New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Until end of turn, whenever a non-token, non-land permanent enters the battlefield under your control, return target non-land permanent to its owner's hand.
Salvage {3}
 U 
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
"Whatever your occupation on Mirrodin, you are a farmer. Whatever station you held, you are a laborer. And, whether or not you are prepared, you are a warrior."
-Denwar, Leonin Cleric
 U 
Colour indicator BR Creature
When you control no Swamps, sacrifice Nameless Lurker.
Intimidate
4/3
 U 
Sorcery
Pyroclasm deals 2 damage to each creature.
"No one? Okay, I'll say it. This land is cursed. Irrigation ditches should not do that."
-Vergen, Mephidross Survivor
 C 
Colour indicator RG Creature – Viashino Warrior
When you control no Mountains, sacrifice Pit Lizard Pet.
When Pit Lizard Pet dies, put a 4/4 Red and Green Lizard token onto the battlefield.
1/3
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
 C 
Instant
Put a red ion counter on target permanent.
Creatures you control with red counters on them get +3/+0 until end of turn.
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
 C 
Colour indicator WU Creature – Beeble
When you control no Plains, sacrifice Beeble Beebelator.
When Beeble Beebelator dies, return up to two creatures to their owner's hand.
1/3
 C 
Land
Sacrifice Cliff Face Forest and another land: Search your library for a Mountain and a Forest and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
 C 
Artifact Creature – Scout
Reach
{g}, Sacrifice Copperhorn Replica: Untap all creatures you control.
"I respect your... consistent approach to design, Ibok, I do. But perhaps the early warning system doesn't need to explode when it functions correctly?"
-Denval, Leonin Cleric
3/2
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
We pray together now, or we die alone.
-Sofja, Leonin Prioress
 C 
Sorcery
Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
Swamp
 
 B 
Basic Land – Swamp

Reevaluating Values (rare)
Time of Need (uncommon)
Nameless Lurker (uncommon)
Pyroclasm (uncommon)
Pit Lizard Pet (common)
Dueling Scimitars (common)
Disruptive Orbit (common)
Flow of Beebles (common)
Beeble Beebelator (common)
Cliff Face Forest (common)
Soil Management (common)
Copperhorn Replica (common)
Pray for Guidance (common)
Recurring Theme (common)
Swamp (basic)