temporary storage: Recent Activity
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Recent updates to temporary storage: (Generated at 2024-10-31 23:58:26)
See Battle Priestess.
See Mishar-Rahsim, Hunting Twin t2.
See Mishar-Rahsim, Hunting Twin t2.
Alternate take on gods and their avatars. Mono-colred gods with wedge avatars would have either forced Khans wedge formations or looked bad with two gods of the same color pairing. This new take makes the god tri-color with a mono-colored avatar and an enemy pair avatar.
See Soulless Zombie.
See Soulless Thrull.
Nah. Stronghold Discipline was never that powerful. You get to control the vogue on this card, but if you can force your opponent to overplay without them killing you, any stalemate-breaking card will win the game for you.
That would make keeping track of voguiness very difficult. Apply Disemvogueification?
Also, just pointing out that out of set this particular card is "Token deck? You lose." Which is a bit too good for the cost. Like, about 5 mana too good.
Envoguen might be simpler wording, but I'd rather have the word appear constant as often as possible.
Your suggested ability could be added later. Currently I'm just trying to see what I can do with the mechanic. Likely instants and sorceries won't make a creature be vogue for more than a turn, so on a card like this I'd really need to know what else is around to warrant such a suggested inclusion.
The amount of tracking to remember what creatures are in vogue is a concern though. Oddly making vogue counters doesn't work, since the length of time a creature can be in vogue isn't consistent, something I find appealing.
No, I was suggesting adding it to this card. And also the word envoguen. Mainly the word, really.
The one problem with a mechanic of this sort, is that you want to use something to represent it. And then you start thinking "Why isn't that thing doing double duty?" and you end up with either auras or +1/+1 counters.
If they have the means to do so, yes. So if a creature isn't in vogue and no spell or ability happens to make creatures vogue, then the opponents would lose life equal to the number of creatures they control that aren't in vogue.
Vogue is another top-down design I've been working with. I'm quite optimistic since I believe it has a lot of design space, although the board state may become complex. Other spells can make a creature be in vogue, although only one so far excludes creatures from being in vogue. I've used both one-off vogue creatures like Interjector that have can make themselves be in vogue, but only once and then stable vogue enablers like Popular Gorehorn, that can keep multiple creatures in vogue. Boxing Star repeatedly makes itself vogue, but only during a single phase.
So far I've limited creatures to being in vogue, but I suppose other non-creature permanents could be in vogue.
...then they may envoguen a creature they control?
See Popular Gorehorn.
Collaborate should work like the type convoke spells Chord of Calling and Return to the Ranks, yes. That was never my intention, but rather how the ability manifested after trying to create a mechanic based on artistic collaboration from a top-down perspective.
Perhaps the cost needs to be increased, and for this card at least a second blue mana should be included in the cost since one is probably too splashy. Unlike non- convoke spells the mana isn't ever being reduced, so collaborate can only gain bonuses if you have creatures to spare. That does go back to what is an appropriate cost based on how many creatures a player would be likely to have out when they cast a collaborate spell. While collaborate could be used on creatures, I believe such would be unnecessary as all likely abilities that could be collaborated (the threat of limited design space is acknowledged on my comments for Inspired Aggression and Ritualistic Orgy) make more sense on instants and sorceries than they do on permanents and that from a flavor standpoint the mechanic makes little sense on (most) creatures.