New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2024-05-19 02:36:47)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2024-05-19 02:36:47)
Hmm. I'm not sure how I feel about this.
The original plan was to give Beebles a cover spell. They sure do like to evade, but they could use a bit of protection while evading. So idea number 1 was "Flash. Creatures you control gain Shroud." Very fitting. Unfortunately, it's kind of a bad spell. I mean, it stops your Doom Blade, and future Doom Blades... but it would have done that without the flash. 6cc flash spells are clunky. You probably weren't going to catch a spell with it, and if you did, what real benefit were you gaining?
Second idea "Flash. Pro color of choice." also was tossed when I realized it was another form of evasion. The third idea "Flash. when ~ enters the battlefield, exile target spell. Cards with the same name as the exiled spell can't be cast." Is kind of a good spell. I should throw that thing into Cards with no home. It doesn't work with the beebles, though, since the tribes like to cast spells with the same name over and over again. That's a spell the Mirrans should have instead.
So, I eventually landed upon this Flashing Propaganda variant and figured I'd let it sit for now in my noggin. It's a little worse than Prop (not counting Planeswalker attacking) but the round you play it, you're probably going to get a Holy Day in the exchange.
Is it Blue? Propaganda was blue and is now white. Flashing was white... but is now more blue (though, I still think flash is still white). I'm guessing that makes this okay?
I like it. Rummaging Wizard was always painfully overcosted. This is a 4 mana rare in 2 colours and does nothing else, and it doesn't even technically give card advantage; it's allowed to give good card selection.
I was more worried about the scry comparison when it was 2. At 1, scry boils down to a much more basic effect that there's no need to worry.
Mmm... it kinda lets you tutor your deck every turn though; if you held back mana. Kinda scary with a control deck.
Originally this card looked at two cards at a time for two mana... but Chris' comment made me realize that I could just go 1 for 1 with this card, which helps lend a bit of press-your-luck dynamism... especially when activating this card during your upkeep. Funny thing: Now the card might as well read ": Scry 1." Here's hoping players don't spend to much time dwelling on that.
Not scry 2. Top or bottom of library, closer to Lim-Dûl's Vault. Personally, I think scry is a better designed ability, but if I didn't draw that distinction someone would say "Why doesn't this say Scry 2?" I figure it's less awkward this way.
Both in the same place, or is this Scry 2?
I had another idea for Blue/Black, but it occurred to me that I wanted a few more ways in this set to get to the cards you put on the bottom of your deck, so here's one. Maybe it's too powerful a 'tutor'? At least this card is easy to fix if it is. I can always increase the activation or main cost.
I like dies. Battlefield can, however, be removed from the game. (Though I like exile too, hmm.)
Ugh. I still have to remind myself to use the word 'battlefield'. 'Dies' will probably take another 3 years before my mind integrates it...
"Whenever a creature dies".
Looks good: reminiscent of Vicious Shadows.
Most amusing pairing with this card? Everlasting Torment. Protect all your creatures from damage, and wither all of theirs.
Hole filling some rares. I figured I want a cycle of native magic with XCHD in them. For lack of space Nantuko Glandcore is a part of that cycle... but I might change it into a flashing enchantment. A pity, though... I like that card better as a creature... but it does have balance issues anyway, and I don't want it to be a lame 3/4 for 6...
Switched to . It just didn't look like a rare at with a cc of 4.
You know, I was thinking this was on par or a little better than Yeva, Nature's Herald... but you're right. In the right deck, this could go absolutely bonkers. I know you have to build around it, but it sure wouldn't feel fair when you did. I think I'm going to bump it somewhere to 6/6 for six to help deal with that, so the opponent at least has a little time to respond. Unfortunately, while the card will see some testing when I draft this set, it won't get any standard constructed testing to determine just how crazy this is. Ah well.
Um, yeah. It means something that predicts the future. If this card was created long before all the ion counter cards then it'd be applicable.
But predicting the future after it's already arrived is considered cheating.
This card is also completely bananas in combination with +1/+1 counters, makes you amusingly immune to wither... I like it. Flashing it to double the size of a modular swarm is just cruel, though.
Heh. That word should be 'prescient'. Though, that's a pretty loose use of the word. I have a tendency to use 'prescient' like it's the word 'useful'. I gotta stop that.
The ability is rather what?
Anyway, I like this card. A nice lord for ion creatures and very pleasingly backwards-compatible with, say, a graft or modular deck. It also works as protection from wither and infect.
Hole filling in the rare slots. I wanted to fill out some Glornicans in these spots. This ability is rather precint considering the amount of ion counters slathered on some Glornicans. Originally, I planned to have this creature come into play and drop a colored ion counter on each creature, since I figured one confusing rare might be okay... but flash does a better job making this card all around splashy, so I gave it that.