Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
If Death, the Unconquerable would exit the battlefield, shuffle Death into its owner's library instead. At the beginning of each endstep, Death deals damage equal to its power to each creature that was the target of a spell or ability this turn. 7/7
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names. 3/2
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Equipped creature has Ward
and menace.
Equip ![]() You're always in the wearer's shadow.
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When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. •Lose 2 life and draw two cards. 2/2
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Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
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Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life." Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
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When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts.
Death comes easy for all, but sandwurms are the only creatures on Alxzrza that don't struggle to stay alive.
5/5
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Whenever you gain 3 or more life, you may untap Altar of the Lost.
: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn. |
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
![]() ![]() : Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.1/1
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Desert Pool enters the battlefield tapped.
: Add or . |
Ahye Deadland enters the battlefield tapped.
: Add or . |
Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Rail Fixer enters the battlefield, untap up to one target artifact. "Call Peterson, we need to make sure the gold reaches Weedthatch in time."
2/2
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Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The explosive sound of a spellshot is always a portent of death for someone.
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Death, the Unconquerable
(rare)
Sandtrap Serpent
(uncommon)
Menacing Hat
(uncommon)
Crescent-Hollow Horse Thief
(uncommon)
Gemcrown Pronghorn
(common)
Unlucky Horse
(common)
Dust Flats Sandwurm
(common)
Altar of the Lost
(common)
Unfinished Work
(common)
Outpost Chaplain
(common)
Desert Pool
(common)
Ahye Deadland
(common)
Rail Fixer
(common)
Heart-Breaking Spellshot
(common)
Swamp
(basic)






: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn.