New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shade
Ionic Shade enters the battlefield with a gem counter of each color of mana used to pay for it.
Ionic Shade gets +1/+1 for each gem counter on it.
When Ionic Shade deals combat damage to a player, that player discards a card at random.
0/0
 U 
Land
Hexproof
Mistlands enters the battlefield tapped, unless you pay {1}.
When Mistlands enters the battlefield, sacrifice a land.
{t}: Add {w}{u} to your mana pool.
 U 
Enchantment
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker
{2}{w}
 
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
"'Give him an axe! Let the thief cut wood! It will give him something to do!' Just wait. They'll see what I can do with an axe."
- Vergen, Mephidross Survivor
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
 C 
Enchantment – Aura
Enchant flying creature
Enchanted creature can't attack or block.
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Creautre – Insect Wolf
{1}{r}: Ridgeroach Mutt gets +2/+0 until end of turn.
4/2
 C 
Artifact Creature – Scout
Soil Sampler enters the battlefield with a gem counter of each color of mana used to pay for it.
Soil Sampler gets +1/+1 for each gem counter on it.
0/0
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Creature – Spider
Reach
"I can't shake the feeling that some... threat... hangs over me... waiting for the time to strike."
-Esrael, Agricultrual Lead
2/4
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
Island
 
 B 
Basic Land – Island

Ionic Shade (rare)
Mistlands (uncommon)
Time of Anguish (uncommon)
Arrest (uncommon)
Fiddler Mastadon (common)
Ionic Instability (common)
Mercury Shardforged (common)
Join Canopy (common)
Creek Haunt (common)
Ridgeroach Mutt (common)
Soil Sampler (common)
Shade Haunt (common)
Canopy Lurker (common)
Flow of Beebles (common)
Island (basic)