New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}{g}{g}
 
 R 
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
"Reusing every scrap has taught me surprising lessons. Had I known, I would've destroyed my lab years ago."
-Atticus, Vedalken Genius.
 U 
Creature – Warrior
When Nameless Lashers becomes blocked, it deals 3 damage to each blocking creature.
"Don't you dare say they fight like animals! Even tyrranaxes aren't as cruel as these things..."
-Shalahd, Tel-Jilad Warrior
3/3
 U 
Legendary Creature – Human Rogue
When Vergen's Clan enters the battlefield, put two black 1/1 Legendary Human Child creature tokens named "Gelt" and "Larn" into play.
{b}, Tap an untapped Gelt: Target player loses 1 life.
{b}, Tap an untapped Larn: Target creature gets -1/-1 until end of turn.
3/3
 U 
Enchantment
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker
 C 
Creature – Beeble
Flash
"I have no idea. Maybe they gather sustenance from annoying others?"
-Grenda, Leonin Scout
2/3
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Instant
Put a red ion counter on target permanent.
Creatures you control with red counters on them get +3/+0 until end of turn.
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Creature – Beeble
When Ionized Beebles enters the battlefield, put a colored ion counter on it.
As long as Ionized Beebles has a white counter on it, it gains first strike.
As long as Ionized Beebles has a blue counter on it, it gains flying.
2/2
 C 
Instant
Deal 3 damage to target creature or player.
Salvage {3} ({3}, Move Unlimited Brutality from your graveyard to the bottom of your library: Draw a card.)
"Grow a backbone, so I can rip it out of you!"
- Kelios, Vulshok Berserker
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
As long as Ibok's Eartalker is attached to a creature, other creatures with a card named Ibok's Eartalker attached to them gain first strike.
 C 
Instant
Exile target non-land permanent. If that permanent was not an attacking creature, return it to the battlefield.
"Need others (for survival). Explaining motives = too much time. Perhaps clones?"
-Atticus, Vedalken Genius: Lab Notes
 C 
Artifact Creature – Construct
{3/w}, {t}: Target creature can't attack this turn.
{3/r}, {t}: Target creature can't block this turn.
2/3
 C 
Enchantment – Aura
Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
Swamp
 
 B 
Basic Land – Swamp

Recycle (rare)
Nameless Lashers (uncommon)
Vergen's Clan (uncommon)
Time of Anguish (uncommon)
Beeble Barrage (common)
Shade Haunt (common)
Disruptive Orbit (common)
Ionic Instability (common)
Ionized Beebles (common)
Unlimited Brutality (common)
Ibok's Eartalker (common)
Clean Slate (common)
Shardforged Netlauncher (common)
Layered with Soot (common)
Swamp (basic)