New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Faerie
Protection from red, vigilance
When Stoutheart Glitterwing enters the battlefield, put a colored ion counter on it.
As long as Stoutheart Glitterwing has a white counter on it, it gains first strike.
As long as Stoutheart Glitterwing has a blue counter on it, it gains flying.
6/3
 U 
Creature – Bat Boar
When Nyelidar enters the battlefield, put two colored ion counters on it.
As long as Nyelidar has a green counter on it, it gains trample.
As long as Nyelidar has a white counter on it, it gains first strike.
As long as Nyelidar has a blue counter on it, it gains flying.
3/3
 U 
Land
Hexproof
Floating Wetlands enters the battlefield tapped, unless you pay {1}.
When Floating Wetlands enters the battlefield, sacrifice a land.
{t}: Add {u}{b} to your mana pool.
 U 
Legendary Creature – Elf Child
Protection from Green Creatures.
If Ahminda, Daughter of Shalahd attacks and is not blocked, put a +1/+1 counter on another creature you control.
"I'm glad you brought your daughter to me, Esrael. I fear what Atticus would put her through if he knew."
-Denval, Leonin Cleric
0/1
 C 
Sorcery
Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
{r}{r/g}{r/g}{g}
 
 C 
Creature
Haste
3/4
 C 
Artifact Creature – Beast
{3/g}, Sacrifice Shardforged Tiller: If you do, target creature gets +2/+2 until end of turn.
{3/b}, Sacrifice a creature: Return Shardforged Tiller from your graveyard to your hand.
2/2
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
 C 
Creature – Spirit
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
 C 
Instant
Counter target spell unless its controller pays two mana of different colors.
"Most INTRIGUING. Glornican colored mana ≠ separate. Why not + how exploit?"
- Atticus, Vedalken Genius; Lab Notes
 C 
Artifact Creature – Golem
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
3/3
 C 
Sorcery
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets -6/+6.
Swamp
 
 B 
Basic Land – Swamp

Stoutheart Glitterwing (rare)
Nyelidar (uncommon)
Floating Wetlands (uncommon)
Ahminda, Daughter of Shalahd (uncommon)
Soil Management (common)
Flow of Beebles (common)
CR13 (common)
Shardforged Tiller (common)
Crash Kit (common)
Sheaf Haunt (common)
Pluck the Weave (common)
Shale Golem (common)
Maddening Orbit (common)
Detention Mark (common)
Swamp (basic)