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WHITE


COMMON

creature
 C 
Creature – Human Soldier
First strike
When Tower Defenders enters the battlefield, create a 2/2 blue Drake creature token with flying.
2/1
 C 
Creature – Human Soldier
"Stomp, advance, stop the attack
Steady on, push them all back."
–Cadence of the Ever Bonded
2/6
 C 
Creature – Human Worker
When Engraver's Assistant enters the battlefield, if you control another Worker, scry 2.
2/2
 C 
Creature – Human Worker
When Brick Layer enters the battlefield, if you control a Tower, advance 1. (Put a brick counter on a Tower you control.)
1/2
 C 
Creature – Rhino Knight
{w}, {t}, Put a -1/-1 counter on Rhox Lawkeeper: Tap target creature.
Reverence of the Travelers ought to keep the populace in line. Failing that a pair of muscular arms will do.
3/5
 C 
Artifact Creature – Gargoyle
Flying
When Watchful Gargoyle enters the battlefield, scry 1.
Equal parts ornament and observer.
3/2
 C 
Creature – Human Soldier
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
They make sure you remember every occasion you didn't follow an order on time.
1/2

noncreature
 C 
Sorcery
Conscribe 2. (Create two 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
 C 
Sorcery
Target creature gets +1/+2 until end of turn.
Draw a card.
The life of a disciple on Adlaphi Estate is especially hard. Their only rest from dawn until late afternoon is to worship the Travelers.
3/3
 C 
Sorcery
Tap up to one target creature. Creatures you control get +1/+1 and gain vigilance until end of turn.
"Sector 1-d: 372 bushels of wheat. Shifts increased to 12 hours to reach weekly quota."
-Notes of Trav Vilspen, Sector 1 overseer
 C 
Enchantment – Aura
Enchant creature without flying
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
 C 
Sorcery
Mill three cards. You may return an artifact card from your graveyard to your hand.
Conscribe 1. (Create a 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
 C 
Enchantment – Aura
Enchant creature
When Appoint to the Rampart enters the battlefield, advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "{t}: Add {c}." first.)
Enchanted creature gets +0/+X and has vigilance, where X is the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.)

UNCOMMON

creature
 U 
Creature – Rhino Worker
Workers you control get +1/+1 if you control a forest.
When one or more creatures you control deals combat damage to a player, put a brick counter on target artifact or Tower.
3/3
 U 
Creature – Rhino Knight
Wither
Cavalier of Arches can block creatures as though those creatures had no abilities. (For example, it can block creatures with protection from white and block creatures with menace alone.)
The blind, tattooed rhoxes of Dardyephi have keen hearing and are masters at cutting down intruders with their halberds.
4/5
 U 
Creature – Scarecrow Worker
Wither
Whenever Ragged Scythebustle deals damage to a creature, if you control fewer lands than that creature's controller, you may put a Plains or Tower card from your hand onto the battlefield. Otherwise, untap a Plains or Tower you control.
The wheat and barley of Adlaphi are excellent, but bread made from these grains tastes faintly of dust and blood.
2/2

noncreature
 U 
Instant
Target opponent sacrifices a creature that attacked or blocked this turn. If you control two or more Towers with height three or greater, that player sacrifices two of those creatures instead.
Some things won't happen under the vigilant eyes of the Travelers.

RARE

creature
 R 
Creature – Human Advisor Worker
At the beginning of your upkeep advance 1. Then, if you control a Tower with height three or more, draw a card and gain 2 life.
2/4

