Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horse
When Wild Herd enters the battlefield, choose 1—
•Creatures you control with a power of 4 or greater get +2/+2 and gain trample and haste until end of turn.
•Draw a card for each creature you control with a power of 4 or greater.
4/6
 U 
Artifact – Equipment
Equipped creature has Ward {1} and menace.

Equip {4}
You're always in the wearer's shadow.
 U 
Sorcery
Distribute X -1/-1 counters among any number of target creatures, where X is the number of Deserts you control.
The Yazacán desert is home to the White Menagerie- a skeletal collection of every type of creature that's lived on Alxzarza.
 U 
Creature – Ogre Wizard
Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "{t}, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step.
 C 
Enchantment
Whenever you would gain life, gain that much life plus one.
{w}: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.
 C 
Creature – Bird
Flying
When Weedthatch Finch dies, you may draw a card.
Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
 C 
Land – Desert
Desert Pool enters the battlefield tapped.
{t}: Add {g} or {u}.
 C 
Creature – Ogre Citizen
Whenever a creature dies, if that creature's controller has three or more creatures in their graveyard, exile target creature from that player's graveyard and gain 1 life.
3/5
 C 
Sorcery
Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
 C 
Creature – Elemental Illusion
Quick {2}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities.
1/1
 C 
Creature – Rabbit
Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
2/2
 C 
Artifact – Equipment
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
 C 
Creature – Plant
Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
Mountain
 
 B 
Basic Land – Mountain

Wild Herd (rare)
Menacing Hat (uncommon)
Desert Dryness (uncommon)
Shadowspite Mage (uncommon)
Grieving Process (common)
Funereal Hymn (common)
Weedthatch Finch (common)
Desert Pool (common)
Oven Crypt Turnkey (common)
Mine Explosion (common)
Oasis Elemental (common)
Deyí Jackrabbit (common)
Wings of Ascension (common)
Needlefellow Cactus (common)
Mountain (basic)