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 C 
Creature – Bird Cleric
Flying

{t}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 R 
Legendary Creature – Camel Nomad
Horsemanship
Each creature you control with Caravan has horsemanship.
"If I could lift the mountains with my own strength, I would trust no one but Benthas to carry them to their new location." -Gnarsuth.
1/4
 C 
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
 C 
Creature – Bird Nomad
Flying

{w},{t}: Target white creature you control gets +1/+2 until the end of the turn.
1/2
2 comments
last 2011-05-28 16:25:57 by Link
 C 
Creature – Bird Nomad
Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
 M 
Legendary Creature – Human Cleric
{w}{w}: Exile Caulsieg, Master of Order.
If Caulsieg is exiled you may return Caulsieg to the battlefield under your control during your end step.
When Caulsieg enters the battlefield target creatures gains protection from the color of your choice until the beginning of your next upkeep.
5/5
2 comments
last 2011-05-30 03:38:47 by Sorrow
 C 
Creature – Human Cleric
{1}{w}, Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield.
"If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
1 comment
2011-03-14 18:00:12 by Alex
 U 
Enchantment
Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
 C 
Instant
Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.
 C 
Creature – Human Nomad
{t}: Tap target creature as long as at least one other creature on the battlefield is tapped.
4/4
 U 
Instant
Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
1 comment
2011-01-20 09:02:51 by Alex
 U 
Tribal Enchantment – Human Aura
Enchanted creature gets +2/+2.

If the enchanted creature is human it gains +2/+2 and intimidate instead.
 M 
Creature – Elemental
When you control no Plains, exile Sunlight Above.
Sunlight Above has wither as long as you control a Swamp.
At the beginning of your upkeep, if you control a forest, you may put a token into play that's a copy of Eminent Sunlight.
2/2
2 comments
last 2012-05-24 09:53:51 by Alex
 C 
Creature – Elephant Nomad
Defender
3/6
 R 
Legendary Creature – Elephant Nomad
Caravan: When Gnarsuth, Hero of the Sands attacks target two other creatures you control that share a creature type with Gnarsuth get +2/+2 and first strike until the end of the turn.
4/6
 C 
Creature – Human Cleric
Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have "{0}: Regenerate this creature."
8/8
9 comments
last 2012-01-16 16:55:37 by Jack V
 M 
Sorcery
Put a legendary white creature from your hand onto the battlefield. Target opponent taps all non-white creatures he or she controls.
1 comment
2011-01-17 23:25:18 by Alex
 C 
Instant
Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
2 comments
last 2011-03-14 18:00:59 by Alex
 R 
Enchantment – Aura
Enchanted creature gains first strike and vigilance.

All creatures you control that share a creature type with enchanted creature get +1/+1
 U 
Summon – Leper
First Strike, Wither
"Even the sickly must put forth their effort for this dream, lest they bear the weight of treachery in addition to their ailments." -Trachol Bausahn
2/3
1 comment
2012-03-06 20:49:45 by Sorrow
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 U 
Creature – Human Cleric
{t}: Target creature you control gains protection from the color of your choice until end of turn.
1/1
 U 
Creature – Insect
Flying

{t}: Target land may produce {g}, {w}, or {b} mana in addition to what it would normally produce.
0/1
 R 
Instant
Regenerate all creatures that would be destroyed during the combat phase.
 C 
Creature – Human Nomad
Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1
 C 
Creature – Elephant Nomad
{t}: Gain one life for each enchantment you control.
3/4
 U 
Creature – Insect Angel
Flying
{2}{w}, {t}: Regenerate target creature
4/5
 C 
Sorcery
You may remove one counter of any kind from any number of permanents on the battlefield.
 U 
Creature – Angel Nomad
Flying
Caravan- When Starved Angel attacks target other creature that shares a creature type with Starved Angel gains vigilance until the end of the turn.
3/4
 U 
Instant
If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn.
 C 
Creature – Insect
Flying.

{1}{w}, return Sunblossom Butterfly to your hand. Target creature cannot attack or block until the end of the turn.
0/1
1 comment
2011-02-13 22:48:02 by rourke
 C 
Creature – Bird Nomad
Flying

