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I was going for a specific type I music, but I couldn't remember the name of the style. The name would be Flautists.
The mechanic comes trying to see what I'd be able to do if a card's color was important for a block. Oddly two of the three mechanics I've designed for that block are sitting in Cards With No Home.
Name feels awkward. How about "Worshipful Flautists" or "Flautist Worshippers"?
Mechanic is also very awkward, but I assume that's deliberate...
See Spellbook's Page.
See Cult of Sickness.
See Twin's Hunting Grounds.
I considered making spells that target creatures target the creature that was turned legendary. When wanting to word that concept, it was easier nerf the ability wand word that.
Legendary creatures would not be a theme in the set, and that bit was included for flavor purposes.
Attempt at opus mechanic. Perhaps mechanic should be named magnum opus?
Inspiration was taken from epic.
Cons: Needs to applied very carefully and probably unlikeable since you can't play spells of the same type that cost less. No physical representation to acknowledge Opus and unlike vogue doesn't have the malleability to interact with as many cards and generally be interesting. As now is strictly worse than the legendary supertype.
The templating here is pretty painful, but I think it can be salvaged. How about you make it a keyword action:
>
,
: Pray for converted mana cost 2. (Reveal the top card of your library. If it has converted mana cost 2, you may cast it without paying its mana cost. Otherwise exile it.)
With the specific criteria (i.e. CMC 2, not CMC <= 2), this would work better on artifacts or small creatures like this. Players won't want to tap their bigger creatures (and/or pay more mana) on an unknown risk like that.
Attempt 1 at a mechanic to represent praying. Perhaps there's too much repeatable self-mill. That would set-up for turning the gods on if I continue with that route ((( Mishar-Rahsim, Hunting Twin t2))). A tap cost, like outlast would probably fix this, now included. Can the activation order go tapping the creature, then paying mana or is that off the table (for some reason I like the flavor of tapping first). No, that'd probably mess with player's expectations.
Cost aside, I'm not sure what the reward would be. This concept was simply "pay 1 mana for a 2 mana spell." A number of variable could be created, but some would look ugly and be impractical (ex: Prayer (mana)- Toughness 6). By making the prayer an exact rather than something of less (this must be CMC 2 not CMC 2 or less), limits the practicality of such a mechanic since it sounds sucky without any library manipulation going on. No, this idea probably won't work as a mechanic.
Changed from permanent to creature in first ability so that she can't target herself.
Taken from In Garruk's Wake, reflavored
See Divine Intervention.
See Daring Duelist.
Test mechanic