Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you have a Shootout, Spellslinger's Way deal 3 damage to any target.
Whenever you win a Shootout, you may discard your hand and draw three cards. |
When Apothecarist's Assistant enters the battlefield, Scry 1, gain 1 life, and untap up to one target artifact.
"Nascha's shop has over one-hundred thousand tinctures- there's no way she makes them all herself." -Xiang
2/2
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: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs more to cast. Activate this ability only if a creature died this turn. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Deathtouch If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature. 1/1
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Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn. In people's grand gestures, life must be given to assist death.
2/3
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.)."Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
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Tap an untapped Desert you control: target creature blocking Desert Tortoise gets -1/-0 until end of turn.
The Naawowí tortoises heed neither the needles of their food nor the stingers of the scorpions.
1/3
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Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
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Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher. "Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
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Goldgrass Prarie enters the battlefield tapped.
: Add or . |
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Spellslinger's Way
(rare)
Apothecarist's Assistant
(uncommon)
Chamber of Silence
(uncommon)
Skullback Rattler
(uncommon)
Punished Drake
(common)
Thoughtscape Adept
(common)
Remorseful Execution
(common)
Standoff
(common)
Needlefellow Cactus
(common)
Desert Tortoise
(common)
Impairing Spellshot
(common)
Deputy's Rush
(common)
Scorch-Red Skirmisher
(common)
Goldgrass Prarie
(common)
Forest
(basic)

: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs
less if you own a card in exile.