New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Epicenter at the Cave Network enters the battlefield, sacrifice a land.
When Epicenter at the Cave Network enters the battlefield, target creature gets +4/+4 until end of turn.
{t}: Add {r} or {g} to your mana pool.
 U 
Enchantment – Aura
Enchant artifact or creature
{2}{b}: Put a copy of Microbial Corrosion on the battlefield, enchanting target non-enchanted artifact, or non-enchanted creature.
At the beginning of your upkeep, enchanted permanent's controller loses 1 life.
 U 
Legendary Creature – Cat Cleric
{t}: Prevent the next 2 damage that would be dealt to another target creature or player.
"I used to tend the garden as a part of my vows. Lately, I've gained a lot more vows."
1/1
 U 
Creature – Bear Cat
When Ursilodon enters the battlefield, put two colored ion counters on it.
As long as Ursilodon has a black counter on it, it gains lifelink.
As long as Ursilodon has a red counter on it, it must be blocked, if able.
As long as Ursilodon has a green counter on it, it gains trample.
3/3
 C 
Instant
Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice.
 C 
Creature – Merfolk Warrior
"It appears, when threatened, they fan violent red fins. Well, that's terrifying. On second thought, fishing is for lazy men. We should take up farming."
-Orgon, Auriok Illusionist
4/3
 C 
Creature – Beeble
When Ionized Beebles enters the battlefield, put a colored ion counter on it.
As long as Ionized Beebles has a white counter on it, it gains first strike.
As long as Ionized Beebles has a blue counter on it, it gains flying.
2/2
 C 
Enchantment – Aura
Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
 C 
Land – Locus
{t}: Add {1} to your mana pool.
Tap two untapped Locuses you control: Add {3} to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..."
— Atticus, Vedalken Genius
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Instant
Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast Ionic Surge. (For example, if you paid {g}{w} to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.)
 C 
Artifact Creature – Drone
Flying
{u}, Sacrifice Hoverguard Replica: Target creature gains hexproof until end of turn.
"Why bother replicating drones instead of me? I'm a much better conversationalist."
-Orgon, Auriok Illusionist
2/2
 C 
Creautre – Insect Wolf
{1}{r}: Ridgeroach Mutt gets +2/+0 until end of turn.
4/2
Mountain
 
 B 
Basic Land – Mountain

Epicenter at the Cave Network (rare)
Microbial Corrosion (uncommon)
Sojfa, Leonin Prioress (uncommon)
Ursilodon (uncommon)
Reflexive Orbit (common)
Rootwater Guardian (common)
Ionized Beebles (common)
Layered with Soot (common)
Rich Vein (common)
Ionic Instability (common)
Shade Haunt (common)
Ionic Surge (common)
Hoverguard Replica (common)
Ridgeroach Mutt (common)
Mountain (basic)