{w}{w}: Sunshadow Vulture gains shroud until the end of the turn.
2/2
2 comments
last 2011-03-15 10:25:12 by Alex
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
2 comments
last 2012-05-24 09:56:07 by Alex
 U 
Sorcery
Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
 C 
Creature – Bird
Flying, Vigilance
1/1
1 comment
2011-04-08 01:06:16 by Sorrow
 U 
Creature – Bird Nomad
Flying
{2}{w}{w}: Destroy target artifact and put a 2/2 white bird token with flying onto the battlefield.
2/5
 C 
Instant
Prevent all but 1 damage to any white creature you control.
 C 
Enchantment
When Archipelago enters the battlefield put a volcano counter on all islands you control. Whenever all islands you control with a volcano counter are tapped you may add X {u} mana to your mana pool where X is the number of islands you control with volcano counters.
1 comment
2011-01-17 23:27:41 by Alex
 U 
Enchantment – Aura
Enchanted creature loses all abilities and gains flying.
"Come, take to the skies. We have a freedom beyond all others." -Tharang, Viashino Warrior
 U 
Enchantment
For every card in your graveyard that was put there from your library lands you control produce an extra mana of the color they would normally produce until the end of the turn.
1 comment
2011-02-01 11:19:27 by Alex
 U 
Creature – Viashino Wizard
Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)

Sacrifice Bloodcaster: Counter target spell.
1/1
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 U 
Creature – Cephalid Rogue
You may choose not to untap Cephalid Saboteur.

{g}{t}: Target land becomes a forest as long as Cephalid Saboteur is tapped.
1/1
1 comment
2011-01-17 23:05:35 by Alex
 C 
Creature – Viashino Bird
Flying

{1}{g}: Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.
2/2
{u}
 
 C 
Instant
Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Instant
Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
1 comment
2011-02-16 01:38:57 by Sorrow
 U 
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard
5 comments
last 2011-02-04 03:06:43 by Camruth
 U 
Creature – Elemental
Flying

Distant Cloud has shroud as long as it is the only blue creature you control.

If Distant Cloud deals damage to a player that player may draw a card.
3/3
1 comment
2011-01-23 22:54:24 by Alex
 M 
Legendary Creature – Spirit Avatar
Faceless, Time God cannot enter the battlefield unless it was cast from your hand.
You may activate mana abilities of lands you control as though those abilities' costs didn't include {t}.
4/4
4 comments
last 2011-03-06 20:13:49 by Alex
 M 
Legendary Creature – Bird Nomad
Flying

When Fausk, the Oasis Finder becomes tapped, you may untap target other permanent.
2/2
1 comment
2011-05-28 17:16:19 by Link
 R 
Enchantment
Creature and artifact spells cost {x} less to cast, where {x} is the number of cards in your hand.
In the desert the lighter the load the better.
1 comment
2011-05-28 17:20:27 by Link
 C 
Creature – Bird
Flying

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
0/1
 U 
Creature – Spirit
When Future's Scion enters the battlefield draw four cards and then shuffle three back into your deck.
When Future's Scion leaves the battlefield shuffle your hand back into your deck and draw two cards.
2/2
1 comment
2011-01-17 23:28:29 by Alex
 M 
Enchantment
All creatures without flying come into play with two -1/-1 counters on them.
1 comment
2011-05-28 17:18:23 by Link
 R 
Creature – Drake Nomad
Flying

If all islands you control are tapped you may return Heaven's Drake to your hand and place any number of creatures other than Heaven's Drake whose total converted mana cost equals {5} or less onto the battlefield from your hand..
3/4
2 comments
last 2011-05-27 09:45:56 by Visitor
 R 
Creature – Turtle
{2}{u}{t}; Select a number of lands equal to Ignoble Terrapin's toughness and tap them. Those lands don't untap next turn.
1/4
 U 
Enchantment
All other enchantments have shroud.
 U 
Creature – Bird
Flying

All bird spells you cast cost {1} less to play.
His song can be heard across the seas, though the deserts and forests.
1/1
 U 
Enchantment – Aura
Enchant Land.

Enchanted land loses all abilities and produces {1}.
When the cephalids understood how to empower nature, they also learned how to hinder it.
1 comment
2011-01-26 09:31:16 by Alex
 U 
Enchantment
Blue creatures you control are unblockable as long as all islands you control are tapped.
 C 
Creature – Sphinx
Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card.
5/3
4 comments
last 2012-01-11 08:40:31 by Sorrow
 R 
Creature – Serpent
Islandwalk

Sacrifice Ocean's Sunder if you control no islands.

