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Showing 17 of 17 Land cards

Go to section: White (38) Blue (34) Black (35) Red (40) Green (38) Multicolour (41) Hybrid (12) Artifact (14) Land (17)

Show rarities: C U R M

 R 
Land
When Ash-Covered Hills enters the battlefield you may exile a card from your hand and put an expanse counter on Ash-Covered Hills.
{t}: Add {w}, {b}, or {r} to your mana pool. Ash-Covered Hills deals 2 damage to you unless it has an expanse counter on it.
10 comments
last 2012-03-19 10:17:31 by Alex
 M 
Land
Whenever a creature is destroyed in combat place 1 blood counter on Bloodpool.
{t}; Sacrifice Bloodpool- Add X {r}{u}{g} to your mana pool where X was the number of blood counters on Bloodpool. At the end of the turn you sacrificed Bloodpool deal damage to yourself equal to twice the amount of mana Bloodpool generated.
1 comment
2011-03-17 17:15:09 by Alex
 R 
Land
{t}- Remove two +1/+1 counters from any number of creatures you control: Add {u}{r} to your mana pool.
 C 
Land
{t}; add {1} to your mana pool.

{2}{t}: sacrifice Cabbage Patch- all abilities and non-creature, non-artifact spells cost {3} less until the end of the turn.
 R 
Land
When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek.
{t}: Add {g}, {u}, or {b} to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it.
3 comments
last 2012-04-30 09:04:12 by Mollusk
 C 
Land
{t}: Add {1} to your mana pool.

{g}, {t}: Add {b}{u} to your mana pool.
1 comment
2011-03-28 11:27:26 by Alex
 R 
Land
When Desert Oasis enters the battlefield you may exile a card from your hand and put an expanse counter on Desert Oasis.
{t}: Add {r}, {w}, or {u} to your mana pool. Desert Oasis deals 2 damage to you unless it has an expanse counter on it.
 U 
Land
{t}: Add {u}{u} to your mana pool. Any player may activate this ability but only on his or her turn

Desert Pool untaps during your each opponent's untap step as well as during your own.
14 comments
last 2012-01-20 04:32:22 by jmgariepy
 R 
Legendary Land – Swamp
Festering Tomb enters the battlefield tapped.
{t}, Add {b} to your mana pool.

At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you.
 C 
Land – Forest
{t}- Add {g} to your mana pool.

Sacrifice Hollowed Forest during your end step if you control no other Forests.
 R 
Land
When Jagged Reef enters the battlefield you may exile a card from your hand and put an expanse counter on Jagged Reef.
{t}: Add {u}, {r}, or {g} to your mana pool. Jagged Reef deals 2 damage to you unless it has an expanse counter on it.
 
 U 
Land – Swamp
({t}: add {b} to your mana pool.)
Peat comes into play tapped.
{1}{b}{b}{t}, sacrifice Peat; Destroy target non-black creature. It can't be regenerated.
4 comments
last 2011-03-21 11:53:47 by Alex
 U 
Land – Forest Swamp
When Rotting Grove comes into play sacrifice a land you control.

{t}: Add {b}{g} to your mana pool.
 R 
Land
Sandstorm Keep comes into play tapped.

{u/w}{u/w}{t}: All Mountains you control produce an additional {r}{r} this turn.


1 comment
2011-01-20 14:51:31 by Alex
 R 
Land
When Tepid Mangrove enters the battlefield you may exile a card from your hand and put an expanse counter on Tepid Mangrove.
{t}: Add {b}, {g}, or {w} to your mana pool. Tepid Mangrove deals 2 damage to you unless it has an expanse counter on it.
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Land
{t}; Add {1} to your mana pool. If that {1} is not spent casting a red spell take 1 damage. If {1} was spent casting a red creature spell that creature comes into play with haste.
2 comments
last 2011-01-18 11:26:20 by Jack V

Go to section: White (38) Blue (34) Black (35) Red (40) Green (38) Multicolour (41) Hybrid (12) Artifact (14) Land (17)

Show rarities: C U R M


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Mechanics | Foundations | Sect Evolution