Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each endstep, if an opponent won a Shootout, create a 1/1 red and white Soldier token.
![]() ![]() : exile target attacking creature. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Flying When Circling Buzzard enters the battlefield, you gain X life and each opponent loses X life, where X is the number of creatures that died this turn. |
Until end of turn target Desert you control becomes an X/X Elemental with haste and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.), where X is the number of -1/-1 counters on all creatures. It's still a land.
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Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).2/3
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As an additional cost to cast Unrelenting Dust, sacrifice a creature.
Put a -1/-1 counter on each creature. Nothing is safe in the Yazacán desert when the winds blow.
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Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Equip ![]() |
Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Always bring a lunch for the departed.
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Goldgrass Prarie enters the battlefield tapped.
: Add or . |
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Destroy target attacking creature.
Law's wands aim steady and true.
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Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
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Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Magnus' Law
(rare)
Circling Buzzard
(uncommon)
Dune Awakening
(uncommon)
Deathwatch Griffin
(uncommon)
Unrelenting Dust
(common)
Induce Thanatophobia
(common)
Wings of Ascension
(common)
Deyí Jackrabbit
(common)
Lunch at the Cemetery
(common)
Goldgrass Prarie
(common)
Justice's Shot
(common)
Let Memories Go
(common)
Belltower Bat
(common)
Burgarly
(common)
Plains
(basic)





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