Pantheon of Szykielwa
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Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
Showing 21 of 21 Blue cards
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Show rarities: C U R M
Persecute- Whenever Anethema of Research blocks or becomes blocked by a creature that doesn't share a color with Anethema of Research, that player's maximum handsize is reduced by one for the remainder of the game.
Only a few of Polsfa's Mystery have studied this elusive species.
6/6
Sacrifice Archive Keeper: Return an instant or sorcery from your graveyard to your hand. Activate this ability only if you have seven or more cards in your hand.
"I'll find the correct root text if it kills me."
3/4
Target creature gets -2/-0 for each of its colors.
"If my heresy is such an affront, surely your god would strike me down. Instead, I have the burden of your repetitive dogma."- Bonifacy
,: Return another target creature you control to its owner's hand. Commit heresy.
Whenever you commit heresy, draw a card.
Whenever you commit heresy, draw a card.
2/5
Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature.
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature.
1/3
Target creature you control gains a color of your choice.
Return that creature and each creature sharing a color with that creature to their owners' hands.
Return that creature and each creature sharing a color with that creature to their owners' hands.
By agreement of the aldermen, in the name of Zax Tykl, you are all banished from Zacęj.
Flying
Whenever you cast an instant or sorcery spell, as long as Gale Drake is red, Gale Drake gets +2/+0 until end of turn.
: Influence (If Gale Drake isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
Whenever you cast an instant or sorcery spell, as long as Gale Drake is red, Gale Drake gets +2/+0 until end of turn.
: Influence (If Gale Drake isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
1/1
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw two cards.
If Glean From Scripture is Red, you may discard a card first. If you do, draw an additional card.
If Glean From Scripture is green, you may put a basic land from your hand onto the battlefield tapped.
Draw two cards.
If Glean From Scripture is Red, you may discard a card first. If you do, draw an additional card.
If Glean From Scripture is green, you may put a basic land from your hand onto the battlefield tapped.
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw a card.
If Hunt for Knowledge is green, draw a card. If Hunt for Knowledge is black, lose 1 life, then draw a card.
Draw a card.
If Hunt for Knowledge is green, draw a card. If Hunt for Knowledge is black, lose 1 life, then draw a card.
Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
At the beginning of your upkeep, Scry X, where X is Nature's Diviner's number of colors.
: Influence (If Nature's Diviner isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
: Influence (If Nature's Diviner isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/1
Cast this spell only if you control a black permanent.
Target player discards two cards.
Target player discards two cards.
The hunter learns why their prey dies, so that the hunter will not make the same mistakes when it's their turn to be prey.
Flying
Whenever a blue creature attacks, you may scry 1.
Whenever a blue creature attacks, you may scry 1.
"I have wondered if animals naturally understand the gods and their values better than people can." -Blanka, Mystery Researcher
2/5
Owaic Nalo, Textual Evidence can't be white or black.
Instants and sorceries you cast have "As an additional cost you cast you may pay , where X is the number of creatures you control. If you do, draw X cards."
Instants and sorceries you cast have "As an additional cost you cast you may pay , where X is the number of creatures you control. If you do, draw X cards."
2/4
Draw X cards, where X is the number of blue permanents you control.
Every hunt made in Mishar-Rashim's name is written there, be no matter how mundane.
Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard.
"Truth is ever present, the questions are the hard part." -Ale
Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control.
If that permanent was colorless, untap an island you control.
Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
Enchant creature
The base power and toughness of creatures sharing a color with the enchanted creature become equal to the base power and toughness of the enchanted creature.
The base power and toughness of creatures sharing a color with the enchanted creature become equal to the base power and toughness of the enchanted creature.
Persecute- Whenever Unshaper blocks or becomes blocked a creature that doesn't share a color with Unshaper, that creature becomes colorless (this effect lasts until that creature gains a color).
Colorless creatures can't have first strike, flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, or vigilance.
Colorless creatures can't have first strike, flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, or vigilance.
0/4
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay , where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step.
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay , where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step.
Go to section: Colourless (1) White (21) Blue (21) Black (20) Red (21) Green (20) Multicolour (80) Hybrid (43) Artifact (12) Land (10)
Show rarities: C U R M
Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
Influence (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2021-02-24 04:03:58 by Sorrow