Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Double target creature's power and toughness until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature gains hexproof and "this creature can't be blocked by creatures with a power of 2 or less" until end of turn.
 U 
Sorcery
Destroy target artifact or enchantment. If an artifact was destroyed this way, deal 3 damage to any target, otherwise gain 3 life.
 U 
Instant
Destroy target creature or planeswalker with a mana value of two or less.
If Back of the Skull was exiled during a Shootout, you may pay {1}{b}. If you do, destroy target tapped creature.
 U 
Artifact – Equipment
Equipped creature has Ward {1} and menace.

Equip {4}
You're always in the wearer's shadow.
 C 
Creature – Plant
Defender
Sacrifice Pink-Nectar Cactus: Gain 3 life and up to one target creature gains indestructible until end of turn.
In a world of death, Ghoulbark found a key to life.
1/4
 C 
Creature – Cat
{1}{w}: Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.
In a world of death, cats still live with nine lives.
2/1
 C 
Enchantment – Aura
Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card.
Doctor Nascha often paid bail for prisoners who were never seen again.
 C 
Land – Desert
Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
 C 
Creature – Human Wizard
Instants and sorceries you cast during your turn cost {1} less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
 C 
Creature – Bat
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
 C 
Artifact – Equipment
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
 C 
Creature – Viashino Soldier
{1}{r}: Ridge Patroller gains doublestrike until end of turn.
When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
 C 
Sorcery
Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
 C 
Creature – Turtle
Tap an untapped Desert you control: target creature blocking Desert Tortoise gets -1/-0 until end of turn.
The Naawowí tortoises heed neither the needles of their food nor the stingers of the scorpions.
1/3
Forest
 
 B 
Basic Land – Forest

New 'Round Here (rare)
Light of Destruction (uncommon)
Back of the Skull (uncommon)
Menacing Hat (uncommon)
Pink-Nectar Cactus (common)
Deyí Canyon Puma (common)
Study the Illness (common)
Petrified Woods (common)
Thoughtscape Adept (common)
Belltower Bat (common)
Wings of Ascension (common)
Ridge Patroller (common)
Mine Explosion (common)
Desert Tortoise (common)
Forest (basic)