BLUE


COMMON

creature
 C 
Creature – Cephalid Rogue
Cephalid Spy can't be blocked.
2/1
 C 
Creature – Human Worker
{u}, Sacrifice Glyphward Engraver: Counter target spell that targets you or a noncreature permanent you control.
"Walls build with so much sweat and blood ought to stand tall forever. These symbols shall protect this monument to our sacrifice."
—Foreman Edvan
2/1
 C 
Creature – Cephalid Wizard
{1}{u}, {t}: Draw a card, then discard a card.
Thauma is collected at mage towers in the provinces and evaluated for quality before it is send with the caravans to the Temple of the Travellers.
1/4
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
{u}, {t}, Sacrifice Observatory Owl: Draw a card.
1/1
 C 
Creature – Bird
Flying
Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
1/2
 C 
Creature – Drake
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
The smoke from the Travelers' chimneys has turned the wildlife irate and toxic.
3/3
 C 
Creature – Cephalid Wizard
{1}{u}, {t}, Put a -1/-1 counter on Spire Visionary: Draw a card.
Displaced from Cadlir by Travelers' decree, their mind started to wander and open to strange new realities.
3/3

noncreature
 C 
Instant
Counter target creature spell unless its controller pays {3}. If that spell isn't countered, its controller puts the top three cards of their library into their graveyard.
The Travelers feel that excess brain matter can negatively impact productivity.
 C 
Sorcery
Draw two cards.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
 C 
Sorcery
Advance 2. Then scry X, where X is the height of the highest Tower you control.
Draw a card.
 C 
Instant
Choose one —
• Return target creature to its owner's hand.
• Create a 0/4 white Wall artifact creature token with defender.
 C 
Artifact – Fortification
As long as it's your turn, fortified land is a 3/3 blue Drake creature with flying and haste. It's still a land.
Fortify {2}{u} ({2}{u}: Attach to target land you control. Fortify only as a sorcery.)

UNCOMMON

noncreature
 U 
Enchantment
If you would conscribe, you may create that many 2/2 blue Drake creature tokens with flying instead.
Once work on a tower has finished, the construction workers move out and more impressive specimen move in.

RARE

creature
 R 
Creature – Human Wizard
If Leyline Archmage is in your opening hand, you may begin the game with it on the battlefield.
Flying
Leyline Archmage can't attack or block unless you control five or more lands.
{u}, {t}: Scry 1.
3/3

BLACK


COMMON

creature
 C 
Creature – Human
{1}{b}, {t}, Put a -1/-1 counter on Leech Farmer: Create a 1/1 black Leech creature token with lifelink.
2/4
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
Soot from the chimneys settles on the land and its people.
2/1
 C 
Creature – Leech Horror
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/3
 C 
Creature – Human Worker
When Feverish Craftsman dies, put a -1/-1 counter on up to one target creature.
"The foundation of the Temple rests on sickly shoulders."
–Kaajya, Voice of Dissent
1/1
 C 
Creature – Wall
Defender
Wither (This deals damage to creatures in the form of -1/-1 counters.)
With a look at the massive stone walls of their towers, you understand why no one is able to assail them. With a look at the bones hanging from those wires, you understand why there is no one willing to cross that line.
3/1

noncreature
 C 
Sorcery
Target opponent discards two cards.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
How many parents have been walked to the construction site? How many children? How many are mourned because so few return?
 C 
Sorcery
Look at the top four cards of your library. Bury two of them. Return the rest to the top of your library in any order.
Draw a card.
Opposing the Travellers meant to walk paths outside the law and to deal with those that did the same.
 C 
Instant
Choose one —
• Put a -1/-1 counter on target creature.
• Destroy target creature with a counter on it.
 C 
Instant
Each opponent loses 3 life. You gain 3 life. If Day's Business is the second spell you cast this turn, draw a card.
Thauma, crop or ore, it doesn't matter. The provinces produce to see the fruits of their labor carried off to the Travelers by the caravans.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has wither.
Whenever enchanted creature deals combat damage to an opponent, that player discards a card.
The favor of the Travelers falls too often on those who will inflict suffering upon others.
 C 
Artifact – Fortification
As long as it's your turn, fortified land is a 2/4 black Slug creature with wither and haste. It's still a land.
Fortify {2}{b} ({2}{b}: Attach to target land you control. Fortify only as a sorcery.)
 C 
Instant
Advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "{t}: Add {c}." first.)
Then, destroy target creature with power X or less, where X is the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.)

