New Mirrodin

New Mirrodin by jmgariepy

249 cards in Multiverse

1 with no rarity, 112 commons, 74 uncommons,
50 rares, 12 mythics

24 white, 21 blue, 20 black, 22 red, 23 green,
59 multicolour, 26 hybrid, 35 artifact, 19 land

923 comments total

Escaping from a world ravaged by Phyrexians, a group of refugees break through The Blind Eternities and find a new plane. But can they call this land home?

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Mechanics | Skeleton

Cardset comments (17) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On New Mirrodin (reply):

That sounds like a good idea, except I'm pretty close to finishing it, so I think I'd like to just get that done first. Feedback is always appreciated, though. I'll make sure to make a primer after I finish the last 10 or so cards.

On Troglolanche (reply):

Ah, so it does. Guess, I got to do a editing pass on these cards. Thank you, btw.

Recently active cards: (all recent activity)

You can't cast Noosetangle unless you control at least one Island and at least one Swamp.
An opponent chooses one —
• They sacrifice a creature
• They return two creatures to their hand.
1 comment
2015-05-20 08:16:22 by jmgariepy
Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
last 2015-04-29 13:58:49 by jmgariepy
Creature – Avatar
Protection from Instants
{w/u}{w/u}, Reveal Hovering River Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and tap target permanent. That permanent doesn't untap during its controller's next untap step."
last 2014-08-08 08:40:12 by jmgariepy
Creature – Avatar
Everburning Pine Avatar must be blocked, if able.
{r/g}{r/g}, Reveal Everburning Pine Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and deal 1 damage to all non-Avatar creatures."
last 2014-08-07 07:14:05 by jmgariepy
Creature – Avatar
{g/w}{g/w}, Reveal Shrubwoods Avatar in your hand: You get an emblem with "Whenever an avatar enters the battlefield, sacrifice this emblem and put a 1/2 green and white Insect creature token on the battlefield.
last 2014-08-06 00:16:50 by jmgariepy

Recent comments: (all recent activity)
On Bond of Malignity:

No it isn't. Corrected, and thanks for the catch, visitor.

On Bond of Malignity:
on 2015-04-29 11:18:08 by Visitor:

This card references bond of community instead of itself for "this creature must be blocked if able", is that intentional?

On Hovering River Avatar:

Still bugs me, though. I wish I could come up with a word that means the same as 'sacrifice from the Command Zone'. But that just sounds like I'm creating words for the sake of creating words...

On Hovering River Avatar:

need to capitalise Avatar, otherwise only real issue is the one you've already identified with sacrificing the emblems. but emblems are a very new part of the game, they can be explored to some extent. this feels fine, it's the lightest form of interaction you could really give them

On Hovering River Avatar:
On Everburning Pine Avatar:

That's a good point. That said, and for comparison purposes only, Magic 2015 includes the word 'Trample' on 12 cards. The Ionic cycles are the only place where trample appears in New Mirrodin.

So I'm not afraid of over-using any keywords. If anything, I'm under-using them (with the obvious exception of flying, which needs more than 9 'potential' flyers.) The real problem you're alluding to is that Trample isn't all that exciting. And I agree. I'm more than happy to switch out trample... I just got to come up with another green ability that takes up no more than 7 or so words. And isn't reiterative. I don't really mind extra green ion counters stacking up, but it doesn't do it on the other creatures, so it would be weird to make the green ability 'Bushido 1', for example.

Hmm... think, think, think...

On Everburning Pine Avatar:

Hmm. That's a lot of cycles granting the same keywords. Black won't mind lots of opportunities to gain lifelink (and blue and white are certainly happy with lots of flying and first strike), but green might get a bit bored of lots of chances to gain trample.

On Everburning Pine Avatar:

Sorry to give the impression that this only appears on two cards. The actual number of cards in set where "must be blocked, if able." is currently 10. The two previously mentioned, the Viashino's Black-Red partner, Ionized Nameless One, Three of the 'pick twos': Ursilodon, Sciurtilia and Lycolupidae, two global enchantments: Bond of Ferocity and Bond of Malignity, and two Ionized rares: Troglolanche and Dream Fevers. For what it's worth, the cards are all part of 4 separate five card cycles. When I first decided to add the ability, I just assumed it would be on a few cards for spice. 10 cards, though, sounds like a keyword.

On Everburning Pine Avatar:

how many cards have this ability? two doesn't seem like enough to justify keywording it.

On Everburning Pine Avatar:

Meh, I convinced myself. This used to be Haste, now it's 'theoretically worse than Provoke'. I'll need to come up with a keyword later.

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