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Showing 12 of 12 Blue cards
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Treasonous
At the beginning of your end step, if you lost life this turn you may look at the top two cards of your library. If you do, put one of those two cards into your hand and put the other one on the bottom of your library
At the beginning of your end step, if you lost life this turn you may look at the top two cards of your library. If you do, put one of those two cards into your hand and put the other one on the bottom of your library
Illus. GnG
3/1
Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
"Trust me, I know a good deal when I see one"
Illus. GnG
2/1
Merfolk you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
(You and others can attack this card. When it’s defeated by a player, that player casts a copy of this card transformed and suspends this card with two time counters)
When this card enters each player mills 2 and the opponent with the highest number of cards in their hand protects this card. If players are tied for the highest number of cards in their hand choose one.
At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
When this card enters each player mills 2 and the opponent with the highest number of cards in their hand protects this card. If players are tied for the highest number of cards in their hand choose one.
At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
4
Look at the top 3 cards of your library put two cards from among them into your hand and put the rest on the top or bottom of your library.
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)
Treasonous
Whenever this creature attacks, tap target creature under your control. That creature doesn't untap during its controller's next untap step.


Treasonous
Whenever this creature attacks, tap target creature under your control. That creature doesn't untap during its controller's next untap step.
Illus. GnG
0/1
(Others can attack this card and you protect it. You get the Defensive Advantage for the rest of the game.)
Remove 2 defense counters from Defensive Advantage: Surveil 3.
Remove 5 defense counters from Defensive Advantage: Counter target spell unless its controller pays
.
Remove 2 defense counters from Defensive Advantage: Surveil 3.
Remove 5 defense counters from Defensive Advantage: Counter target spell unless its controller pays

5
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Flying and Treasonous
Equip
Equipped creature gets +1/+1 and has Flying and Treasonous
Equip

Illus. GnG
Flying, Treasonous
They say it never truly brings back all of the spoils
Illus. GnG
2/2
Enchant Creature
Enchanted Creature has "
: deal one damage to target player, return Tidal Reset to its controller's hand and they may draw a card
Enchanted Creature has "

Illus. GnG
Whenever a creature you control with Treasonous is blocked, that blocking creature is tapped and doesn't untap during its controller's next untap step
Illus. GnG
you may only play Wave turbine if you control a Island.
: you get 




Illus. DC
Go to section: Colourless (5) White (11) Blue (12) Black (12) Red (11) Green (11) Multicolour (28) Artifact (8)
Show rarities: N C U R
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Mechanics |
Return up to two target non-land permanents to their controller's hands. Abrupt Repeal deals damage equal to the total converted mana cost of the returned cards to each player who had permanents returned this way