Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender, reach
Whenever La Gran Aguja blocks, La Gran Aguja deals damage equal to its power to target attacking creature that isn't being blocked by La Gran Aguja. : Gain 2 life.4/4
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When Apothecarist's Assistant enters the battlefield, Scry 1, gain 1 life, and untap up to one target artifact.
"Nascha's shop has over one-hundred thousand tinctures- there's no way she makes them all herself." -Xiang
2/2
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Equipped creature has Ward
and menace.
Equip ![]() You're always in the wearer's shadow.
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Creatures you control have vigilance.
![]() : Memento Mori
At the beginning of each endstep, if Follow the Hearse's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a plains, reveal it, add it to your hand, and shuffle instead. |
Tap an untapped Desert you control: target creature blocking Desert Tortoise gets -1/-0 until end of turn.
The Naawowí tortoises heed neither the needles of their food nor the stingers of the scorpions.
1/3
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Beartooth Valley enters the battlefield tapped.
: Add or . |
Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card. Doctor Nascha often paid bail for prisoners who were never seen again.
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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![]() : Ridge Patroller gains doublestrike until end of turn.When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
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Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability. The deadliest spellslingers waste not a movement of their wands.
3/3
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Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
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Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead. |
Whenever you gain 3 or more life, you may untap Altar of the Lost.
: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn. |
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La Gran Aguja
(rare)
Apothecarist's Assistant
(uncommon)
Menacing Hat
(uncommon)
Follow the Hearse
(uncommon)
Desert Tortoise
(common)
Beartooth Valley
(common)
Study the Illness
(common)
Thoughtscape Adept
(common)
Ridge Patroller
(common)
Goldgrass Mustang
(common)
Spelldust
(common)
Grimshot Rider
(common)
Wounded Pride
(common)
Altar of the Lost
(common)
Plains
(basic)

: Gain 2 life.


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