Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dies, you may gain 1 life and the activated abilities of creatures you control cost
less until end of turn. This effect can’t reduce the mana in that cost to less than one mana.1/3
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Whenever a creature you control dies, you may tap any number of creatures you control. If you do, gain X life, where X is the number of creatures tapped this way. If you gained five or more life this way, draw a card.
2/2
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Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
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![]() , : Each player draws a card and creates a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Activate this ability only if a creature died this turn. |
Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn.
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Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
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Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.)."Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
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Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
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Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
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Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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: Until end of turn, Memento Mori abilities cost less to activate. Activate this ability only if Shovel is equipped to a creature.
Equipped creature gets +1/+1 Equip ![]() |
Petrified Woods enters the battlefield tapped.
: Add or . |
Flying
When Weedthatch Finch dies, you may draw a card. Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
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Crescent-Hollow Undertaker
(rare)
Cemetery Preacher
(uncommon)
Night Watcher
(uncommon)
Will and Testament
(uncommon)
Ransacker's Watch
(common)
Gemcrown Pronghorn
(common)
Remorseful Execution
(common)
Sheltering Priest
(common)
Jealous Outlaw
(common)
Deputy's Rush
(common)
Induce Thanatophobia
(common)
Shovel
(common)
Petrified Woods
(common)
Weedthatch Finch
(common)
Swamp
(basic)

less until end of turn. This effect can’t reduce the mana in that cost to less than one mana.
: Each player draws a card and creates a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Activate this ability only if a creature died this turn.
