New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Until end of turn, whenever a non-token, non-land permanent enters the battlefield under your control, return target non-land permanent to its owner's hand.
Salvage {3}
{w/u}{w/u}{u}{u/b}{u/b}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
Remove a colored ion counter from ~: Counter target spell that shares a color with the removed counter.
4/5
 U 
Creature – Beast
As long as there is exactly one Beast on the battlefield, Semi-Tamed Vorrac has defender.
As long as there are two or more Beasts on the battlefield, Semi-Tamed Vorrac must attack, if able.
"No, No, No! Not the Rutabagas!"
-Sojfa, Leonin Prioress
5/5
 U 
Creature – Merfolk Shaman
When Rootwater Oracle enters the battlefield, look at the top six cards of target players library, then shuffle those cards and put them on top or on the bottom of that player's library.
3/3
 C 
Creature – Wurm Unicorn
{1}{w}: Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage.
5/4
 C 
Sorcery
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
 C 
Artifact
{g}, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.
{1}, Exile Sleepspore Spellbomb: Draw a card.
"Careful with the spellbombs. The supply is limited."
-Shalahd, Tel-Jilad Warrior
 C 
Creature – Spider
Reach
"I can't shake the feeling that some... threat... hangs over me... waiting for the time to strike."
-Esrael, Agricultrual Lead
2/4
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Sorcery
Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Artifact Creature – Drone
Flying
{u}, Sacrifice Hoverguard Replica: Target creature gains hexproof until end of turn.
"Why bother replicating drones instead of me? I'm a much better conversationalist."
-Orgon, Auriok Illusionist
2/2
 C 
Sorcery
Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
We pray together now, or we die alone.
-Sofja, Leonin Prioress
Forest
 
 B 
Basic Land – Forest

Reevaluating Values (rare)
UU05 (uncommon)
Semi-Tamed Vorrac (uncommon)
Rootwater Oracle (uncommon)
Triumphant Unispine (common)
Maddening Orbit (common)
Sleepspore Spellbomb (common)
Canopy Lurker (common)
Creek Haunt (common)
Soil Management (common)
Shade Haunt (common)
Hoverguard Replica (common)
Recurring Theme (common)
Pray for Guidance (common)
Forest (basic)