New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
{2}: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.
{2}: Target non-creature artifact is an artifact creature with power and toughness equal to its converted mana cost until end of turn.
"Give me that. You aren't using it right."
5/5
{2}{w}
 
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
"'Give him an axe! Let the thief cut wood! It will give him something to do!' Just wait. They'll see what I can do with an axe."
- Vergen, Mephidross Survivor
 U 
Creature – Elk Frog
When Anuralope enters the battlefield, put two colored ion counters on it.
As long as Anuralope has a white counter on it, it gains first strike.
As long as Anuralope has a blue counter on it, it gains flying.
As long as Anuralope has a black counter on it, it gains lifelink.
3/3
 U 
Colour indicator WG Creature – Insect Mystic
Junglemind Prowler gets +1/+0 for each Plains you control.
Junglemind Prowler gets +0/+2 for each Forest you control.
0/0
 C 
Colour indicator WG Creature – Insect
When you control no Forests, sacrifice Nantuko Broodmother.
When Nantuko Broodmother dies, gain 5 life.
0/4
 C 
Sorcery
Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid {w}{u}{r} to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.)
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Enchantment – Aura
Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard."
{b}{b/r}{b/r}{r}
 
 C 
Creature
First Strike
4/1
 C 
Creature – Spirit
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
 C 
Sorcery
Put the bottom card of your library into your hand.
"Planning for the long term? I plan to live through the week. I can't say the same about you."
-Vergen, Mephidross Survivor
 C 
Artifact
{g}, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.
{1}, Exile Sleepspore Spellbomb: Draw a card.
"Careful with the spellbombs. The supply is limited."
-Shalahd, Tel-Jilad Warrior
Forest
 
 B 
Basic Land – Forest

Nexnex, Vulshok Evoker (rare)
Arrest (uncommon)
Anuralope (uncommon)
Junglemind Prowler (uncommon)
Nantuko Broodmother (common)
Ionic Purity (common)
Shade Haunt (common)
Play a Hunch (common)
Xeric Southerly (common)
CB10 (common)
Sheaf Haunt (common)
Dueling Scimitars (common)
Ungestated Idea (common)
Sleepspore Spellbomb (common)
Forest (basic)