Alxzarza: Death in the Desert: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Altar of the Lost White Common 3{2}{w} Artifact – Monument Whenever you gain 3 or more life, you may untap Altar of the Lost.
{t}: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn.
3 1630236833 on 29 Aug 2021 by Sorrow
2 Archon of the Procession White Mythic 6{4}{w}{w} Creature – Archon 3 6 Flying
Whenever you activate the ability of a Monument, target creature you control gets +1/+1 and gains vigilance until end of turn.
0
3 Aureolin Bulb White Common 1{w} Creature – Plant 2 1 Defender
{2}{w}, Exile Aureolin Bulb from your graveyard: Creatures you control get +1/+0 until end of turn.
0
4 Barrel Hill Groundskeeper White Common 3{2}{w} Creature – Human Citizen 1 2 When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Monuments you control have Ward {1}
0
5 Breeze-Blessed Lawman White Common 3{1}{w}{w} Creature – Dwarf Soldier 2 3 Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them.
0
6 Bury Even the Name White Common 3{1}{w}{w} Sorcery Exile target artifact or enchantment and all cards in that permanent's controller's graveyard. 1 1631038430 on 07 Sep 2021 by Sorrow
7 Cataclysmic Spellfire White Rare 5{3}{w}{w} Sorcery Destroy all creatures and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, exile all other nonland permanents.
0
8 Cemetery Preacher White Uncommon 4{2}{w}{w} Creature – Human Cleric 2 2 Whenever a creature you control dies, you may tap any number of creatures you control. If you do, gain X life, where X is the number of creatures tapped this way. If you gained five or more life this way, draw a card. 1 1629201585 on 17 Aug 2021 by Sorrow
9 Deadlands Trick Shooter White Common 4{3}{w} Creature – Human Warrior 3 3 Quick {1}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
0
10 Death, the Unjudgmental White Rare 8{5}{w}{w}{w} Legendary Creature – Avatar 7 7 First strike
If Death, the Unjudgmental would leave the battlefield, instead shuffle it into its owner's library.
Whenever you cast a spell, you may pay {2}{w}{w}. If you do, destroy all creatures and planeswalkers.

2 1630094874 on 27 Aug 2021 by SecretInfiltrator
11 Deathwatch Griffin White Uncommon 3{2}{w} Creature – Griffin 2 3 Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
0
12 Deputy's Rush White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control."
0
13 Deyí Canyon Puma White Common 2{1}{w} Creature – Cat 2 1 {1}{w}: Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn. 0
14 Engraved Cherub White Rare 5{3}{w}{w} Enchantment At the beginning of your upkeep, if you have less life than an opponent, your life total becomes equal to target opponent's life total.
{3}{w}{w}: Memento Mori
At the beginning of each endstep, if Engraved Cherub's Memento Mori cost was paid, scry 1. If a creature died this turn, Engraved Cherub becomes a 3/3 indestructible Angel with flying until the beginning of your next endstep.
1 1631852777 on 17 Sep 2021 by Sorrow
15 Follow the Hearse White Uncommon 3{2}{w} Enchantment Creatures you control have vigilance.
{1}{w}: Memento Mori
At the beginning of each endstep, if Follow the Hearse's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a plains, reveal it, add it to your hand, and shuffle instead.
0
16 Funereal Hymn White Common 1{w} Enchantment Whenever you would gain life, gain that much life plus one.
{w}: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.
0
17 Gear-Toting Donkey White Uncommon 2{w}{w} Creature – Horse 0 2 {t}: Add {w}{w}. Spend this mana only to activate abilities of noncreature permanents. 9 1629593849 on 22 Aug 2021 by Sorrow
18 Inform the Bees White Rare 4{2}{w}{w} Enchantment Whenever a creature an opponent controls dies, that player may pay {1}. If they don't, each other player creates a 1/1 green Insect token with flying. 1 1631408655 on 12 Sep 2021 by Sorrow
19 Justice's Shot White Common 3{2}{w} Instant Destroy target attacking creature. 0
20 Lunch at the Cemetery White Common 1{w} Sorcery Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.). 0
21 Magnus' Law White Rare 5{4}{w} Enchantment At the beginning of each endstep, if an opponent won a Shootout, create a 1/1 red and white Soldier token.

{3}{w}{w}: exile target attacking creature.
0
22 Ossuary Keeper White Rare 2{1}{w} Creature – Dwarf Cleric 1 2 Whenever a creature you control dies, if you paid a Memento Mori cost this turn, draw a card. This ability only triggers once each turn. 1 1637979663 on 27 Nov 2021 by Sorrow
23 Outpost Chaplain White Common 1{w} Creature – Dwarf Cleric 1 1 {1}{w}{w}: Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery. 0
24 Pezcayí Battleheart White Rare 3{1}{w}{w} Creature – Human Warrior 2 3 Play with the top card of your library revealed.
You may cast creature, artifact, and enchantment spells with a mana vaue of two or less from the top of your library.
1 1629420011 on 20 Aug 2021 by Sorrow
25 Pondering Passerby White Common 2{1}{w} Creature – Human Peasant 1 2 Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn. 0
26 Sheltering Priest White Common 2{1}{w} Creature – Human Cleric 1 2 Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
0
27 Snake-Oil Merchant White Uncommon 1{w} Creature – Dwarf Cleric Rogue 1 1 Quick {1}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Snake-Oil Merchant enters the battlefield, target permanent gains "If counters would be put onto this permanent, put no counters on it instead." until end of turn.
1 1631446667 on 12 Sep 2021 by SecretInfiltrator
28 Steady Hand White Common 1{w} Instant Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn. 1 1631908453 on 17 Sep 2021 by Vitenka
29 Time in the Slammer White Uncommon 3{2}{w} Enchantment When Time in the Slammer enters the battlefield, exile target nonland permanent an opponent controls until Time in the Slammer leaves the battlefield.
{2}{w}{w}: Return Time in the Slammer to its owner's hand. Any player may activate this ability.
1 1632221144 on 21 Sep 2021 by Sorrow
30 Tomb Guard White Uncommon 3{2}{w} Creature – Human Soldier 2 3 Vigilance
{2}{w}{w}, Exile Tomb Guard from your graveyard: Prevent the next X damage that would be dealt to you, where X is the number of enchantments you control.
0
31 Tumbleweed Herbalist White Common 1{w} Creature – Dwarf Citizen 1 1 Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn.
0
32 Tíyawí Falcon White Common 1{w} Creature – Bird 1 1 Flying
Tíyawí Falcon has first strike as long as you control three or more Deserts.
0
33 White Wooden Cross White Uncommon 3{2}{w} Artifact – Monument {x}{w},{t}: Tap X target creatures. Activate this ability only if a creature died this turn. 0
34 Wings of the Choir White Uncommon 5{3}{w}{w} Instant Up to three target creatures get +1/+1, gain flying and "When this creature dies, gain 2 life" until end of turn. 0
35 Another Spell in the Chamber Blue Uncommon 3{2}{u} Enchantment Whenever you have a Shootout, you may draw a card. 0
36 Death, the Silent Blue Rare 8{5}{u}{u}{u} Legendary Creature – Avatar 7 7 Hexproof
If Death, the Silent would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each player's endstep, that player exiles the top X cards of their library, where X is the number of cards in their hand.
0
37 Desert Daze Blue Rare 5{3}{u}{u} Enchantment – Aura Enchant nonland permanent with a mana value of X or less, where X is the number of Deserts you control.
You control enchanted permanent as long as Desert Daze is attached to it.
Return two Deserts to their owner's hands: Return Desert Daze to your hand.
0
38 Desert Tortoise Blue Common 3{2}{u} Creature – Turtle 1 3 Tap an untapped Desert you control: target creature blocking Desert Tortoise gets -1/-0 until end of turn. 0
39 Dimension-Step Spellslinger Blue Uncommon 4{3}{u} Creature – Human Wizard 2 2 As long as you own a card in exile, Dimension-Step Spellslinger has flying.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn.
0
40 Don't Take Kindly Blue Mythic 3{x}{u}{u}{u} Enchantment Don't Take Kindly enters the battlefield with X Threat counters.

