Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1–
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures ●Destroy target artifact. ●Add X amount of , where X is the number of -1/-1 counters on all creatures. |
Flying
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card. Death has many agents: spells, sand, snakes, and sanity.
4/3
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: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs more to cast. Activate this ability only if a creature died this turn. |
Destroy up to one target artifact. Then, untap an artifact you control and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you Win the Shootout, you may return an artifact from your graveyard to your hand.
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Tokens you control have haste.
: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn. |
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Reach, Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
, : Wahí Tarantula fights target creature with a -1/-1 counter on it.1/3
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Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand. |
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward ![]() They're older than most of the headstones they keep clean.
1/2
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As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
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![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
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As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
Haste, first strike, reach
The fastest birds can rival the speed of Ellinsgard's spells.
2/2
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Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature. |
Hellthroat Vent enters the battlefield tapped.
: Add or . |
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Suns-Scorch Charm
(uncommon, foil)
Looming Insanity
(rare)
Chamber of Silence
(uncommon)
Riotous Remembrance
(uncommon)
Blaze of the Lost
(uncommon)
Wahí Tarantula
(common)
Suprise Spellshot
(common)
Barrel Hill Groundskeeper
(common)
Sand-Coat Bear
(common)
Victual Peddler
(common)
Nascha's Cure
(common)
Roadrunner
(common)
Hide From Spellfire
(common)
Hellthroat Vent
(common)
Forest
(basic)



: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs
more to cast. Activate this ability only if a creature died this turn.