New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2024-05-19 01:07:31)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2024-05-19 01:07:31)
Getting Giant growth for free is boring. Though I may have to go with that option anyway. I'm thinking I need to print these cards and play with them soon. I'm having a hard time filling the last holes because I'm not sure which colors have what strategy. I can't support what I don't know exists...
Getting Giant growth for free is boring. Though I may have to go with that option anyway. I'm thinking I need to print these cards and play with them soon. I'm having a hard time filling the last holes because I'm not sure which colors have what strategy. I can't support what I don't know exists...
This is indeed free if you have any equipment or suchlike around. But nonetheless, it's 4 mana if you don't, so yeah, it might be fine.
I might go with +3/+3 rather than +4/+4 though. So it's just a Giant Growth you're getting for free.
Urk; kinda forgot about poison. Two of these for a turn 3 win would be not good.
On a separate side note: I designed this card before Invigorate got banned in online pauper. Granted, they banned the card there because Invigorate gave poison creatures +4/+4 with no drawback for ... but still. I gotta watch this card.
I agree with your points a bit of mystery is good, it just felt odd. I guess you could play the randomness off as black - it has a history of forcing discard at random so I could see that corrupting blue.
A lot of players don't like Sage Owl. They look at the top 4 cards, put the best card on top, draw it, then look forward to 3 boring draws. I figured I'd give players a glimpse at what's coming, but still leave a sense of surprise.
Is that Blue/Black? I don't know... you make a good point that the mechanic is probably Blue/Red, or maybe straight red... but there aren't any Blue/Red cards in this set, and I like the ability. Personally, I think the mentality that 'Red is the color of randomness' is good, but 'Red is the only color that can do something at random' is destructive. What if I like a sense of randomness, but don't like red? I figure there's got to be a lot of people that suffer from that problem every time a new red coin flip card pops up...
I'd be more worried about the huge range of artifacts that don't tap for their effect and don't care about their tappedness; making this effectively '+4/+4 for free'
"Tap a mono artifact you control..." :)
Hah; went to make a joke about "The top card of your deck is..." only to find out that somehow they've resisted the temptation to make a card named Strength.
The idea here is that the Mirrans are having a hard time scavenging for parts... mostly because there's no metal in Glornica. The whole idea of a metal-low world is completely foreign to them... but that piece of the puzzle doesn't pop up on this flavor text. It does pop up on other cards, though.
From a mechanical point of view, though, I stuck with Fog for the exiling spellbomb because we're unlikely to see a Fog spellbomb otherwise. I don't know if you've ever played against Spore Frog.dec, but it is a very frustrating experience, once it gets going. I wouldn't want this card to be recurred over and over again.
Hmm... but it does tap an untapped artifact you control. I can see, flavor-wise, why you'd be confused, though. I didn't even think of doing the opposite, which sounds kind of cool, but there aren't enough artifacts in the set that untap themselves naturally, anyway.
Yeah for a rare legendary creature she seems fine as she currently is. 2/2 especially the red looting way is fine, especially as it is actually a bit of a drawback for the average red player - to use the looting ability you have to keep 2 cards in your hand and many red players literally "burn" through their hands.
Yeah reads much better with this wording.
Yeah reads much better with this wording.
WOW, that is one awesome alternative cost if you are running artifacts.
Just let me play this to make my creature stronger, oh wait, I have this really handy artifact that I've already used this turn, I think I'll UNTAP it to pay for my spell instead of using the mana....
May be better to have it tap an untapped artifact as the alternate cost.
This could be wildly abused in the right deck as it is currently.
Why a limited supply? I would think that, given the flavour (single use then gone) that they would be among the first things a budding Artificer would learn to create. Did no artificers survive? Is there a specific component they no longer have access to?
It is a fine example of the spellbomb craft and I would play it if I drafted it and was playing green.
Put them back/top/bottom in any order is more regular for blue and blue/black creatures. The shuffle and then put on top/bottom is much more random and feels more like it is what red would do. Any blue player would prefer picking the order as that is more "control" oriented which is how the average blue player likes it.
Otherwise an Interesting card.
Oh, hey, thanks dude. I didn't even notice that.
It annoys me how it can grant up to five instances of reach. It doesn't change the functionality, but what about "Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast ~."?
I didn't like how unfavorably this card compared to Gaea's Might... or Giant Growth for that matter. So added Reach. +1/+1 and Reach kind of sounds like a spell that costs to begin with... but it wouldn't be a great spell. I figure this is fine.
The second iteration of this card used to scry 1/fateseal 1 each player when it etb. Since a rare in this set is doing scry 1 whenever it's activated, I changed the ability some. Now they work a little better in tandem with each other, plus this card is another card that can help you slam through your deck to pull up cards you Salvaged to the bottom. Also bumped power by one, since the ability isn't as powerful... I think.
Looks fine to me. Flash is primary blue and green, secondary all colours when necessary. Taxing is white. Ghostly Prison is white, although these days Fog is back to being green (it spent a while in white recently).
I also like that this lets the opponent tap their creatures before you flash it in. Although contrariwise they can still get attack triggers even if they don't pay.
Seems fine.
I looked over the notes of Ghostly Prison and Propaganda when making this card. Both cards have a number of people boggled over why those cards aren't rares. Personally, I think they're too expensive, but they got grandfathered in at their costs, and no one is complaining because they fight the good fight (if the good fight is getting people to not notice you in a multiplayer game until you crush everyone with your combo).
Also, if it makes you feel better, flash also means this card can be played next to counterspells or Rebuke... you don't really need to use the fog trick for flash to be relevant. But, yeah, it sits weird in my mind, too. I might need to try again. I'm not sure.
It mostly seems less good than Ghostly Prison whilst being more expensive. But the ability to flash it for a Fog-lite kinda works. But yeah; white + green = white-blue? Odd.