During your upkeep target opponent gains control of one island you control.
5/5
1 comment
2011-09-18 15:20:58 by dude1818
{3}{u}
 
 U 
Instant
Draw X cards where X is the damage you were dealt this turn.
It literally pays to take damage amongst the Alomi.
 U 
Creature – Jellyfish
All creatures blocked by Pink Anemone gain -3/-1 until the end of the turn.
Garden decor and security system in one.
2/2
1 comment
2011-01-23 22:48:53 by Alex
 M 
Creature – Kraken
Piranhic Kraken is unblockable.
At the beginning of your upkeep put a +1/+1 counter on Piranhic Kraken for each tapped creature your opponent controls.
3/3
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
 C 
Creature – Djinn Nomad
Flying

When Sandscribe is the target of a caravan ability each player may draw a card.
2/2
 C 
Instant
Target unblocked creature doesn't untap during its controller's next untap step.
 U 
Creature – Drake
Flying

Whenever Windborn Drake deals combat damage all players untap a land.
2/2
1 comment
2011-04-04 03:04:17 by Camruth
 R 
Creature – Jellyfish Pest
{1}{u},{t}, Sacrifice Yellow Anemone: put two copies of Yellow Anemone onto the battlefield under your control.
3/3
3 comments
last 2011-05-30 03:24:40 by Blakemeister
 M 
Legendary Creature – Zombie Cleric
{b}{b}; Exile Abringon, Dead Lord.
If Abringon, Dead Lord is exiled you may return it to the battlefield under your control during your end step.

When Abringon, Dead Lord enters the battlefield return one zombie in your graveyard to the battlefield under your control.
5/4
2 comments
last 2011-01-21 10:22:48 by Alex
 C 
Creature – Zombie Assassin
Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
3/2
 U 
Creature – Zombie Minion
Cannibal Cohort gets +3/+0 until end of turn whenever another zombie is put into the graveyard.
Any zombie destroyed is not worth resurrecting. Rather it's best put to use as fuel for the remaining ones.
3/3
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
 C 
Creature – Insect Horror
During your end step put a -1/-1 counter on Crawling Husk. During your upkeep puta -1/-1 counter on target other creature.
2/3
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Sorcery
Destroy all creature tokens. They cannot be regenerated.
"The Nantuko have do not have different words for "birth" and "death." I wonder if this will change that." -Nolso, Embark cleric.
 U 
Sorcery
Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
 R 
Creature – Insect Assassin
Flash
Deathblinker enter the battlefield tapped.
When Deathblinker enter the battlefield each player sacrifices one tapped creature he or she controls.
1/1
 U 
Creature – Zombie Wall
Defender
{b}: Regenerate Defense Dead.
2/5
 C 
Instant
Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
2 comments
last 2011-02-16 10:35:26 by Alex
 C 
Creature – Zombie Soldier
{1}{b}{b}: Combat damage dealt by Dreadwalker can't be prevented.
5/4
 U 
Creature – Zombie Cleric
When Eternal Praetor comes into play put a -1/-1 counter on all creatures you control.

{b}{t}: Move a -1/-1 from target creature you control to target creature an opponent controls.
3/3
 R 
Sorcery
All opponents sacrifice a creature they control. If the sacrificed creature wasn't black they must discard one card.
2 comments
last 2012-01-16 07:19:05 by Vitenka
 R 
Creature – Zombie Berserker
Prevent all damage Haunted Headless would deal to creatures. For each damage prevented in this way, put a 1/1 black Spirit token with flying onto the battlefield.
3/3
1 comment
2011-01-17 23:30:15 by Alex
 C 
Instant
All creatures with wither get +1/+1 until the end of the turn.
 C 
Instant
Destroy all creatures dealt damage this turn. You gain one life for each creature destroyed this way.
*We thought our zombies had massacred the Nantuko until morning broke and found our rotting legions in shreds."- Nolso, Embark Cleric.
 C 
Sorcery
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
 U 
Creature – Specter
Flying
When Moonlit Specter exits the battlefield each opponent discards a card.
3/3
 C 
Sorcery
Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
 C 
Tribal Sorcery – Zombie
In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Creature – Insect Druid
Lifelink
1/2
 U 
Creature – Insect Shaman
{b}{t}: Put a -1/-1 counter on target creature and other target creature that shares a color with it.
2/2
 U 
Creature – Wall
Defender

{1}{b}:Target creature being blocked by Pitch-Black Cave gets -2/-1 until the end of the turn.
0/3
 R 
Creature – Bat
Flying

{b}{b}; Target creature gains -0/-2 until the end of the turn.
The exoskeleton of Nantuko, the slimly skin of a cephalid, the decaying flesh or a zombie, all resonate against the shrieks in the night.
2/2
2 comments
last 2012-03-16 22:22:46 by Vitenka
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 R 
Creature – Anteater
When Ravaging Anteater deals lethal damage to a creature that creature's controller chooses to either put three +1/+1 counters on Ravaging Anteater or sacrifice a creature.
4/4
 U 
Creature – Human Rogue
{b}{b}{t}: Name a card type. Target player draws a card. If that card is of the chosen type that players adds it to his or her hand. If it is not, exile it.
1/1
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
 U 
Creature – Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/*
 U 
Creature – Insect
Flying, Lifelink, Wither
The Nantuko seem interested in shaping all manner of life into beings with the same agendas as themselves.
1/1
1 comment
2011-02-04 13:23:49 by Alex
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
2 comments
last 2011-02-27 11:08:38 by cmeister2
 C 
Instant
If a creature was blocked this turn, put X -1/-1 counters on it, where X was the power of all creatures blocking it.
 C 
Sorcery
Target player reveals his or hand and discards one creature card of your choice.
 R 
Enchantment
Whenever you deal 5 or more damage to a player that player chooses to skip either his or her draw step or main phase.
If 5 or more damage is dealt to you, the player that dealt you that damage gains control of Barbaric Harassment.
6 comments
last 2012-01-10 12:26:43 by Alex
 U 
Sorcery
Target legendary creature you control fights target legendary creature you don't control.

