Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, exile all other nonland permanents.
 U 
Artifact Creature – Homunculus
When Apothecarist's Assistant enters the battlefield, Scry 1, gain 1 life, and untap up to one target artifact.
"Nascha's shop has over one-hundred thousand tinctures- there's no way she makes them all herself." -Xiang
2/2
 U 
Enchantment – Aura
Enchant creature
Whenever you cast an instant or sorcery, untap enchanted creature and up to one target artifact. Any creatures that are untapped get +1/+1 until end of turn.
 U 
Creature – Human Rogue
When Deadlands Outlaw enters the battlefield target opponent reveals their hand. Choose a nonland card and that player discards that card. If you control three or more Deserts, choose two nonland cards and that player discards those cards instead.
3/2
 C 
Creature – Drake
Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn.
In people's grand gestures, life must be given to assist death.
2/3
 C 
Creature – Viashino Soldier
{1}{r}: Ridge Patroller gains doublestrike until end of turn.
When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
 C 
Creature – Human Peasant
Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
 C 
Land – Desert
Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
 C 
Creature – Spider
Reach, Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
{g},{t}: Wahí Tarantula fights target creature with a -1/-1 counter on it.
1/3
 C 
Creature – Elemental
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Sandhill Elemental dies, you may return a Desert from your graveyard to your hand.
The desert encroaches with or force or in silence.
1/2
 C 
Instant
Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
"Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
 C 
Creature – Human Rogue
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target.
He'll die with his wand in hand.
2/2
 C 
Sorcery
Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life.
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
Swamp
 
 B 
Basic Land – Swamp

Cataclysmic Spellfire (rare)
Apothecarist's Assistant (uncommon)
Polishing Project (uncommon)
Deadlands Outlaw (uncommon)
Punished Drake (common)
Ridge Patroller (common)
Pondering Passerby (common)
Beartooth Valley (common)
Wahí Tarantula (common)
Sandhill Elemental (common)
Remorseful Execution (common)
Ill-Tempered Vagabond (common)
Bellwood's Intrigue (common)
Justice's Shot (common)
Swamp (basic)