Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
 
 M 
Creature – Archon
Flying
Whenever you activate the ability of a Monument, target creature you control gets +1/+1 and gains vigilance until end of turn.
3/6
 U 
Instant
Up to three target creatures get +1/+1, gain flying and "When this creature dies, gain 2 life" until end of turn.
 U 
Creature – Human Soldier
Vigilance
{2}{w}{w}, Exile Tomb Guard from your graveyard: Prevent the next X damage that would be dealt to you, where X is the number of enchantments you control.
2/3
 U 
Artifact Creature – Homunculus
When Apothecarist's Assistant enters the battlefield, Scry 1, gain 1 life, and untap up to one target artifact.
"Nascha's shop has over one-hundred thousand tinctures- there's no way she makes them all herself." -Xiang
2/2
 C 
Artifact Creature – Construct
Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
 C 
Sorcery
Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
 C 
Sorcery
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
 C 
Sorcery
Until end of turn Deserts are Forests in addition to their other types.

Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle.
 C 
Creature – Elemental
Deathtouch
{b}, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.
Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
 C 
Instant
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
 C 
Land – Desert
Hellthroat Vent enters the battlefield tapped.
{t}: Add {u} or {r}.
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Swamp
 
 B 
Basic Land – Swamp

Quick Finger (common, foil)
Archon of the Procession (mythic)
Wings of the Choir (uncommon)
Tomb Guard (uncommon)
Apothecarist's Assistant (uncommon)
Mobile Retort (common)
Bury Even the Name (common)
Induce Thanatophobia (common)
Quick Finger (common)
Ghoulbark's Reclamation (common)
Tarpit Elemental (common)
Unfinished Work (common)
Hellthroat Vent (common)
Disinterment (common)
Swamp (basic)