Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Until end of turn, if a card would enter a graveyard, exile it instead.
, - Sacrifice Pine Coffin: Return target permanent from your graveyard to your hand. |
Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Snake-Oil Merchant enters the battlefield, target permanent gains "If counters would be put onto this permanent, put no counters on it instead." until end of turn. 1/1
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At the beginning of each combat, Broken Creek Watchman gains you choice of vigilance, flying, haste, or trample. If you control a Monument, you may choose two instead.
2/2
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Flying When Circling Buzzard enters the battlefield, you gain X life and each opponent loses X life, where X is the number of creatures that died this turn. |
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
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Petrified Woods enters the battlefield tapped.
: Add or . |
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life." Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
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Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
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Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
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Barfight Instigator attacks each turn if able.
, - Sacrifice Barfight Instigator: Scry 2.
There isn't anyone they haven't thrown their mug and their fist at.
2/2
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Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
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Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step. |
Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead. |
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Pine Coffin
(rare)
Snake-Oil Merchant
(uncommon)
Broken Creek Watchman
(uncommon)
Circling Buzzard
(uncommon)
Unfinished Work
(common)
Petrified Woods
(common)
Quick Finger
(common)
Unlucky Horse
(common)
Let Memories Go
(common)
Memories Cherished and Discarded
(common)
Barfight Instigator
(common)
Deputy's Rush
(common)
Grieving Process
(common)
Wounded Pride
(common)
Forest
(basic)
: Until end of turn, if a card would enter a graveyard, exile it instead.
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