Whenever an opponent casts a spell with a mana value equal to the number of threat counters on Don't Take Kindly, counter it.
4 1635648225 on 31 Oct 2021 by dude1818
41 Ellinsgard, Sharp Shooter Blue Rare 2{u}{u} Legendary Creature – Human Wizard 2 1 Quick {2}{u}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell.
Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped.
0
42 Grieving Process Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step.
0
43 Healthy Impersonator Blue Rare 3{2}{u} Creature – Shapeshifter Rogue 0 3 Whenever a creature with a -1/-1 counter on it dies, you may have Healthy Impersonator become a copy of that creature except it gains this ability. 0
44 Hiddden Aquifer Blue Common 1{u} Enchantment – Aura Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
0
45 Hide From Spellfire Blue Common 1{u} Instant Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay {u}. If you do, tap or untap target creature.
0
46 Induce Thanatophobia Blue Common 2{1}{u} Sorcery Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead. 0
47 Lost in the Desert Blue Uncommon 2{1}{u} Instant Exile target nonland permanent, then return that permanent to the battlefield. If a creature was exiled this way, it enters the battlefield tapped with a -1/-1 counter. 0
48 Memories Cherished and Discarded Blue Common 1{u} Sorcery Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order. 0
49 Oasis Elemental Blue Common 1{u} Creature – Elemental Illusion 1 1 Quick {2}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities.
3 1631644098 on 14 Sep 2021 by Sorrow
50 Punished Drake Blue Common 3{2}{u} Creature – Drake 2 3 Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn.
1 1632847654 on 28 Sep 2021 by Sorrow
51 Pupfish Blue Uncommon 1{u} Creature – Fish 0 1 {u}{u}- Shuffle Pupfish into your library: Draw two cards. 1 1631320385 on 11 Sep 2021 by Sorrow
52 Rail Fixer Blue Common 3{2}{u} Creature – Human Artificer 2 2 Quick {3}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Rail Fixer enters the battlefield, untap up to one target artifact.
1 1635195226 on 25 Oct 2021 by SecretInfiltrator
53 Rapid Spellfire Blue Rare 1{u} Enchantment Whenever an opponent casts an instant or sorcery spell, instants and sorceries spells you cast cost {1} less until end of turn. 1 1632918578 on 29 Sep 2021 by Sorrow
54 Saloon Poker Blue Common 3{1}{u}{u} Sorcery Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card.
5 1629273269 on 18 Aug 2021 by SecretInfiltrator
55 Sandtrap Serpent Blue Uncommon 3{2}{u} Creature – Serpent 3 2 Quick {3}{u}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names.
1 1631690343 on 15 Sep 2021 by SecretInfiltrator
56 Sky Prospector Blue Uncommon 4{3}{u} Creature – Human Wizard 2 3 Flying
When Sky Prospector dies, draw a card for each -1/-1 counter that was on Sky Prospector.
0
57 Spelldust Blue Common 4{3}{u} Creature – Illusion 3 3 Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
0
58 Spellslinger's Vigil Blue Uncommon 3{2}{u} Sorcery Return target instant or sorcery from your graveyard to your hand and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.). 0
59 Student's Dream Blue Uncommon 3{2}{u} Enchantment Instants and sorceries you cast during your main phase cost {1} less.
{1}{u}{u}: Memento Mori
At the beginning of each endstep, if Student's Dream's Memento Mori cost was paid, scry 1. If a creature died this turn, cast a copy of target instant or sorcery with a converted mana cost of 2 or less from your graveyard.
1 1630422233 on 31 Aug 2021 by Sorrow
60 Suprise Spellshot Blue Common 4{2}{u}{u} Instant Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand.
0
61 Sure-Shot Outlaw Blue Common 8{6}{u}{u} Creature – Human Rogue 4 5 Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked." 2 1632529129 on 25 Sep 2021 by Sorrow
62 Sway of Sands Blue Rare 6{3}{u}{u}{u} Instant Each player draws five cards. Then, each player returns X nonland permanents they control from the battlefield to their hand, where X is the number of cards in their hand. 0
63 Thoughtscape Adept Blue Common 4{3}{u} Creature – Human Wizard 2 4 Instants and sorceries you cast during your turn cost {1} less if you own a card in exile. 0
64 Tikaxa, Sandstorm Tyrant Blue Mythic 9{6}{u}{u}{u} Legendary Creature – Leviathan 8 8 Whenever Tikaxa, Sandstorm Tyrant attacks or blocks, creatures you don't control get -X/-0 until end of turn, where X is the number of Deserts you control.
Creatures with a power of 0 or less have "When this creature blocks, its controller mills three cards."
0
65 Unfinished Work Blue Common 2{u}{u} Instant Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.). 0
66 Upturned Bottle Blue Common 2{1}{u} Artifact – Monument {t}: Each player mills two cards. Activate this ability only if a creature died this turn. 0
67 Weedthatch Finch Blue Common 2{1}{u} Creature – Bird 1 1 Flying
When Weedthatch Finch dies, you may draw a card.
0
68 Will and Testament Blue Uncommon 1{u} Artifact – Monument {1}{u},{t}: Each player draws a card and creates a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Activate this ability only if a creature died this turn. 2 1629199144 on 17 Aug 2021 by SecretInfiltrator
69 Wrong Turn Elemental Blue Rare 6{4}{u}{u} Creature – Elemental 6 5 Flying
{2}{u}{u}: Swap control of two target nonland permanents that share a type that and have a mana value equal to or less than the number of Deserts you control. Activate this ability only once each turn.
4 1633495996 on 06 Oct 2021 by dude1818
70 Back of the Skull Black Uncommon 2{1}{b} Instant Destroy target creature or planeswalker with a mana value of two or less.
If Back of the Skull was exiled during a Shootout, you may pay {1}{b}. If you do, destroy target tapped creature.
0
71 Belltower Bat Black Common 2{1}{b} Creature – Bat 1 1 Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
0
72 Bellwood's Intrigue Black Common 1{b} Sorcery Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life. 2 1632223558 on 21 Sep 2021 by Sorrow
73 Broken Creek Graverobber Black Common 3{2}{b} Creature – Ogre Rogue 2 3 Quick {3}{b} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Broken Creek Graverobber enters the battlefield tapped, exile target creature card from a graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.").
1 1659026123 on 28 Jul 2022 by SecretInfiltrator
74 Circling Buzzard Black Uncommon 4{2}{b}{b} Creature – Bird Quick {3}{b}{b} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Flying
When Circling Buzzard enters the battlefield, you gain X life and each opponent loses X life, where X is the number of creatures that died this turn.
0
75 Deadlands Outlaw Black Uncommon 4{3}{b} Creature – Human Rogue 3 2 When Deadlands Outlaw enters the battlefield target opponent reveals their hand. Choose a nonland card and that player discards that card. If you control three or more Deserts, choose two nonland cards and that player discards those cards instead. 0
76 Death, the Constant Black Rare 8{5}{b}{b}{b} Legendary Creature – Avatar 7 7 Deathtouch
If Death, the Constant would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, each player sacrifices a creature or planeswalker.
0
77 Desert Dryness Black Uncommon 2{b}{b} Sorcery Distribute X -1/-1 counters among any number of target creatures, where X is the number of Deserts you control. 0
78 Disinterment Black Common 1{b} Instant Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
5 1636443715 on 09 Nov 2021 by SecretInfiltrator
79 Eedjé Grim-Rider Black Rare 3{2}{b} Creature – Human Warrior 5 3 Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Eedjé Grim-Rider can't attack unless a creature died this turn.
0
80 Engraved Skull Ascendant Black Common 2{1}{b} Enchantment Whenever a player pays life as part of a cost, that player loses 1 life.

{b}: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead.
0
81 Fold Black Rare 8{5}{b}{b}{b} Sorcery Target player's life total becomes equal to 5 plus the number of cards in your hand. 0
82 Images of Illness Black Uncommon 4{2}{b}{b} Enchantment Creatures you control with -1/-1 counters on them have menace.

{b}: Memento Mori
At the beginning of each endstep, if Images of Illness's Memento Mori cost was paid, scry 1. If a creature died this turn, put a -1/-1 counter on up to one target creature instead.
3 1628868819 on 13 Aug 2021 by dude1818
83 Knee-Cap Shooter Black Common 2{1}{b} Creature – Human Wizard 1 2 Whenever you win a shootout, you may put a -1/-1 counter on target creature. 0
84 Looming Insanity Black Rare 5{3}{b}{b} Creature – Specter 4 3 Flying
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card.
0
85 Mausoleum Black Rare 5{3}{b}{b} Artifact – Monument Tap an untapped creature you control and sacrifice a noncreature permanent: Scry X and draw a card, where X is the number of creatures in your graveyard. 0
86 Miasma Peccary Black Common 4{3}{b} Creature – Elemental Boar 3 3 As long as you have three or more creatures in your graveyard, all damage Miasma Peccary would deal to creatures is dealt in the form of -1/-1 counters. 0
87 Monumental Mason Black Common 4{3}{b} Creature – Human Artist 2 4 At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.). 0
88 Mourning Wear Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +0/+2 and has Ward- Pay 3 life.
Whenever a creature you control dies, you may cast Mourning Wear from your graveyard.
2 1631690619 on 15 Sep 2021 by SecretInfiltrator
89 Naawowí Scorpion Black Common 1{b} Creature – Scorpion 1 1 Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Whenever Naawowí Scorpion blocks or becomes blocked by a creature with a counter on it, Naawowí Scorpion gains deathtouch until end of turn.
0
90 Nascha's Cure Black Common 1{b} Sorcery As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
1 1641652363 on 08 Jan 2022 by SecretInfiltrator
91 Night Watcher Black Uncommon 2{1}{b} Creature – Human Soldier 2 2 Whenever an opponent casts a spell during your turn, that player loses 2 life. 0
92 Nihiita, Lord of Consumption Black Mythic 7{5}{b}{b} Legendary Creature – Elemental Demon 6 5 Flying
At the beginning of your upkeep, put a -1/-1 counter on each other creature. When you put one or more counters creatures this way, Nihiita, Lord of Consumption gets +X/+X until end of turn, where X is the number of creatures that died this turn.
4 1637791777 on 24 Nov 2021 by SecretInfiltrator
93 Nothing Left to Lose Black Mythic 2{1}{b} Enchantment Whenever a Shootout occurs, if you have no cards in your hand, search your library for a card, add that card to your hand, and exile it for the Shootout, then shuffle.
{2}{b}{b}: Memento Mori
At the beginning of each endstep, if Nothing Left to Lose's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a card, add that card to your hand, then shuffle.
0
94 Ossuary Black Rare 4{3}{b} Artifact – Monument Exile a creature card from your graveyard that died this turn,{t}: Trigger any abilities that would be triggered by that creature dying. 1 1631838267 on 17 Sep 2021 by Sorrow
95 Oven Crypt Turnkey Black Common 5{4}{b} Creature – Ogre Citizen 3 5 Whenever a creature dies, if that creature's controller has three or more creatures in their graveyard, exile target creature from that player's graveyard and gain 1 life. 0
96 Remorseful Execution Black Common 4{2}{b}{b} Instant Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.). 0
97 Skullback Rattler Black Uncommon 1{b} Creature – Snake 1 1 Quick {2}{b}{b} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Deathtouch
If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature.
0
98 Sky Burial Black Uncommon 2{1}{b} Enchantment Whenever a creature dies, put a carrior counter on Sky Burial.

Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn.
1 1636443182 on 09 Nov 2021 by SecretInfiltrator
99 Study the Illness Black Common 3{2}{b} Enchantment – Aura Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card.
0
100 Tarpit Elemental Black Common 3{2}{b} Creature – Elemental 3 2 Deathtouch
{b}, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.
0
101 The Incorruptible Black Rare 2{1}{b} Legendary Creature – Corpse 0 4 As The Incorruptible enters the battlefield, exile a legendary creature from your graveyard.
{1}{b}: The Incorruptible gains all activated and triggered abilities of a creature exiled by The Incorruptible until end of turn.
4 1635676105 on 31 Oct 2021 by Sorrow
102 Unlucky Horse Black Common 1{b} Creature – Horse 1 2 Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
0
103 Unrelenting Dust Black Common 3{2}{b} Sorcery As an additional cost to cast Unrelenting Dust, sacrifice a creature.

Put a -1/-1 counter on each creature.
0
104 Victual Peddler Black Common 4{3}{b} Creature – Human Citizen 1 4 {2}{b}: Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery. 0
105 Bannner of Bereavement Red Common 2{1}{r} Artifact – Monument {r},{t}: Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn. 0
106 Barfight Instigator Red Common 2{1}{r} Creature – Dwarf Warrior 2 2 Barfight Instigator attacks each turn if able.

{r},{t}- Sacrifice Barfight Instigator: Scry 2.
1 1636444924 on 09 Nov 2021 by SecretInfiltrator
107 Bladebound Mourner Red Rare 2{1}{r} Creature – Viashino Warrior 3 1 Ward- Sacrifice an artifact.

Whenever an artifact you control becomes tapped, Bladebound Mourner gets +1/+0 until end of turn.
0
108 Blaze of the Lost Red Uncommon 3{2}{r} Artifact – Monument Tokens you control have haste.

{t}: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn.
0
109 Burgarly Red Common 2{1}{r} Instant Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact. 1 1631321365 on 11 Sep 2021 by Sorrow
110 Cannon of Honor Red Rare 5{3}{r}{r} Artifact – Monument {t}: Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. Activate this ability only if a creature died this turn. 0
111 Cremator's Tax Red Rare 3{2}{r} Sorcery Return an artifact from your graveyard to the battlefield unless an opponent has you create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color."). Then repeat this process X times, where X is the number of creatures that died this turn. 3 1641845546 on 10 Jan 2022 by SecretInfiltrator
112 Death, the Sudden Red Rare 8{5}{r}{r}{r} Legendary Creature – Avatar 7 7 Haste
If Death, the Sudden would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, deal 3 damage to everything.
0
113 Dust-Blanket Thief Red Common 3{1}{r}{r} Creature – Viashino Rogue 1 2 Quick {2}{r}{r} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Dust-Blanket Thief enters the battlefield, deal 1 damage to each other creature.
0
114 Eedjé Raider Red Rare 5{3}{r}{r} Creature – Human Warrior 3 4 Whenever Eedjé Raider attacks, have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, you may copy each instant and sorcery spell you cast until end of turn. You may choose new targets for the copies. 0
115 Elegiac Epitaph Red Uncommon 2{1}{r} Artifact – Monument {t}: Discard a card, then draw a card. Activate this ability only if a creature died this turn. 1 1631321740 on 11 Sep 2021 by Sorrow
116 Endless Echoes Red Mythic 3{x}{x}{x}{r}{r}{r} Enchantment Endless Echoes enters the battlefield with X Yodel counters on it.

Whenever you cast an instant or sorcery, copy it X times and deal X damage to any target, where X is the number of Yodel counters on Endless Echoes. You may choose new targets for the copies.
3 1637323673 on 19 Nov 2021 by Sorrow
117 Grief-Stricken Shut-In Red Uncommon 4{3}{r} Creature – Dwarf Shaman 3 3 Whenever you activate ability of an artifact, Grief-Stricken Shut-In deals 1 damage to each opponent. If that artifact was a Monument, Grief-Stricken Shut-In deals 2 damage to each opponent instead. 0
118 Grimshot Rider Red Common 4{3}{r} Creature – Ogre Warrior 4 3 Sacrifice Grimshot Rider: Until end of turn players can't gain life. 0
119 Heart-Breaking Spellshot Red Common 1{r} Instant Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.). 0
120 Ill-Tempered Vagabond Red Common 3{2}{r} Creature – Human Rogue 2 2 Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target.
0
121 Impairing Spellshot Red Common 2{1}{r} Instant Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep. 0
122 Jealous Outlaw Red Common 2{1}{r} Creature – Viashino Rogue 1 2 Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn. 0
123 Mine Explosion Red Common 8{5}{r}{r}{r} Sorcery Destroy target land and deal 5 damage to target creature or planeswalker. 2 1632712958 on 27 Sep 2021 by SecretInfiltrator
124 Name-Plate Blaster Red Uncommon 3{1}{r}{r} Creature – Human Shaman Rogue 3 2 Quick {2}{r}{r} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of each opponent's endstep, if Name-Plate Blaster is tapped, you may destroy target artifact that player controls.
0
125 Needlefellow Saloon Pianist Red Uncommon 2{1}{r} Creature – Viashino Musician 1 2 {r},{t}: Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase. 0
126 Quick Finger Red Common 1{r} Instant Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn. 0
127 Ransacker's Watch Red Common 2{1}{r} Instant Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn. 0
128 Ridge Patroller Red Common 1{r} Creature – Viashino Soldier 1 1 {1}{r}: Ridge Patroller gains doublestrike until end of turn. 0
129 Roadrunner Red Common 3{1}{r}{r} Creature – Bird 2 2 Haste, first strike, reach 0
130 Rukat's Bluff Red Uncommon 2{1}{r} Sorcery Exile the two top cards of your library, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, exile the top card of each opponent's library.
Until your next endstep, you may play cards exiled this way.
0
131 Rukat, Hopeless Exile Red Mythic 4{2}{r}{r} Legendary Planeswalker – Rukat 4 +1: Sacrifice up to one creature. If you do, Rukat, Hopeless Exile deals 3 damage to any target.
+0: Draw three cards. Activate this ability only if you have zero cards in your hand.
-6: You gain an emblem with "Discard a card: Deal 2 damage to any target and exile the top card of your library. Until end of turn, you may play the exiled card."
0
132 Scorch-Red Skirmisher Red Common 4{3}{r} Creature – Viashino Warrior 4 2 Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher.
0
133 Spellslinger's Way Red Rare 3{2}{r} Enchantment Whenever you have a Shootout, Spellslinger's Way deal 3 damage to any target.

