Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Deal 2 damage to target creature or planeswalker and 1 damage to each other creature and planeswalker.
If Wands Blazing was exiled during a Shootout, you may pay {r}. If you do, Wands Blazing deals 2 damage to any target.
 
 R 
Creature – Human Warrior
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Eedjé Grim-Rider can't attack unless a creature died this turn.
Blood always makes the scales of vengeance uneven.
5/3
 U 
Artifact Creature – Construct
Cards cannot leave opponent's graveyards unless their owner pays {1}.
Digging graves is tiring work. Machines can dig without the complaints of men.
2/2
 U 
Creature – Human Soldier
Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
 U 
Artifact – Monument
Whenever a creature dies, put a charge counter on Headstone.
Remove X charge counters from Headstone, {t}: Destroy target creature with a converted mana cost of X that shares a name with a creature in a graveyard.
 C 
Instant
Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand.
 C 
Sorcery
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
 C 
Sorcery
As an additional cost to cast Unrelenting Dust, sacrifice a creature.

Put a -1/-1 counter on each creature.
Nothing is safe in the Yazacán desert when the winds blow.
 C 
Instant
Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
 C 
Creature – Giraffe
Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
 C 
Sorcery
Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
 C 
Land – Desert
Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
 C 
Enchantment
Whenever a player pays life as part of a cost, that player loses 1 life.

{b}: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead.
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Wands Blazing (uncommon, foil)
Eedjé Grim-Rider (rare)
Mechanical Gravedigger (uncommon)
Night Watcher (uncommon)
Headstone (uncommon)
Suprise Spellshot (common)
Induce Thanatophobia (common)
Unrelenting Dust (common)
Standoff (common)
Gemcrown Pronghorn (common)
Bury Even the Name (common)
Beartooth Valley (common)
Engraved Skull Ascendant (common)
Quick Finger (common)
Mountain (basic)