New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 
 R 
Legendary Creature – Human Barbarian
{1}{g}: Martaan gains hexproof until end of turn.
{1}{g}: Martaan gains vigilance until end of turn.
Martaan, Death-Hood Wrangler gets +4/+4 as long as there are no cards in your graveyard.
Have you seen my cobra? It's this big!
4/4
{2}{w}
 
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
"'Give him an axe! Let the thief cut wood! It will give him something to do!' Just wait. They'll see what I can do with an axe."
- Vergen, Mephidross Survivor
 U 
Enchantment
Whenever a creature you control dies, you may exile it. If you do, gain 2 life.
"This land is barren and void of metals. We can no longer eat the fruit and toss the core aside."
-Shalad, Tel-Jilad Warrior
 U 
Artifact
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
Equipped creature gets +1/+0 for each artifact you control.
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets -6/+6.
{u}{u/b}{b}
 
 C 
Creature – Frog
Protection from Insects and Spiders
3/2
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Colour indicator UB Creature – Merfolk Assassin
When you control no Islands, sacrifice Rootwater Assassin.
When Rootwater Assassin dies, destroy target creature.
2/1
 C 
Sorcery
Look at target player's hand. You may choose a card from it and put it anywhere in that player's library.
Atticus peered at the vial of glissening oil. "No, we need to keep you hidden. The others wouldn't understand."
 C 
Artifact Creature – Construct
{3/w}, {t}: Target creature can't attack this turn.
{3/r}, {t}: Target creature can't block this turn.
2/3
 C 
Creautre – Insect Wolf
{1}{r}: Ridgeroach Mutt gets +2/+0 until end of turn.
4/2
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
Mountain
 
 B 
Basic Land – Mountain

Play a Hunch (common, foil)
Martaan, Death-Hood Wrangler (rare)
Arrest (uncommon)
Arms to Arms (uncommon)
Claws of the Nim (uncommon)
Detention Mark (common)
CU12 (common)
Nantuko Preservers (common)
Rootwater Assassin (common)
Stow Away (common)
Shardforged Netlauncher (common)
Ridgeroach Mutt (common)
Tar Haunt (common)
Dueling Scimitars (common)
Mountain (basic)