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CardName: Celestial Horizon Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Reveal cards from the top of your library until a basic land card or six cards are revealed, whichever comes first. If a basic land card is revealed this way, put it onto the battlefield tapped. Put the rest of the revealed cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Silmarillion: The War of the Jewels Common

Celestial Horizon
{g}
 
 C 
Sorcery
Reveal cards from the top of your library until a basic land card or six cards are revealed, whichever comes first. If a basic land card is revealed this way, put it onto the battlefield tapped. Put the rest of the revealed cards on the bottom of your library in any order.
Illus. Markus Holzum
Updated on 25 Feb 2018 by Tahazzar

Code: CG08

Active?: true

History: [-]

2017-03-12 13:16:08: Tahazzar created and commented on the card Celestial Horizon

It's such a basic effect in practice that I might move this into common even if it needs to be red flagged.

Also that flavor text is probably taking too much space...

2017-03-22 18:18:36: Tahazzar edited Celestial Horizon:

Shortened the flavor text

2017-06-26 09:13:56: Tahazzar edited Celestial Horizon:

UG09 to CG08.

Despite not being able to control what color of basic land you get, I still think this should be priced similarly to Rampant Growth.

You have some great art choices though. Really plays off of that creation myth feel you're trying to go for.

Wouldn't it just be a strictly worse version of Rampant Growth at that point? I'm not a fan of that idea.

Thx, a lot of time is spent in scouring for cool art since it also enables some "more inspired designs" IMO. Thankfully, Silmarillion has tons of fan art available so I don't even really have to scrape that deep if I don't feel like it.

It is a strictly worse version, but non-dork ramp at 2 mana is still something that Green rarely gets these days ;)

Overall I feel like green there's too much ramp in general in this set, which leads to games where the cards you draw are mostly useless. Out of curiosity, in your physical playtest that you mentioned recently, what was the primary cause of the stall? I imagine it was probably poor topdecks - which is something that too many spells like this leads to.

Well, I was running a deck with six removal spells (only one of them being soft) and two of Varda's Progeny. There were higher than usual amount of Progeny in circulation since white is missing a lot of its uncommons. I ended up with a bunch of removal since the guy next to me ended up in same colors and picked up the threats that were left over after my picks.

In two matches Starkindler really saved my skin by handling Unbridled War-Wager + Aulë's Craft and in another Wingild Foam-Maiden + Sapphire-Winged Herald just when I was about to get my face punched in.

The winning deck had three Abide in Waiting (plus one Varda's Progeny) and was about setting up the Opalescence + Stirred by the Stars + Moon Dew shenanigans. Also, Twilight of the Hunt + Resounding Delight + Oromë's Ranger / Hunter and the Tamer was in there. It was a really strong deck just in general.

Beyond that I didn't see that stally boards.

on 30 Nov 2017 by SoulofZendikar:

1 mana guaranteed permanent ramp is too strong. Although I like the idea. It should limit to 5 cards to have the chance of failing.

That'd still be against NWO's no-1-mana-ramp rule, but eh it's a custom set. You can do it.

"Reveal up to 5 cards from the top of your library. Put the first basic land card revealed this way onto the battlefield tapped, then pull all other cards revealed this way on the bottom of your library in a random order."

I like that 'up to five' idea. Wording could use the 'whichever comes first' as seen in Thought Dissector.

At five cards can the random order be removed? The best part about ramping from the top to me usually is avoiding unnecessary shufling.

Also my first thought seeing this also was "Even better T1 ramp than Llanowar Elves." This will seriously impact how green plays in this set as opposed to a canon set following modern design.

Obviously I cut custom sets a lot of slack in tha regard since I preferably don't take any Constructed competetive decks with them into consideration and that's where the change would be most drastically felt.

Yes, random can then absolutely be removed.

In constructed, the same likely applies to Secret Fire as well. These cards haven't been that crazy in limited, but in constructed they might be must-haves.

2017-12-01 15:23:21: Tahazzar edited Celestial Horizon:

Changed into 'up to six format' and removed the flavor text.

on 01 Dec 2017 by SoulofZendikar:

I'd still go with 5, because that's the number you see in the green Commune mega-cycle (which started with Commune with Nature).

I'd say that at 6 it is "too strong", but even at 5 the card is "too strong" (or at least breaks NWO). ...But I never liked that rule from NWO anyway, so I'm happy to see a custom set push the limit on it! (I just feel 5 is that limit.)

2018-02-25 17:31:15: Tahazzar edited Celestial Horizon:

"until until" -> "until"

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