Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card. Death has many agents: spells, sand, snakes, and sanity.
4/3
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At the beginning of combat, you may put a -1/-1 counter on a creature you control. If you do, it gains your choice of deathtouch, trample, or hexproof until end of turn.
2/3
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Deal 2 damage to target creature or planeswalker and 1 damage to each other creature and planeswalker.
If Wands Blazing was exiled during a Shootout, you may pay . If you do, Wands Blazing deals 2 damage to any target. |
Counter target creature or planeswalker spell and create a 1/1 green Insect token with flying.
"I've learned a lot wandering the deserts"- Ellinsgard
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Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
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Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
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Hellthroat Vent enters the battlefield tapped.
: Add or . |
Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
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Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them. Clean on paper and in wardrobe.
2/3
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn.
Magnus dispatched the Tanner bandits while never taking his eyes off of the nameless stranger.
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Whenever Naawowí Scorpion blocks or becomes blocked by a creature with a counter on it, Naawowí Scorpion gains deathtouch until end of turn. "Watch where you step" -Eedjé curse
1/1
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Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
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Looming Insanity
(rare)
Coughing Shaman
(uncommon)
Wands Blazing
(uncommon)
Spider Wasp's Sting
(uncommon)
Yígaa Bumpskull
(common)
Needlefellow Cactus
(common)
Hellthroat Vent
(common)
Grimshot Rider
(common)
Breeze-Blessed Lawman
(common)
Thoughtscape Adept
(common)
Steady Hand
(common)
Naawowí Scorpion
(common)
Quick Finger
(common)
Saloon Poker
(common)
Forest
(basic)




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