New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Brood Nest of the Elders enters the battlefield, sacrifice a land you control, and gain 6 life.
{t}: Add {g} or {w} to your mana pool.
 U 
Enchantment
Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
 U 
Colour indicator BR Creature
When you control no Swamps, sacrifice Nameless Lurker.
Intimidate
4/3
 U 
Enchantment
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker
 C 
Instant
All creatures get -3/-0 until end of turn.
Salvage {3} ({3}, Move Fog Soup from your graveyard to the bottom of your library: Draw a card.)
"Ahminda! Ahminda!"
- Esrael, Agricultural Lead
 C 
Creature – Viashino Barbarian
When Ionized Viashino enters the battlefield, put an ion counter on it.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
4/4
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Artifact Creature – Scout
Soil Sampler enters the battlefield with a gem counter of each color of mana used to pay for it.
Soil Sampler gets +1/+1 for each gem counter on it.
0/0
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Instant
Return target Artifact or Enchantment to its owner's hand.
"More broken tools. I wish I brought a few bars of iron when we left Mirrodin. But how could I have known it was important?"
-Ibok, Neurok Engineer
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
 C 
Enchantment – Aura
Enchant flying creature
Enchanted creature can't attack or block.
 C 
Creature
When Ionized Nameless One enters the battlefield, put a colored ion counter on it.
As long as Ionized Nameless One has a black token on it, it gains lifelink.
As long as Ionized Nameless One has a red token on it, it must be blocked, if able.
2/1
Forest
 
 B 
Basic Land – Forest

Brood Nest of the Elders (rare)
Bond of Malignity (uncommon)
Nameless Lurker (uncommon)
Time of Anguish (uncommon)
Fog Soup (common)
Ionized Viashino (common)
Tar Haunt (common)
Soil Sampler (common)
Creek Haunt (common)
Play a Hunch (common)
Set Back (common)
Mercury Shardforged (common)
Join Canopy (common)
Ionized Nameless One (common)
Forest (basic)