New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Until end of turn, whenever a non-token, non-land permanent enters the battlefield under your control, return target non-land permanent to its owner's hand.
Salvage {3}
 U 
Artifact
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
{5}, {t}, Sacrifice Field Guide: Draw two cards.
"Fine," Arcidus tore the book down the spine and threw Ibok his share. "Half a book is better than no book at all."
 U 
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead
 U 
Sorcery
Gain control of all Auras. You may attach any number of target auras to permanents they can enchant.
My aching back! Farming is much too hard. Do you think our little colony could use a painter?
-Orgon, Auriok Illusionist
{r}{r/g}{r/g}{g}
 
 C 
Creature
Haste
3/4
 C 
Instant
Exile target non-land permanent. If that permanent was not an attacking creature, return it to the battlefield.
"Need others (for survival). Explaining motives = too much time. Perhaps clones?"
-Atticus, Vedalken Genius: Lab Notes
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Land
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Instant
If you control a Forest, you may tap an untapped artifact you control rather than pay Draw Strength's mana cost.
Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
 C 
Artifact Creature – Golem
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
3/3
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Instant
Put a red ion counter on target permanent.
Creatures you control with red counters on them get +3/+0 until end of turn.
 C 
Artifact Creature – Scout
Reach
{g}, Sacrifice Copperhorn Replica: Untap all creatures you control.
"I respect your... consistent approach to design, Ibok, I do. But perhaps the early warning system doesn't need to explode when it functions correctly?"
-Denval, Leonin Cleric
3/2
Plains
 
 B 
Basic Land – Plains

Reevaluating Values (rare)
Field Guide (uncommon)
Stampede (uncommon)
Aura Shuffle (uncommon)
CR13 (common)
Clean Slate (common)
Nantuko Preservers (common)
Canopied Fields (common)
Draw Strength (common)
Redactive Orbit (common)
Shale Golem (common)
Creek Haunt (common)
Disruptive Orbit (common)
Copperhorn Replica (common)
Plains (basic)