[Tribute] Raythar: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Amplaji Tallboy deals combat damage to a player, player who controls a permanent with the greatest number of counters on it or tied to the greatest number of counters on it sacrifices it. 6/7
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, Tap an untapped creature with power X or greater you control: Put a brick counter on fortified land. You gain X life. X is the number of brick counters on fortified land as you activate this ability.
Fortify ![]() (![]() : Attach to target land you control. Fortify only as a sorcery.) |
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
She doesn't need to know the intended use of the tools the master builder brought along. In a pinch anything heavy will do as a hammer.
2/1
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If you would conscribe, you may create that many 2/2 blue Drake creature tokens with flying instead.
Once work on a tower has finished, the construction workers move out and more impressive specimen move in.
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Tap up to one target creature. Creatures you control get +1/+1 and gain vigilance until end of turn.
"Sector 1-d: 372 bushels of wheat. Shifts increased to 12 hours to reach weekly quota."
-Notes of Trav Vilspen, Sector 1 overseer |
Enchant creature without flying
Enchanted creature can’t attack or block, and its activated abilities can’t be activated. |
Tap an untapped Worker or Assembly-Worker you control: Add
. Activate this ability only if you control a Mountain.2/4
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/3
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Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature. |
As long as you have cast a noncreature spell this turn, Scaffold Runner gets +1/+1 and has haste.
1/1
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Destroy target artifact or enchantment, then advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "
: Add ." first.)
You gain life equal to the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.) |
As long as it's your turn, fortified land is a 3/3 blue Drake creature with flying and haste. It's still a land.
Fortify ![]() (![]() : Attach to target land you control. Fortify only as a sorcery.) |
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When Feverish Craftsman dies, put a -1/-1 counter on up to one target creature.
"The foundation of the Temple rests on sickly shoulders."
–Kaajya, Voice of Dissent 1/1
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When Lachiam Conspirator enters the battlefield, look at the top X cards of your library, where X is the height of the highest Tower you control plus two. Put one of them into your hand, then bury the rest.
1/3
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As long as it's your turn, fortified land is a 4/6 green Elemental creature with trample and haste. It's still a land.
Fortify ![]() ![]() (![]() ![]() : Attach to target land you control. Fortify only as a sorcery.) |
: Add . |
Amplaji Tallboy
(rare)
Construction Site
(uncommon)
Nosy Navvy
(uncommon)
Drake Rookery
(uncommon)
Forced Labor
(common)
Trapped in the Tower
(common)
Padparadscha Prospector
(common)
Voracious Landleech
(common)
Punish
(common)
Scaffold Runner
(common)
Concrete Incursion
(common)
Drake Aerie
(common)
Feverish Craftsman
(common)
Lachiam Conspirator
(common)
Rootkin Grove
(common)
Tower
(token)



, Tap an untapped creature with power X or greater you control: Put a brick counter on fortified land. You gain X life. X is the number of brick counters on fortified land as you activate this ability.


: Add
." first.)