New Mirrodin: Virtual Booster

New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Sacrifice Freshwater Swamp and another land: Search your library for a Island and a Swamp and put those cards onto the battlefield tapped. Then shuffle your library.
 
 R 
Legendary Creature – Human Wizard
When Orgon, Auriok Illusionist enters the battlefield, if it is not a token, put two token copies of it onto the battlefield.
If there are exactly three permanents named Orgon on the battlefield, the "legend rule" doesn't apply to them.
2/2
 U 
Sorcery
Pyroclasm deals 2 damage to each creature.
"No one? Okay, I'll say it. This land is cursed. Irrigation ditches should not do that."
-Vergen, Mephidross Survivor
 U 
Legendary Creature – Goblin Artificer
{r}, {t}, Exile an artifact in your graveyard: Put a 2/1 red Wall creature token with defender onto the battlefield.
Whenever a Wall dies, it deals one damage to each creature.
2/3
 U 
Creature – Elk Frog
When Anuralope enters the battlefield, put two colored ion counters on it.
As long as Anuralope has a white counter on it, it gains first strike.
As long as Anuralope has a blue counter on it, it gains flying.
As long as Anuralope has a black counter on it, it gains lifelink.
3/3
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
 C 
Creature – Zombie Artificer
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
As long as Ibok's Eartalker is attached to a creature, other creatures with a card named Ibok's Eartalker attached to them gain first strike.
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Creature – Spirit
When Brook Haunt enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
0/2
 C 
Enchantment – Aura
Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Artifact Creature – Golem
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
3/3
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
Forest
 
 B 
Basic Land – Forest

Freshwater Swamp (common, foil)
Orgon, Auriok Illusionist (rare)
Pyroclasm (uncommon)
Jaroot, Goblin Trashsmith (uncommon)
Anuralope (uncommon)
Flow of Beebles (common)
Ionized Merfolk (common)
Ibok's Eartalker (common)
Play a Hunch (common)
Brook Haunt (common)
Layered with Soot (common)
Ionic Instability (common)
Shale Golem (common)
Fiddler Mastadon (common)
Forest (basic)