Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
If Death, the Unconquerable would exit the battlefield, shuffle Death into its owner's library instead. At the beginning of each endstep, Death deals damage equal to its power to each creature that was the target of a spell or ability this turn. 7/7
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Sacrifice Adipocere Wonder Mage: Creatures you control get +0/+X until end of turn, where X is the number of creatures in your graveyard.
![]() : Target creature you control gains lifelink until end of turn.2/3
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At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.
![]() :Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep. |
Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn. • Target creature you control gets +1/+0 and gains first strike until end of turn. 2/2
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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: Until end of turn, Memento Mori abilities cost less to activate. Activate this ability only if Shovel is equipped to a creature.
Equipped creature gets +1/+1 Equip ![]() |
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
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Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn.
Magnus dispatched the Tanner bandits while never taking his eyes off of the nameless stranger.
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Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
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Goldgrass Prarie enters the battlefield tapped.
: Add or . |
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Whenever a creature dies, if that creature's controller has three or more creatures in their graveyard, exile target creature from that player's graveyard and gain 1 life.
3/5
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Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
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Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Always bring a lunch for the departed.
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Death, the Unconquerable
(rare)
Adipocere Wonder Mage
(uncommon)
Solemn Inheritance
(uncommon)
Stranger's Gang Shooter
(uncommon)
Burgarly
(common)
Shovel
(common)
Sure-Shot Outlaw
(common)
Steady Hand
(common)
Let Memories Go
(common)
Goldgrass Prarie
(common)
Deyí Jackrabbit
(common)
Oven Crypt Turnkey
(common)
Belltower Bat
(common)
Lunch at the Cemetery
(common)
Mountain
(basic)






: Until end of turn, Memento Mori abilities cost 