UNCOMMON

creature
 U 
Creature – Leech Horror
When Voracious Mass enters the battlefield, put two -1/-1 counters on target creature you control.
When Voracious Mass enters the battlefield, put two -1/-1 counters on target creature an opponent controls.
4/4
 U 
Creature – Leech Horror
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever one or more Leeches you control deal combat damage to a player, if you control an Island, draw a card.
Whenever a creature with a -1/-1 counter on it dies, create a 1/1 black Leech creature token with lifelink.
2/5

noncreature
 U 
Enchantment
At the beginning of your upkeep, remove a counter from up to one target permanent.
{2}{b}, Sacrifice Time and Age: Put two -1/-1 counters on target creature.
Above all the Travelers will not discuss the possibility of mortality.
 U 
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Labor camps are packed with workers, a ripe breeding ground for diseases carried in by supply caravans.
 U 
Sorcery
Each opponent sacrifices a creature.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
Displays of the consequences of disobedience are frequent in the labor camps, and volunteers for construction duty are easily found in their wake.

RED


COMMON

creature
 C 
Creature – Salamander Horror
Double strike (This creature deals both first-strike and regular combat damage.)
{1}{r}: Monster from the Mine gets +1/+0 until end of turn
3/3
 C 
Creature – Ogre Worker
Reach (This creature can block creatures with flying.)
Spire Mason enters the battlefield tapped.
"Lonely up here. Exhaustin' too. But for rock-tossin', second to none."
2/2
 C 
Creature – Goblin Artificer
{1}{r}, Sacrifice Tower Tinkerer: Destroy target Tower or Fortification.
3/2
 C 
Creature – Goblin Worker
As long as you have cast a noncreature spell this turn, Scaffold Runner gets +1/+1 and has haste.
1/1
 C 
Creature – Elemental Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
When Roaring Fume-Jaw enters the battlefield, up to two target creatures can't block this turn.
The faith of the populace is fueled by fear not only of the Cloth, but also of the things that claw their way out of the earth.
4/3
 C 
Creature – Ogre Worker
When Padparadscha Dismantler enters the battlefield, you may sacrifice an artifact or remove two brick counters from among permanents you control. If you do, draw a card.
4/3
 C 
Creature – Badger
Whenever you cast a noncreature spell, you may pay {r}. When you do, target creature can't block this turn.
Driven from its habitat by excavation crews the wildlife started agitated incursions into sites of tower-works, creating tunnels that eventually be of use to dissenters.
2/3
 C 
Creature – Gremlin
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Mostly a nuisance for maintenance crews to take care of, gremlins occasionally don't shy away from raiding construction supplies.
2/1

noncreature
 C 
Sorcery
Add {r}{r}{r}{r}.
Conscribe 1. (Create a 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")
"Richer thauma can be found elsewhere, but the most plentiful quantities are always in the canyons."
—Nakmok, Cadlir engineer
 C 
Instant
Day's Grind deals 3 damage to any target. If Day's Grind is the second spell you cast this turn, draw a card.
"Sun goes up, sun goes down;
In the heat betwixt we toil.
Worker rises, soon breaks down;
Tomorrow someone else will toil."
Song of the Conscript
 C 
Sorcery
Choose one —
• Remove all brick counters from target land.
• Creatures without flying can't block this turn.
 C 
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a 1/1 red Gremlin creature token with wither and "This creature can't block."
 C 
Instant
Advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "{t}: Add {c}." first.)
Then, Drop a Pebble deals X damage to target creature, where X is the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.)

