New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{1}: Another target permanent you control gains protection from a color that shares a color with the mana spent on this activation cost. (Colorless mana grants no protection.)
 U 
Enchantment
Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
 U 
Land
Hexproof
Fault Zone Forest enters the battlefield tapped, unless you pay {1}.
When Fault Zone Forest enters the battlefield, sacrifice a land.
{t}: Add {r}{g} to your mana pool.
 U 
Creature – Elk Frog
When Anuralope enters the battlefield, put two colored ion counters on it.
As long as Anuralope has a white counter on it, it gains first strike.
As long as Anuralope has a blue counter on it, it gains flying.
As long as Anuralope has a black counter on it, it gains lifelink.
3/3
 C 
Artifact Creature – Scout
Reach
{g}, Sacrifice Copperhorn Replica: Untap all creatures you control.
"I respect your... consistent approach to design, Ibok, I do. But perhaps the early warning system doesn't need to explode when it functions correctly?"
-Denval, Leonin Cleric
3/2
 C 
Creature – Cat Snake
First strike
{4}{g}, {t}: Sabretooth Boa gets +3/+3 until end of turn.
2/1
 C 
Land – Locus
{t}: Add {1} to your mana pool.
Tap two untapped Locuses you control: Add {3} to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..."
— Atticus, Vedalken Genius
 C 
Sorcery
Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
 C 
Creature
Thoughtless Canibals gets +X/+X where X is equal to the number of cards named Thoughtless Canibals in your graveyard.
A deck can have any number of cards named Thoughtless Canibals.
1/1
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Instant
Crick in the Brick deals damage to target creature or player equal to the number of cards named Crick in the Brick cast this turn.
"Explosions are a lot like lizards. The more you have, the angrier they get."
-Jaroot, Goblin Trashsmith
 C 
Creature – Spider
Reach
"I can't shake the feeling that some... threat... hangs over me... waiting for the time to strike."
-Esrael, Agricultrual Lead
2/4
 C 
Artifact Creature – Golem
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
3/3
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
Mountain
 
 B 
Basic Land – Mountain

Ward Generator (rare)
Bond of Malignity (uncommon)
Fault Zone Forest (uncommon)
Anuralope (uncommon)
Copperhorn Replica (common)
Sabretooth Boa (common)
Rich Vein (common)
Recurring Theme (common)
Thoughtless Canibals (common)
Creek Haunt (common)
Crick in the Brick (common)
Canopy Lurker (common)
Shale Golem (common)
Fiddler Mastadon (common)
Mountain (basic)