Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact – Monument
{1}{w}{u},{t}: Target creature loses all abilities until end of turn. Then, if a creature died this turn, untap Sculpture of Remembrance.
"The Great Reaping of 1175 swept across the southwest land, taking any life there. There were no survivors, but we will remember those who never saw another sunrise."
 U 
Artifact – Monument
Whenever a creature dies, put a charge counter on Headstone.
Remove X charge counters from Headstone, {t}: Destroy target creature with a converted mana cost of X that shares a name with a creature in a graveyard.
 U 
Creature – Ogre Wizard
Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "{t}, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.
2/2
 U 
Enchantment – Aura
Enchant creature
Whenever you cast an instant or sorcery, untap enchanted creature and up to one target artifact. Any creatures that are untapped get +1/+1 until end of turn.
 C 
Creature – Illusion
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
 C 
Instant
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
The explosive sound of a spellshot is always a portent of death for someone.
 C 
Creature – Human Citizen
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Monuments you control have Ward {1}
They're older than most of the headstones they keep clean.
1/2
 C 
Creature – Bear
As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
 C 
Artifact Creature – Construct
Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
 C 
Land – Desert
Desert Pool enters the battlefield tapped.
{t}: Add {g} or {u}.
 C 
Creature – Dwarf Cleric
{1}{w}{w}: Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.
1/1
 C 
Creature – Human Citizen
{2}{b}: Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.
1/4
 C 
Sorcery
Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.)
Target creature cannot block this turn.
Beckers knew this day was always coming. He didn't know how long he'd have to be standing though.
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Forest
 
 B 
Basic Land – Forest

Sculpture of Remembrance (mythic)
Headstone (uncommon)
Shadowspite Mage (uncommon)
Polishing Project (uncommon)
Spelldust (common)
Heart-Breaking Spellshot (common)
Barrel Hill Groundskeeper (common)
Sand-Coat Bear (common)
Mobile Retort (common)
Desert Pool (common)
Outpost Chaplain (common)
Victual Peddler (common)
Waiting for the Hangman (common)
Disinterment (common)
Forest (basic)