Phandalor: Recent Activity
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Recent updates to Phandalor: (Generated at 2025-06-29 15:05:50)
Fervor is an ability word now, so this can no longer reference it... I don't know why that rule exist, but oh well.
Oh man, I've been aching to make some Spell Mastery cards... but maybe I should try the ability word idea...
Alternatively, maybe I could change the mechanic from 'if Fervor: add
' to 'if Fervor: this spell costs
less'? That might be safer than adding mana, but I dunno if it would solve the 'unhealthy in standard' problem...
I do like the idea of making this an ability word, after all, it can always have a reduced cost / add mana as part of the ability word... That also adds a lot more design space... Gracias, Sir Dude of the 1818th!
The bonus if you've cast a spell part is certainly interesting and helps support that archetype. Specifically adding mana is dangerous. If you made it an ability word and mixed up the effects, like how spell mastery worked, that could work better. You could still have one be a ritual
Hell, you could even try just using spell mastery and see how that feels
''Having fervor as a set mechanic is incredibly unhealthy for a standard metagame, imo''
Yeah, you're totally right. Of all the set's mechanics, I'm least happy with this one. I want to support a spell-slinging archetype for
and didn't know how to do that besides rituals... The flavor is really good on some cards too, but the mechanic is pretty abusable, and not really in the color pie atm
The one thing I like about having fervor on this card, is that it's kind of like Stone Rain if you get the mana back.
Oops, hadn't thought that your mana would drain from your pool after untap, lol. This archetype has instants, but not a ton, most are probably more useful during combat.
Regardless, this still combos well with Awaken, though I don't know what I though the 'or untapped' was doing, besides during the untap step... I guess there is Land Fissure, though. In that case, it's a free card draw + 1
.
If this can be cheaper, it will be, because that's just how i play my stompy rampy game.
Thanks for the correction. I knew that becoming a Swamp removes other land subtypes, I did not know it removes abilities? I guess that's what you were saying earlier, I just wasn't familiar with the rule behind it.
I kind of don't want to remove abilities, so I might add 'in addition to other types' and remove the cantrip. That's much more powerful, but shouldn't be busted, i dont think.
Yeah, that is clearer. I might shorten the UEOT to just be this turn, because I have a feeling the text is going to go full yugioh on me if i don't.
Black only gets rituals if you're paying some black cost too (e.g. life payment, sacrifice). Having fervor as a set mechanic is incredibly unhealthy for a standard metagame, imo
i forgot that accursed card exists. freed from the real makes a two-card infinite combo with like a thousands cards lol. I agree though, this could be cheaper, since the mana would go away after your untap step anyways. (unless you have an instant, i suppose). I like the synergy with the roilmage theme.