Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, exile all other nonland permanents. |
Up to three target creatures get +1/+1, gain flying and "When this creature dies, gain 2 life" until end of turn.
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Deal 2 damage to target creature or planeswalker and 1 damage to each other creature and planeswalker.
If Wands Blazing was exiled during a Shootout, you may pay . If you do, Wands Blazing deals 2 damage to any target. |
Cards cannot leave opponent's graveyards unless their owner pays
.Digging graves is tiring work. Machines can dig without the complaints of men.
2/2
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Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities. 1/1
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Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target. He'll die with his wand in hand.
2/2
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Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
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Desert Pool enters the battlefield tapped.
: Add or . |
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
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Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card. Doctor Nascha often paid bail for prisoners who were never seen again.
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Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn. 1/1
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Whenever you win a shootout, you may put a -1/-1 counter on target creature.
"Sheriff Magnus said to make you sure that you don't run off before you answer his questions."
1/2
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Cataclysmic Spellfire
(rare)
Wings of the Choir
(uncommon)
Wands Blazing
(uncommon)
Mechanical Gravedigger
(uncommon)
Oasis Elemental
(common)
Needlefellow Cactus
(common)
Ill-Tempered Vagabond
(common)
Yígaa Bumpskull
(common)
Desert Pool
(common)
Quick Finger
(common)
Bury Even the Name
(common)
Study the Illness
(common)
Tumbleweed Herbalist
(common)
Knee-Cap Shooter
(common)
Mountain
(basic)






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