Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0. She hides her tears with screams and spellfire.
1/1
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Deathtouch
If Death, the Constant would exit the battlefield, shuffle Death into its owner's library instead. At the beginning of each endstep, each player sacrifices a creature or planeswalker. 7/7
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At the beginning of each combat, Broken Creek Watchman gains you choice of vigilance, flying, haste, or trample. If you control a Monument, you may choose two instead.
2/2
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Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
When Time in the Slammer enters the battlefield, exile target nonland permanent an opponent controls until Time in the Slammer leaves the battlefield.
![]() ![]() : Return Time in the Slammer to its owner's hand. Any player may activate this ability. |
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Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life." Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
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Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
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Flying
When Weedthatch Finch dies, you may draw a card. Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
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Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
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Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them. Clean on paper and in wardrobe.
2/3
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Reach, Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
, : Wahí Tarantula fights target creature with a -1/-1 counter on it.1/3
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Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle. |
Bonesmash Rapids enters the battlefield tapped.
: Add or . |
Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn.
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Tearless Cowboy
(common, foil)
Death, the Constant
(rare)
Broken Creek Watchman
(uncommon)
Scorch-Red Ridge
(uncommon)
Time in the Slammer
(uncommon)
Unlucky Horse
(common)
Sure-Shot Outlaw
(common)
Weedthatch Finch
(common)
Pondering Passerby
(common)
Breeze-Blessed Lawman
(common)
Wahí Tarantula
(common)
Ghoulbark's Reclamation
(common)
Bonesmash Rapids
(common)
Ransacker's Watch
(common)
Plains
(basic)


. If you do, put a -1/-1 counter on target creature.
: Add 

