Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature with a -1/-1 counter on it dies, you may have Healthy Impersonator become a copy of that creature except it gains this ability.
"Jorge! I thought you were bedridden with branna lung?"
0/3
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Choose 1–
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures ●Destroy target artifact. ●Add X amount of , where X is the number of -1/-1 counters on all creatures. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Flying When Circling Buzzard enters the battlefield, you gain X life and each opponent loses X life, where X is the number of creatures that died this turn. |
As long as you own a card in exile, Dimension-Step Spellslinger has flying.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn. Realities aren't a constant.
2/2
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Desert Pool enters the battlefield tapped.
: Add or . |
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Exile target creature card from your graveyard. Until end of turn, you may play that card.
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead. |
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target. He'll die with his wand in hand.
2/2
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Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The death industry is the only business that never dries up.
2/4
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Whenever you gain 3 or more life, you may untap Altar of the Lost.
: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn. |
Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.)
Target creature cannot block this turn. Beckers knew this day was always coming. He didn't know how long he'd have to be standing though.
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Healthy Impersonator
(rare)
Suns-Scorch Charm
(uncommon)
Circling Buzzard
(uncommon)
Dimension-Step Spellslinger
(uncommon)
Desert Pool
(common)
Disinterment
(common)
Thoughtscape Adept
(common)
Wounded Pride
(common)
Goldgrass Mustang
(common)
Ill-Tempered Vagabond
(common)
Hiddden Aquifer
(common)
Monumental Mason
(common)
Altar of the Lost
(common)
Waiting for the Hangman
(common)
Forest
(basic)




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