Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever you cast a creature, instant, or sorcery spell with a mana value of X or less, where X is the number of Deserts you control, you may copy that spell.
|
Until end of turn, target creature you control gains Vigilance and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.). Until end of turn, all creatures must block that creature if able.
|
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of each opponent's endstep, if Name-Plate Blaster is tapped, you may destroy target artifact that player controls. 3/2
|
Needlefellow Copse enters the battlefield tapped.
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
Beartooth Valley enters the battlefield tapped.
: Add or . |
|
Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
|
Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
|
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
|
Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
|
|
Haste, first strike, reach
The fastest birds can rival the speed of Ellinsgard's spells.
2/2
|
As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
|
|
Mirage Manipulation
(rare)
Cowboy's Last Stand
(uncommon)
Name-Plate Blaster
(uncommon)
Needlefellow Copse
(uncommon)
Beartooth Valley
(common)
Wounded Pride
(common)
Sheltering Priest
(common)
Let Memories Go
(common)
Sure-Shot Outlaw
(common)
Deputy's Rush
(common)
Roadrunner
(common)
Nascha's Cure
(common)
Unfinished Work
(common)
Victual Peddler
(common)
Island
(basic)






: Add

