New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
All non-land permanents are Legendary.
On this spot, twenty-four brave souls left their dying world and landed on a new home. Elders preserve us.
 
 R 
Creature – Shade
Ionic Shade enters the battlefield with a gem counter of each color of mana used to pay for it.
Ionic Shade gets +1/+1 for each gem counter on it.
When Ionic Shade deals combat damage to a player, that player discards a card at random.
0/0
 U 
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
"Whatever your occupation on Mirrodin, you are a farmer. Whatever station you held, you are a laborer. And, whether or not you are prepared, you are a warrior."
-Denwar, Leonin Cleric
 U 
Enchantment – Aura
Enchant artifact or creature
{2}{b}: Put a copy of Microbial Corrosion on the battlefield, enchanting target non-enchanted artifact, or non-enchanted creature.
At the beginning of your upkeep, enchanted permanent's controller loses 1 life.
 U 
Artifact
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
Equipped creature gets +1/+0 for each artifact you control.
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Enchantment – Aura
Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
 C 
Colour indicator WU Creature – Beeble
When you control no Plains, sacrifice Beeble Beebelator.
When Beeble Beebelator dies, return up to two creatures to their owner's hand.
1/3
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Instant
Counter target spell unless its controller pays two mana of different colors.
"Most INTRIGUING. Glornican colored mana ≠ separate. Why not + how exploit?"
- Atticus, Vedalken Genius; Lab Notes
 C 
Enchantment – Aura
Enchant flying creature
Enchanted creature can't attack or block.
 C 
Artifact
{1}, {t}: Reveal cards from the top of your library until you reveal a land. Put that land on top of your library, and the rest on the bottom in a random order.
 C 
Creature – Insect
"The hatchlings first sought nourishment from a nearby carcass. After they were sated, they returned to the spawning bed, and killed their brother and sisters while they slept in their eggs."
-Shalahd, Tel-Jilad Warrior
2/3
 C 
Artifact
{g}, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.
{1}, Exile Sleepspore Spellbomb: Draw a card.
"Careful with the spellbombs. The supply is limited."
-Shalahd, Tel-Jilad Warrior
Plains
 
 B 
Basic Land – Plains

Landing Monument (rare, foil)
Ionic Shade (rare)
Time of Need (uncommon)
Microbial Corrosion (uncommon)
Claws of the Nim (uncommon)
Ionic Instability (common)
Leyline Infusion (common)
Beeble Beebelator (common)
Nantuko Preservers (common)
Pluck the Weave (common)
Join Canopy (common)
Mirran Theodolite (common)
Nantuko Alpha Hatchling (common)
Sleepspore Spellbomb (common)
Plains (basic)