Whenever you win a Shootout, you may discard your hand and draw three cards.
0
134 Suns-Scorch Charm Red Uncommon 2{1}{r} Sorcery Choose 1–
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures
●Destroy target artifact.
●Add X amount of {r}, where X is the number of -1/-1 counters on all creatures.
0
135 Tearless Cowboy Red Common 1{r} Creature – Viashino Warrior 1 1 Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0.
0
136 Waiting for the Hangman Red Common 1{r} Sorcery Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.)
Target creature cannot block this turn.
2 1629199229 on 17 Aug 2021 by SecretInfiltrator
137 Wands Blazing Red Uncommon 3{1}{r}{r} Sorcery Deal 2 damage to target creature or planeswalker and 1 damage to each other creature and planeswalker.
If Wands Blazing was exiled during a Shootout, you may pay {r}. If you do, Wands Blazing deals 2 damage to any target.
0
138 Witherflame Dragon Red Rare 6{4}{r}{r} Creature – Dragon 4 4 Flying, haste
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
At the beginning of your upkeep, Witherflame Dragon deals 2 damage to each creature you don't control with a -1/-1 counter on it.
0
139 Yazacán Sandmage Red Uncommon 2{1}{r} Creature – Viashino Shaman 2 1 First strike
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
0
140 Alxzarza's Grasp Green Uncommon 3{1}{g}{g} Sorcery Return target permanent from your graveyard to your hand.

Permanents lose indestructible until end of turn.
1 1630040955 on 27 Aug 2021 by Tahazzar
141 Angel-Killer Green Uncommon 5{3}{g}{g} Creature – Human Archer 3 3 Vigilance
When Angel-Killer enters the battlefield, destroy up to one target creature with flying.
2 1637428015 on 20 Nov 2021 by dude1818
142 Bar Fight Green Common 2{1}{g} Instant Target creature you control fights target creature you don't control. If a creature died this way, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.). 0
143 Coughing Shaman Green Uncommon 2{1}{g} Creature – Human Shaman 2 3 At the beginning of combat, you may put a -1/-1 counter on a creature you control. If you do, it gains your choice of deathtouch, trample, or hexproof until end of turn. 0
144 Death, the Unconquerable Green Rare 8{5}{g}{g}{g} Legendary Creature – Avatar 7 7 Trample
If Death, the Unconquerable would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, Death deals damage equal to its power to each creature that was the target of a spell or ability this turn.
0
145 Deyí Jackrabbit Green Common 3{1}{g}{g} Creature – Rabbit 2 2 Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
0
146 Dune Awakening Green Uncommon 2{1}{g} Sorcery Until end of turn target Desert you control becomes an X/X Elemental with haste and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.), where X is the number of -1/-1 counters on all creatures. It's still a land. 1 1635862938 on 02 Nov 2021 by Sorrow
147 Dust Flats Sandwurm Green Common 7{5}{g}{g} Creature – Wurm 5 5 When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts. 0
148 Dustborn Hydra Green Uncommon 7{5}{g}{g} Creature – Hydra 7 7 At the beginnning of each endstep, if Dustborn Hydra died this turn, you may sacrifice a Desert. If you do, return Dustborn Hydra from your graveyard to battlefield with a -1/-1 counter on it for each Desert in your graveyard. 0
149 Final Visits Green Rare 3{1}{g}{g} Enchantment Spells and abilities can't cause you to sacrifice creatures.
{2}{g}{g}: Memento Mori
At the beginning of each endstep, if Final Visits Memento Mori cost was paid, scry 1. If a creature died this turn, draw two cards, gain 2 life, and put up to two lands from your hand onto the battlefield.
1 1631115546 on 08 Sep 2021 by Sorrow
150 Gemcrown Pronghorn Green Common 2{1}{g} Creature – Giraffe 2 2 Hexproof 3 1641652223 on 08 Jan 2022 by SecretInfiltrator
151 Ghoulbark's Reclamation Green Common 2{1}{g} Sorcery Until end of turn Deserts are Forests in addition to their other types.

Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle.
0
152 Ghoulbark, Cactus Botanist Green Mythic 3{1}{g}{g} Legendary Planeswalker – Ghoulbark 3 +1: Until end of turn, whenever you tap a land, gain 1 life.
-1: Search your library for a land, reveal it, add it to your hand, then shuffle.
-6: Exile all lands you control and Ghoulbark, Cactus Botanist, then restart the game and return all lands exiled by Ghoulbark to the battlefield under your control.
0
153 Goldgrass Mustang Green Common 4{3}{g} Creature – Horse 3 3 Trample 0
154 Graverite Adherent Green Rare 2{1}{g} Creature – Human Shaman 2 2 Enchantments cant' be countered by spells or abilities.

