New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
 
 R 
Creatre – Elemental Beast
When Troglolanche enters the battlefield, put an ion counter on it.
Haste, hexproof
As long as Troglolanche has a red counter on it, it must be blocked, if able.
As long as Troglolanche has a green counter on it, it has trample.
6/3
 U 
Creature – Insect Mystic
"Shalahd and I hid in the trees and watched the Nantuko funeral from afar. The ritual was a moving affair, shattered by a sudden realization: They eat their dead!"
-Grenda, Leonin Scout
5/5
 U 
Instant
Target spell or permanent, and all counters on it, are all colors until end of turn.
Salvage {3} ({3}, Move Plaited Hoop from your graveyard to the bottom of your library: Draw a card.)
"Not a cycle, but a braid. Each fragile strand strengthening the whole."
-Shalahd, Tel-Jilad Warrior
 U 
Enchantment
Bond of Ferocity enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
{w}{w/u}{w/u}{u}
 
 C 
Creature
Flying
3/3
 C 
Sorcery
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
 C 
Colour indicator BR Creature
When you control no Swamps, sacrifice Nameless Desecrator.
Nameless Desecrator can't block.
When Nameless Desecrator dies, destroy target land.
3/2
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
 C 
Creature
"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior
5/3
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
 C 
Land
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
Swamp
 
 B 
Basic Land – Swamp

Layered with Soot (common, foil)
Troglolanche (rare)
Nantuko Elder (uncommon)
Plaited Hoop (uncommon)
Bond of Ferocity (uncommon)
CW09 (common)
Redactive Orbit (common)
Nameless Desecrator (common)
Fiddler Mastadon (common)
Wretched Mob (common)
Nantuko Preservers (common)
Dueling Scimitars (common)
Canopied Fields (common)
Leyline Infusion (common)
Swamp (basic)