Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
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Whenever a creature you control dies, gain 3 life.
Whenever a creature an opponent controls dies, that player loses 3 life unless they have you create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") 2/2
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: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs more to cast. Activate this ability only if a creature died this turn. |
Distribute X -1/-1 counters among any number of target creatures, where X is the number of Deserts you control.
The Yazacán desert is home to the White Menagerie- a skeletal collection of every type of creature that's lived on Alxzarza.
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At the beginning of your endstep, if you activated a Memento Mori ability, you may return target enchantment card from your graveyard to your hand.
2/1
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![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
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Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities. 1/1
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Bonesmash Rapids enters the battlefield tapped.
: Add or . |
As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target. He'll die with his wand in hand.
2/2
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Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
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Flying
Tíyawí Falcon has first strike as long as you control three or more Deserts. The only shade one can find in Tíyawí comes from the wings of Death.
1/1
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Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
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Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
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Sidewinder's Strike
(common, foil)
Tengfei, Funeral Director
(rare)
Chamber of Silence
(uncommon)
Desert Dryness
(uncommon)
Keeper of the Bones
(uncommon)
Victual Peddler
(common)
Oasis Elemental
(common)
Bonesmash Rapids
(common)
Nascha's Cure
(common)
Ill-Tempered Vagabond
(common)
Yígaa Bumpskull
(common)
Tíyawí Falcon
(common)
Let Memories Go
(common)
Deputy's Rush
(common)
Swamp
(basic)


: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs
more to cast. Activate this ability only if a creature died this turn.