Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control dies, if you paid a Memento Mori cost this turn, draw a card. This ability only triggers once each turn.
1/2
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Exile the two top cards of your library, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, exile the top card of each opponent's library.
Until your next endstep, you may play cards exiled this way. |
Destroy target artifact or enchantment. If an artifact was destroyed this way, deal 3 damage to any target, otherwise gain 3 life.
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Needlefellow Copse enters the battlefield tapped.
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn.
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![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
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Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
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Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."
Equip . If a creature you control died this turn, Hair Locket's Equip cost is instead. |
As an additional cost to cast Unrelenting Dust, sacrifice a creature.
Put a -1/-1 counter on each creature. Nothing is safe in the Yazacán desert when the winds blow.
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Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand. |
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Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life.
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Goldgrass Prarie enters the battlefield tapped.
: Add or . |
Whenever you gain 3 or more life, you may untap Altar of the Lost.
: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn. |
Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Always bring a lunch for the departed.
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Ossuary Keeper
(rare)
Rukat's Bluff
(uncommon)
Light of Destruction
(uncommon)
Needlefellow Copse
(uncommon)
Ransacker's Watch
(common)
Victual Peddler
(common)
Gemcrown Pronghorn
(common)
Hair Locket
(common)
Unrelenting Dust
(common)
Suprise Spellshot
(common)
Bellwood's Intrigue
(common)
Goldgrass Prarie
(common)
Altar of the Lost
(common)
Lunch at the Cemetery
(common)
Swamp
(basic)

. If you do, put a -1/-1 counter on target creature.
: Add 

instead.