Random Stuff: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(You and others can attack this card. When it's defeated by a player, that player casts a copy of this card transformed and suspends this card with two time counters)
When this card enters each player may scry 1 and the opponent who controls the most lands on the battlefield protects this card. If players are tied for the most lands controlled choose one. At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
Illus. GnG
3
You may search your library for up to one basic land, put that card onto the battlefield tapped, then shuffle your library
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Attacking creatures you control with Treasonous have Menace
Illus. GnG
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At the end of combat on your turn, if you lost life this turn you may deal 1 damage to each opponent and you gain life equal to the life lost this way
Illus. GnG
3/2
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Vigilance and Treasonous Equip ![]()
Illus. GnG
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Goblins you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
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Enchant Permanent
Whenever enchanted permanent would leave the battlefield, instead sacrifice Recursive Spite and you may have that creature deal one damage to each opponent.
Illus. GnG
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Elf creatures you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
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Merfolk you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
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Enchant Creature
Enchanted Creature has " : deal one damage to target player, return Tidal Reset to its controller's hand and they may draw a card
Illus. GnG
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Enchant Permanent
Whenever enchanted permanent with treasonous is tapped, you may Fateseal 1
Illus. GnG
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Enchant Permanent
Enchanted Permanent has " ![]() , , Discard your hand: Draw cards equal to cards discard this way
Illus. GnG
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Treasonous
Whenever Trinket of Decay enters or leaves the battlefield deal one damage to target creature or player , Sacrifice Trinket of Decay: Put a -1/1 counter on target creature an opponent controls and have that creature's controller mill 2 cards
Illus. GnG
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Vigilance, Treasonous
"I work for money, it just so happens they paid me more..."
Illus. GnG
2/2
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Treasonous
Whenever Trinket of Foresight enters or leaves the battlefield deal one damage to target creature or player , Sacrifice Trinket of Foresight: Look at the top three cards of your library. Put them on the top of your library in any order.
Illus. GnG
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Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
3/1
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War-torn Field
(rare)
Head-rush Tactics
(uncommon)
Soul Siphoner
(uncommon)
Lightning Mace
(uncommon)
Raging Raider
(common)
Recursive Spite
(common)
Elven Agent
(common)
Deceptive Skiffback
(common)
Tidal Reset
(common)
Riotous Shouts
(common)
Gambler's Luck
(common)
Trinket of Decay
(common)
Trusted Sell-Sword
(common)
Trinket of Foresight
(common)
Forest
(basic)
Trusted Lackey
(token)





: deal one damage to target player, return Tidal Reset to its controller's hand and they may draw a card