Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a creature you control dies, gain 3 life.
Whenever a creature an opponent controls dies, that player loses 3 life unless they have you create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") 2/2
|
Blight Wand doesn't untap during your untap step unless you pay
.
, : Put a -1/-1 counter on target creature.Everyone knows pestilence spells are common in a spellslinger's arsenal.
|
Destroy target artifact or enchantment. If an artifact was destroyed this way, deal 3 damage to any target, otherwise gain 3 life.
|
Deal 2 damage to target creature or planeswalker and 1 damage to each other creature and planeswalker.
If Wands Blazing was exiled during a Shootout, you may pay . If you do, Wands Blazing deals 2 damage to any target. |
At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The death industry is the only business that never dries up.
2/4
|
|
Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
|
Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
|
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The explosive sound of a spellshot is always a portent of death for someone.
|
![]() : Ridge Patroller gains doublestrike until end of turn.When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
|
|
Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
|
Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."
Equip . If a creature you control died this turn, Hair Locket's Equip cost is instead. |
: Add .
: Add one mana of any color. Spend this many only to cast a Monument, activate the ability of a monument, or activate Memento Mori. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
|
|
Tengfei, Funeral Director
(rare)
Blight Wand
(uncommon)
Light of Destruction
(uncommon)
Wands Blazing
(uncommon)
Monumental Mason
(common)
Saloon Poker
(common)
Deputy's Rush
(common)
Thoughtscape Adept
(common)
Heart-Breaking Spellshot
(common)
Ridge Patroller
(common)
Gemcrown Pronghorn
(common)
Hair Locket
(common)
Cemetery
(common)
Sheltering Priest
(common)
Plains
(basic)


,
: Put a -1/-1 counter on target creature.

instead.
.