Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1: Sacrifice up to one creature. If you do, Rukat, Hopeless Exile deals 3 damage to any target.
+0: Draw three cards. Activate this ability only if you have zero cards in your hand. -6: You gain an emblem with "Discard a card: Deal 2 damage to any target and exile the top card of your library. Until end of turn, you may play the exiled card." 4
|
Destroy target creature or artifact with a converted mana cost of X or less and deal X damage to its controller, where X is seven minus the number cards you have in your hand.
|
When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. •Lose 2 life and draw two cards. 2/2
|
Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).2/3
|
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
|
|
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
|
Deathtouch
, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
|
Flying
Tíyawí Falcon has first strike as long as you control three or more Deserts. The only shade one can find in Tíyawí comes from the wings of Death.
1/1
|
Defender
![]() , Exile Aureolin Bulb from your graveyard: Creatures you control get +1/+0 until end of turn.Once every four years, the Flax-Flower Cacti emerges from its dangerous bulb to bloom as bright as sun.
2/1
|
Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
|
, : Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn. |
Ahye Deadland enters the battlefield tapped.
: Add or . |
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
|
Desert Pool enters the battlefield tapped.
: Add or . |
|
Rukat, Hopeless Exile
(mythic)
Blaze of Hate
(uncommon)
Crescent-Hollow Horse Thief
(uncommon)
Deathwatch Griffin
(uncommon)
Quick Finger
(common)
Sure-Shot Outlaw
(common)
Tarpit Elemental
(common)
Tíyawí Falcon
(common)
Aureolin Bulb
(common)
Loner's Ride
(common)
Bannner of Bereavement
(common)
Ahye Deadland
(common)
Belltower Bat
(common)
Desert Pool
(common)
Forest
(basic)







: Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn.