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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Belfry Bolt deals 3 damage to any target. Then if you control no Workers, exile Belfry Bolt as it resolves.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
 
 R 
Creature – Human Advisor Worker
At the beginning of your upkeep advance 1. Then, if you control a Tower with height three or more, draw a card and gain 2 life.
2/4
 U 
Creature – Goblin Worker
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
She doesn't need to know the intended use of the tools the master builder brought along. In a pinch anything heavy will do as a hammer.
2/1
 U 
Land – Tower
{t}: Add {c}. If you control two or more other Towers, add {w} or {u} instead.
{3}, {t}: Put a brick counter on Colonnade of Shields.
{1}{w}{u}, {t}: Prevent the next X damage that would be dealt to any target this turn, where X is Colonnade of Shields's height. (A Tower's height is the number of brick counters on it.)
 U 
Sorcery
Each opponent sacrifices a creature.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
Displays of the consequences of disobedience are frequent in the labor camps, and volunteers for construction duty are easily found in their wake.
 C 
Creature – Wurm
The inquisitor surveyed the ruins of the Travelers' shrine left behind by the rampage. Then she turned to address the foreman: "This never happened." And thus it was recorded.
7/6
 C 
Sorcery
Draw two cards.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
 C 
Instant
Day's Grind deals 3 damage to any target. If Day's Grind is the second spell you cast this turn, draw a card.
"Sun goes up, sun goes down;
In the heat betwixt we toil.
Worker rises, soon breaks down;
Tomorrow someone else will toil."
Song of the Conscript
 C 
Sorcery
Mill three cards. You may return a creature card from your graveyard to your hand.
Conscribe 1. (Create a 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has wither.
Whenever enchanted creature deals combat damage to an opponent, that player discards a card.
The favor of the Travelers falls too often on those who will inflict suffering upon others.
 C 
Creature – Elemental
{1}{g}, {t}, Put a -1/-1 counter on Fostering Rootkin: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
6/5
 C 
Land – Tower
Spire of Padparadscha enters the battlefield tapped.
{t}: Add {r}.
{t}: Add {c}{c}. Activate this ability only if you control four or more Plains.
 C 
Creature – Drake
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
The smoke from the Travelers' chimneys has turned the wildlife irate and toxic.
3/3
 C 
Sorcery
Tap up to one target creature. Creatures you control get +1/+1 and gain vigilance until end of turn.
"Sector 1-d: 372 bushels of wheat. Shifts increased to 12 hours to reach weekly quota."
-Notes of Trav Vilspen, Sector 1 overseer
 C 
Artifact – Fortification
As long as it's your turn, fortified land is a 2/4 black Slug creature with wither and haste. It's still a land.
Fortify {2}{b} ({2}{b}: Attach to target land you control. Fortify only as a sorcery.)
 T 
Token Creature – Wall
Defender (This creature can't attack.)
0/4

Belfry Bolt (uncommon, foil)
Skybeacon Architect (rare)
Nosy Navvy (uncommon)
Colonnade of Shields (uncommon)
Awful Edict (uncommon)
Ruination Wurm (common)
Counsel of the Cephalid (common)
Day's Grind (common)
Bring the Builders (common)
Scathing Tongue (common)
Fostering Rootkin (common)
Spire of Padparadscha (common)
Lachiam Drake (common)
Forced Labor (common)
Fetid Cellar (common)
Wall (token)