Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Viashino Warrior
Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0.
She hides her tears with screams and spellfire.
1/1
 
 R 
Artifact
As Wanted Poster enters the battlefield, name a nonland card, then exile all permanents that share a name with that card.

Whenever a permanent with that name enters the battlefield, exile it.
 U 
Enchantment
When Time in the Slammer enters the battlefield, exile target nonland permanent an opponent controls until Time in the Slammer leaves the battlefield.
{2}{w}{w}: Return Time in the Slammer to its owner's hand. Any player may activate this ability.
 U 
Creature – Griffin
Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
2/3
 U 
Creature – Human Shaman Rogue
Quick {2}{r}{r} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of each opponent's endstep, if Name-Plate Blaster is tapped, you may destroy target artifact that player controls.
3/2
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
 C 
Sorcery
Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card.
 C 
Creature – Human Warrior
Quick {1}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
3/3
 C 
Creature – Rabbit
Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
2/2
 C 
Creature – Bird
Flying
When Weedthatch Finch dies, you may draw a card.
Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
 C 
Artifact – Monument
{r},{t}: Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn.
 C 
Land – Desert
Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
 C 
Artifact Creature – Construct
Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
 C 
Instant
Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn.
Magnus dispatched the Tanner bandits while never taking his eyes off of the nameless stranger.
Plains
 
 B 
Basic Land – Plains

Tearless Cowboy (common, foil)
Wanted Poster (rare)
Time in the Slammer (uncommon)
Deathwatch Griffin (uncommon)
Name-Plate Blaster (uncommon)
Quick Finger (common)
Saloon Poker (common)
Deadlands Trick Shooter (common)
Deyí Jackrabbit (common)
Weedthatch Finch (common)
Bannner of Bereavement (common)
Petrified Woods (common)
Mobile Retort (common)
Steady Hand (common)
Plains (basic)