Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Eedjé Grim-Rider can't attack unless a creature died this turn.
Blood always makes the scales of vengeance uneven.
5/3
 U 
Creature – Human Rogue
When Deadlands Outlaw enters the battlefield target opponent reveals their hand. Choose a nonland card and that player discards that card. If you control three or more Deserts, choose two nonland cards and that player discards those cards instead.
3/2
 U 
Creature – Human Scout
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Double all combat damage that would be dealt to creatures that have counters on them.
Spry or sick, if she wills it, you won't make it out of the valley.
3/3
 U 
Creature – Human Cleric
Whenever a creature you control dies, you may tap any number of creatures you control. If you do, gain X life, where X is the number of creatures tapped this way. If you gained five or more life this way, draw a card.
2/2
 C 
Land – Desert
Bonesmash Rapids enters the battlefield tapped.
{t}: Add {u} or {b}.
 C 
Creature – Human Warrior
Quick {1}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
3/3
 C 
Creature – Rabbit
Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
2/2
 C 
Instant
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay {u}. If you do, tap or untap target creature.
 C 
Creature – Human Rogue
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target.
He'll die with his wand in hand.
2/2
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
 C 
Enchantment – Aura
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
 C 
Instant
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
 C 
Artifact – Monument
{t}: Each player mills two cards. Activate this ability only if a creature died this turn.
Of all the offerings to the dead, alcohol is the most common in the hope that the spirit never suffers the thirst of the living.
 C 
Creature – Lizard
Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
Plains
 
 B 
Basic Land – Plains

Eedjé Grim-Rider (rare)
Deadlands Outlaw (uncommon)
Beartooth Valley Tactician (uncommon)
Cemetery Preacher (uncommon)
Bonesmash Rapids (common)
Deadlands Trick Shooter (common)
Deyí Jackrabbit (common)
Hide From Spellfire (common)
Ill-Tempered Vagabond (common)
Nascha's Cure (common)
Hiddden Aquifer (common)
Sidewinder's Strike (common)
Upturned Bottle (common)
Yígaa Bumpskull (common)
Plains (basic)