UNCOMMON

creature
 U 
Creature – Goblin Rogue
{r}, {t}, Remove a brick counter from a permanent you control: Brick Hauler deals 2 damage to any target.
2/2
 U 
Creature – Goblin Worker
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
She doesn't need to know the intended use of the tools the master builder brought along. In a pinch anything heavy will do as a hammer.
2/1

noncreature
 U 
Instant
Belfry Bolt deals 3 damage to any target. Then if you control no Workers, exile Belfry Bolt as it resolves.
Conscribe 1. (Create one 1/1 colorless Worker creature tokens. They have "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")

GREEN


COMMON

creature
 C 
Creature – Elemental
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"Tell them always of our victories taming the forest. Tell nobody of the blood it costs us."
—Traveler mandate
2/1
 C 
Creature – Human Worker
When Tower Worker enters the battlefield, advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "{t}: Add {c}." first.)
2/2
 C 
Creature – Elemental
{1}{g}, {t}, Put a -1/-1 counter on Fostering Rootkin: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
6/5
 C 
Creature – Spirit Warrior
Hexproof
There once was a grove here and a cairn. But raising the tower required timber and stone, so all that is left are roaming, vengeful nature spirits.
4/2
 C 
Creature – Lizard
{1}{g}, Tap an untapped Tower you control: Balcony Crawler gets +X/+X until end of turn, where X is the tapped Tower's height plus 2. Activate only once each turn.
2/2
 C 
Creature – Human Worker
{t}: Untap target Tower.
When the construction is done, the maintenance begins.
2/1

noncreature
 C 
Artifact – Fortification
As long as it's your turn, fortified land is a 4/6 green Elemental creature with trample and haste. It's still a land.
Fortify {2}{g}{g} ({2}{g}{g}: Attach to target land you control. Fortify only as a sorcery.)
 C 
Sorcery
Search your library for a basic land card or Tower card, put that card onto the battlefield tapped, then shuffle.
 C 
Sorcery
Destroy target artifact or enchantment, then advance 2. (Put two brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "{t}: Add {c}." first.)
You gain life equal to the height of the highest Tower you control. (A Tower's height is the number of brick counters on it.)
 C 
Instant
Choose target creature. Advance 2. The chosen creature gets +X/+X and reach, where X is the height of the highest Tower you control. Untap it.
 C 
Sorcery
Choose one —
• Target creature you control fights target creature you don't control.
• Advance 2.
 C 
Instant
Create a 3/3 green Elephant creature token. If this is the second spell you cast this turn, draw a card.
Big constructions require large brawn. One of the imports from the Dardyephi hinterlands provides just that.
 C 
Sorcery
Mill three cards. You may return a creature card from your graveyard to your hand.
Conscribe 1. (Create a 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn. Exile that spell card as it resolves if you cast it in this way."")

UNCOMMON

creature
 U 
Creature – Elephant
When Pack-Tusk Caravan dies, create two 3/3 green Elephant creature tokens.
Stone from all over Raythar is heaved to the construction sites by columns of these mighty beasts.
6/6

noncreature
 U 
Artifact – Fortification
{x}, Tap an untapped creature with power X or greater you control: Put a brick counter on fortified land. You gain X life. X is the number of brick counters on fortified land as you activate this ability.
Fortify {1}{g} ({1}{g}: Attach to target land you control. Fortify only as a sorcery.)

COLORLESS


COMMON

creature
 C 
Artifact Creature – Assembly-Worker
Tap an untapped Worker or Assembly-Worker you control: Add {r}. Activate this ability only if you control a Mountain.
2/4
 C 
Artifact Creature – Assembly-Worker
Tap an untapped Worker or Assembly-Worker you control: Add {b}. Activate this ability only if you control a Swamp.
3/2
 C 
Artifact Creature – Assembly-Worker
Tap an untapped Worker or Assembly-Worker you control: Add {w}. Activate this ability only if you control a Plains.
1/3

noncreature
 C 
Artifact – Fortification
Fortified land has "{5}, Sacrifice this land: It deals 3 damage to any target."
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery.)
"Easy to use: Ring and then duck."
–Ugroch the Scarred, titan thaumasmith
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds an additional one mana of any color.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

