Alxzarza: Death in the Desert: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Eedjé Grim-Rider can't attack unless a creature died this turn.
Blood always makes the scales of vengeance uneven.
5/3
 U 
Artifact – Monument
When Funeral Portrait enters the battlefield, exile a creature card from your graveyard.

Creatures you control sharing a type with the exiled creature have "Whenever this creature becomes tapped, you may pay 1 life. If you do, add one mana of any color."
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+2 and has Ward- Pay 3 life.
Whenever a creature you control dies, you may cast Mourning Wear from your graveyard.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of enchanted creature's upkeep, untap up to X lands you control, where X is the enchanted creature's toughness.
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
 C 
Instant
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
The explosive sound of a spellshot is always a portent of death for someone.
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
 C 
Enchantment – Aura
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
 C 
Land – Desert
Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
 C 
Land – Desert
Ahye Deadland enters the battlefield tapped.
{t}: Add {w} or {b}.
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
 C 
Creature – Plant
Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
 C 
Creature – Bat
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
Mountain
 
 B 
Basic Land – Mountain

Eedjé Grim-Rider (rare)
Funeral Portrait (uncommon)
Mourning Wear (uncommon)
Community Service (uncommon)
Memories Cherished and Discarded (common)
Justice's Shot (common)
Heart-Breaking Spellshot (common)
Quick Finger (common)
Hiddden Aquifer (common)
Petrified Woods (common)
Ahye Deadland (common)
Nascha's Cure (common)
Needlefellow Cactus (common)
Belltower Bat (common)
Mountain (basic)