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I guess you use it to protect yourself against discard effects?
Isn't this more like Ignorant Bliss, isn't it?
It does seem like it should grant some card advantage.
I like it. But it's quite... high-risk? The risk of cards like Bottled Cloister and Skyship Weatherlight was that the opponent would kill your artifact, and then all your tucked cards are gone forever. This has the same issue except it's much easier to kill because it's a little creature.
There's something nifty here. But I don't think a vulnerable 1/2 is what I'd want to entrust my hand of 7 cards to.
That doesn't seem like an ability that is likely to actually matter very often. So why the limit to only when you have 7? Just to be a cycle?
See Stash Warden.
See Faerie Discloaker.
See Stash Warden.
See Pemmy Parish Cutpurse.
Couldn't you use a modified version of the Cairn Wanderer template?
~ has too many words. Each line of ~ is just nigglingly slightly too long. ~ will get eyestrain soon.
Which is a shame, it feels like a fairly simple and natural... oooh.
See Sacred Frenzy.
See Flameslinger Missionary.
See Rage of Taalmi.
Noted.
The set this was envisioned for doesn't feel like it has any iconic tropes that can be made into top-down mechanics. I'll have to work on some themes from a bottom-up perspective, and then let the world fit the ideas.
The way to do it, probably, would be to have the set give further bonuses to low toughness. Stuff that can regenerate only low-toughness creatures, etc.
A mechanic worse than Frenzy is going to be a bit of a hard sell.
See Greycloud Duelist.
Daring concept, top-down design. I didn't like the idea of daring working on either attacking or blocking, so I split the mechanic into attacking and blocking. Maybe separating the two is just pointless.
Making it an emblem makes it an annoyingly unstoppable clock.
Not sure what to suggest instead for a time-thing. Maybe something like build up time counters, and then remove a time counter to take an extra turn? Bank up 2 or 3 turns is a pretty sure win.
Working on an ultimate for another version of Aung Htin Saw, Chronomaestro. I want the ultimate to put the opponent on the clock, but still be something that is very likely to win the player the game. Maybe more or less time counters? The cost and other abilities will have to factored in when choosing the number of time counters one would need to win.
@Vitenka:
That too though IMO that can be loosened for a set if need be.
Shared Discovery for example.
It's also kinda more in green's balliwick now.
Hmmm, okay. Conspire seems like a better/simpler? design although the flavor is obviously different. Ghastly Discovery for example?
shifted from to after Concentrate.
Top-down design of a film recording.