New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant Creature
When Ion Accelerator enters the battlefield, put a colored ion counter on the creature it enchants for each color of mana used to cast Ion Accelerator.
Enchanted creature gets +X/+X where X is equal to the number of ion counters on it.
 U 
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead
 U 
Legendary Creature – Cat Cleric
{t}: Prevent the next 2 damage that would be dealt to another target creature or player.
"I used to tend the garden as a part of my vows. Lately, I've gained a lot more vows."
1/1
 U 
Land
Hexproof
Mossbrush enters the battlefield tapped, unless you pay {1}.
When Mossbrush enters the battlefield, sacrifice a land.
{t}: Add {g}{w} to your mana pool.
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Enchantment – Aura
Enchant land you control
When Layered with Lillypads enters the battlefield, draw a card, then discard a card.
Enchanted land is a Plains and an Island.
 C 
Artifact Creature – Construct
{2}: Ibok's Prototype gets +1/+1 until end of turn. Spend only mana of different colors to activate this ability.
"Well, that isn't what I intended. What did I do wrong?"
-Ibok, Neurok Engineer
1/1
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
 C 
Land
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant flying creature
Enchanted creature can't attack or block.
 C 
Creature – Spider
Reach
"I can't shake the feeling that some... threat... hangs over me... waiting for the time to strike."
-Esrael, Agricultrual Lead
2/4
 C 
Sorcery
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Creature – Beeble
When Ionized Beebles enters the battlefield, put a colored ion counter on it.
As long as Ionized Beebles has a white counter on it, it gains first strike.
As long as Ionized Beebles has a blue counter on it, it gains flying.
2/2
Mountain
 
 B 
Basic Land – Mountain

Ion Accelerator (rare)
Stampede (uncommon)
Sojfa, Leonin Prioress (uncommon)
Mossbrush (uncommon)
Tar Haunt (common)
Layered with Lillypads (common)
Ibok's Prototype (common)
Fiddler Mastadon (common)
Canopied Fields (common)
Join Canopy (common)
Canopy Lurker (common)
Maddening Orbit (common)
Ionic Instability (common)
Ionized Beebles (common)
Mountain (basic)