Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant nonland permanent with a mana value of X or less, where X is the number of Deserts you control.
You control enchanted permanent as long as Desert Daze is attached to it.
Return two Deserts to their owner's hands: Return Desert Daze to your hand.
 U 
Enchantment
Whenever a creature dies, put a carrior counter on Sky Burial.

Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn.
In the stomachs of vultures mortals can finally know the feeling of flight.
 U 
Creature – Human Cleric
Whenever a creature you control dies, you may tap any number of creatures you control. If you do, gain X life, where X is the number of creatures tapped this way. If you gained five or more life this way, draw a card.
2/2
 U 
Creature – Human Soldier
Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
 C 
Enchantment – Aura
Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step.
 C 
Creature – Bird
Haste, first strike, reach
The fastest birds can rival the speed of Ellinsgard's spells.
2/2
 C 
Land – Desert
Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
 C 
Creature – Horse
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
 C 
Instant
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
 C 
Creature – Horse
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
 C 
Creature – Human Artificer
Quick {3}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Rail Fixer enters the battlefield, untap up to one target artifact.
"Call Peterson, we need to make sure the gold reaches Weedthatch in time."
2/2
 C 
Creature – Dwarf Warrior
Barfight Instigator attacks each turn if able.

{r},{t}- Sacrifice Barfight Instigator: Scry 2.
There isn't anyone they haven't thrown their mug and their fist at.
2/2
 C 
Creature – Human Wizard
Instants and sorceries you cast during your turn cost {1} less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
Island
 
 B 
Basic Land – Island

Desert Daze (rare)
Sky Burial (uncommon)
Cemetery Preacher (uncommon)
Night Watcher (uncommon)
Grieving Process (common)
Roadrunner (common)
Petrified Woods (common)
Unlucky Horse (common)
Sidewinder's Strike (common)
Goldgrass Mustang (common)
Rail Fixer (common)
Barfight Instigator (common)
Thoughtscape Adept (common)
Justice's Shot (common)
Island (basic)