Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant nonland permanent with a mana value of X or less, where X is the number of Deserts you control.
You control enchanted permanent as long as Desert Daze is attached to it. Return two Deserts to their owner's hands: Return Desert Daze to your hand. |
Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn. • Target creature you control gets +1/+0 and gains first strike until end of turn. 2/2
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Return target instant or sorcery from your graveyard to your hand and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Wands raised, Scarbrow's gang gave their leader one last sendoff before riding out against Atsidi.
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Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
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Beartooth Valley enters the battlefield tapped.
: Add or . |
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Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life." Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
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Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
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: Until end of turn, Memento Mori abilities cost less to activate. Activate this ability only if Shovel is equipped to a creature.
Equipped creature gets +1/+1 Equip ![]() |
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
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Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities. 1/1
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Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step. |
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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![]() : Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.In a world of death, cats still live with nine lives.
2/1
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Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
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Desert Daze
(rare)
Stranger's Gang Shooter
(uncommon)
Spellslinger's Vigil
(uncommon)
Night Watcher
(uncommon)
Beartooth Valley
(common)
Unlucky Horse
(common)
Needlefellow Cactus
(common)
Shovel
(common)
Impairing Spellshot
(common)
Oasis Elemental
(common)
Grieving Process
(common)
Quick Finger
(common)
Deyí Canyon Puma
(common)
Engraved Skull Ascendant
(common)
Swamp
(basic)




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