Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Viashino Warrior
Ward- Sacrifice an artifact.

Whenever an artifact you control becomes tapped, Bladebound Mourner gets +1/+0 until end of turn.
3/1
 U 
Enchantment
Whenever you have a Shootout, you may draw a card.
Bladed weapons ain't much when Ellinsgard can fire more spells in a second than one has hairs on their head.
 U 
Creature – Human Archer
Vigilance
When Angel-Killer enters the battlefield, destroy up to one target creature with flying.
Forget the dead and forget the foolish images we keep in their passing.
3/3
 U 
Instant
Exile target nonland permanent, then return that permanent to the battlefield. If a creature was exiled this way, it enters the battlefield tapped with a -1/-1 counter.
 C 
Creature – Horse
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
 C 
Instant
Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
 C 
Creature – Wurm
When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts.
Death comes easy for all, but sandwurms are the only creatures on Alxzrza that don't struggle to stay alive.
5/5
 C 
Land – Desert
Charcoal Road enters the battlefield tapped.
{t}: Add {b} or {r}.
 C 
Creature – Human Artificer
Quick {3}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Rail Fixer enters the battlefield, untap up to one target artifact.
"Call Peterson, we need to make sure the gold reaches Weedthatch in time."
2/2
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
 C 
Artifact – Monument
Whenever you gain 3 or more life, you may untap Altar of the Lost.
{t}: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn.
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
 C 
Instant
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
The explosive sound of a spellshot is always a portent of death for someone.
 C 
Creature – Human Peasant
Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
Island
 
 B 
Basic Land – Island

Bladebound Mourner (rare)
Another Spell in the Chamber (uncommon)
Angel-Killer (uncommon)
Lost in the Desert (uncommon)
Goldgrass Mustang (common)
Standoff (common)
Dust Flats Sandwurm (common)
Charcoal Road (common)
Rail Fixer (common)
Nascha's Cure (common)
Altar of the Lost (common)
Disinterment (common)
Heart-Breaking Spellshot (common)
Pondering Passerby (common)
Island (basic)