Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you have less life than an opponent, your life total becomes equal to target opponent's life total.
![]() ![]() : Memento Mori
At the beginning of each endstep, if Engraved Cherub's Memento Mori cost was paid, scry 1. If a creature died this turn, Engraved Cherub becomes a 3/3 indestructible Angel with flying until the beginning of your next endstep. |
Up to three target creatures get +1/+1, gain flying and "When this creature dies, gain 2 life" until end of turn.
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When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. •Lose 2 life and draw two cards. 2/2
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Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "
, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.2/2
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Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
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Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn. 1/1
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Target creature you control fights target creature you don't control. If a creature died this way, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them. Clean on paper and in wardrobe.
2/3
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Desert Pool enters the battlefield tapped.
: Add or . |
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Engraved Cherub
(rare)
Wings of the Choir
(uncommon)
Crescent-Hollow Horse Thief
(uncommon)
Shadowspite Mage
(uncommon)
Induce Thanatophobia
(common)
Nascha's Cure
(common)
Goldgrass Mustang
(common)
Jealous Outlaw
(common)
Tumbleweed Herbalist
(common)
Bar Fight
(common)
Thoughtscape Adept
(common)
Breeze-Blessed Lawman
(common)
Standoff
(common)
Desert Pool
(common)
Island
(basic)





, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.