Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts an instant or sorcery spell, instants and sorceries spells you cast cost
less until end of turn.Ellinsgard may have been outwanded, but that's when he shoots best.
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Whenever Pezcayí Horticulturist untaps, you may return target Forest or Desert from your graveyard to the battlefield tapped. 4/4
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Whenever a creature dies, put a carrior counter on Sky Burial.
Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn. In the stomachs of vultures mortals can finally know the feeling of flight.
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Equipped creature has Ward
and menace.
Equip ![]() You're always in the wearer's shadow.
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Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn. In people's grand gestures, life must be given to assist death.
2/3
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As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
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Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0. She hides her tears with screams and spellfire.
1/1
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Deathtouch
, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Desert Pool enters the battlefield tapped.
: Add or . |
Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step. |
Exile target creature card from your graveyard. Until end of turn, you may play that card.
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
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Rapid Spellfire
(rare)
Pezcayí Horticulturist
(uncommon)
Sky Burial
(uncommon)
Menacing Hat
(uncommon)
Punished Drake
(common)
Sand-Coat Bear
(common)
Bury Even the Name
(common)
Burgarly
(common)
Tearless Cowboy
(common)
Tarpit Elemental
(common)
Standoff
(common)
Desert Pool
(common)
Grieving Process
(common)
Disinterment
(common)
Plains
(basic)
less until end of turn.




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