Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy up to one target artifact. Then, untap an artifact you control and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you Win the Shootout, you may return an artifact from your graveyard to your hand.
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Whenever a creature an opponent controls dies, that player may pay
. If they don't, each other player creates a 1/1 green Insect token with flying. |
Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).2/3
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Until end of turn, target creature you control gains Vigilance and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.). Until end of turn, all creatures must block that creature if able.
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Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "
, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.2/2
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Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
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Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
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Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
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Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
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Whenever you would gain life, gain that much life plus one.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead. |
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
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Goldgrass Prarie enters the battlefield tapped.
: Add or . |
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Riotous Remembrance
(uncommon, foil)
Inform the Bees
(rare)
Deathwatch Griffin
(uncommon)
Cowboy's Last Stand
(uncommon)
Shadowspite Mage
(uncommon)
Mobile Retort
(common)
Jealous Outlaw
(common)
Goldgrass Mustang
(common)
Victual Peddler
(common)
Hiddden Aquifer
(common)
Belltower Bat
(common)
Funereal Hymn
(common)
Sure-Shot Outlaw
(common)
Goldgrass Prarie
(common)
Mountain
(basic)



. If they don't, each other player creates a 1/1 green Insect token with flying.
, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.
