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Showing 12 of 12 Black cards
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Show rarities: N C U R
Infest 
(If you cast this spell for its infest cost, put it under target creature. They infest into the creature on top plus all abilities under it.)


Treasonous
Whenever this creature attacks, its controller chooses a card from their graveyard and exiles that card
Whenever this creature attacks, its controller chooses a card from their graveyard and exiles that card
Illus. GnG
0/1
Whenever an attacking creature you control with Treasonous dies, if it was blocked destroy target creature that was dealt damage this turn and that blocked it
Illus. GnG
(You and others can attack this card. When it’s defeated by a player, that player casts a copy of this card transformed and suspends this card with two time counters)
When this card enters each player discards a card and the opponent with the least number of creature cards in their graveyard protects this card. If players are tied for the least number of creature cards in their graveyard choose one.
At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
When this card enters each player discards a card and the opponent with the least number of creature cards in their graveyard protects this card. If players are tied for the least number of creature cards in their graveyard choose one.
At the beginning of your upkeep, remove a time counter from this card. When the last is removed, cast this card without paying its mana cost.
5
Return target creature card from your graveyard to the battlefield, put a decayed counter on that creature.
Treasonous
At the beginning of your end step, if you lost life this turn you may mill the top card of your library and draw a card
At the beginning of your end step, if you lost life this turn you may mill the top card of your library and draw a card
Illus. GnG
2/2
Enchant Permanent
Whenever enchanted permanent would leave the battlefield, instead sacrifice Recursive Spite and you may have that creature deal one damage to each opponent.
Whenever enchanted permanent would leave the battlefield, instead sacrifice Recursive Spite and you may have that creature deal one damage to each opponent.
Illus. GnG
Deathtouch, Treasonous
Driven by the smell of rotting flesh, it hungers
Illus. GnG
3/1
Treasonous
Target player discards their hand and Spoiling Gesture deals damage equal to the number of cards discarded this way to that player
Target player discards their hand and Spoiling Gesture deals damage equal to the number of cards discarded this way to that player
Illus. GnG
Interrogate (Whenever this creature deals combat damage to a player, you may exile a random card from their hand, it returns at the end of combat phase.)
Skulk
Skulk
Look there once and you see a shadow, look twice and you see death...
2/3
(Others can attack this card and you protect it. You get the Defensive Advantage for the rest of the game.)
Remove 2 defense counters from Defensive Advantage: Put a -1/-1 counter on target creature.
Remove 5 defense counters from Defensive Advantage: Whenever a nontoken creature dies this turn, create a 2/2 zombie token and draw a card.
Remove 2 defense counters from Defensive Advantage: Put a -1/-1 counter on target creature.
Remove 5 defense counters from Defensive Advantage: Whenever a nontoken creature dies this turn, create a 2/2 zombie token and draw a card.
5
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has Deathtouch and Treasonous
Equip
Equipped creature gets +1/+1 and has Deathtouch and Treasonous
Equip

Illus. GnG
Zombies you control have Treasonous (When this card deals damage to a player it deal 1 damage to its controller.)
Illus. GnG
1/2
Go to section: Colourless (5) White (11) Blue (12) Black (12) Red (11) Green (11) Multicolour (28) Artifact (8)
Show rarities: N C U R
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Marlin liked being alive. He just wished he was made out of something more pleasant to the eyes.