New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Vedalken Artificer
Atticus, Vedalken Genius enters the battlefield with a gem counter of each color on it.
Whenever you cast a spell, you may remove a gem counter from Atticus that shares a color with it. If you do, search your library for a card that shares a color with the gem removed, reveal it and put it in your hand. Then shuffle your library.
4/4
 U 
Creature – Squirrel Lizard
When Sciurtilia enters the battlefield, put two colored ion counters on it.
As long as Sciurtilia has a blue counter on it, it gains flying.
As long as Sciurtilia has a black counter on it, it gains lifelink.
As long as Sciurtilia has a red counter on it, it must be blocked, if able.
3/3
 U 
Enchantment
Whenever a creature you control dies, you may exile it. If you do, gain 2 life.
"This land is barren and void of metals. We can no longer eat the fruit and toss the core aside."
-Shalad, Tel-Jilad Warrior
 U 
Enchantment
Bond of Ferocity enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
 C 
Creature – Insect Mystic
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
 C 
Colour indicator WG Creature – Insect
When you control no Forests, sacrifice Nantuko Broodmother.
When Nantuko Broodmother dies, gain 5 life.
0/4
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets -6/+6.
 C 
Sorcery
Search through your library for two basic lands that do not share a type. Put them on the battlefield tapped, then shuffle your library.
"The wheat grew. But so did a crop of potato-sized rocks, as if one depended on the other."
-Esrael, Agricultural Lead
 C 
Instant
Counter target spell unless its controller pays two mana of different colors.
"Most INTRIGUING. Glornican colored mana ≠ separate. Why not + how exploit?"
- Atticus, Vedalken Genius; Lab Notes
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Artifact Creature – Scout
Soil Sampler enters the battlefield with a gem counter of each color of mana used to pay for it.
Soil Sampler gets +1/+1 for each gem counter on it.
0/0
 C 
Artifact Creature – Insect
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Flying, vigilance
1/1
Plains
 
 B 
Basic Land – Plains

Atticus, Vedalken Genius (mythic)
Sciurtilia (uncommon)
Arms to Arms (uncommon)
Bond of Ferocity (uncommon)
Ionized Nantuko (common)
Nantuko Broodmother (common)
Flow of Beebles (common)
Detention Mark (common)
Interwoven Bounty (common)
Pluck the Weave (common)
Tar Haunt (common)
Play a Hunch (common)
Soil Sampler (common)
Seeker Gnats (common)
Plains (basic)