Put a +1/+1 counter on target legendary creature you control.
1 comment
2013-06-04 08:38:50 by Vitenka
 U 
Sorcery
Discard X cards from your hand in addition to paying Betrayed Memories's converted mana cost.

Cast a red instant or sorcery from your graveyard with a converted mana cost of X, where X is the number of cards you discarded.
 M 
Creature – Dragon
Flying, Trample, Haste

If Bloodboil Dragon dealt combat damage to a player sacrifice it and add {8}{r}{r}{r}{r}{r}{r}{r}{r} to your mana pool
6/6
 C 
Creature – Minotaur Berserker
Haste

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).

Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
4/3
 M 
Planeswalker – Bridgar
+2: Add {r} to your mana pool for each land in every players' graveyard.
-2: Destroy target land.
-10Gain control of all lands target player controls.
3
7 comments
last 2011-12-02 00:31:40 by Alex
 U 
Instant
Deal 9 damage to target creature that entered the battlefield this turn.
His father would be proud, if he wasn't a smoldering pile of ash.
1 comment
2011-05-20 17:08:26 by SadisticMystic
 U 
Creature – Hellion
Sacrifice a non-basic land: Cliffbreaker Hellion gets +2/+2 and trample until end of turn.
It's theorized that the mutation for flight became so prominent in viashino evolution because it offered a means to escape from hellion attacks.
3/2
 C 
Instant
Destroy target land you control and target land you don't control.

If a land was already destroyed this turn destroy two lands you don't control instead.
 M 
Sorcery
Cast Discarded Treasures only if you control at least 3 artifacts.
Target opponent gains control of up five target artifacts you control.
Gain control of five lands that opponent controls.
"Blood has soaked the soil, and from that carnage we shall try and grown a bountiful peace." -Irn-Sont
 C 
Instant
Deal 3 damage to target creature and 1 damage to target player.
 C 
Creature – Human Nomad
Mountainwalk

Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn.
2/2
 U 
Creature – Human Artificer
At the beginning of your upkeep you may pay {3}. If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control.
2/3
3 comments
last 2012-03-17 03:38:25 by Sorrow
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Creature – Human Wizard
{1}{r}{r}{r}{t}: Destroy target land and deal 1 damage to its controller.
"It is pointless to fight them on land, for they'll take that from beneath your feet."- Tharang, Viashino warrior.
2/2
 U 
Creature – Human Wizard Berserker
First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
 C 
Creature – Lizard
Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
 C 
Creature – Wall
Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend.
0/2
 C 
Enchantment – Aura
When enchanted creature is tapped deal 1 damage to target creature or player.
1 comment
2011-02-03 16:59:30 by Alex
 U 
Sorcery
Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
 R 
Sorcery
Cast a sorcery or instant from any player's grave yard for {2} less.
Trachol's anger outlives him.
3 comments
last 2012-01-15 11:37:44 by Jack V
 U 
Enchantment – Aura
Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
 U 
Creature – Spirit
When Past's Scion enters the battlefield you may cast a target sorcery from your graveyard and then exile it.
2/2
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
3 comments
last 2011-10-21 14:55:04 by Alex
 R 
Instant
As an additional cost to cast Rage of Heart, discard X cards.


Deal X damage to all creatures target opponent controls where X is the number of cards discarded.
1 comment
2011-01-17 23:31:24 by Alex
 C 
Creature – Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3/3
 U 
Instant
Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls.
 R 
Creature – Dragon Nomad
Flying, Trample
{2}; Sacrifice a creature- deal X damage to target creature or player when Sandblast Dragon attacks where is the sacrificed creature's power.
5/5
 C 
Creature – Human Nomad
Caravan- When Sandstrider attacks other target creature that shares a creature type with Sandstrider gains first strike until the end of the turn.
2/2
 C 
Creature – Viashino
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/2
 C 
Sorcery
Deal 3 damage to all tapped creatures.
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Creature – Elemental Warrior
Stoneling's power and toughness are equal to the number of untapped mountains you control.
*/*
 U 
Creature – Djinn
Stormkeeper is unblockable if {u}{u} was spent casting it.

