New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn Demon
When Soulkeeper enters the battlefield, put a colored counter on it.
At the beginning of your upkeep, lose 2 life.
As long as Soulkeeper has a blue counter on it, it gains flying.
As long as Soulkeeper has a black counter on it, it gains lifelink.
6/6
 U 
Instant
Choose one or both--Destroy target artifact; and/or, destroy target attacking creature.
Salvage {3} ({3}, Move Violence Begets Violence from your graveyard to the bottom of your library: Draw a card.)
"Quotidianly, I grapple with the question: 'Which is more important? My vows or my flock?'"
--Sofja, Leonin Prioress
 U 
Colour indicator WG Creature – Insect Mystic
Junglemind Prowler gets +1/+0 for each Plains you control.
Junglemind Prowler gets +0/+2 for each Forest you control.
0/0
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +0/+2 and can only be be blocked by one creature.
Whenever the equipped creature becomes blocked, destroy the blocking creature. Then, search your library for a basic land card and put that card onto the battlefield tapped. Shuffle your library.
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
 C 
Colour indicator WU Creature – Beeble
When you control no Plains, sacrifice Beeble Beebelator.
When Beeble Beebelator dies, return up to two creatures to their owner's hand.
1/3
 C 
Sorcery
Each player sacrifices a creature.
Salvage {3} ({3}, Move Bacterial Purge from your graveyard to the bottom of your library: Draw a card.)
Sample killed bacteria, then viashino subject six. What would triple dose yield?
- Atticus, Vedalken Genius; Lab Notes
 C 
Enchantment – Aura
Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
 C 
Enchantment – Aura
Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets -6/+6.
 C 
Sorcery
Target player sacrifices an artifact or an enchantment.
Salvage {3} ({3}, Move Break Down from your graveyard to the bottom of your library: Draw a card.)
 C 
Enchantment – Aura
Enchant land you control
When Layered with Vines enters the battlefield, draw a card, then discard a card.
Enchanted land is a Forest and a Plains.
 C 
Artifact Creature – Scout
Soil Sampler enters the battlefield with a gem counter of each color of mana used to pay for it.
Soil Sampler gets +1/+1 for each gem counter on it.
0/0
 C 
Artifact Creature – Insect
Salvage {3} ({3}, Move Ibok's Toolbox from your graveyard to the bottom of your library: Draw a card.)
"Another wrench? Sure, why not? I had to break another toolbox anyway..."
-Ibok, Neurok Engineer
2/2
Plains
 
 B 
Basic Land – Plains

Soulkeeper (rare)
Violence Begets Violence (uncommon)
Junglemind Prowler (uncommon)
Vorrac Battleyoke (uncommon)
Flow of Beebles (common)
Beeble Beebelator (common)
Bacterial Purge (common)
Leyline Infusion (common)
Layered with Soot (common)
Detention Mark (common)
Break Down (common)
Layered with Vines (common)
Soil Sampler (common)
Ibok's Toolbox (common)
Plains (basic)