Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature with a -1/-1 counter on it dies, you may put a land from your hand onto the battlefield tapped. If you put a Desert onto the battlefield this way, each opponent loses 1 life.
2/4
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Choose 1–
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures ●Destroy target artifact. ●Add X amount of , where X is the number of -1/-1 counters on all creatures. |
Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
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Hypersaline Lake enters the battlefield tapped.
Whenever Hypersaline Lake or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
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Flying
Tíyawí Falcon has first strike as long as you control three or more Deserts. The only shade one can find in Tíyawí comes from the wings of Death.
1/1
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When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward ![]() They're older than most of the headstones they keep clean.
1/2
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Bonesmash Rapids enters the battlefield tapped.
: Add or . |
As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
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At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The death industry is the only business that never dries up.
2/4
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Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."
Equip . If a creature you control died this turn, Hair Locket's Equip cost is instead. |
Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn. In people's grand gestures, life must be given to assist death.
2/3
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![]() : Ridge Patroller gains doublestrike until end of turn.When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Hok’ee, Yígaa Hermit
(rare)
Suns-Scorch Charm
(uncommon)
Night Watcher
(uncommon)
Hypersaline Lake
(uncommon)
Impairing Spellshot
(common)
Tíyawí Falcon
(common)
Barrel Hill Groundskeeper
(common)
Bonesmash Rapids
(common)
Sand-Coat Bear
(common)
Monumental Mason
(common)
Hair Locket
(common)
Punished Drake
(common)
Ridge Patroller
(common)
Thoughtscape Adept
(common)
Mountain
(basic)



: Add 

instead.