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CardName: Empowered Grounds Cost: {3}{w} Type: Battle - Fortification Pow/Tgh: /5 Rules Text: (Others can attack this card and you protect it. You get the Defensive Advantage for the rest of the game.) Remove 2 defense counters from Defensive Advantage: Put a vigilance counter on target creature you control. Remove 5 defense counters from Defensive Advantage: Other permanents you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Random Stuff None

Empowered Grounds
{3}{w}
 
Battle – Fortification
(Others can attack this card and you protect it. You get the Defensive Advantage for the rest of the game.)

Remove 2 defense counters from Defensive Advantage: Put a vigilance counter on target creature you control.

Remove 5 defense counters from Defensive Advantage: Other permanents you control gain indestructible until end of turn.
5
Updated on 15 May 2025 by NoobIMayBe

History: [-]

2025-05-12 20:18:49: NoobIMayBe created the card Empowered Grounds
2025-05-12 20:38:22: NoobIMayBe edited Empowered Grounds
2025-05-14 18:16:18: NoobIMayBe edited Empowered Grounds

Congratulations, you just designed a planeswalker!

Just realized the phrasing on this is a bit off. The intention is that you pay counters from the player similar to energy, but this card cycle has its own defense counters which wasn't meant to be spent. Thanks for pointing this out!

2025-05-15 21:13:05: NoobIMayBe edited Empowered Grounds
2025-05-19 01:15:04: NoobIMayBe edited Empowered Grounds

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How much damage does this card deal? Searing Wind
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