Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Land – Desert
Blood-Bat Mine enters the battlefield tapped.
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {b}
 
{4}
 
 R 
Artifact – Monument
Relic doesn't untap during your untap step unless you have a legendary creature card in your graveyard.
{t}: Choose one at random:
•Draw a card.
• Gain 4 life.
•Add {c}{c}. Until end of turn, you don't lose this mana as steps and phases end.
 U 
Land – Desert
Blood-Bat Mine enters the battlefield tapped.
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {b}
 U 
Creature – Human Rogue
When Deadlands Outlaw enters the battlefield target opponent reveals their hand. Choose a nonland card and that player discards that card. If you control three or more Deserts, choose two nonland cards and that player discards those cards instead.
3/2
 U 
Creature – Human Wizard
As long as you own a card in exile, Dimension-Step Spellslinger has flying.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn.
Realities aren't a constant.
2/2
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
 C 
Instant
Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
 C 
Creature – Human Artist
At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
The death industry is the only business that never dries up.
2/4
 C 
Artifact – Monument Equipment
Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."

Equip {2}. If a creature you control died this turn, Hair Locket's Equip cost is {0} instead.
 C 
Creature – Dwarf Warrior
Barfight Instigator attacks each turn if able.

{r},{t}- Sacrifice Barfight Instigator: Scry 2.
There isn't anyone they haven't thrown their mug and their fist at.
2/2
 C 
Land – Desert
Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
 C 
Creature – Human Wizard
Instants and sorceries you cast during your turn cost {1} less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
 C 
Instant
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay {u}. If you do, tap or untap target creature.
 C 
Sorcery
Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
Mountain
 
 B 
Basic Land – Mountain

Blood-Bat Mine (uncommon, foil)
Relic (rare)
Blood-Bat Mine (uncommon)
Deadlands Outlaw (uncommon)
Dimension-Step Spellslinger (uncommon)
Justice's Shot (common)
Loner's Ride (common)
Monumental Mason (common)
Hair Locket (common)
Barfight Instigator (common)
Beartooth Valley (common)
Thoughtscape Adept (common)
Hide From Spellfire (common)
Mine Explosion (common)
Mountain (basic)