Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each oppponent sacrifices three nontoken permanents.
As physical death comes for the flesh, spiritual death begins once all memory of the individual fades.
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Blight Wand doesn't untap during your untap step unless you pay
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, : Put a -1/-1 counter on target creature.Everyone knows pestilence spells are common in a spellslinger's arsenal.
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Until end of turn, target creature you control gains Vigilance and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.). Until end of turn, all creatures must block that creature if able.
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Equipped creature has Ward
and menace.
Equip ![]() You're always in the wearer's shadow.
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Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
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Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
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Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Whenever you gain 3 or more life, you may untap Altar of the Lost.
: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn. |
Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
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At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The death industry is the only business that never dries up.
2/4
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Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn.
Magnus dispatched the Tanner bandits while never taking his eyes off of the nameless stranger.
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Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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Petrified Woods enters the battlefield tapped.
: Add or . |
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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Dead and Forgotten
(rare)
Blight Wand
(uncommon)
Cowboy's Last Stand
(uncommon)
Menacing Hat
(uncommon)
Engraved Skull Ascendant
(common)
Memories Cherished and Discarded
(common)
Mobile Retort
(common)
Altar of the Lost
(common)
Mine Explosion
(common)
Monumental Mason
(common)
Steady Hand
(common)
Quick Finger
(common)
Petrified Woods
(common)
Goldgrass Mustang
(common)
Plains
(basic)


.
: Put a -1/-1 counter on target creature.

