Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player's life total becomes equal to 5 plus the number of cards in your hand.
"I've never seen anyone so pessimistic and bent on losing as that Rukat fellow." -Kerstin, Saloonkeep
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, : Until end of turn, you may cast sorceries as if they had flash. |
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Double all combat damage that would be dealt to creatures that have counters on them. Spry or sick, if she wills it, you won't make it out of the valley.
3/3
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Look at the top two cards of target opponent's library. Exile one and put the other into its owner's graveyard. Until end of turn, you may cast a spell exiled by Circle the Wagon.
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Flying
Tíyawí Falcon has first strike as long as you control three or more Deserts. The only shade one can find in Tíyawí comes from the wings of Death.
1/1
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![]() : Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.In a world of death, cats still live with nine lives.
2/1
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At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The death industry is the only business that never dries up.
2/4
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature. |
Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Goldgrass Prarie enters the battlefield tapped.
: Add or . |
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Fold
(rare)
Wand Holster
(uncommon)
Beartooth Valley Tactician
(uncommon)
Circle the Wagon
(uncommon)
Tíyawí Falcon
(common)
Deyí Canyon Puma
(common)
Monumental Mason
(common)
Deyí Jackrabbit
(common)
Standoff
(common)
Sidewinder's Strike
(common)
Burgarly
(common)
Hide From Spellfire
(common)
Thoughtscape Adept
(common)
Goldgrass Prarie
(common)
Mountain
(basic)


,
: Until end of turn, you may cast sorceries as if they had flash.

