New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
 
 R 
Enchantment
When Zephinda's Reserve enters the battlefield, put a 5/3 white Legendary Elephant Warrior creature token with trample into play named "Zephinda". Then Zephinda's Reserve becomes an Aura enchantment with enchant creature. Attach Zephinda's Reserve to Zephinda.
Enchanted creature gains defender (it can't attack).
 U 
Creature – Bird Rat
Flying
When Bandicoot Kookaburra enters the battlefield, target opponent discards a card.
When Bandicoot Kookaburra dies, draw a card.
I discovered it. I named it. That's the rules!
- Ahminda, Daughter of Shalahd
2/2
 U 
Creature – Shaman
{3}{r/b}, {t}: Target creature gets +2/-2 until end of turn.
1/1
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 for each Legendary non-land permanent you control.
"By ethos, I am a pacifist. By profesion, a leader. But, by exigency, I must be an enforcer. Ancestors, forgive me."
-Denval, Leonin Cleric
 C 
Creature – Insect Mystic
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Creature – Cat Snake
First strike
{4}{g}, {t}: Sabretooth Boa gets +3/+3 until end of turn.
2/1
 C 
Creature – Wurm Unicorn
{1}{w}: Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage.
5/4
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Land
Sacrifice Mountain Delta and another land: Search your library for a Swamp and a Mountain and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
 C 
Colour indicator RG Creature – Viashino Warrior
When you control no Mountains, sacrifice Pit Lizard Pet.
When Pit Lizard Pet dies, put a 4/4 Red and Green Lizard token onto the battlefield.
1/3
 C 
Artifact Creature – Rat
{1}{b}, Sacrifice Chittering Replica: Target opponent puts a card from his or her hand on top of his or her library.
"What's a society without a few rats?"
-Thendris, Moriok Doctor
2/2
Swamp
 
 B 
Basic Land – Swamp

Bond of Community (uncommon, foil)
Zephinda's Reserve (rare)
Bandicoot Kookaburra (uncommon)
Liemaker (uncommon)
Time of Urgency (uncommon)
Ionized Nantuko (common)
Ionic Instability (common)
Sabretooth Boa (common)
Triumphant Unispine (common)
Shade Haunt (common)
Mountain Delta (common)
Recurring Theme (common)
Pit Lizard Pet (common)
Chittering Replica (common)
Swamp (basic)