New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
{2}: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.
{2}: Target non-creature artifact is an artifact creature with power and toughness equal to its converted mana cost until end of turn.
"Give me that. You aren't using it right."
5/5
 U 
Colour indicator UB Creature – Serpent
When you control no Islands, sacrifice Pathbreaker Serpent.
Pathbreaker Serpent can't attack unless your opponent controls an Island or a Swamp.
5/5
 U 
Creature – Beeble
Consistent Fools is unblockable as long as defending player controls two non-land permanents with the same name.
"Little minds make small impressions."
-Denval, Leonin Cleric
3/4
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 for each Legendary non-land permanent you control.
"By ethos, I am a pacifist. By profesion, a leader. But, by exigency, I must be an enforcer. Ancestors, forgive me."
-Denval, Leonin Cleric
 C 
Colour indicator WU Creature – Beeble
When you control no Plains, sacrifice Beeble Beebelator.
When Beeble Beebelator dies, return up to two creatures to their owner's hand.
1/3
 C 
Colour indicator UB Creature – Merfolk Assassin
When you control no Islands, sacrifice Rootwater Assassin.
When Rootwater Assassin dies, destroy target creature.
2/1
 C 
Instant
Counter target spell.
Salvage {3} ({3}, Move Recycled Magic from your graveyard to the bottom of your library: Draw a card.)
"Oh, that old spell again?"
-Orgon, Auriok Illusionist
 C 
Enchantment – Aura
Enchant flying creature
Enchanted creature can't attack or block.
 C 
Instant
Put a red ion counter on target permanent.
Creatures you control with red counters on them get +3/+0 until end of turn.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
As long as Ibok's Eartalker is attached to a creature, other creatures with a card named Ibok's Eartalker attached to them gain first strike.
 C 
Creature – Wurm Unicorn
{1}{w}: Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage.
5/4
 C 
Land
Sacrifice River Plateaus and another land: Search your library for a Plains and an Island and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
We pray together now, or we die alone.
-Sofja, Leonin Prioress
 C 
Enchantment – Aura
Enchant land you control
When Layered with Rubble enters the battlefield, draw a card, then discard a card.
Enchanted land is a Mountain and a Swamp.
Swamp
 
 B 
Basic Land – Swamp

Nexnex, Vulshok Evoker (rare)
Pathbreaker Serpent (uncommon)
Consistent Fools (uncommon)
Time of Urgency (uncommon)
Beeble Beebelator (common)
Rootwater Assassin (common)
Recycled Magic (common)
Join Canopy (common)
Disruptive Orbit (common)
Ibok's Eartalker (common)
Triumphant Unispine (common)
River Plateaus (common)
Pray for Guidance (common)
Layered with Rubble (common)
Swamp (basic)