New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior 5/3
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: Exile target artifact from a graveyard. Put a copy of Dismantling Mantle onto the battlefield.Perfect weapon: geo-friendly Miran Masacre Machine. Now, where to bury them?
- Atticus, Vedalken Genius; lab notes 3/3
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Hexproof
Fault Zone Forest enters the battlefield tapped, unless you pay .
When Fault Zone Forest enters the battlefield, sacrifice a land. : Add ![]() to your mana pool. |
Bond of Ferocity enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able". As long as Bond of Community has a green ion counter on it, creatures you control gain trample. |
Whenever Viashino Broodmate becomes blocked, put a token copy of it onto the battlefield.
4/2
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Sacrifice Freshwater Swamp and another land: Search your library for a Island and a Swamp and put those cards onto the battlefield tapped. Then shuffle your library.
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Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard." |
When Brook Haunt enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
0/2
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When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying. As long as Ionized Merfolk has a black token on it, it gains lifelink. 2/2
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When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
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Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool." |
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles. 2/3
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, : Reveal cards from the top of your library until you reveal a land. Put that land on top of your library, and the rest on the bottom in a random order. |
Creatures and Equipment spells can't be cast this turn.
Salvage ( , Move Renewed Vows from your graveyard to the bottom of your library: Draw a card.)"If we are pacifists, what need we of soldiers?"
-Sojfa, Leonin Prioress |
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Wretched Mob
(common, foil)
Dismantling Mantle
(rare)
Fault Zone Forest
(uncommon)
Bond of Ferocity
(uncommon)
Viashino Broodmate
(uncommon)
Freshwater Swamp
(common)
Xeric Southerly
(common)
Brook Haunt
(common)
Ionized Merfolk
(common)
Shade Haunt
(common)
Leyline Infusion
(common)
Flow of Beebles
(common)
Mirran Theodolite
(common)
Renewed Vows
(common)
Swamp
(basic)



: Exile target artifact from a graveyard. Put a copy of Dismantling Mantle onto the battlefield.
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