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Showing 11 of 11 Green cards
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Show rarities: C U R
Elf creatures you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
Treasonous
At the beginning of your end step, if you lost life this turn you may draw a card and create a 1/1 green insect token creature token
At the beginning of your end step, if you lost life this turn you may draw a card and create a 1/1 green insect token creature token
Illus. GnG
2/3
Whenever an attacking creature you control with Treasonous is blocked, you may have the blocked creature assign its combat damage as though it weren't blocked
Illus. GnG
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)


Treasonous
Whenever this creature attacks, regenerate target creature the defending player controls
Whenever this creature attacks, regenerate target creature the defending player controls
Illus. GnG
0/1
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Trample and Treasonous
Equip
Equipped creature gets +1/+1 and has Trample and Treasonous
Equip

Illus. GnG
(Others can attack this card and you protect it. You get the Defensive Advantage for the rest of the game.)
Remove 2 defense counters from Defensive Advantage: Put a +1/+1 counter on target creature you control.
Remove 5 defense counters from Defensive Advantage: Creatures you control get +1/+1 and have trample until end of turn.
Remove 2 defense counters from Defensive Advantage: Put a +1/+1 counter on target creature you control.
Remove 5 defense counters from Defensive Advantage: Creatures you control get +1/+1 and have trample until end of turn.
5
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
"He is still learning the value of friends..."
Illus. GnG
1/3
Enchant Creature
Enchanted creature gets +2/+2
Whenever a creature enchanted with Re-surging Resistance dies, if the creature had Treasonous return Re-surging Resistance to its owners hand
Enchanted creature gets +2/+2
Whenever a creature enchanted with Re-surging Resistance dies, if the creature had Treasonous return Re-surging Resistance to its owners hand
Illus. GnG
Treasonous
Reveal the top ten cards of your library. You may put up to 4 cards with Treasonous into your hand from among the revealed cards and put the rest on the bottom of your library in a random order. Titanic Shift deals damage equal to the number of revealed cards put into your hand this way to target player
Reveal the top ten cards of your library. You may put up to 4 cards with Treasonous into your hand from among the revealed cards and put the rest on the bottom of your library in a random order. Titanic Shift deals damage equal to the number of revealed cards put into your hand this way to target player
Illus. GnG
(You and others can attack this card. When it's defeated by a player, that player casts a copy of this card transformed and suspends this card with two time counters)
When this card enters each player may scry 1 and the opponent who controls the most lands on the battlefield protects this card. If players are tied for the most lands controlled choose one.
At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
When this card enters each player may scry 1 and the opponent who controls the most lands on the battlefield protects this card. If players are tied for the most lands controlled choose one.
At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
Illus. GnG
3
You may search your library for up to one basic land, put that card onto the battlefield tapped, then shuffle your library
Go to section: Colourless (5) White (11) Blue (12) Black (12) Red (11) Green (11) Multicolour (28) Artifact (8)
Show rarities: C U R
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