 by Vitenka
226 Cephalid Necromancer Multicolour Rare 4{1}{b}{g}{u} Creature – Cephalid Wizard 3 3 You may choose not to untap Cephalid Necromancer during your untap step.
{b/g}{b/u}{t}: Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.
1 1306599669 on 28 May 2011 by Link
227 Fertile Ash Hybrid Common 2{1}{r/g} Enchantment Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn. 2 1301618182 on 01 Apr 2011 by Sorrow
228 Forgotten Path Hybrid Common 1{w/g} Enchantment – Aura Enchant Land

Enchanted Land has shroud.
0
229 Expel Death Hybrid Rare 6{3}{w}{w/b}{w/b} Instant Return all creatures sent to the graveyard during this turn to the battlefield under your control. 0
230 Ruin Angel Hybrid Rare 5{2}{b/w}{b/w}{b/w} Creature – Angel Cleric 4 4 Flying

{b/w}{t}, Sacrifice Ruin Angel: Target opponent loses life equal to Ruin Angel's power or gain life equal to twice Ruin Angel's power.
0
231 Schemes of the Damned Hybrid Rare 6{4}{b/w}{b/w} Instant The next time a Zombie or Cleric you control is put into a graveyard from the battlefield this turn, you may play two zombie or cleric creature spells from your hand without paying their mana costs. 5 1301618501 on 01 Apr 2011 by Sorrow
232 Betrayal of Body Hybrid Common 5{3}{b/g}{b/g} Enchantment – Aura Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
0
233 Disharmonizer Hybrid Rare 4{2}{b/g}{b/g} Creature – Horror 2 2 When Disharmonizer enters the battlefield if {g} was spent to play Disharmonizer destroy target non-creature permanent. If {b} was spent to play Disharmonizer, destroy target creature. 2 1295514247 on 20 Jan 2011 by Alex
234 Barkrender Hybrid Uncommon 4{2}{u}{g/u} Creature – Cephalid Beast 9 2 When Barkrender attacks discard the top eight cards from your library. 5 1295305918 on 17 Jan 2011 by Alex
235 Cephalid Seedbearer Hybrid Uncommon 3{1}{g}{g/u} Creature – Cephalid Druid 1 1 You may choose not to untap Cephalid Seebearer during your untap step.

As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand.
0
236 Skyguard Hybrid Common 2{u/r}{r/u} Creature – Viashino Bird 2 1 Flying 1 1326190111 on 10 Jan 2012 by Alex
237 Alomi Suntrailer Hybrid Uncommon 4{2}{r/w}{r/w} Creature – Human Nomad 2 2 Caravan- When Alomi Suntrailer attacks target other creature that shares a creature type with Alomi Suntrailer gains +1/+1 for each untapped land you control until the end of the turn. 0
238 Desert Mummies Hybrid Common 2{r/w}{r/w} Creature – Zombie Nomad 2 2 0
239 Clanking Dragon Artifact Rare 8{8} Artifact Creature – Dragon 6 6 Flying, Trample

{3}; Destroy target creature with flying.
1 1295440157 on 19 Jan 2011 by Alex
240 Depth Lurker Artifact Uncommon 4{4} Artifact Creature – Construct 2 2 When Depth Lurker comes into play deal 2 damage to target creature or player.

{1}{u}: Depth Lurker is unblockable until the end of the turn.
0
241 Divining Rod Artifact Uncommon 1{1} Artifact {3}{t}: Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library. 0
242 Dusty Tome Artifact Uncommon 3{3} Artifact {2}{t}: Return target creature you control to its owner's hand: You may put a creature card that shares a type with the target creature from your hand onto the battlefield 1 1295823223 on 23 Jan 2011 by Alex
243 Grand Hammer Artifact Rare 2{2} Artifact – Equipment Equip {5}

Equipped creature gets +3/+3

When equipped creature attacks tap target creature.
0
244 Husk Blades Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gains +4/+0 and has wither.


Equip {3}
2 1297017693 on 06 Feb 2011 by Alex
245 Long-Armed Raider Artifact Common 4{4} Artifact Creature – Construct Nomad 2 1 Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn. 0
246 Mirror Grail Artifact Rare 3{3} Artifact – Equipment Equip {3}

Whenever equipped creature would become the target of a spell or ability, you choose a different target instead.
3 1295317473 on 18 Jan 2011 by Camruth
247 Nightmare Clanker Artifact Uncommon 4{4} Artifact Creature – Construct 2 2 {b}{b}; Nightmare Clanker gains target black creature's ability until the end of the turn. 0
248 Oblivion Scope Artifact Common 4{4} Artifact During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
0
249 Rainbow Deliverance Artifact Rare 5{5} Artifact {2}{t}: You may put a multicolored creature with a converted mana cost of 6 or less from your hand onto the battlefield. 1 1295350061 on 18 Jan 2011 by Sorrow
250 Skin Temper Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
1 1295307357 on 17 Jan 2011 by Alex
251 Spearbranch Artifact Common 2{2} Artifact Equip {1}

