Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card. Death has many agents: spells, sand, snakes, and sanity.
4/3
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Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn. • Target creature you control gets +1/+0 and gains first strike until end of turn. 2/2
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Needlefellow Copse enters the battlefield tapped.
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
: Add ![]() . Spend this mana only to activate abilities of noncreature permanents.A rider on horseback excites locales. A rider on a donkey just means wares are coming in.
0/2
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Yazacán Dunes enters the battlefield tapped.
: Add or . |
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Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step. |
Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
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When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts.
Death comes easy for all, but sandwurms are the only creatures on Alxzrza that don't struggle to stay alive.
5/5
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
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Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability. The deadliest spellslingers waste not a movement of their wands.
3/3
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As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
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Looming Insanity
(rare)
Stranger's Gang Shooter
(uncommon)
Needlefellow Copse
(uncommon)
Gear-Toting Donkey
(uncommon)
Yazacán Dunes
(common)
Grieving Process
(common)
Jealous Outlaw
(common)
Dust Flats Sandwurm
(common)
Standoff
(common)
Sidewinder's Strike
(common)
Spelldust
(common)
Nascha's Cure
(common)
Engraved Skull Ascendant
(common)
Bury Even the Name
(common)
Island
(basic)



. If you do, put a -1/-1 counter on target creature.
: Add 


