Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an opponent casts an instant or sorcery spell, instants and sorceries spells you cast cost {1} less until end of turn.
Ellinsgard may have been outwanded, but that's when he shoots best.
 U 
Sorcery
Destroy target artifact or enchantment. If an artifact was destroyed this way, deal 3 damage to any target, otherwise gain 3 life.
 U 
Enchantment
Whenever you activate the ability of a Monument, if you have ten or more creatures in your graveyard, you may copy it. You may choose new targets for the copy.
 U 
Sorcery
Until end of turn target Desert you control becomes an X/X Elemental with haste and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.), where X is the number of -1/-1 counters on all creatures. It's still a land.
 C 
Artifact – Equipment
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
 C 
Creature – Bear
As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
 C 
Instant
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay {u}. If you do, tap or untap target creature.
 C 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
 C 
Creature – Bird
Flying
When Weedthatch Finch dies, you may draw a card.
Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
 C 
Creature – Human Citizen
{2}{b}: Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.
1/4
 C 
Creature – Human Citizen
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Monuments you control have Ward {1}
They're older than most of the headstones they keep clean.
1/2
 C 
Sorcery
Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
 C 
Creature – Ogre Citizen
Whenever a creature dies, if that creature's controller has three or more creatures in their graveyard, exile target creature from that player's graveyard and gain 1 life.
3/5
 C 
Land – Desert
Charcoal Road enters the battlefield tapped.
{t}: Add {b} or {r}.
Mountain
 
 B 
Basic Land – Mountain

Rapid Spellfire (rare)
Light of Destruction (uncommon)
Barrel Hill Cemetery (uncommon)
Dune Awakening (uncommon)
Wings of Ascension (common)
Sand-Coat Bear (common)
Hide From Spellfire (common)
Sheltering Priest (common)
Weedthatch Finch (common)
Victual Peddler (common)
Barrel Hill Groundskeeper (common)
Mine Explosion (common)
Oven Crypt Turnkey (common)
Charcoal Road (common)
Mountain (basic)