[Tribute] Raythar: Virtual Booster
| [Tribute] Raythar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Artifacts and lands you control have wither. Some people claim he traded the secrets of Travelers, but actually he traded everything he could trade long time ago.
3/2
|
Target opponent sacrifices a creature that attacked or blocked this turn. If you control two or more Towers with height three or greater, that player sacrifices two of those creatures instead.
Some things won't happen under the vigilant eyes of the Travelers.
|
Workers you control get +1/+1 if you control a forest.
When one or more creatures you control deals combat damage to a player, put a brick counter on target artifact or Tower. 3/3
|
Belfry Bolt deals 3 damage to any target. Then if you control no Workers, exile Belfry Bolt as it resolves.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."") |
|
Day's Grind deals 3 damage to any target. If Day's Grind is the second spell you cast this turn, draw a card.
"Sun goes up, sun goes down;
In the heat betwixt we toil. Worker rises, soon breaks down; Tomorrow someone else will toil." –Song of the Conscript |
When Rotten Rootkin enters the battlefield, you may move a -1/-1 counter from one target creature onto another target creature.
3/2
|
Choose target creature. Advance 2. The chosen creature gets +X/+X and reach, where X is the height of the highest Tower you control. Untap it.
|
Choose one —
• Remove all brick counters from target land. • Creatures without flying can't block this turn. |
![]() , Sacrifice Tower Tinkerer: Destroy target Tower or Fortification.3/2
|
Tap up to one target creature. Creatures you control get +1/+1 and gain vigilance until end of turn.
"Sector 1-d: 372 bushels of wheat. Shifts increased to 12 hours to reach weekly quota."
-Notes of Trav Vilspen, Sector 1 overseer |
Tap an untapped Worker or Assembly-Worker you control: Add
. Activate this ability only if you control a Swamp.3/2
|
As long as it's your turn, fortified land is a 3/3 blue Drake creature with flying and haste. It's still a land.
Fortify ![]() (![]() : Attach to target land you control. Fortify only as a sorcery.) |
|
Advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "
: Add ." first.)
Then, destroy target creature with power X or less, where X is the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.) |
![]() , , Put a -1/-1 counter on Spire Visionary: Draw a card.Displaced from Cadlir by Travelers' decree, their mind started to wander and open to strange new realities.
3/3
|
Draw two cards.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."") |
3/3
|
Qishqadaq, Keeper of Runes
(rare)
Crushing Authority
(uncommon)
Lumberjack Legion
(uncommon)
Belfry Bolt
(uncommon)
Day's Grind
(common)
Rotten Rootkin
(common)
Take the High Ground
(common)
Shake the Foundation
(common)
Tower Tinkerer
(common)
Forced Labor
(common)
Lachiam Sapper
(common)
Drake Aerie
(common)
Pass the Precipice
(common)
Spire Visionary
(common)
Counsel of the Cephalid
(common)
Elephant
(token)




: Add
." first.)