New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from Instants
![]() , Reveal Hovering River Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and tap target permanent. That permanent doesn't untap during its controller's next untap step."8/8
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When Vergen's Clan enters the battlefield, put two black 1/1 Legendary Human Child creature tokens named "Gelt" and "Larn" into play.
, Tap an untapped Gelt: Target player loses 1 life.
, Tap an untapped Larn: Target creature gets -1/-1 until end of turn.3/3
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Choose one or both--Destroy target artifact; and/or, destroy target attacking creature.
Salvage ( , Move Violence Begets Violence from your graveyard to the bottom of your library: Draw a card.)"Quotidianly, I grapple with the question: 'Which is more important? My vows or my flock?'"
--Sofja, Leonin Prioress |
Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
"Please, Grenda, I can't take any more of your boundless enthusiasm. How do I get you to stop?"
--Shalahd, Tel-Jilad Warrior |
Return target Artifact or Enchantment to its owner's hand.
"More broken tools. I wish I brought a few bars of iron when we left Mirrodin. But how could I have known it was important?"
-Ibok, Neurok Engineer |
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Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool." |
"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior 5/3
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Enchant land you control
When Layered with Rubble enters the battlefield, draw a card, then discard a card. Enchanted land is a Mountain and a Swamp. |
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Flying, vigilance 1/1
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Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid
![]() ![]() to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.) |
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As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards. Salvage ( , Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.) |
, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.
, Exile Sleepspore Spellbomb: Draw a card."Careful with the spellbombs. The supply is limited."
-Shalahd, Tel-Jilad Warrior |
When Ionized Nameless One enters the battlefield, put a colored ion counter on it.
As long as Ionized Nameless One has a black token on it, it gains lifelink. As long as Ionized Nameless One has a red token on it, it must be blocked, if able. 2/1
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"It appears, when threatened, they fan violent red fins. Well, that's terrifying. On second thought, fishing is for lazy men. We should take up farming."
-Orgon, Auriok Illusionist 4/3
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Hovering River Avatar
(mythic)
Vergen's Clan
(uncommon)
Violence Begets Violence
(uncommon)
Perpetual Inquisitiveness
(uncommon)
Set Back
(common)
Leyline Infusion
(common)
Wretched Mob
(common)
Layered with Rubble
(common)
Seeker Gnats
(common)
Ionic Purity
(common)
Play a Hunch
(common)
Sleepspore Spellbomb
(common)
Ionized Nameless One
(common)
Rootwater Guardian
(common)
Mountain
(basic)







, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.