Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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First strike
If Death, the Unjudgmental would leave the battlefield, instead shuffle it into its owner's library. Whenever you cast a spell, you may pay ![]() ![]() . If you do, destroy all creatures and planeswalkers.
7/7
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At the beginning of each combat, Broken Creek Watchman gains you choice of vigilance, flying, haste, or trample. If you control a Monument, you may choose two instead.
2/2
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Whenever a creature dies, its controller may untap target land.
![]() : Memento Mori
At the beginning of each endstep, if Natural Burial's Memento Mori cost was paid, scry 1. If a creature died this turn, return a land from your graveyard to the battlefield tapped. |
Tokens you control have haste.
: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn. |
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Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Wahí Oasis enters the battlefield tapped.
: Add or . |
Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Destroy target attacking creature.
Law's wands aim steady and true.
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Barfight Instigator attacks each turn if able.
, - Sacrifice Barfight Instigator: Scry 2.
There isn't anyone they haven't thrown their mug and their fist at.
2/2
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![]() : Ridge Patroller gains doublestrike until end of turn.When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
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Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature. |
Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities. 1/1
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Exile target creature card from your graveyard. Until end of turn, you may play that card.
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
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Induce Thanatophobia
(common, foil)
Death, the Unjudgmental
(rare)
Broken Creek Watchman
(uncommon)
Natural Burial
(uncommon)
Blaze of the Lost
(uncommon)
Mobile Retort
(common)
Wahí Oasis
(common)
Deyí Jackrabbit
(common)
Justice's Shot
(common)
Barfight Instigator
(common)
Ridge Patroller
(common)
Hide From Spellfire
(common)
Oasis Elemental
(common)
Disinterment
(common)
Plains
(basic)





: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn.