[Tribute] Raythar
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Showing 15 of 15 Green cards
Go to section: White (18) Blue (15) Black (19) Red (17) Green (15) Multicolour (9) Artifact (6) Land (11)
Show rarities: C U
Mill three cards. You may return a creature card from your graveyard to your hand.
Conscribe 1. (Create a 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
Conscribe 1. (Create a 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
Destroy target artifact or enchantment, then advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with ": Add ." first.)
You gain life equal to the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.)
You gain life equal to the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.)
, Tap an untapped creature with power X or greater you control: Put a brick counter on fortified land. You gain X life. X is the number of brick counters on fortified land as you activate this ability.
Fortify (: Attach to target land you control. Fortify only as a sorcery.)
Fortify (: Attach to target land you control. Fortify only as a sorcery.)
Create a 3/3 green Elephant creature token. If this is the second spell you cast this turn, draw a card.
Big constructions require large brawn. One of the imports from the Dardyephi hinterlands provides just that.
, , Put a -1/-1 counter on Fostering Rootkin: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
6/5
Search your library for a basic land card or Tower card, put that card onto the battlefield tapped, then shuffle.
When Pack-Tusk Caravan dies, create two 3/3 green Elephant creature tokens.
Stone from all over Raythar is heaved to the construction sites by columns of these mighty beasts.
6/6
Hexproof
There once was a grove here and a cairn. But raising the tower required timber and stone, so all that is left are roaming, vengeful nature spirits.
4/2
As long as it's your turn, fortified land is a 4/6 green Elemental creature with trample and haste. It's still a land.
Fortify (: Attach to target land you control. Fortify only as a sorcery.)
Fortify (: Attach to target land you control. Fortify only as a sorcery.)
Choose target creature. Advance 2. The chosen creature gets +X/+X and reach, where X is the height of the highest Tower you control. Untap it.
: Untap target Tower.
When the construction is done, the maintenance begins.
2/1
When Tower Worker enters the battlefield, advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with ": Add ." first.)
2/2
Choose one —
• Target creature you control fights target creature you don't control.
• Advance 2.
• Target creature you control fights target creature you don't control.
• Advance 2.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"Tell them always of our victories taming the forest. Tell nobody of the blood it costs us."
—Traveler mandate
—Traveler mandate
2/1
Go to section: White (18) Blue (15) Black (19) Red (17) Green (15) Multicolour (9) Artifact (6) Land (11)
Show rarities: C U
[Tribute] Raythar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
2023-02-24 22:04:04 by SecretInfiltrator