Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an opponent casts an instant or sorcery spell, instants and sorceries spells you cast cost {1} less until end of turn.
Ellinsgard may have been outwanded, but that's when he shoots best.
 U 
Land – Desert
Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {r}
 U 
Sorcery
Choose 1–
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures
●Destroy target artifact.
●Add X amount of {r}, where X is the number of -1/-1 counters on all creatures.
 U 
Sorcery
Until end of turn target Desert you control becomes an X/X Elemental with haste and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.), where X is the number of -1/-1 counters on all creatures. It's still a land.
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
 C 
Artifact Creature – Construct
Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
 C 
Instant
Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
 C 
Creature – Dwarf Warrior
Barfight Instigator attacks each turn if able.

{r},{t}- Sacrifice Barfight Instigator: Scry 2.
There isn't anyone they haven't thrown their mug and their fist at.
2/2
 C 
Land
{t}: Add {c}.
{t}: Add one mana of any color. Spend this many only to cast a Monument, activate the ability of a monument, or activate Memento Mori.
 C 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
 C 
Creature – Viashino Warrior
Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0.
She hides her tears with screams and spellfire.
1/1
 C 
Creature – Bat
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
 C 
Creature – Cat
{1}{w}: Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.
In a world of death, cats still live with nine lives.
2/1
 C 
Creature – Horse
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
Mountain
 
 B 
Basic Land – Mountain

Rapid Spellfire (rare)
Scorch-Red Ridge (uncommon)
Suns-Scorch Charm (uncommon)
Dune Awakening (uncommon)
Memories Cherished and Discarded (common)
Mobile Retort (common)
Let Memories Go (common)
Barfight Instigator (common)
Cemetery (common)
Sheltering Priest (common)
Tearless Cowboy (common)
Belltower Bat (common)
Deyí Canyon Puma (common)
Unlucky Horse (common)
Mountain (basic)