Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Always bring a lunch for the departed.
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Flying
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card. Death has many agents: spells, sand, snakes, and sanity.
4/3
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Enchant creature
Whenever enchanted creature blocks or becomes blocked by another creature, that creature gainnsChoke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn. When enchanted creature dies, destroy target nonbasic land. Each player may search their library for up to one Desert and put it onto the battlefield. |
, : Until end of turn, you may cast sorceries as if they had flash. |
Choose 1–
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures ●Destroy target artifact. ●Add X amount of , where X is the number of -1/-1 counters on all creatures. |
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Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
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Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
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Hellthroat Vent enters the battlefield tapped.
: Add or . |
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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Whenever you gain 3 or more life, you may untap Altar of the Lost.
: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn. |
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Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Sandhill Elemental dies, you may return a Desert from your graveyard to your hand. The desert encroaches with or force or in silence.
1/2
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Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card. Doctor Nascha often paid bail for prisoners who were never seen again.
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Lunch at the Cemetery
(common, foil)
Looming Insanity
(rare)
Cattle Skull Aesthetics
(uncommon)
Wand Holster
(uncommon)
Suns-Scorch Charm
(uncommon)
Belltower Bat
(common)
Memories Cherished and Discarded
(common)
Hellthroat Vent
(common)
Induce Thanatophobia
(common)
Altar of the Lost
(common)
Loner's Ride
(common)
Sandhill Elemental
(common)
Quick Finger
(common)
Study the Illness
(common)
Swamp
(basic)
less during a later turn.).


: Until end of turn, you may cast sorceries as if they had flash.