New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player draws three cards, then loses 3 life.
Salvage {3}
"Restraint? We're on a new world governed by rules we create to overcome obstacles unimaginable. What, exactly, am I restraining myself against?"
-Arcidus, Vedalken Genius
{r/g}{r/g}{g}{g}{g/w}{g/w}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
Creatures that share a color with a counter on ~ must block it if able.
7/7
 U 
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead
 U 
Sorcery
Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
"Please, Grenda, I can't take any more of your boundless enthusiasm. How do I get you to stop?"
--Shalahd, Tel-Jilad Warrior
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
 C 
Artifact Creature – Scout
Reach
{g}, Sacrifice Copperhorn Replica: Untap all creatures you control.
"I respect your... consistent approach to design, Ibok, I do. But perhaps the early warning system doesn't need to explode when it functions correctly?"
-Denval, Leonin Cleric
3/2
 C 
Land
Sacrifice Freshwater Swamp and another land: Search your library for a Island and a Swamp and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Instant
Crick in the Brick deals damage to target creature or player equal to the number of cards named Crick in the Brick cast this turn.
"Explosions are a lot like lizards. The more you have, the angrier they get."
-Jaroot, Goblin Trashsmith
 C 
Sorcery
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Creature – Spirit
When Brook Haunt enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
0/2
Island
 
 B 
Basic Land – Island

Axiological Hedonism (rare)
UG01 (uncommon)
Stampede (uncommon)
Perpetual Inquisitiveness (uncommon)
Nantuko Preservers (common)
Mercury Shardforged (common)
Rootwater Defense (common)
Copperhorn Replica (common)
Freshwater Swamp (common)
Crick in the Brick (common)
Redactive Orbit (common)
Fiddler Mastadon (common)
Play a Hunch (common)
Brook Haunt (common)
Island (basic)