[Tribute] Raythar: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
If Leyline Archmage is in your opening hand, you may begin the game with it on the battlefield.
Flying Leyline Archmage can't attack or block unless you control five or more lands. ![]() ![]() 3/3
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If you would conscribe, you may create that many 2/2 blue Drake creature tokens with flying instead.
Once work on a tower has finished, the construction workers move out and more impressive specimen move in.
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At the beginning of your upkeep, remove a counter from up to one target permanent.
![]() ![]() Above all the Travelers will not discuss the possibility of mortality.
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Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Labor camps are packed with workers, a ripe breeding ground for diseases carried in by supply caravans.
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Tap an untapped Worker or Assembly-Worker you control: Add
![]() 2/3
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Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.) The smoke from the Travelers' chimneys has turned the wildlife irate and toxic.
3/3
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Destroy target artifact or land. If an artifact is destroyed this way, create a 1/1 red Gremlin creature token with wither and "This creature can't block."
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) "Tell them always of our victories taming the forest. Tell nobody of the blood it costs us."
—Traveler mandate 2/1
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Target creature gets +1/+2 until end of turn.
Draw a card. The life of a disciple on Adlaphi Estate is especially hard. Their only rest from dawn until late afternoon is to worship the Travelers.
3/3
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Flash (You may cast this spell any time you could cast an instant.)
Soot from the chimneys settles on the land and its people.
2/1
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![]() ![]() 3/2
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Defender
Wither (This deals damage to creatures in the form of -1/-1 counters.) With a look at the massive stone walls of their towers, you understand why no one is able to assail them. With a look at the bones hanging from those wires, you understand why there is no one willing to cross that line.
3/1
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Enchant creature without flying
Enchanted creature can’t attack or block, and its activated abilities can’t be activated. |
Menace (This creature can't be blocked except by two or more creatures.)
When Roaring Fume-Jaw enters the battlefield, up to two target creatures can't block this turn. The faith of the populace is fueled by fear not only of the Cloth, but also of the things that claw their way out of the earth.
4/3
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Tap an untapped Worker or Assembly-Worker you control: Add
![]() 2/4
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3/3
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Leyline Archmage
(rare)
Drake Rookery
(uncommon)
Time and Age
(uncommon)
Incremental Blight
(uncommon)
Cadlir Fisher
(common)
Lachiam Drake
(common)
Chew the Beams
(common)
Weirwood Guardian
(common)
Morning Duties
(common)
Lachiam Vagrant
(common)
Tower Tinkerer
(common)
Bloody Perimeter
(common)
Trapped in the Tower
(common)
Roaring Fume-Jaw
(common)
Padparadscha Prospector
(common)
Elephant
(token)