Whenever an enchantment enters the battlefield under your control, Graverite Adherent deals damage equal to its power to up to one target creature. This ability only triggers once each turn.
0
155 Jeyan, Sandwurm Summoner Green Mythic 8{5}{g}{g}{g} Legendary Creature – Wurm Druid 5 5 Whenever an opponnent casts an instant or sorcery, you may search your library for a creature with a mana value of X or less, where X is the number of Deserts you control, and put that creature onto the battlefield tapped. 0
156 La Gran Aguja Green Rare 4{3}{g} Legendary Creature – Plant 4 4 Defender, reach
Whenever La Gran Aguja blocks, La Gran Aguja deals damage equal to its power to target attacking creature that isn't being blocked by La Gran Aguja.
{t}: Gain 2 life.
2 1641652508 on 08 Jan 2022 by SecretInfiltrator
157 Let Memories Go Green Common 3{2}{g} Instant Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control. 0
158 Loner's Ride Green Common 2{1}{g} Instant Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn. 0
159 Natural Burial Green Uncommon 2{1}{g} Enchantment Whenever a creature dies, its controller may untap target land.
{1}{g}: Memento Mori
At the beginning of each endstep, if Natural Burial's Memento Mori cost was paid, scry 1. If a creature died this turn, return a land from your graveyard to the battlefield tapped.
2 1629273003 on 18 Aug 2021 by SecretInfiltrator
160 Needlefellow Cactus Green Common 2{g}{g} Creature – Plant 4 2 Defender 0
161 New 'Round Here Green Rare 4{3}{g} Sorcery Double target creature's power and toughness until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature gains hexproof and "this creature can't be blocked by creatures with a power of 2 or less" until end of turn. 0
162 Pezcayí Horticulturist Green Uncommon 3{g}{g}{g} Creature – Human Druid 4 4 Quick {3}{g}{g} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Whenever Pezcayí Horticulturist untaps, you may return target Forest or Desert from your graveyard to the battlefield tapped.
0
163 Pink-Nectar Cactus Green Common 3{2}{g} Creature – Plant 1 4 Defender
Sacrifice Pink-Nectar Cactus: Gain 3 life and up to one target creature gains indestructible until end of turn.
0
164 Puffed-Up Chest Green Rare 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever a creature with a power 4 or greater enters the battlefield, this creature's base power and toughness become 4/4 until end of turn.'
0
165 Sand-Coat Bear Green Common 2{1}{g} Creature – Bear 2 2 As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.). 0
166 Sandhill Elemental Green Common 2{1}{g} Creature – Elemental 1 2 Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Sandhill Elemental dies, you may return a Desert from your graveyard to your hand.
0
167 Sidewinder's Strike Green Common 2{1}{g} Instant Target blocking creature gets -1/+1 and gains deathtouch until end of turn. 1 1633221293 on 03 Oct 2021 by Sorrow
168 Solemn Inheritance Green Uncommon 4{3}{g} Enchantment At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.
{1}{g}:Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep.
0
169 Standoff Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
1 1629379385 on 19 Aug 2021 by SecretInfiltrator
170 Wahí Tarantula Green Common 3{2}{g} Creature – Spider 1 3 Reach, Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
{g},{t}: Wahí Tarantula fights target creature with a -1/-1 counter on it.
0
171 Wild Bronco Green Uncommon 3{2}{g} Creature – Horse 3 2 Vigilance
At the beginning of your upkeep, if Wild Bronco is tapped, Wild Bronco fights up to one target creature.
0
172 Wild Herd Green Rare 6{4}{g}{g} Creature – Horse 4 6 When Wild Herd enters the battlefield, choose 1—
•Creatures you control with a power of 4 or greater get +2/+2 and gain trample and haste until end of turn.
•Draw a card for each creature you control with a power of 4 or greater.
0
173 Wounded Pride Green Common 2{1}{g} Enchantmen – Aura Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead.
0
174 Yígaa Bumpskull Green Common 5{3}{g}{g} Creature – Lizard 6 5 Deathtouch 2 1630041057 on 27 Aug 2021 by Tahazzar
175 Gravestone Symbol Scholar Multicolour Uncommon 2{w}{u} Creature – Human Wizard 2 2 Quick {3}{w}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of each opponent's endstep, if Gravestone Symbol Scholar is tapped, look at the top card of your library. You may reveal an artifact or enchantment and add it your hand. Otherwise, put it at the bottom of your library.
0
176 Polishing Project Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant creature
Whenever you cast an instant or sorcery, untap enchanted creature and up to one target artifact. Any creatures that are untapped get +1/+1 until end of turn.
0
177 Sculpture of Remembrance Multicolour Mythic 4{2}{w}{u} Artifact – Monument {1}{w}{u},{t}: Target creature loses all abilities until end of turn. Then, if a creature died this turn, untap Sculpture of Remembrance. 0
178 Circle the Wagon Multicolour Uncommon 3{1}{u}{b} Instant Look at the top two cards of target opponent's library. Exile one and put the other into its owner's graveyard. Until end of turn, you may cast a spell exiled by Circle the Wagon. 3 1631447301 on 12 Sep 2021 by SecretInfiltrator
179 Mary Bellwood, Mysterious Traveler Multicolour Mythic 3{1}{u}{b} Legendary Planeswalker – Stranger 3 +2: Gain control of up to one target artifact until its controller's next end step.
-3: Target creature you control becomes a copy of target creature in your graveyard until end of turn.
-10: You gain an emblem with "If you would draw a card, you may search your library for a card, add that card to your hand, then shuffle instead."
2 1629202273 on 17 Aug 2021 by Sorrow
180 Shadowspite Mage Multicolour Uncommon 4{2}{u}{b} Creature – Ogre Wizard 2 2 Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "{t}, Sacrifice Shadowspite Mage: Counter target spell." until end of turn. 0
181 Blaze of Hate Multicolour Uncommon 6{4}{r}{b} Sorcery Destroy target creature or artifact with a converted mana cost of X or less and deal X damage to its controller, where X is seven minus the number cards you have in your hand. 3 1636282944 on 07 Nov 2021 by Sorrow
182 Crescent-Hollow Horse Thief Multicolour Uncommon 5{3}{b}{r} Creature – Ogre Rogue 2 2 When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
•Lose 2 life and draw two cards.
2 1630834689 on 05 Sep 2021 by Sorrow
183 Losing Streak Aggression Multicolour Mythic 4{2}{b}{r} Enchantment When you have no cards in your hand, sacrifice Losing Streak Aggression. If you do, each opponent discards their hand.

Creatures you control get +X/+0, where X is 7 minus the number of cards you have in hand.
2 1634136710 on 13 Oct 2021 by Sorrow
184 Beartooth Valley Tactician Multicolour Uncommon 3{1}{r}{g} Creature – Human Scout 3 3 Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Double all combat damage that would be dealt to creatures that have counters on them.
0
185 Cattle Skull Aesthetics Multicolour Uncommon 2{r}{g} Enchantment – Aura Enchant creature
Whenever enchanted creature blocks or becomes blocked by another creature, that creature gainnsChoke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
When enchanted creature dies, destroy target nonbasic land. Each player may search their library for up to one Desert and put it onto the battlefield.
1 1632829583 on 28 Sep 2021 by Sorrow
186 Desert Biodiversity Multicolour Mythic 4{2}{r}{g} Enchantment If a nonbasic land that isn't a Desert would add mana, it adds {c} instead.
Deserts you control have"{t}: Add one mana of any color."
0
187 Advance Directive Multicolour Mythic 2{g}{w} Enchantment Whenever a creature or planeswalker would be put into a graveyard, you may choose one —
•That card is put into its owner's graveyard.
•Exile that card.
•Shuffle that card into its owner's library.
•Return that card to its owner's hand and sacrifice Advance Directive.
1 1629199067 on 17 Aug 2021 by SecretInfiltrator
188 Community Service Multicolour Uncommon 4{2}{g}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
At the beginning of enchanted creature's upkeep, untap up to X lands you control, where X is the enchanted creature's toughness.
0
189 Keeper of the Bones Multicolour Uncommon 2{g}{w} Creature – Human Cleric 2 1 At the beginning of your endstep, if you activated a Memento Mori ability, you may return target enchantment card from your graveyard to your hand. 0
190 Adipocere Wonder Mage Multicolour Uncommon 3{1}{b}{w} Creature – Ogre Wizard 2 3 Sacrifice Adipocere Wonder Mage: Creatures you control get +0/+X until end of turn, where X is the number of creatures in your graveyard.
{w}{b}: Target creature you control gains lifelink until end of turn.
3 1634292168 on 15 Oct 2021 by SecretInfiltrator
191 Barrel Hill Cemetery Multicolour Uncommon 3{1}{w}{b} Enchantment Whenever you activate the ability of a Monument, if you have ten or more creatures in your graveyard, you may copy it. You may choose new targets for the copy. 0
192 Crescent-Hollow Undertaker Multicolour Rare 2{w}{b} Creature – Human Citizen 1 3 Whenever a creature dies, you may gain 1 life and the activated abilities of creatures you control cost {1} less until end of turn. This effect can’t reduce the mana in that cost to less than one mana. 1 1634645652 on 19 Oct 2021 by SecretInfiltrator
193 Tengfei, Funeral Director Multicolour Rare 3{1}{w}{b} Legendary Creature – Human Advisor 2 2 Whenever a creature you control dies, gain 3 life.

