New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant Creature
When Ion Accelerator enters the battlefield, put a colored ion counter on the creature it enchants for each color of mana used to cast Ion Accelerator.
Enchanted creature gets +X/+X where X is equal to the number of ion counters on it.
 U 
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead
 U 
Instant
Target spell or permanent, and all counters on it, are all colors until end of turn.
Salvage {3} ({3}, Move Plaited Hoop from your graveyard to the bottom of your library: Draw a card.)
"Not a cycle, but a braid. Each fragile strand strengthening the whole."
-Shalahd, Tel-Jilad Warrior
 U 
Creature – Bat Boar
When Nyelidar enters the battlefield, put two colored ion counters on it.
As long as Nyelidar has a green counter on it, it gains trample.
As long as Nyelidar has a white counter on it, it gains first strike.
As long as Nyelidar has a blue counter on it, it gains flying.
3/3
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
 C 
Artifact Creature – Construct
{2}: Ibok's Prototype gets +1/+1 until end of turn. Spend only mana of different colors to activate this ability.
"Well, that isn't what I intended. What did I do wrong?"
-Ibok, Neurok Engineer
1/1
 C 
Creature – Merfolk Warrior
"It appears, when threatened, they fan violent red fins. Well, that's terrifying. On second thought, fishing is for lazy men. We should take up farming."
-Orgon, Auriok Illusionist
4/3
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Sorcery
Target player loses 3 life. Gain 3 life.
Salvage {3} ({3}, Move Bestial Acts from your graveyard to the bottom of your library: Draw a card.)
"Can you draw a line dividing art from sin?"
-Atticus, Vedalken Genius
 C 
Colour indicator UB Creature – Merfolk Assassin
When you control no Islands, sacrifice Rootwater Assassin.
When Rootwater Assassin dies, destroy target creature.
2/1
 C 
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
Their spears popped into flame, stalling the assault. One hissing Viashino, spear intact, rushed to the front. "That one's mine!" Kelios shouted.
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
 C 
Instant
If you control a Forest, you may tap an untapped artifact you control rather than pay Draw Strength's mana cost.
Target creature gets +4/+4 until end of turn.
 C 
Artifact Creature – Beast
{3/g}, Sacrifice Shardforged Tiller: If you do, target creature gets +2/+2 until end of turn.
{3/b}, Sacrifice a creature: Return Shardforged Tiller from your graveyard to your hand.
2/2
Island
 
 B 
Basic Land – Island

Ion Accelerator (rare)
Stampede (uncommon)
Plaited Hoop (uncommon)
Nyelidar (uncommon)
Rootwater Defense (common)
Ibok's Prototype (common)
Rootwater Guardian (common)
Tar Haunt (common)
Bestial Acts (common)
Rootwater Assassin (common)
Echoing Ruin (common)
Fiddler Mastadon (common)
Draw Strength (common)
Shardforged Tiller (common)
Island (basic)