GOLD


COMMON

creature
 C 
Creature – Human Knight
When Tower Inquisitor enters the battlefield, tap target creature you don't control. It doesn't untap during its controller's next untap step.
"You there! The Tower will have a word with you. Immediately."
2/2
 C 
Creature – Wurm
The inquisitor surveyed the ruins of the Travelers' shrine left behind by the rampage. Then she turned to address the foreman: "This never happened." And thus it was recorded.
7/6
 C 
Creature – Elemental Assassin
When Rotten Rootkin enters the battlefield, you may move a -1/-1 counter from one target creature onto another target creature.
3/2

UNCOMMON

creature
 U 
Creature – Drake
Flying
When Predator Drake enters the battlefield, it deals damage equal to its power divided as you choose among any number of target creatures your opponents control.
"Drake approaching!", is not a warning you want to hear as you balance on a scaffolding far above the treetops.
3/4

RARE

creature
 R 
Legendary Creature – Human Minion
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Artifacts and lands you control have wither.
Some people claim he traded the secrets of Travelers, but actually he traded everything he could trade long time ago.
3/2
 R 
Creature – Giant
Trample
Whenever Amplaji Tallboy deals combat damage to a player, player who controls a permanent with the greatest number of counters on it or tied to the greatest number of counters on it sacrifices it.
6/7
 R 
Creature – Elemental
Ward – Put a -1/-1 counter on each of two creatures you control.
At the beginning of your upkeep, put a -1/-1 counter on Siege Aboroth. When you do, put a -1/-1 counter on target creature.
In the past there were attempts to built a tower in the wilds beyond Lachiam. No one speaks of what happened there.
9/9

LAND


COMMON

noncreature
 C 
Land – Tower
Chimney of Lachiam enters the battlefield tapped.
{t}: Add {b}.
{t}: Add {c}{c}. Activate this ability only if you control four or more Swamps.
 C 
Land – Tower
Beacon of Adlaphi enters the battlefield tapped.
{t}: Add {w}.
{t}: Add {c}{c}. Activate this ability only if you control four or more Plains.
 C 
Land – Tower
Observatory of Cadlir enters the battlefield tapped.
{t}: Add {u}.
{t}: Add {c}{c}. Activate this ability only if you control four or more Plains.
 C 
Land – Tower
Spire of Padparadscha enters the battlefield tapped.
{t}: Add {r}.
{t}: Add {c}{c}. Activate this ability only if you control four or more Plains.

UNCOMMON

noncreature
 U 
Land – Tower
{t}: Add {c}. If you control two or more other Towers, add {w} or {u} instead.
{3}, {t}: Put a brick counter on Colonnade of Shields.
{1}{w}{u}, {t}: Prevent the next X damage that would be dealt to any target this turn, where X is Colonnade of Shields's height. (A Tower's height is the number of brick counters on it.)
 U 
Land – Tower
{t}: Add {c}. If you control two or more other Towers, add {b} or {r} instead.
{3}, {t}: Put a brick counter on Badland Belfry.
{1}{b}{r}, {t}: Badland Belfry deals damage equal to it's height to any target. (A Tower's height is the number of brick counters on it.)

BASIC

noncreature
 
 B 
Basic Land – Plains
 
 B 
Basic Land – Island
 
 B 
Basic Land – Swamp
 B 
Basic Land – Mountain
 
 B 
Basic Land – Forest

TOKEN


TOKEN

creature
 T 
Token Creature – Elephant
3/3
 T 
Token Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
 T 
Token Creature – Spirit Warrior
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/1
 T 
Token Creature – Leech
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/1
 T 
Token Creature – Worker
When this creature dies, you may cast a card with conscribe from your graveyard this turn. Exile that spell as it resolves if you cast it in this way.
1/1
 T 
Token Creature – Wall
Defender (This creature can't attack.)
0/4
 T 
Token Creature – Gremlin
Wither (This deals damage to creatures in the form of -1/-1 counters.)
This creature can't block.
1/1

noncreature
 T 
Token Land – Tower
{t}: Add {c}.

Updated on 17 Mar 2023 by SecretInfiltrator