Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
, : Removal all -1/-1 counters from creatures you control.
Sacrifice Sand Reverse Engine: Untap each Desert you control. 6/6
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Sacrifice Adipocere Wonder Mage: Creatures you control get +0/+X until end of turn, where X is the number of creatures in your graveyard.
![]() : Target creature you control gains lifelink until end of turn.2/3
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Whenever you have a Shootout, you may draw a card.
Bladed weapons ain't much when Ellinsgard can fire more spells in a second than one has hairs on their head.
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Enchant creature
Enchanted creature gets +0/+2 and has Ward- Pay 3 life. Whenever a creature you control dies, you may cast Mourning Wear from your graveyard. |
Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
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![]() : Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.In a world of death, cats still live with nine lives.
2/1
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Bonesmash Rapids enters the battlefield tapped.
: Add or . |
Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
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![]() ![]() : Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.1/1
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Sandhill Elemental dies, you may return a Desert from your graveyard to your hand. The desert encroaches with or force or in silence.
1/2
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- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card. |
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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Sand Reverse Engine
(rare)
Adipocere Wonder Mage
(uncommon)
Another Spell in the Chamber
(uncommon)
Mourning Wear
(uncommon)
Engraved Skull Ascendant
(common)
Victual Peddler
(common)
Deyí Canyon Puma
(common)
Bonesmash Rapids
(common)
Memories Cherished and Discarded
(common)
Outpost Chaplain
(common)
Thoughtscape Adept
(common)
Sandhill Elemental
(common)
Stone Effigy
(common)
Quick Finger
(common)
Forest
(basic)
,
: Removal all -1/-1 counters from creatures you control.



