Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Until end of turn, you may cast sorceries as if they had flash. |
Discard an instant or sorcery,
: Deal 3 damage to any target and put an Empty counter on Six-Glyph Wand.
When Six-Glyph Wand has six or more Empty counters on Six-Glyph Wand, exile Six-Glyph Wand until you have seven or more cards in your hand. |
Vigilance
![]() ![]() , Exile Tomb Guard from your graveyard: Prevent the next X damage that would be dealt to you, where X is the number of enchantments you control.2/3
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Double all combat damage that would be dealt to creatures that have counters on them. Spry or sick, if she wills it, you won't make it out of the valley.
3/3
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Trample
Whenever Dangerdillo attacks or blocks, target creature gets -2/-0 until end of turn. Curled into balls, Dangerdillos can take the edge off of any fang while still biting with their own.
5/3
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Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability. The deadliest spellslingers waste not a movement of their wands.
3/3
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Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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Defender
Sacrifice Pink-Nectar Cactus: Gain 3 life and up to one target creature gains indestructible until end of turn. In a world of death, Ghoulbark found a key to life.
1/4
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Deathtouch
, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
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Destroy target attacking creature.
Law's wands aim steady and true.
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Ahye Deadland enters the battlefield tapped.
: Add or . |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
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Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
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Wand Holster
(uncommon, foil)
Six-Glyph Wand
(rare)
Tomb Guard
(uncommon)
Beartooth Valley Tactician
(uncommon)
Dangerdillo
(uncommon)
Spelldust
(common)
Quick Finger
(common)
Pink-Nectar Cactus
(common)
Tarpit Elemental
(common)
Justice's Shot
(common)
Standoff
(common)
Ahye Deadland
(common)
Sheltering Priest
(common)
Belltower Bat
(common)
Forest
(basic)
,
: Until end of turn, you may cast sorceries as if they had flash.

