New Mirrodin: Virtual Booster

New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Faerie
Protection from red, vigilance
When Stoutheart Glitterwing enters the battlefield, put a colored ion counter on it.
As long as Stoutheart Glitterwing has a white counter on it, it gains first strike.
As long as Stoutheart Glitterwing has a blue counter on it, it gains flying.
6/3
 U 
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead
 U 
Enchantment
Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
 U 
Colour indicator WU Creature – Beeble Warrior
When you control no Plains, sacrifice Beeble Scowler.
2/3
 C 
Artifact Creature – Rat
{1}{b}, Sacrifice Chittering Replica: Target opponent puts a card from his or her hand on top of his or her library.
"What's a society without a few rats?"
-Thendris, Moriok Doctor
2/2
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Artifact Creature – Insect
Salvage {3} ({3}, Move Ibok's Toolbox from your graveyard to the bottom of your library: Draw a card.)
"Another wrench? Sure, why not? I had to break another toolbox anyway..."
-Ibok, Neurok Engineer
2/2
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
 C 
Artifact
{g}, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.
{1}, Exile Sleepspore Spellbomb: Draw a card.
"Careful with the spellbombs. The supply is limited."
-Shalahd, Tel-Jilad Warrior
 C 
Instant
All creatures get -3/-0 until end of turn.
Salvage {3} ({3}, Move Fog Soup from your graveyard to the bottom of your library: Draw a card.)
"Ahminda! Ahminda!"
- Esrael, Agricultural Lead
 C 
Instant
Put a green ion counter on target permanent.
Regenerate all creatures you control with a green counter on them.
 C 
Creature
"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior
5/3
 C 
Sorcery
Put the bottom card of your library into your hand.
"Planning for the long term? I plan to live through the week. I can't say the same about you."
-Vergen, Mephidross Survivor
 C 
Instant
Counter target spell.
Salvage {3} ({3}, Move Recycled Magic from your graveyard to the bottom of your library: Draw a card.)
"Oh, that old spell again?"
-Orgon, Auriok Illusionist
Plains
 
 B 
Basic Land – Plains

Stoutheart Glitterwing (rare)
Stampede (uncommon)
Bond of Malignity (uncommon)
Beeble Scowler (uncommon)
Chittering Replica (common)
Nantuko Preservers (common)
Ibok's Toolbox (common)
Rootwater Defense (common)
Sleepspore Spellbomb (common)
Fog Soup (common)
Kinetic Orbit (common)
Wretched Mob (common)
Ungestated Idea (common)
Recycled Magic (common)
Plains (basic)