When Stormkeeper deals combat damage to a player deal 2 damage to target creature.
2/2
 R 
World Enchantment
Whenever a land is untapped it deals one damage to its controller.
1 comment
2011-03-15 10:25:40 by Alex
 U 
Creature – Viashino Shaman
{1}{r}{t}: Remove a counter from Thundercloud Viashino. Deal 3 damage to target creature or player.

Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters).
3/3
 U 
Creature – Viashino
{1}{r}{t}:Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
1/3
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 U 
Creature – Human Warrior
Tample, Haste
"Those that run to battle, run only to readied spears."- Caulsieg's address upon reaching the rank of general in year 1528 of the Alomi calender.
7/6
 M 
Legendary Creature – Human Berserker
{r}{r}: All creatures able to block Zarfaln, Destruction Overlord do so.

Whenever Zarfaln deals lethal damage to a creature you may destroy target artifact or planeswalker. Its controller takes 2 damage.
7/7
 U 
Creature – Elemental
Trample

Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
4/4
 C 
Creature – Elemental
When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
1 comment
2011-05-31 21:39:31 by Link
 C 
Creature – Insect Warrior
Trample
3/3
 C 
Creature – Beast
Hierarchy 2

When Capture Claw becomes tapped add {g} to your mana pool.
2/3
 U 
Creature – Cephalid Druid
{2}{g}: Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability {t} tap this creature to add {g} to your mana pool.
2/3
 R 
Creature – Elemental
{2}{g}{g}: Clinging Vines gains +X/+Y until end of turn where X and Y are the power and toughness or target other creature.
Jyhelm cephalids did not forgot their treachery when they left the seas. The forests provided ample raw materials for them.
1/2
 M 
Sorcery
Reveal cards from the top of your deck until you reveal a creature card. Put that card onto the battlefield and send all other cards revealed this way to the graveyard. Lose 1 life for each card discarded this way.
4 comments
last 2011-04-01 12:18:54 by Alex
 C 
Enchantment
Creatures you control gain +0/+2 for each untapped forest you control.
1 comment
2011-01-26 09:28:02 by Alex
 C 
Instant
Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
1 comment
2011-02-16 10:33:15 by Alex
 C 
Creature – Treefolk Druid
When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
 U 
Creature – Cat
Shroud, Forestwalk
{u}: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
{b}: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.
1/1
3 comments
last 2012-05-01 11:40:41 by Jack V
 U 
Sorcery
Shuffle one basic land you control back into your deck and search for one non-basic land and put it into play tapped.
 U 
Sorcery
Put Y 1/1 green insect tokens with flying into to play where Y was the non-green mana spent casting this spell.
2 comments
last 2011-01-18 11:21:35 by Jack V
 U 
Creature – Cephalid Druid
{1}{g}: Return one creature you control to its owner's hand. Put one land into play tapped.
2/3
 C 
Creature – Insect Wall
Defender

When Hivespawn is dealt damage put a 1/1 green insect token with flying into play.
0/2
 C 
Enchantment
Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
 U 
Creature – Plant Wall
Defender, Hierarchy 1
{g/u}{t}: Draw a card for each creature blocked by Kelp Net.
1/4
 U 
Sorcery
Search your library for 3 different non-basic lands and show them to your opinion. That player chooses one to enter the battlefield under your control. Shuffle the other two lands back into your library.
4 comments
last 2011-09-19 11:02:00 by Alex
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Creature – Insect Shaman
{g}{g}: Target creature you control gains +0/+4 until the end of the turn.
The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 U 
Sorcery
Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
 C 
Sorcery
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
 U 
Enchantment
Creatures you control creatures gain trample.
2 comments
last 2012-05-24 10:05:55 by Vitenka
 U 
Creature – Wolf
When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
 C 
Creature – Insect Soldier
{g}{g}; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.
1/3
 R 
Enchantment – Aura
If enchanted creature has any counters on it you may pay {1} to remove a counter from it.

