Pantheon of Szykielwa
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Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
Showing 20 of 20 Green cards
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Show rarities: C U R
At the beginning of your endstep, put a +1/+1 counter on each other green creature you control.
Wazykt's Legacy emulates their length of life; Mishar-Rashim's Pursuit emulates their ferocity; and the Mystery of Polfsa learns everything about them.
6/6
Sacrificing a creature is heresy.
: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures.
: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures.
The weak provide for the strong, and everyone is weak in some way.
3/3
Cast this spell only if you control a white permanent.
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay , where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay , where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.
Sacrifice an enchantment: Hunter of Wavering-Faith gets +3/+3 until end of turn.
If Hunter of Wavering-Faith is black, whenever you sacrifice an enchantment, each opponent must also sacrifice an enchantment.
: Influence (If Hunter of Wavering-Faith isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
If Hunter of Wavering-Faith is black, whenever you sacrifice an enchantment, each opponent must also sacrifice an enchantment.
: Influence (If Hunter of Wavering-Faith isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Create a 1/1 green and white Elf Warrior token. If Join the Legacy is black, target opponent loses 1 life for each token you control. If Join the Legacy white, you gain 1 life for each token you control.
Create a 1/1 green and white Elf Warrior token. If Join the Legacy is black, target opponent loses 1 life for each token you control. If Join the Legacy white, you gain 1 life for each token you control.
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
Distribute X +1/+1 counters among any number of creatures you control, where X is the number of green permanents you control.
Reach
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn.
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn.
3/5
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature has reach and can't be blocked by creatures with a power of 2 or less.
Enchanted creature has reach and can't be blocked by creatures with a power of 2 or less.
"We are not butchers like Wazykt's cannibals. As hunters we only seek what life has to give us." -Wawrzyniec, Pursuit Missionary
Whenever Pan-Biome Hydra becomes enchanted, put two +1/+1 counters on Pan-Biome Hydra.
Whenever Pan-Biome Hydra gains a color, double the amount of +1/+1 counters on Pan-Biome Hydra.
Whenever Pan-Biome Hydra gains a color, double the amount of +1/+1 counters on Pan-Biome Hydra.
Completely unspecialized, there is no place these dangerous predators cannot thrive.
2/2
At the beginning of your endstep, search your library for one basic land card for each of Polwimy Great Ram's colors. Reveal that card, add it to your hand, and shuffle.
: Influence (If Polwimy Great Ram isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
: Influence (If Polwimy Great Ram isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
3/3
When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
As long as Rabid Wolverine is red, Rabid Wolverine has menace.
: Influence (If Rabid Wolverine isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
: Influence (If Rabid Wolverine isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
"Our God lives in every animal, whose life itself is both temple and ritual" -Jeronim, Polsfa Wołchw
2/1
Destroy target creature with flying.
Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn.
Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn.
"This shot is for the heart."
Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
Until end of turn, whenever target creature deals combat damage to a player, it gains "Put X basic lands from your hand onto the battlefield battlefield tapped, where X is the number of green creatures you control."
"Through Thiwak, Wazykt teaches how to turn eternity from passive to active." -Kazia, Wazykt Missionary
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
Go to section: Colourless (1) White (21) Blue (21) Black (20) Red (21) Green (20) Multicolour (80) Hybrid (43) Artifact (12) Land (10)
Show rarities: C U R
Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
Draw a card.