Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
If Death, the Silent would exit the battlefield, shuffle Death into its owner's library instead. At the beginning of each player's endstep, that player exiles the top X cards of their library, where X is the number of cards in their hand. 7/7
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: Add ![]() . Spend this mana only to activate abilities of noncreature permanents.A rider on horseback excites locales. A rider on a donkey just means wares are coming in.
0/2
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![]() , : Tap X target creatures. Activate this ability only if a creature died this turn.There isn't a name on the grave marker. Be they blessed or damned all who pass nod their silence.
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At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.
![]() :Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep. |
Bonesmash Rapids enters the battlefield tapped.
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As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
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Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand. |
Deathtouch
, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
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Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
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Destroy target attacking creature.
Law's wands aim steady and true.
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: Each player mills two cards. Activate this ability only if a creature died this turn.Of all the offerings to the dead, alcohol is the most common in the hope that the spirit never suffers the thirst of the living.
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Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn.
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
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Death, the Silent
(rare)
Gear-Toting Donkey
(uncommon)
White Wooden Cross
(uncommon)
Solemn Inheritance
(uncommon)
Bonesmash Rapids
(common)
Sand-Coat Bear
(common)
Hiddden Aquifer
(common)
Suprise Spellshot
(common)
Tarpit Elemental
(common)
Impairing Spellshot
(common)
Justice's Shot
(common)
Upturned Bottle
(common)
Ransacker's Watch
(common)
Standoff
(common)
Island
(basic)



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