New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land – Locus
{t}: Add {1} to your mana pool.
Tap two untapped Locuses you control: Add {3} to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..."
— Atticus, Vedalken Genius
 
 R 
Sorcery
Target player chooses two creatures he or she controls. Untap those creatures and gain control of them until end of turn. Those creature gains haste until end of turn.
Salvage {3}
 U 
Land
Hexproof
Mossbrush enters the battlefield tapped, unless you pay {1}.
When Mossbrush enters the battlefield, sacrifice a land.
{t}: Add {g}{w} to your mana pool.
 U 
Land
Hexproof
Mistlands enters the battlefield tapped, unless you pay {1}.
When Mistlands enters the battlefield, sacrifice a land.
{t}: Add {w}{u} to your mana pool.
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +0/+2 and can only be be blocked by one creature.
Whenever the equipped creature becomes blocked, destroy the blocking creature. Then, search your library for a basic land card and put that card onto the battlefield tapped. Shuffle your library.
 C 
Artifact Creature – Construct
{2}: Ibok's Prototype gets +1/+1 until end of turn. Spend only mana of different colors to activate this ability.
"Well, that isn't what I intended. What did I do wrong?"
-Ibok, Neurok Engineer
1/1
 C 
Creature – Insect Mystic
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Sorcery
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
 C 
Land – Locus
{t}: Add {1} to your mana pool.
Tap two untapped Locuses you control: Add {3} to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..."
— Atticus, Vedalken Genius
 C 
Instant
Tap or untap a non-land permanent for each color of mana spent to cast Ionic Manipulation. (For example, if you paid {u}{b}{r}{g} to cast Ionic Manipulation, you could tap two creatures and untap another creature and an artifact.)
 C 
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
Their spears popped into flame, stalling the assault. One hissing Viashino, spear intact, rushed to the front. "That one's mine!" Kelios shouted.
 C 
Instant
Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast Ionic Surge. (For example, if you paid {g}{w} to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.)
 C 
Creature – Merfolk Warrior
"It appears, when threatened, they fan violent red fins. Well, that's terrifying. On second thought, fishing is for lazy men. We should take up farming."
-Orgon, Auriok Illusionist
4/3
Forest
 
 B 
Basic Land – Forest

Rich Vein (common, foil)
A Harvest of Fear (rare)
Mossbrush (uncommon)
Mistlands (uncommon)
Vorrac Battleyoke (uncommon)
Ibok's Prototype (common)
Ionized Nantuko (common)
Shade Haunt (common)
Redactive Orbit (common)
Rich Vein (common)
Ionic Manipulation (common)
Echoing Ruin (common)
Ionic Surge (common)
Rootwater Guardian (common)
Forest (basic)