New Mirrodin: Virtual Booster
| New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Ionized Weave enters the battlefield with an ion counter on it for each color of mana used to pay for it.
Ionized Weave gets +1/+1 for each ion counter on it. Prevent all damage that would be dealt to Ionized Weave. 0/0
|
Target spell or permanent, and all counters on it, are colorless until end of turn.
Salvage ( , Move Make Base from your graveyard to the bottom of your library: Draw a card.)"Not a circle, a zero. An empty void from which every idea must form."
-Ibok, Neurok Engineer |
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead |
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards. Equip ![]() "Well, it's broken. And not in the way I want it to be."
Ibok, Neurok Engineer |
Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice. |
|
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense. 0/4
|
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards. Salvage ( , Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.) |
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers. 1/6
|
"The hatchlings first sought nourishment from a nearby carcass. After they were sated, they returned to the spawning bed, and killed their brother and sisters while they slept in their eggs."
-Shalahd, Tel-Jilad Warrior 2/3
|
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
3/3
|
|
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
|
Destroy target creature. If the destroyed permanent is Legendary, all players lose 2 life.
You're the last of your kind, Beboop. If you don't replicate there will be no more Myr!
-Grenda, Leonin Scout |
"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior 5/3
|
If you control a Forest, you may tap an untapped artifact you control rather than pay Draw Strength's mana cost.
Target creature gets +4/+4 until end of turn. |
|
Ionized Weave
(rare)
Make Base
(uncommon)
Stampede
(uncommon)
Ibok's Skullclamp
(uncommon)
Reflexive Orbit
(common)
Rootwater Defense
(common)
Play a Hunch
(common)
Nantuko Preservers
(common)
Nantuko Alpha Hatchling
(common)
Shale Golem
(common)
Canopied Fields
(common)
Exterminate
(common)
Wretched Mob
(common)
Draw Strength
(common)
Mountain
(basic)


(