Untap enchanted creature during your end step if you control at least 2 untapped lands.
 C 
Creature – Whale Beast
Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
 R 
Creature – Elemental
As long as you control Strength of the Forest, other creature spells you cast gain Hierarchy 2 (Creatures that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number.)
"Many were curious about what caused the incredible strength of the beasts in the Oretian Forest. The wise remained curious."
2/4
2 comments
last 2012-02-02 04:56:00 by jmgariepy
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 U 
Creature – Ape
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
 R 
Creature – Insect Druid
Whenever you cast a sorcery spell add {g}{g}{g} to your mana pool.
"Astrology is not to be read as text for knowledge, but as poetry for inspiration." -Valk-Lun, Nantuko shaman.
1/2
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
1 comment
2011-01-19 12:29:28 by Alex
 R 
Sorcery
Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn.
"One after one they fall, and the war becomes more like sport." – Abringon
 C 
Creature – Elemental
Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
1 comment
2011-09-25 23:50:00 by Link
 U 
Creature – Plant
{1}{g}{g}: Regenerate Wilting Blossoms and put a 1/1 green saproling token into play.
1/1
1 comment
2011-02-16 03:27:54 by Camruth
 M 
Enchantment
Wonder of Trees comes into play with X growth counters on it.

Sacrifice a green or black creature you control and remove a growth counter from Wonder of Trees: put a creature from your graveyard onto the battlefield.
 U 
Creature – Treefolk
Trample

Whenever Woodring God deals combat damage to a player put a forest from your graveyard into play tapped.
3/5
 U 
Creature – Camel Nomad
Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship.
1/1
 C 
Creature – Camel Nomad
Horsemanship
3/3
1 comment
2011-08-16 23:24:09 by Shiny_Umbreon
 U 
Creature – Djinn Nomad
Flying

Creatures with a power less than Decree Holder can't attack unless their controller pays {2}
3/4
 C 
Creature – Elemental
{r}{r}; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.
1/1
 C 
Creature – Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4/3
 U 
Sorcery
Sacrifice X swamps and mountains you control in addition to Mark of Harm's converted mana cost. All creatures and players are dealt X damage.
2 comments
last 2011-09-13 13:20:52 by Alex
 C 
Creature – Minotaur Warrior
Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
 U 
Sorcery
Destroy target land. Search your library for two land cards. Put one onto the battlefield and add the other to your hand. Shuffle your library afterward.
 C 
Creature – Whale Beast
Haste.

As long as you have two islands tapped Tidal Scavenger has trample.
3/2
2 comments
last 2011-01-23 22:48:19 by Alex
 R 
Legendary Creature – Insect Angel
Flying, Vigilance

Whenever an insect you control exits the battlefield put a 1/1 green insect token onto the battlefield.

Whenever a non-token insect enters the battlefield under your control put a +1/+1 counter on all insects you control.
3/4
 C 
Creature – Insect Advisor
Wither
2/2
 U 
Sorcery
Return target multicolored card from your graveyard to your hand.
 M 
Planeswalker – Rok-Byn
+1: Target player reveals his or her hand and discards a creature card. You gain life equal to that card's converted mana cost.
-2: Return target creature card from an opponent's graveyard to the battlefield under your control. Sacrifice that creature at end of turn.
-8: You get an emblem with "If a creature would be destroyed, regenerate it and gain control of it."
4
3 comments
last 2011-03-14 18:02:49 by Alex
 U 
Instant
Cast Sundering the Holy only if a creature died this turn.

Destroy target permanent.
2 comments
last 2012-01-10 10:03:59 by Alex
 C 
Creature – Insect Horror
{1}{b}{g}, Sacrifice a creature: You may cast Gravebitten from your graveyard without paying its mana cost until end of turn.
4/4
4 comments
last 2012-01-17 10:52:51 by Alex
 C 
Creature – Insect
Wither
3/4
 U 
Creature – Treefolk
During your upkeep put a -1/-1 counter on Woodrot Guardians.

When Woodrot Guardians enters the graveyard put X 1/1 green Saproling tokens into play that have the ability tap this creature to add {g} to your mana pool, where X was the number of -1/-1 counters on Woodrot Guardians.
4/4
 C 
Creature – Wall
Defender

{u}{g}: Switch Coral Wall's power and toughness until the end of the turn.
3/6
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 R 
Enchantment
Creatures without counters can't attack.
Amongst the various Eor clans it is understood that only those who have the honor of donning a title within their clan are allowed to fight.
 R 
Enchantment
Whenever a card from outside the battlefield enters your graveyard target forest becomes a 6/6 green elemental until the end of the turn. It's still a land.
 U 
Sorcery
Reveal your hand. Discard all creature cards from it. Then draw X cards where X is the number of creature cards you discarded. Put all land cards drawn this way into play tapped.
 C 
Creature – Viashino Warrior
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
 U 
Creature – Viashino Bird
Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters).
3/2
3 comments
last 2013-01-10 14:23:59 by Sorrow
 C 
Instant
In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
1 comment
2011-03-17 17:30:51 by Chris
 R 
Legendary Creature – Viashino Wizard
Hierarchy 2

Whenever a creature you control with a +1/+1 counter on it deals combat damage to another creature spell that creature is returned to the player's hand at the end of the combat phase.
3/2
 C 
Creature – Angel Nomad
Flying

Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn.
3/3
 R 
Creature – Elephant Nomad
Caravan- When Sandhammer Saint attacks target other creature that shares a creature type with Sandhammer Saint gains protection from creatures and artifacts until the end of the turn.
3/4
1 comment
2011-01-17 16:55:22 by Alex
 U 
Creature – Elephant Nomad
Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
2 comments
last 2011-01-23 22:47:09 by Alex
 U 
Creature – Zombie Soldier
When Earth Renderer comes onto the battlefield destroy target land.
When Earth Renderer leaves the battlefield destroy target land.
3/2
 M 
Legendary Creature – Zombie Wizard
Gain control of target land your opponent controls during his or her upkeep.

All lands you tap for mana are destroyed.
6/5
 C 
Creature – Viashino Warrior
First strike, trample
2/2
 R 
Creature – Dragon
Flying, Trample

Hierarchy 7 (each creature that comes under your control during the turn this card was cast receives 7 +1/+1 counters)
5/5
 R 
Sorcery
Sacrifice all tokens you control. If {b} was spent to play Dead Again target opponent loses 1 life per token sacrificed. If {w} was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed.
 C 
Sorcery
Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
 C 
Creature – Insect Druid
{2}{t}; If {w} was spent to play this ability prevent the next three damage that would be deal to you this turn. If {b} was spent to play this ability target creature gets -1/-1 until the end of the turn.
1/2
 C 
Creature – Insect
Outlaw Nantuko has protection from green.
{1}{b}: Outlaw Nantuko has protection from white until the end of the turn.
{1}{w}: Outlaw Nantuko has protection from black until the end of the turn.
2/1
 U 
Instant
Camel's Hump costs {u} if you control five tapped lands.
Add {u}{u}{u}{u} to your mana pool.
 C 
Creature – Camel Efreet Nomad
Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2
2 comments
last 2012-01-12 15:43:36 by Link
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
2 comments
last 2011-03-01 17:54:42 by Sorrow
 R 
Creature – Cephalid Wizard
You may choose not to untap Cephalid Necromancer during your untap step.
{b/g}{b/u}{t}: Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.
3/3
1 comment
2011-05-28 16:21:09 by Link
 C 
Enchantment
Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
2 comments
last 2011-04-01 09:16:06 by Alex
 C 
Enchantment – Aura
Enchant Land

Enchanted Land has shroud.
Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
 R 
Instant
Return all creatures sent to the graveyard during this turn to the battlefield under your control.
 R 
Creature – Angel Cleric
Flying

{b/w}{t}, Sacrifice Ruin Angel: Target opponent loses life equal to Ruin Angel's power or gain life equal to twice Ruin Angel's power.
4/4
 R 
Instant
The next time a Zombie or Cleric you control is put into a graveyard from the battlefield this turn, you may play two zombie or cleric creature spells from your hand without paying their mana costs.
5 comments
last 2011-05-07 21:43:55 by jmgariepy
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 R 
Creature – Horror
When Disharmonizer enters the battlefield if {g} was spent to play Disharmonizer destroy target non-creature permanent. If {b} was spent to play Disharmonizer, destroy target creature.
2/2
2 comments
last 2011-01-20 12:17:18 by Alex
 U 
Creature – Cephalid Beast
When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
9/2
5 comments
last 2016-02-01 03:48:22 by Sorrow
 U 
Creature – Cephalid Druid
You may choose not to untap Cephalid Seebearer during your untap step.

As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand.
1/1
 C 
Creature – Viashino Bird
Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
1 comment
2012-01-10 10:08:31 by Alex
 U 
Creature – Human Nomad
Caravan- When Alomi Suntrailer attacks target other creature that shares a creature type with Alomi Suntrailer gains +1/+1 for each untapped land you control until the end of the turn.
2/2
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 R 
Artifact Creature – Dragon
Flying, Trample

{3}; Destroy target creature with flying.
6/6
1 comment
2011-01-19 12:29:17 by Alex
 U 
Artifact Creature – Construct
When Depth Lurker comes into play deal 2 damage to target creature or player.

{1}{u}: Depth Lurker is unblockable until the end of the turn.
2/2
 U 
Artifact
{3}{t}: Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library.
 U 
Artifact
{2}{t}: Return target creature you control to its owner's hand: You may put a creature card that shares a type with the target creature from your hand onto the battlefield
1 comment
2011-01-23 22:53:43 by Alex
 R 
Artifact – Equipment
Equip {5}

Equipped creature gets +3/+3

When equipped creature attacks tap target creature.
 U 
Artifact – Equipment
Equipped creature gains +4/+0 and has wither.