Equipped creature gets +2/-1 and has reach.
0
252 Terradrill Artifact Common 2{2} Artifact {3}{t}: Reveal cards from the top of your library until you reveal a land. You may choose to put that land onto the battlefield or add it to your hand. All other revealed cards into your graveyard. 3 1326383601 on 12 Jan 2012 by Alex
253 Ash-Covered Hills Land Rare 0 Land When Ash-Covered Hills enters the battlefield you may exile a card from your hand and put an expanse counter on Ash-Covered Hills.
{t}: Add {w}, {b}, or {r} to your mana pool. Ash-Covered Hills deals 2 damage to you unless it has an expanse counter on it.
10 1332024813 on 17 Mar 2012 by Sorrow
254 Bloodpool Land Mythic 0 Land Whenever a creature is destroyed in combat place 1 blood counter on Bloodpool.
{t}; Sacrifice Bloodpool- Add X {r}{u}{g} to your mana pool where X was the number of blood counters on Bloodpool. At the end of the turn you sacrificed Bloodpool deal damage to yourself equal to twice the amount of mana Bloodpool generated.
1 1300382109 on 17 Mar 2011 by Alex
255 Broodhollow Land Rare 0 Land {t}- Remove two +1/+1 counters from any number of creatures you control: Add {u}{r} to your mana pool. 0
256 Cabbage Patch Land Common 0 Land {t}; add {1} to your mana pool.

{2}{t}: sacrifice Cabbage Patch- all abilities and non-creature, non-artifact spells cost {3} less until the end of the turn.
0
257 Cavern Creek Land Rare 0 Land When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek.
{t}: Add {g}, {u}, or {b} to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it.
3 1335712968 on 29 Apr 2012 by Shiny_Umbreon
258 Dank Cavern Land Common 0 Land {t}: Add {1} to your mana pool.

{g}, {t}: Add {b}{u} to your mana pool.
1 1301311646 on 28 Mar 2011 by Alex
259 Desert Oasis Land Rare 0 Land When Desert Oasis enters the battlefield you may exile a card from your hand and put an expanse counter on Desert Oasis.
{t}: Add {r}, {w}, or {u} to your mana pool. Desert Oasis deals 2 damage to you unless it has an expanse counter on it.
0
260 Desert Pool Land Uncommon 0 Land {t}: Add {u}{u} to your mana pool. Any player may activate this ability but only on his or her turn

Desert Pool untaps during your each opponent's untap step as well as during your own.
14 1326844432 on 17 Jan 2012 by dude1818
261 Festering Tombs of Jyhelm Land Rare 0 Legendary Land – Swamp Festering Tomb enters the battlefield tapped.
{t}, Add {b} to your mana pool.

At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you.
0
262 Hollowed Forest Land Common 0 Land – Forest {t}- Add {g} to your mana pool.

Sacrifice Hollowed Forest during your end step if you control no other Forests.
0
263 Jagged Reef Land Rare 0 Land When Jagged Reef enters the battlefield you may exile a card from your hand and put an expanse counter on Jagged Reef.
{t}: Add {u}, {r}, or {g} to your mana pool. Jagged Reef deals 2 damage to you unless it has an expanse counter on it.
0
264 Peat Land Uncommon 0 Land – Swamp ({t}: add {b} to your mana pool.)
Peat comes into play tapped.
{1}{b}{b}{t}, sacrifice Peat; Destroy target non-black creature. It can't be regenerated.
4 1295208134 on 16 Jan 2011 by wolfer
265 Rotting Grove Land Uncommon 0 Land – Forest Swamp When Rotting Grove comes into play sacrifice a land you control.

{t}: Add {b}{g} to your mana pool.
0
266 Sandstorm Keep Land Rare 0 Land Sandstorm Keep comes into play tapped.

{u/w}{u/w}{t}: All Mountains you control produce an additional {r}{r} this turn.


1 1295535091 on 20 Jan 2011 by Alex
267 Tepid Mangrove Land Rare 0 Land When Tepid Mangrove enters the battlefield you may exile a card from your hand and put an expanse counter on Tepid Mangrove.
{t}: Add {b}, {g}, or {w} to your mana pool. Tepid Mangrove deals 2 damage to you unless it has an expanse counter on it.
0
268 Terramorphic Expanse Land Common 0 Land {t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
269 Volcanic Vent Land Common 0 Land {t}; Add {1} to your mana pool. If that {1} is not spent casting a red spell take 1 damage. If {1} was spent casting a red creature spell that creature comes into play with haste. 2 1295307414 on 17 Jan 2011 by Alex
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