Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
If Death, the Constant would exit the battlefield, shuffle Death into its owner's library instead. At the beginning of each endstep, each player sacrifices a creature or planeswalker. 7/7
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Trample
Whenever Dangerdillo attacks or blocks, target creature gets -2/-0 until end of turn. Curled into balls, Dangerdillos can take the edge off of any fang while still biting with their own.
5/3
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Whenever you have a Shootout, you may draw a card.
Bladed weapons ain't much when Ellinsgard can fire more spells in a second than one has hairs on their head.
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Enchant creature
Whenever you cast an instant or sorcery, untap enchanted creature and up to one target artifact. Any creatures that are untapped get +1/+1 until end of turn. |
Destroy target attacking creature.
Law's wands aim steady and true.
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Exile target creature card from your graveyard. Until end of turn, you may play that card.
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
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At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The death industry is the only business that never dries up.
2/4
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Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
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Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
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Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle. |
Wahí Oasis enters the battlefield tapped.
: Add or . |
Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher. "Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
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Death, the Constant
(rare)
Dangerdillo
(uncommon)
Another Spell in the Chamber
(uncommon)
Polishing Project
(uncommon)
Justice's Shot
(common)
Disinterment
(common)
Sheltering Priest
(common)
Monumental Mason
(common)
Impairing Spellshot
(common)
Memories Cherished and Discarded
(common)
Ghoulbark's Reclamation
(common)
Wahí Oasis
(common)
Yígaa Bumpskull
(common)
Scorch-Red Skirmisher
(common)
Forest
(basic)







: Add