[Tribute] Raythar: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
If Leyline Archmage is in your opening hand, you may begin the game with it on the battlefield.
Flying
Leyline Archmage can't attack or block unless you control five or more lands.
{u}, {t}: Scry 1.
3/3
 U 
Enchantment
If you would conscribe, you may create that many 2/2 blue Drake creature tokens with flying instead.
Once work on a tower has finished, the construction workers move out and more impressive specimen move in.
 U 
Enchantment
At the beginning of your upkeep, remove a counter from up to one target permanent.
{2}{b}, Sacrifice Time and Age: Put two -1/-1 counters on target creature.
Above all the Travelers will not discuss the possibility of mortality.
 U 
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Labor camps are packed with workers, a ripe breeding ground for diseases carried in by supply caravans.
 C 
Artifact Creature – Assembly-Worker
Tap an untapped Worker or Assembly-Worker you control: Add {u}. Activate this ability only if you control an Island.
2/3
 C 
Creature – Drake
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
The smoke from the Travelers' chimneys has turned the wildlife irate and toxic.
3/3
 C 
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a 1/1 red Gremlin creature token with wither and "This creature can't block."
 C 
Creature – Elemental
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"Tell them always of our victories taming the forest. Tell nobody of the blood it costs us."
—Traveler mandate
2/1
 C 
Sorcery
Target creature gets +1/+2 until end of turn.
Draw a card.
The life of a disciple on Adlaphi Estate is especially hard. Their only rest from dawn until late afternoon is to worship the Travelers.
3/3
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
Soot from the chimneys settles on the land and its people.
2/1
 C 
Creature – Goblin Artificer
{1}{r}, Sacrifice Tower Tinkerer: Destroy target Tower or Fortification.
3/2
 C 
Creature – Wall
Defender
Wither (This deals damage to creatures in the form of -1/-1 counters.)
With a look at the massive stone walls of their towers, you understand why no one is able to assail them. With a look at the bones hanging from those wires, you understand why there is no one willing to cross that line.
3/1
 C 
Enchantment – Aura
Enchant creature without flying
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
 C 
Creature – Elemental Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
When Roaring Fume-Jaw enters the battlefield, up to two target creatures can't block this turn.
The faith of the populace is fueled by fear not only of the Cloth, but also of the things that claw their way out of the earth.
4/3
 C 
Artifact Creature – Assembly-Worker
Tap an untapped Worker or Assembly-Worker you control: Add {r}. Activate this ability only if you control a Mountain.
2/4
 T 
Token Creature – Elephant
3/3

Leyline Archmage (rare)
Drake Rookery (uncommon)
Time and Age (uncommon)
Incremental Blight (uncommon)
Cadlir Fisher (common)
Lachiam Drake (common)
Chew the Beams (common)
Weirwood Guardian (common)
Morning Duties (common)
Lachiam Vagrant (common)
Tower Tinkerer (common)
Bloody Perimeter (common)
Trapped in the Tower (common)
Roaring Fume-Jaw (common)
Padparadscha Prospector (common)
Elephant (token)