New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control dies, you may exile it. If you do, gain 2 life.
"This land is barren and void of metals. We can no longer eat the fruit and toss the core aside."
-Shalad, Tel-Jilad Warrior |
: Look at the top card of target player's library.
: Rearrange the top two cards of target player's library.
, : Reveal the top card of your library. If that card is colorless, draw a card.2/3
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: Add to your mana pool.
Salvage ( , Move Break Turf from your graveyard to the bottom of your library: Draw a card.) |
~ enters the battlefield with a colored ion counter of your choice.
, Sacrifice a creature: Destroy target creature that shares a color with a counter on ~.1/1
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Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
"Please, Grenda, I can't take any more of your boundless enthusiasm. How do I get you to stop?"
--Shalahd, Tel-Jilad Warrior |
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Enchant flying creature
Enchanted creature can't attack or block. |
Destroy target creature. If the destroyed permanent is Legendary, all players lose 2 life.
You're the last of your kind, Beboop. If you don't replicate there will be no more Myr!
-Grenda, Leonin Scout |
Salvage
( , Move Ibok's Toolbox from your graveyard to the bottom of your library: Draw a card.)"Another wrench? Sure, why not? I had to break another toolbox anyway..."
-Ibok, Neurok Engineer 2/2
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Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid
![]() ![]() to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.) |
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
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When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense. 0/4
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: Add to your mana pool.
Tap two untapped Locuses you control: Add to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..." — Atticus, Vedalken Genius |
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards. Salvage ( , Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.) |
"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior 5/3
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Arms to Arms
(uncommon, foil)
Beboop, Myr Wanderer
(rare)
Break Turf
(uncommon)
UB06
(uncommon)
Perpetual Inquisitiveness
(uncommon)
Join Canopy
(common)
Exterminate
(common)
Ibok's Toolbox
(common)
Ionic Purity
(common)
Sheaf Haunt
(common)
Rootwater Defense
(common)
Rich Vein
(common)
Play a Hunch
(common)
Wretched Mob
(common)
Swamp
(basic)

: Rearrange the top two cards of target player's library.
: Reveal the top card of your library. If that card is colorless, draw a card.


