New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Flash
Prevent all damage each attacking creatures would deal to you or planeswalkers you control unless the attacking creature's controller pays {2}.
 U 
Sorcery
Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
"Please, Grenda, I can't take any more of your boundless enthusiasm. How do I get you to stop?"
--Shalahd, Tel-Jilad Warrior
 U 
Sorcery
Gain control of all Auras. You may attach any number of target auras to permanents they can enchant.
My aching back! Farming is much too hard. Do you think our little colony could use a painter?
-Orgon, Auriok Illusionist
 U 
Legendary Creature – Elf Child
Protection from Green Creatures.
If Ahminda, Daughter of Shalahd attacks and is not blocked, put a +1/+1 counter on another creature you control.
"I'm glad you brought your daughter to me, Esrael. I fear what Atticus would put her through if he knew."
-Denval, Leonin Cleric
0/1
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
 C 
Instant
All creatures get -3/-0 until end of turn.
Salvage {3} ({3}, Move Fog Soup from your graveyard to the bottom of your library: Draw a card.)
"Ahminda! Ahminda!"
- Esrael, Agricultural Lead
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
 C 
Land
Sacrifice Mountain Delta and another land: Search your library for a Swamp and a Mountain and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant land you control
When Layered with Lillypads enters the battlefield, draw a card, then discard a card.
Enchanted land is a Plains and an Island.
 C 
Enchantment – Aura
Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard."
 C 
Creature – Insect Mystic
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
 C 
Enchantment – Aura
Enchant land you control
When Layered with Rubble enters the battlefield, draw a card, then discard a card.
Enchanted land is a Mountain and a Swamp.
Swamp
 
 B 
Basic Land – Swamp

Mock Justice (rare)
Perpetual Inquisitiveness (uncommon)
Aura Shuffle (uncommon)
Ahminda, Daughter of Shalahd (uncommon)
Fiddler Mastadon (common)
Mercury Shardforged (common)
Fog Soup (common)
Play a Hunch (common)
Rootwater Defense (common)
Mountain Delta (common)
Layered with Lillypads (common)
Xeric Southerly (common)
Ionized Nantuko (common)
Layered with Rubble (common)
Swamp (basic)