Phandalor: Recent Activity
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Recent updates to Phandalor: (Generated at 2025-06-29 11:42:42)
used to just require having cast a spell, that was far too strong, so now you have to exile two cards from graveyard... still, a bit strong, but cards like Curse of the Marsh exist to shut this down if needed.
I believe this functions now. It's also fairly balanced, I think. In practice, it's a dual tapland, which is balanced (see Timber Gorge). If you pay a whopping SEVEN MANA, you get an Overrun like effect, and get to treat this as Taiga instead (not busted when you're paying 7 for 1 back, unless you swing for that sweet sweet 4 dmg)
All-in-all, happy with this fix. Though if anyone see's problems with it, i'm listening.
Apparently land creatures cannot have mana costs... Also, they aren't spells, so kicker can never be paid... I'll have to slightly find a way to make this work, I guess.
Yeah, probably. Don't know about a fix for it though.
Also, why did you just make (2) mono black lands? those aren't even black cards!
At the very least, Necromancer's Study builds to activating fatigue, though only really usable if you run out of fuel after turn 4 (possible, and worth running, not over Dreary Fen though)
I do like the flavor of both these cards though, a lot. They seem a little generic is my only gripe, and don't fit perfectly in Drezgor, but I guess there's bound to be graveyards and liches in any magic settng, or anything WOTC prints for that matter, eh?
too stronk?
i helped.
love it :D
Made to work with Morbid, Fatigue and Fervor, hopefully it's fine.
CMN --> UNC
2/1 --> 3/1 and cost went from 1b to 3b. Overload from 3b to 1b. add flash
Should the costs be switched? Would it be more expensive to have your choice of player get this effect? I think so, considering how symmetrical effects are often cheaper than things that are wholly good for you.