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Showing 38 of 38 Green cards

Go to section: White (38) Blue (34) Black (35) Red (40) Green (38) Multicolour (41) Hybrid (12) Artifact (14) Land (17)

Show rarities: C U R M

 U 
Creature – Elemental
Trample

Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
4/4
 C 
Creature – Elemental
When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
1 comment
2011-05-31 21:39:31 by Link
 C 
Creature – Insect Warrior
Trample
3/3
 C 
Creature – Beast
Hierarchy 2

When Capture Claw becomes tapped add {g} to your mana pool.
2/3
 U 
Creature – Cephalid Druid
{2}{g}: Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability {t} tap this creature to add {g} to your mana pool.
2/3
 R 
Creature – Elemental
{2}{g}{g}: Clinging Vines gains +X/+Y until end of turn where X and Y are the power and toughness or target other creature.
Jyhelm cephalids did not forgot their treachery when they left the seas. The forests provided ample raw materials for them.
1/2
 M 
Sorcery
Reveal cards from the top of your deck until you reveal a creature card. Put that card onto the battlefield and send all other cards revealed this way to the graveyard. Lose 1 life for each card discarded this way.
4 comments
last 2011-04-01 12:18:54 by Alex
 C 
Enchantment
Creatures you control gain +0/+2 for each untapped forest you control.
1 comment
2011-01-26 09:28:02 by Alex
 C 
Instant
Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
1 comment
2011-02-16 10:33:15 by Alex
 C 
Creature – Treefolk Druid
When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
 U 
Creature – Cat
Shroud, Forestwalk
{u}: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
{b}: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.
1/1
3 comments
last 2012-05-01 11:40:41 by Jack V
 U 
Sorcery
Shuffle one basic land you control back into your deck and search for one non-basic land and put it into play tapped.
 U 
Sorcery
Put Y 1/1 green insect tokens with flying into to play where Y was the non-green mana spent casting this spell.
2 comments
last 2011-01-18 11:21:35 by Jack V
 U 
Creature – Cephalid Druid
{1}{g}: Return one creature you control to its owner's hand. Put one land into play tapped.
2/3
 C 
Creature – Insect Wall
Defender

When Hivespawn is dealt damage put a 1/1 green insect token with flying into play.
0/2
 C 
Enchantment
Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
 U 
Creature – Plant Wall
Defender, Hierarchy 1
{g/u}{t}: Draw a card for each creature blocked by Kelp Net.
1/4
 U 
Sorcery
Search your library for 3 different non-basic lands and show them to your opinion. That player chooses one to enter the battlefield under your control. Shuffle the other two lands back into your library.
4 comments
last 2011-09-19 11:02:00 by Alex
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Creature – Insect Shaman
{g}{g}: Target creature you control gains +0/+4 until the end of the turn.
The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 U 
Sorcery
Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
 C 
Sorcery
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
 U 
Enchantment
Creatures you control creatures gain trample.
2 comments
last 2012-05-24 10:05:55 by Vitenka
 U 
Creature – Wolf
When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
 C 
Creature – Insect Soldier
{g}{g}; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.
1/3
 R 
Enchantment – Aura
If enchanted creature has any counters on it you may pay {1} to remove a counter from it.

Untap enchanted creature during your end step if you control at least 2 untapped lands.
 C 
Creature – Whale Beast
Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
 R 
Creature – Elemental
As long as you control Strength of the Forest, other creature spells you cast gain Hierarchy 2 (Creatures that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number.)
"Many were curious about what caused the incredible strength of the beasts in the Oretian Forest. The wise remained curious."
2/4
2 comments
last 2012-02-02 04:56:00 by jmgariepy
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 U 
Creature – Ape
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
 R 
Creature – Insect Druid
Whenever you cast a sorcery spell add {g}{g}{g} to your mana pool.
"Astrology is not to be read as text for knowledge, but as poetry for inspiration." -Valk-Lun, Nantuko shaman.
1/2
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
1 comment
2011-01-19 12:29:28 by Alex
 R 
Sorcery
Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn.
"One after one they fall, and the war becomes more like sport." – Abringon
 C 
Creature – Elemental
Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
1 comment
2011-09-25 23:50:00 by Link
 U 
Creature – Plant
{1}{g}{g}: Regenerate Wilting Blossoms and put a 1/1 green saproling token into play.
1/1
1 comment
2011-02-16 03:27:54 by Camruth
 M 
Enchantment
Wonder of Trees comes into play with X growth counters on it.

Sacrifice a green or black creature you control and remove a growth counter from Wonder of Trees: put a creature from your graveyard onto the battlefield.
 U 
Creature – Treefolk
Trample

Whenever Woodring God deals combat damage to a player put a forest from your graveyard into play tapped.
3/5

Go to section: White (38) Blue (34) Black (35) Red (40) Green (38) Multicolour (41) Hybrid (12) Artifact (14) Land (17)

Show rarities: C U R M


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Mechanics | Foundations | Sect Evolution