Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}
 
 R 
Artifact – Monument
Creatures with Somber counters have a base power and toughness of 2.
{3}: Memento Mori
At the beginning of each endstep, if Transi's Memento Mori cost was paid, scry 1. If a creature died this turn, put a Somber counter on target creature.
 U 
Artifact Creature – Construct
Cards cannot leave opponent's graveyards unless their owner pays {1}.
Digging graves is tiring work. Machines can dig without the complaints of men.
2/2
 U 
Creature – Viashino Shaman
First strike
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Few can survive the dryness and heat of the Yazacán desert. Sandmages keep that number even lower.
2/1
 U 
Sorcery
Destroy target creature or artifact with a converted mana cost of X or less and deal X damage to its controller, where X is seven minus the number cards you have in your hand.
 C 
Creature – Plant
Defender
{2}{w}, Exile Aureolin Bulb from your graveyard: Creatures you control get +1/+0 until end of turn.
Once every four years, the Flax-Flower Cacti emerges from its dangerous bulb to bloom as bright as sun.
2/1
 C 
Creature – Ogre Warrior
Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
 C 
Enchantment – Aura
Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step.
 C 
Enchantment – Aura
Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card.
Doctor Nascha often paid bail for prisoners who were never seen again.
 C 
Creature – Bat
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
 C 
Land – Desert
Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
 C 
Creature – Human Rogue
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
 C 
Creature – Rabbit
Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
2/2
 C 
Creature – Spider
Reach, Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
{g},{t}: Wahí Tarantula fights target creature with a -1/-1 counter on it.
1/3
 C 
Instant
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
Swamp
 
 B 
Basic Land – Swamp

Transi (rare)
Mechanical Gravedigger (uncommon)
Yazacán Sandmage (uncommon)
Blaze of Hate (uncommon)
Aureolin Bulb (common)
Grimshot Rider (common)
Grieving Process (common)
Study the Illness (common)
Belltower Bat (common)
Petrified Woods (common)
Sure-Shot Outlaw (common)
Deyí Jackrabbit (common)
Wahí Tarantula (common)
Sidewinder's Strike (common)
Swamp (basic)