Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+2 and has Ward- Pay 3 life.
Whenever a creature you control dies, you may cast Mourning Wear from your graveyard.
 
 R 
Creature – Human Warrior
Play with the top card of your library revealed.
You may cast creature, artifact, and enchantment spells with a mana vaue of two or less from the top of your library.
2/3
 U 
Creature – Ogre Rogue
When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
•Lose 2 life and draw two cards.
2/2
 U 
Creature – Human Shaman
At the beginning of combat, you may put a -1/-1 counter on a creature you control. If you do, it gains your choice of deathtouch, trample, or hexproof until end of turn.
2/3
 U 
Land – Desert
Blood-Bat Mine enters the battlefield tapped.
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {b}
 C 
Artifact – Monument
{t}- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card.
 C 
Creature – Illusion
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
 C 
Creature – Bat
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control."
"With this badge, I got stauncher allies than your gang"- Deputy Larrson
 C 
Instant
Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
"Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
 C 
Creature – Turtle
Tap an untapped Desert you control: target creature blocking Desert Tortoise gets -1/-0 until end of turn.
The Naawowí tortoises heed neither the needles of their food nor the stingers of the scorpions.
1/3
 C 
Land – Desert
Charcoal Road enters the battlefield tapped.
{t}: Add {b} or {r}.
 C 
Creature – Wurm
When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts.
Death comes easy for all, but sandwurms are the only creatures on Alxzrza that don't struggle to stay alive.
5/5
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
Plains
 
 B 
Basic Land – Plains

Mourning Wear (uncommon, foil)
Pezcayí Battleheart (rare)
Crescent-Hollow Horse Thief (uncommon)
Coughing Shaman (uncommon)
Blood-Bat Mine (uncommon)
Stone Effigy (common)
Spelldust (common)
Belltower Bat (common)
Deputy's Rush (common)
Remorseful Execution (common)
Desert Tortoise (common)
Charcoal Road (common)
Dust Flats Sandwurm (common)
Quick Finger (common)
Plains (basic)