Whenever a creature an opponent controls dies, that player loses 3 life unless they have you create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
1 1636436499 on 09 Nov 2021 by Sorrow
194 Cowboy's Last Stand Multicolour Uncommon 2{b}{g} Sorcery Until end of turn, target creature you control gains Vigilance and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.). Until end of turn, all creatures must block that creature if able. 0
195 Dead and Forgotten Multicolour Rare 6{3}{b}{b}{g} Sorcery Each oppponent sacrifices three nontoken permanents. 0
196 Hok’ee, Yígaa Hermit Multicolour Rare 4{2}{b}{g} Legendary Creature – Human Druid 2 4 Whenever a creature with a -1/-1 counter on it dies, you may put a land from your hand onto the battlefield tapped. If you put a Desert onto the battlefield this way, each opponent loses 1 life. 2 1635926805 on 03 Nov 2021 by SecretInfiltrator
197 Scarbrow's Gang Rider Multicolour Uncommon 5{3}{b}{g} Creature – Human Warrior 2 2 When Scarbrow's Gang Rider enters the battlefield, if a creature died this turn choose 1 —
•Destroy target creature with a power of 2 or less.
•Destroy target artifact or enchantment.
0
198 Dangerdillo Multicolour Uncommon 5{3}{g}{u} Creature – Armadillo Beast 5 3 Trample
Whenever Dangerdillo attacks or blocks, target
creature gets -2/-0 until end of turn.
0
199 Kristina, Wasp Plaguer Multicolour Rare 5{3}{g}{u} Legendary Creature – Human Shaman 2 4 At the beginning of your endstep, if you have seven or more cards in your hand, create a 1/1 green Insect token with flying.

Insects you control have "{t}: Add one mana of any color and Scry 1.'
0
200 Mirage Manipulation Multicolour Rare 6{4}{u}{g} Enchantment Whenever you cast a creature, instant, or sorcery spell with a mana value of X or less, where X is the number of Deserts you control, you may copy that spell. 0
201 Spider Wasp's Sting Multicolour Uncommon 2{g}{u} Instant Counter target creature or planeswalker spell and create a 1/1 green Insect token with flying. 0
202 Ginson, Staff Blast-Caster Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Wizard 3 3 Ginson, Staff Blast-Caster can't be blocked unless at least one other creature you control is blocked.
Whenever you cast an artifact with a mana value of four or greater, deal 4 damage to target opponent. That player mills four cards.
1 1636593799 on 11 Nov 2021 by Sorrow
203 Riotous Remembrance Multicolour Uncommon 2{u}{r} Sorcery Destroy up to one target artifact. Then, untap an artifact you control and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you Win the Shootout, you may return an artifact from your graveyard to your hand. 0
204 Sortilegeous Flush Multicolour Rare 2{x}{x}{u}{r} Instant Have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). Then, draw X cards and deal X damage to target creature or planeswalker. If you won the Shootout, draw twice X cards and deal twice X damage to target creature or planeswalker instead. 0
205 Stranger's Gang Shooter Multicolour Uncommon 2{u}{r} Creature – Ogre Rogue Wizard 2 2 Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn.
• Target creature you control gets +1/+0 and gains first strike until end of turn.
0
206 Atsidi, Dawn-Rider Multicolour Rare 5{3}{r}{w} Legendary Creature – Dwarf Warrior 4 4 Haste
When Atsidi, Dawn-Rider enters the battlefield or attacks, you may put a creature card from your hand with a converted mana cost of 1 or less onto the battlefield tapped and attacking or untapped. If a creature entered the battlefield untapped this way, gain 1 life.
0
207 Broken Creek Watchman Multicolour Uncommon 2{r}{w} Creature – Viashino Soldier 2 2 At the beginning of each combat, Broken Creek Watchman gains you choice of vigilance, flying, haste, or trample. If you control a Monument, you may choose two instead. 0
208 Light of Destruction Multicolour Uncommon 2{r}{w} Sorcery Destroy target artifact or enchantment. If an artifact was destroyed this way, deal 3 damage to any target, otherwise gain 3 life. 1 1641651765 on 08 Jan 2022 by SecretInfiltrator
209 Sexton's Duty Multicolour Rare 3{1}{r}{w} Enchantment At the beginning of your enstep, if a creature died this turn have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

As long as you control a Monument, creatures you control have vigilance and have "Whenever this creature attacks or blocks, deal 1 damage to each opponent."
0
210 Sheriff Magnus Multicolour Mythic 5{2}{r}{w}{b} Legendary Planeswalker – Magnus 5 +1: Until the beginning of your next upkeep, whenever a creature attacks you or a planeswalker you control, its controller loses 1 life.
-3: Exile target tapped creature.
-8: You gain an emblem with "Whenever an opponent casts a spell, that player loses 2 life and you gain 2 life."
0
211 Apothecarist's Assistant Artifact Uncommon 5{5} Artifact Creature – Homunculus 2 2 When Apothecarist's Assistant enters the battlefield, Scry 1, gain 1 life, and untap up to one target artifact. 0
212 Blast Staff Artifact Uncommon 3{3} Artifact Blast Staff doesn't untap unless you pay {5}
{5},{t}: Destroy target nonland permanent with a converted mana cost of three or less.
0
213 Blight Wand Artifact Uncommon 2{2} Artifact Blight Wand doesn't untap during your untap step unless you pay {1}.
{3},{t}: Put a -1/-1 counter on target creature.
1 1634119851 on 13 Oct 2021 by SecretInfiltrator
214 Chamber of Silence Artifact Uncommon 3{3} Artifact – Monument {t}: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs {2} more to cast. Activate this ability only if a creature died this turn. 0
215 Funeral Portrait Artifact Uncommon 2{2} Artifact – Monument When Funeral Portrait enters the battlefield, exile a creature card from your graveyard.

