Alxzarza: Death in the Desert: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, if you have less life than an opponent, your life total becomes equal to target opponent's life total.
{3}{w}{w}: Memento Mori
At the beginning of each endstep, if Engraved Cherub's Memento Mori cost was paid, scry 1. If a creature died this turn, Engraved Cherub becomes a 3/3 indestructible Angel with flying until the beginning of your next endstep.
 U 
Instant
Destroy target creature or planeswalker with a mana value of two or less.
If Back of the Skull was exiled during a Shootout, you may pay {1}{b}. If you do, destroy target tapped creature.
 U 
Creature – Human Cleric
At the beginning of your endstep, if you activated a Memento Mori ability, you may return target enchantment card from your graveyard to your hand.
2/1
 U 
Creature – Human Scout
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Double all combat damage that would be dealt to creatures that have counters on them.
Spry or sick, if she wills it, you won't make it out of the valley.
3/3
 C 
Enchantment – Aura
Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card.
Doctor Nascha often paid bail for prisoners who were never seen again.
 C 
Instant
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
The explosive sound of a spellshot is always a portent of death for someone.
 C 
Creature – Human Rogue
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
 C 
Land – Desert
Wahí Oasis enters the battlefield tapped.
{t}: Add {w} or {u}.
 C 
Creature – Bird
Haste, first strike, reach
The fastest birds can rival the speed of Ellinsgard's spells.
2/2
 C 
Instant
Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
 C 
Artifact – Equipment
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
 C 
Creature – Dwarf Cleric
{1}{w}{w}: Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.
1/1
Plains
 
 B 
Basic Land – Plains

Engraved Cherub (rare)
Back of the Skull (uncommon)
Keeper of the Bones (uncommon)
Beartooth Valley Tactician (uncommon)
Study the Illness (common)
Heart-Breaking Spellshot (common)
Sure-Shot Outlaw (common)
Justice's Shot (common)
Wahí Oasis (common)
Roadrunner (common)
Let Memories Go (common)
Wings of Ascension (common)
Disinterment (common)
Outpost Chaplain (common)
Plains (basic)