Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Untap up to one target creature and each player draws a card. |
, : Untap up to one target creature and each player draws a card. |
Counter target creature or planeswalker spell and create a 1/1 green Insect token with flying.
"I've learned a lot wandering the deserts"- Ellinsgard
|
Whenever a creature you control dies, you may tap any number of creatures you control. If you do, gain X life, where X is the number of creatures tapped this way. If you gained five or more life this way, draw a card.
2/2
|
Destroy target creature or artifact with a converted mana cost of X or less and deal X damage to its controller, where X is seven minus the number cards you have in your hand.
|
- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card. |
Hellthroat Vent enters the battlefield tapped.
: Add or . |
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
|
Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle. |
Destroy target attacking creature.
Law's wands aim steady and true.
|
|
Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn. 1/1
|
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
|
Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
Barfight Instigator attacks each turn if able.
, - Sacrifice Barfight Instigator: Scry 2.
There isn't anyone they haven't thrown their mug and their fist at.
2/2
|
|
Mission Bell
(rare, foil)
Mission Bell
(rare)
Spider Wasp's Sting
(uncommon)
Cemetery Preacher
(uncommon)
Blaze of Hate
(uncommon)
Stone Effigy
(common)
Hellthroat Vent
(common)
Sure-Shot Outlaw
(common)
Ghoulbark's Reclamation
(common)
Justice's Shot
(common)
Tumbleweed Herbalist
(common)
Quick Finger
(common)
Engraved Skull Ascendant
(common)
Barfight Instigator
(common)
Forest
(basic)
: Untap up to one target creature and each player draws a card.