Creatures you control sharing a type with the exiled creature have "Whenever this creature becomes tapped, you may pay 1 life. If you do, add one mana of any color."
2 1629199587 on 17 Aug 2021 by SecretInfiltrator
216 Hair Locket Artifact Common 1{1} Artifact – Monument Equipment Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."

Equip {2}. If a creature you control died this turn, Hair Locket's Equip cost is {0} instead.
1 1638417112 on 02 Dec 2021 by Sorrow
217 Headstone Artifact Uncommon 4{4} Artifact – Monument Whenever a creature dies, put a charge counter on Headstone.
Remove X charge counters from Headstone, {t}: Destroy target creature with a converted mana cost of X that shares a name with a creature in a graveyard.
0
218 Home Embalming Kit Artifact Rare 1{1} Artifact Tap a creature you control, {2}: If another target creature would be put into a graveyard from the battlefield this turn, it becomes an artifact instead and gains "At the beginning of your endstep, sacrifice this permanent." 1 1629845004 on 24 Aug 2021 by Sorrow
219 Mechanical Gravedigger Artifact Uncommon 3{3} Artifact Creature – Construct 2 2 Cards cannot leave opponent's graveyards unless their owner pays {1}. 0
220 Menacing Hat Artifact Uncommon 1{1} Artifact – Equipment Equipped creature has Ward {1} and menace.

Equip {4}
1 1636436856 on 09 Nov 2021 by Sorrow
221 Mission Bell Artifact Rare 4{4} Artifact {4},{t}: Untap up to one target creature and each player draws a card. 0
222 Mobile Retort Artifact Common 6{6} Artifact Creature – Construct 4 4 Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead. 0
223 Pine Coffin Artifact Rare 1{1} Artifact {t}: Until end of turn, if a card would enter a graveyard, exile it instead.

{3},{t}- Sacrifice Pine Coffin: Return target permanent from your graveyard to your hand.
1 1629720851 on 23 Aug 2021 by Vitenka
224 Relic Artifact Rare 4{4} Artifact – Monument Relic doesn't untap during your untap step unless you have a legendary creature card in your graveyard.
{t}: Choose one at random:
•Draw a card.
• Gain 4 life.
•Add {c}{c}. Until end of turn, you don't lose this mana as steps and phases end.
2 1633344789 on 04 Oct 2021 by SecretInfiltrator
225 Sand Reverse Engine Artifact Rare 8{8} Artifact Creature – Construct 6 6 Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
{5},{t}: Removal all -1/-1 counters from creatures you control.
Sacrifice Sand Reverse Engine: Untap each Desert you control.
0
226 Shovel Artifact Common 2{2} Artifact – Equipment {t}: Until end of turn, Memento Mori abilities cost {1} less to activate. Activate this ability only if Shovel is equipped to a creature.
Equipped creature gets +1/+1
Equip {1}
0
227 Six-Glyph Wand Artifact Rare 6{6} Artifact Discard an instant or sorcery, {t}: Deal 3 damage to any target and put an Empty counter on Six-Glyph Wand.
When Six-Glyph Wand has six or more Empty counters on Six-Glyph Wand, exile Six-Glyph Wand until you have seven or more cards in your hand.
0
228 Spellslinger's Duster Artifact Uncommon 2{2} Artifact – Eqipment Equipped creature gets +0/+1 and has "{t}: Target instant or sorcery spell gains "This spell deals 1 damage to any target."
Equip {1}
0
229 Stone Effigy Artifact Common 3{3} Artifact – Monument {t}- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card. 3 1630450242 on 31 Aug 2021 by Sorrow
230 Transi Artifact Rare 4{4} Artifact – Monument Creatures with Somber counters have a base power and toughness of 2.
{3}: Memento Mori
At the beginning of each endstep, if Transi's Memento Mori cost was paid, scry 1. If a creature died this turn, put a Somber counter on target creature.
0
231 Wand Holster Artifact Uncommon 2{2} Artifact {3},{t}: Until end of turn, you may cast sorceries as if they had flash. 0
232 Wanted Poster Artifact Rare 6{6} Artifact As Wanted Poster enters the battlefield, name a nonland card, then exile all permanents that share a name with that card.

Whenever a permanent with that name enters the battlefield, exile it.
0
233 Wings of Ascension Artifact Common 1{1} Artifact – Equipment Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
0
234 Ahye Deadland Land Common 0 Land – Desert Ahye Deadland enters the battlefield tapped.
{t}: Add {w} or {b}.
0
235 Beartooth Valley Land Common 0 Land – Desert Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
0
236 Blood-Bat Mine Land Uncommon 0 Land – Desert Blood-Bat Mine enters the battlefield tapped.
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {b}
0
237 Bonesmash Rapids Land Common 0 Land – Desert Bonesmash Rapids enters the battlefield tapped.
{t}: Add {u} or {b}.
0
238 Cemetery Land Common 0 Land {t}: Add {c}.
{t}: Add one mana of any color. Spend this many only to cast a Monument, activate the ability of a monument, or activate Memento Mori.
2 1636286864 on 07 Nov 2021 by SecretInfiltrator
239 Charcoal Road Land Common 0 Land – Desert Charcoal Road enters the battlefield tapped.
{t}: Add {b} or {r}.
0
240 Desert Pool Land Common 0 Land – Desert Desert Pool enters the battlefield tapped.
{t}: Add {g} or {u}.
0
241 Goldgrass Prarie Land Common 0 Land – Desert Goldgrass Prarie enters the battlefield tapped.
{t}: Add {g} or {w}.
0
242 Hellthroat Vent Land Common 0 Land – Desert Hellthroat Vent enters the battlefield tapped.
{t}: Add {u} or {r}.
0
243 Hypersaline Lake Land Uncommon 0 Land – Desert Hypersaline Lake enters the battlefield tapped.
Whenever Hypersaline Lake or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {u}
0
244 Needlefellow Copse Land Uncommon 0 Land – Desert Needlefellow Copse enters the battlefield tapped.
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {g}
0
245 Petrified Woods Land Common 0 Land – Desert Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
0
246 Scorch-Red Ridge Land Uncommon 0 Land – Desert Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {r}
0
247 Tíyawí Dust Flats Land Uncommon 0 Land – Desert Tíyawí Dust Flats enters the battlefield tapped.
Whenever Tíyawí Dust Flats or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {w}
0
248 Wahí Oasis Land Common 0 Land – Desert Wahí Oasis enters the battlefield tapped.
{t}: Add {w} or {u}.
0
249 Yazacán Dunes Land Common 0 Land – Desert Yazacán Dunes enters the battlefield tapped.
{t}: Add {r} or {w}.
0
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Mechanics | Skeleton