New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Zephinda's Reserve enters the battlefield, put a 5/3 white Legendary Elephant Warrior creature token with trample into play named "Zephinda". Then Zephinda's Reserve becomes an Aura enchantment with enchant creature. Attach Zephinda's Reserve to Zephinda.
Enchanted creature gains defender (it can't attack).
 U 
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.
"Please, no more! I'm only three men!"
-Orgon, Auriok Illusionist
 U 
Artifact
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
Equipped creature gets +1/+0 for each artifact you control.
 U 
Creature – Insect
If Long-Nosed Weevil would leave the battlefield, its owner shuffles it into his or her library instead.
2/2
 C 
Colour indicator RG Creature – Viashino Warrior
When you control no Mountains, sacrifice Pit Lizard Pet.
When Pit Lizard Pet dies, put a 4/4 Red and Green Lizard token onto the battlefield.
1/3
 C 
Instant
Exile target non-land permanent. If that permanent was not an attacking creature, return it to the battlefield.
"Need others (for survival). Explaining motives = too much time. Perhaps clones?"
-Atticus, Vedalken Genius: Lab Notes
 C 
Artifact
{g}, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.
{1}, Exile Sleepspore Spellbomb: Draw a card.
"Careful with the spellbombs. The supply is limited."
-Shalahd, Tel-Jilad Warrior
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
 C 
Artifact Creature – Soldier
{3/u}: Border Sentry gets +0/+1 until end of turn.
{3/r}: Border Sentry gets +1/+0 until end of turn.
2/1
 C 
Sorcery
Destroy target creature. If the destroyed permanent is Legendary, all players lose 2 life.
You're the last of your kind, Beboop. If you don't replicate there will be no more Myr!
-Grenda, Leonin Scout
 C 
Sorcery
Look at target player's hand. You may choose a card from it and put it anywhere in that player's library.
Atticus peered at the vial of glissening oil. "No, we need to keep you hidden. The others wouldn't understand."
 C 
Colour indicator WG Creature – Insect
When you control no Forests, sacrifice Nantuko Broodmother.
When Nantuko Broodmother dies, gain 5 life.
0/4
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
Forest
 
 B 
Basic Land – Forest

Zephinda's Reserve (rare)
Exhaustion (uncommon)
Claws of the Nim (uncommon)
Long-Nosed Weevil (uncommon)
Pit Lizard Pet (common)
Clean Slate (common)
Sleepspore Spellbomb (common)
Dueling Scimitars (common)
Border Sentry (common)
Exterminate (common)
Stow Away (common)
Nantuko Broodmother (common)
Flow of Beebles (common)
Play a Hunch (common)
Forest (basic)