Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card. Death has many agents: spells, sand, snakes, and sanity.
4/3
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Vigilance
When Angel-Killer enters the battlefield, destroy up to one target creature with flying. Forget the dead and forget the foolish images we keep in their passing.
3/3
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Whenever you have a Shootout, you may draw a card.
Bladed weapons ain't much when Ellinsgard can fire more spells in a second than one has hairs on their head.
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Enchant creature
Whenever you cast an instant or sorcery, untap enchanted creature and up to one target artifact. Any creatures that are untapped get +1/+1 until end of turn. |
Flying
When Weedthatch Finch dies, you may draw a card. Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
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Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
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: Until end of turn, Memento Mori abilities cost less to activate. Activate this ability only if Shovel is equipped to a creature.
Equipped creature gets +1/+1 Equip ![]() |
Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Whenever you would gain life, gain that much life plus one.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead. |
Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities. 1/1
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Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
Yazacán Dunes enters the battlefield tapped.
: Add or . |
Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn.
Magnus dispatched the Tanner bandits while never taking his eyes off of the nameless stranger.
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Looming Insanity
(rare)
Angel-Killer
(uncommon)
Another Spell in the Chamber
(uncommon)
Polishing Project
(uncommon)
Weedthatch Finch
(common)
Sidewinder's Strike
(common)
Shovel
(common)
Burgarly
(common)
Funereal Hymn
(common)
Oasis Elemental
(common)
Quick Finger
(common)
Nascha's Cure
(common)
Yazacán Dunes
(common)
Steady Hand
(common)
Swamp
(basic)






: Until end of turn, Memento Mori abilities cost