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Showing 11 of 11 White cards
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(You and others can attack this card. When it's defeated by a player, that player casts a copy of this card transformed and suspends this card with two time counters)
When this card enters each player gains 2 life and the opponent who controls the most creatures on the battlefield protects this card. If players are tied for the most creatures controlled choose one.
At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
When this card enters each player gains 2 life and the opponent who controls the most creatures on the battlefield protects this card. If players are tied for the most creatures controlled choose one.
At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
4
Create three 1/1 white soldier creature tokens with lifelink
Treasonous
At the beginning of your endstep, If you lost life this turn you may draw a card and gain 1 life
At the beginning of your endstep, If you lost life this turn you may draw a card and gain 1 life
Illus. GnG
1/2
(Others can attack this card and you protect it. You get the Defensive Advantage for the rest of the game.)
Remove 2 defense counters from Defensive Advantage: Put a vigilance counter on target creature you control.
Remove 5 defense counters from Defensive Advantage: Other permanents you control gain indestructible until end of turn.
Remove 2 defense counters from Defensive Advantage: Put a vigilance counter on target creature you control.
Remove 5 defense counters from Defensive Advantage: Other permanents you control gain indestructible until end of turn.
5
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
"I was choosen..."
Illus. GnG
0/4
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Vigilance and Treasonous
Equip
Equipped creature gets +1/+1 and has Vigilance and Treasonous
Equip

Illus. GnG
Humans you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
Whenever a creature you control with treasonous attacks and isn't blocked, you may untap that creature, remove it from combat, and have that creature deal one damage to that player
Illus. GnG
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)


Treasonous
Whenever this creature attacks, untap target tapped creature the defending opponent crontrols
Whenever this creature attacks, untap target tapped creature the defending opponent crontrols
Illus. GnG
0/1
Vigilance, Treasonous
"I work for money, it just so happens they paid me more..."
Illus. GnG
2/2
Treasonous
Choose One:
-Exile all creatures target player controls until end of turn and Vindicating Sweep deals damage equal to the number of permanents exiled this way to that player
-Exile all artifacts and enchantments target player controls until end of turn and Vindicating Sweep deals damage equal to the number of permanents exiled this way to that player
Choose One:
-Exile all creatures target player controls until end of turn and Vindicating Sweep deals damage equal to the number of permanents exiled this way to that player
-Exile all artifacts and enchantments target player controls until end of turn and Vindicating Sweep deals damage equal to the number of permanents exiled this way to that player
Illus. GnG
Go to section: Colourless (5) White (11) Blue (12) Black (12) Red (11) Green (11) Multicolour (28) Artifact (8)
Show rarities: N C U R
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Mechanics |
Enchanted Permanent can't block and has Treasonous
You may cast Chains of Greed from your graveyard if you lost life this turn
2022-02-14 05:15:13 by SecretInfiltrator