New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Glorican Microcosm enters the battlefield with an ion counter of each color on it.
Remove an ion counter from Glorican Microcosm, {t}: Add a mana to your mana pool that shares a color with the removed gem.
 U 
Creature – Warrior
When Nameless Lashers becomes blocked, it deals 3 damage to each blocking creature.
"Don't you dare say they fight like animals! Even tyrranaxes aren't as cruel as these things..."
-Shalahd, Tel-Jilad Warrior
3/3
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 for each Legendary non-land permanent you control.
"By ethos, I am a pacifist. By profesion, a leader. But, by exigency, I must be an enforcer. Ancestors, forgive me."
-Denval, Leonin Cleric
 U 
Land
{t}: Add {1} to your mana pool.
Salvage {3} ({3}, Move Break Turf from your graveyard to the bottom of your library: Draw a card.)
 C 
Land
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
 C 
Instant
Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice.
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
 C 
Colour indicator UB Creature – Merfolk Assassin
When you control no Islands, sacrifice Rootwater Assassin.
When Rootwater Assassin dies, destroy target creature.
2/1
 C 
Artifact Creature – Scout
Reach
{g}, Sacrifice Copperhorn Replica: Untap all creatures you control.
"I respect your... consistent approach to design, Ibok, I do. But perhaps the early warning system doesn't need to explode when it functions correctly?"
-Denval, Leonin Cleric
3/2
 C 
Creature – Viashino Barbarian
When Ionized Viashino enters the battlefield, put an ion counter on it.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
4/4
 C 
Sorcery
Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
 C 
Instant
Put a red ion counter on target permanent.
Creatures you control with red counters on them get +3/+0 until end of turn.
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
Plains
 
 B 
Basic Land – Plains

Glorican Microcosm (rare)
Nameless Lashers (uncommon)
Time of Urgency (uncommon)
Break Turf (uncommon)
Canopied Fields (common)
Soil Management (common)
Reflexive Orbit (common)
Mercury Shardforged (common)
Rootwater Assassin (common)
Copperhorn Replica (common)
Ionized Viashino (common)
Recurring Theme (common)
Disruptive Orbit (common)
Rootwater Defense (common)
Plains (basic)