New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.
: Target non-creature artifact is an artifact creature with power and toughness equal to its converted mana cost until end of turn."Give me that. You aren't using it right."
5/5
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Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample. As long as Bond of Community has a white ion counter on it, creatures you control gain first strike. |
Bond of Solidarity enters the battlefield with a colored ion counter on it.
As long as Bond of Solidarity has a white ion counter on it, creatures you control gain first strike. As long as Bond of Solidarity has a blue ion counter on it, creatures you control gain flying. |
Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be activated. "'Give him an axe! Let the thief cut wood! It will give him something to do!' Just wait. They'll see what I can do with an axe."
- Vergen, Mephidross Survivor |
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers. 1/6
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Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid
![]() ![]() to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.) |
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards. Salvage ( , Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.) |
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand. |
Sacrifice Mountain Delta and another land: Search your library for a Swamp and a Mountain and put those cards onto the battlefield tapped. Then shuffle your library.
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When you control no Islands, sacrifice Rootwater Assassin.
When Rootwater Assassin dies, destroy target creature. 2/1
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Flying
, Sacrifice Pteron Replica: Regenerate target artifact."No, I'm okay, Shalahd. It's just... I didn't realize how much I missed until something was returned."
-Grenda, Leonin Scout 1/2
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: Border Sentry gets +0/+1 until end of turn.
: Border Sentry gets +1/+0 until end of turn.2/1
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Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn. |
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense. 0/4
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Nexnex, Vulshok Evoker
(rare)
Bond of Community
(uncommon)
Bond of Solidarity
(uncommon)
Arrest
(uncommon)
Nantuko Preservers
(common)
Ionic Purity
(common)
Play a Hunch
(common)
Redactive Orbit
(common)
Mountain Delta
(common)
Rootwater Assassin
(common)
Pteron Replica
(common)
Border Sentry
(common)
Maddening Orbit
(common)
Rootwater Defense
(common)
Forest
(basic)

: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.





Creature – Merfolk Assassin
: Border Sentry gets +0/+1 until end of turn.
: Border Sentry gets +1/+0 until end of turn.