CardName: Pink Fairymoth
Cost: {1]{W}
Type: Creature - Insect
Pow/Tgh: 1/2
Rules Text: Flying
Sunbless {W}({T}, Exile this card until end of turn. Add {W}
to your mana pool).
Flavour Text:
Set/Rarity: temporary storage Common
Pink Fairymoth
{]
C
Creature – Insect
Flying
Sunbless (, Exile this card until end of turn. Add to your mana pool).
In exploring ramp in other colors, white has been the hardest as I don't know white to have any precedence for gaining mana. White gets a lot of creatures, and I thought, hey, maybe there's a way to tie white's creatures into mana gen. So I came up with creatures exiling themselves UEOT for mana production. I added a tap activation so that player's couldn't attack with creatures and then exile them UEOT for mana during their second main phase. Well now this treads on green's mana dork area, giving nothing more than evasion after you gen mana.
Also, if I were to go with this design, which I likely won't, Sunbless might look weird. The outside of the parentheses is supposed to show how much mana you're adding when you Sunbless the creature. A two-drop might only Sunbless one mana, but a six-drop creature could Sunbless 3 mana.
I'm looking for a mechanic for white to have a big mana pool that doesn't necessarily rely on having a lot of lands.
I was definitely reading that as ", : ..." before I read through your synopsis.
I had some similar kind of design in the works a couple of weeks ago that I gave up on. There were a lot of variants, but I think one of them was something along the lines of:
> Name
> Creature
> When ~ ETBs, add to your mana pool.
> : Exile ~ until the beginning of your next turn's precombat main phase. (maybe "at sorcery speed" restriction here?)
> 1/3
According to Gatherer Sweep was on just 4 cards, but two of them were white.
Convoke is unfortunately not the kind of mechanic that I'm looking for. There's nothing wrong with convoke, but I'm looking for a way for white to get a big mana pool, not necessarily cast its spells for cheaper.
In exploring ramp in other colors, white has been the hardest as I don't know white to have any precedence for gaining mana. White gets a lot of creatures, and I thought, hey, maybe there's a way to tie white's creatures into mana gen. So I came up with creatures exiling themselves UEOT for mana production. I added a tap activation so that player's couldn't attack with creatures and then exile them UEOT for mana during their second main phase. Well now this treads on green's mana dork area, giving nothing more than evasion after you gen mana.
Also, if I were to go with this design, which I likely won't, Sunbless might look weird. The outside of the parentheses is supposed to show how much mana you're adding when you Sunbless the creature. A two-drop might only Sunbless one mana, but a six-drop creature could Sunbless 3 mana.
I'm looking for a mechanic for white to have a big mana pool that doesn't necessarily rely on having a lot of lands.
I was definitely reading that as ", : ..." before I read through your synopsis.
I had some similar kind of design in the works a couple of weeks ago that I gave up on. There were a lot of variants, but I think one of them was something along the lines of:
> Name
> Creature
> When ~ ETBs, add to your mana pool.
> : Exile ~ until the beginning of your next turn's precombat main phase. (maybe "at sorcery speed" restriction here?)
> 1/3
I think I like this; white was prime in the 'sweep' mechanic from, um, kamigawa2 I think?
The keywording is unfortunate though, yeah. Maybe the simpler way to go is for white to be able to grant things convoke?
Wasn't sweep just a 5 card cycle? Wouldn't call that primary for any of them
According to Gatherer Sweep was on just 4 cards, but two of them were white.
Convoke is unfortunately not the kind of mechanic that I'm looking for. There's nothing wrong with convoke, but I'm looking for a way for white to get a big mana pool, not necessarily cast its spells for cheaper.