Random Stuff: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
"He is still learning the value of friends..."
Illus. GnG
1/3
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(You and others can attack this card. When it's defeated by a player, that player casts a copy of this card transformed and suspends this card with two time counters)
When this card enters each player gains 2 life and the opponent who controls the most creatures on the battlefield protects this card. If players are tied for the most creatures controlled choose one. At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost. 4
Create three 1/1 white soldier creature tokens with lifelink
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Trample and Treasonous Equip ![]()
Illus. GnG
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Treasonous
At the beginning of your endstep, If you lost life this turn you may draw a card
Illus. GnG
2/2
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Creatures can't attack you or a planeswalker you control unless their controller pays
for each tapped creature with treasonous you control
Illus. GnG
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Deathtouch, Treasonous
Driven by the smell of rotting flesh, it hungers
Illus. GnG
3/1
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Trample, Treasonous
When it's hungry, it eats whatever it can
Illus. GnG
4/3
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Treasonous
Whenever Trinket of Decay enters or leaves the battlefield deal one damage to target creature or player , Sacrifice Trinket of Decay: Put a -1/1 counter on target creature an opponent controls and have that creature's controller mill 2 cards
Illus. GnG
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Treasonous
At the beginning of your end step if you lost life during your turn, you may discard a card. If you do, draw a card
Illus. GnG
4/3
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Treasonous
Whenever Trinket of Growth enters or leaves the battlefield deal one damage to target creature or player , Sacrifice Trinket of Growth: Put a +1/+1 counter on target creature you control and have that creature fight a creature that an opponent controls
Illus. GnG
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Enchant Permanent
Whenever enchanted permanent with treasonous is tapped, you may Fateseal 1
Illus. GnG
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Zombies you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
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Vigilance, Treasonous
"I work for money, it just so happens they paid me more..."
Illus. GnG
2/2
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Merfolk you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
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Illus. GnG
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Primitive Companion
(common, foil)
Contested Garrison
(rare)
Lively Bracers
(uncommon)
Galvanized Researcher
(uncommon)
War Fatigue
(uncommon)
Rotted Swine
(common)
Dim-witted Carosuar
(common)
Trinket of Decay
(common)
Raging Flame
(common)
Trinket of Growth
(common)
Riotous Shouts
(common)
Undead Mage
(common)
Trusted Sell-Sword
(common)
Deceptive Skiffback
(common)
Island
(basic)
Treasonous Counter
(token)


