Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Avatar
Trample
If Death, the Unconquerable would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, Death deals damage equal to its power to each creature that was the target of a spell or ability this turn.
7/7
 U 
Creature – Human Wizard
Flying
When Sky Prospector dies, draw a card for each -1/-1 counter that was on Sky Prospector.
"Reckon there's cumulonimbus clouds out that way, a haul of them too."-Xiang
2/3
 U 
Creature – Dwarf Shaman
Whenever you activate ability of an artifact, Grief-Stricken Shut-In deals 1 damage to each opponent. If that artifact was a Monument, Grief-Stricken Shut-In deals 2 damage to each opponent instead.
3/3
 U 
Sorcery
Deal 2 damage to target creature or planeswalker and 1 damage to each other creature and planeswalker.
If Wands Blazing was exiled during a Shootout, you may pay {r}. If you do, Wands Blazing deals 2 damage to any target.
 C 
Creature – Bat
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
 C 
Creature – Human Citizen
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Monuments you control have Ward {1}
They're older than most of the headstones they keep clean.
1/2
 C 
Creature – Viashino Warrior
Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0.
She hides her tears with screams and spellfire.
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
 C 
Instant
Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
 C 
Artifact Creature – Construct
Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
 C 
Creature – Horse
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
 C 
Creature – Human Rogue
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
 C 
Land – Desert
Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
 C 
Creature – Horse
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
Island
 
 B 
Basic Land – Island

Death, the Unconquerable (rare)
Sky Prospector (uncommon)
Grief-Stricken Shut-In (uncommon)
Wands Blazing (uncommon)
Belltower Bat (common)
Barrel Hill Groundskeeper (common)
Tearless Cowboy (common)
Hiddden Aquifer (common)
Burgarly (common)
Mobile Retort (common)
Unlucky Horse (common)
Sure-Shot Outlaw (common)
Petrified Woods (common)
Goldgrass Mustang (common)
Island (basic)