Equip {3}
Gesh-Odt still enjoys his jokes long after his death.
2 comments
last 2011-03-17 17:31:41 by Chris
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 R 
Artifact – Equipment
Equip {3}

Whenever equipped creature would become the target of a spell or ability, you choose a different target instead.
3 comments
last 2011-01-19 12:31:52 by Alex
 U 
Artifact Creature – Construct
{b}{b}; Nightmare Clanker gains target black creature's ability until the end of the turn.
2/2
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 R 
Artifact
{2}{t}: You may put a multicolored creature with a converted mana cost of 6 or less from your hand onto the battlefield.
1 comment
2011-01-18 11:27:41 by Sorrow
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
1 comment
2011-01-17 23:35:57 by Alex
 C 
Artifact
Equip {1}

Equipped creature gets +2/-1 and has reach.
When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
 C 
Artifact
{3}{t}: Reveal cards from the top of your library until you reveal a land. You may choose to put that land onto the battlefield or add it to your hand. All other revealed cards into your graveyard.
3 comments
last 2012-01-13 19:06:13 by Alex
 R 
Land
When Ash-Covered Hills enters the battlefield you may exile a card from your hand and put an expanse counter on Ash-Covered Hills.
{t}: Add {w}, {b}, or {r} to your mana pool. Ash-Covered Hills deals 2 damage to you unless it has an expanse counter on it.
10 comments
last 2012-03-19 10:17:31 by Alex
 M 
Land
Whenever a creature is destroyed in combat place 1 blood counter on Bloodpool.
{t}; Sacrifice Bloodpool- Add X {r}{u}{g} to your mana pool where X was the number of blood counters on Bloodpool. At the end of the turn you sacrificed Bloodpool deal damage to yourself equal to twice the amount of mana Bloodpool generated.
1 comment
2011-03-17 17:15:09 by Alex
 R 
Land
{t}- Remove two +1/+1 counters from any number of creatures you control: Add {u}{r} to your mana pool.
 C 
Land
{t}; add {1} to your mana pool.

{2}{t}: sacrifice Cabbage Patch- all abilities and non-creature, non-artifact spells cost {3} less until the end of the turn.
 R 
Land
When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek.
{t}: Add {g}, {u}, or {b} to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it.
3 comments
last 2012-04-30 09:04:12 by Mollusk
 C 
Land
{t}: Add {1} to your mana pool.

{g}, {t}: Add {b}{u} to your mana pool.
1 comment
2011-03-28 11:27:26 by Alex
 R 
Land
When Desert Oasis enters the battlefield you may exile a card from your hand and put an expanse counter on Desert Oasis.
{t}: Add {r}, {w}, or {u} to your mana pool. Desert Oasis deals 2 damage to you unless it has an expanse counter on it.
 U 
Land
{t}: Add {u}{u} to your mana pool. Any player may activate this ability but only on his or her turn

Desert Pool untaps during your each opponent's untap step as well as during your own.
14 comments
last 2012-01-20 04:32:22 by jmgariepy
 R 
Legendary Land – Swamp
Festering Tomb enters the battlefield tapped.
{t}, Add {b} to your mana pool.

At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you.
 C 
Land – Forest
{t}- Add {g} to your mana pool.

Sacrifice Hollowed Forest during your end step if you control no other Forests.
 R 
Land
When Jagged Reef enters the battlefield you may exile a card from your hand and put an expanse counter on Jagged Reef.
{t}: Add {u}, {r}, or {g} to your mana pool. Jagged Reef deals 2 damage to you unless it has an expanse counter on it.
 
 U 
Land – Swamp
({t}: add {b} to your mana pool.)
Peat comes into play tapped.
{1}{b}{b}{t}, sacrifice Peat; Destroy target non-black creature. It can't be regenerated.
4 comments
last 2011-03-21 11:53:47 by Alex
 U 
Land – Forest Swamp
When Rotting Grove comes into play sacrifice a land you control.

{t}: Add {b}{g} to your mana pool.
 R 
Land
Sandstorm Keep comes into play tapped.

{u/w}{u/w}{t}: All Mountains you control produce an additional {r}{r} this turn.


1 comment
2011-01-20 14:51:31 by Alex
 R 
Land
When Tepid Mangrove enters the battlefield you may exile a card from your hand and put an expanse counter on Tepid Mangrove.
{t}: Add {b}, {g}, or {w} to your mana pool. Tepid Mangrove deals 2 damage to you unless it has an expanse counter on it.
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Land
{t}; Add {1} to your mana pool. If that {1} is not spent casting a red spell take 1 damage. If {1} was spent casting a red creature spell that creature comes into play with haste.
2 comments
last 2011-01-18 11:26:20 by Jack V

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