Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Discard an instant or sorcery,
: Deal 3 damage to any target and put an Empty counter on Six-Glyph Wand.
When Six-Glyph Wand has six or more Empty counters on Six-Glyph Wand, exile Six-Glyph Wand until you have seven or more cards in your hand. |
Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "
, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.2/2
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: Discard a card, then draw a card. Activate this ability only if a creature died this turn. |
![]() , : Tap X target creatures. Activate this ability only if a creature died this turn.There isn't a name on the grave marker. Be they blessed or damned all who pass nod their silence.
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Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
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Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card. Doctor Nascha often paid bail for prisoners who were never seen again.
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Whenever you win a shootout, you may put a -1/-1 counter on target creature.
"Sheriff Magnus said to make you sure that you don't run off before you answer his questions."
1/2
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Defender
Sacrifice Pink-Nectar Cactus: Gain 3 life and up to one target creature gains indestructible until end of turn. In a world of death, Ghoulbark found a key to life.
1/4
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Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead. |
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
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Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
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: Add .
: Add one mana of any color. Spend this many only to cast a Monument, activate the ability of a monument, or activate Memento Mori. |
Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
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Six-Glyph Wand
(rare)
Shadowspite Mage
(uncommon)
Elegiac Epitaph
(uncommon)
White Wooden Cross
(uncommon)
Deputy's Rush
(common)
Study the Illness
(common)
Deyí Jackrabbit
(common)
Knee-Cap Shooter
(common)
Pink-Nectar Cactus
(common)
Wounded Pride
(common)
Sheltering Priest
(common)
Sure-Shot Outlaw
(common)
Cemetery
(common)
Grimshot Rider
(common)
Plains
(basic)
: Deal 3 damage to any target and put an Empty counter on Six-Glyph Wand.






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