New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightmare Hellion
When Dream Fevers enters the battlefield, put a colored ion counter on it.
Whenever Dream Fevers becomes blocked, it get +4/+0 until end of turn.
As long as Dream Fevers has a black token on it, it gains lifelink.
As long as Dream Fevers has a red token on it, it must be blocked, if able.
3/7
 
 R 
Creature – Shade
Ionic Shade enters the battlefield with a gem counter of each color of mana used to pay for it.
Ionic Shade gets +1/+1 for each gem counter on it.
When Ionic Shade deals combat damage to a player, that player discards a card at random.
0/0
 U 
Colour indicator BR Creature
When you control no Swamps, sacrifice Nameless Lurker.
Intimidate
4/3
 U 
Instant
Target spell or permanent, and all counters on it, are all colors until end of turn.
Salvage {3} ({3}, Move Plaited Hoop from your graveyard to the bottom of your library: Draw a card.)
"Not a cycle, but a braid. Each fragile strand strengthening the whole."
-Shalahd, Tel-Jilad Warrior
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +0/+2 and can only be be blocked by one creature.
Whenever the equipped creature becomes blocked, destroy the blocking creature. Then, search your library for a basic land card and put that card onto the battlefield tapped. Shuffle your library.
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Land
Sacrifice River Plateaus and another land: Search your library for a Plains and an Island and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
 C 
Creature – Merfolk Warrior
"It appears, when threatened, they fan violent red fins. Well, that's terrifying. On second thought, fishing is for lazy men. We should take up farming."
-Orgon, Auriok Illusionist
4/3
 C 
Instant
Destroy target enchantment.
"Wake up, Esrael! Your husband spends his days 'exploring the wilderness' with a Leonin Trollop! If he isn't cheating on you, he will."
-Atticus, Vedalken Genius
 C 
Creature – Drake Scorpion
Flying
Skywinder Scorpion can block only creatures with flying.
{b}: Skywinder Scorpion gains deathtouch until end of turn.
1/3
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Sorcery
Look at target player's hand. You may choose a card from it and put it anywhere in that player's library.
Atticus peered at the vial of glissening oil. "No, we need to keep you hidden. The others wouldn't understand."
 C 
Instant
If you control a Forest, you may tap an untapped artifact you control rather than pay Draw Strength's mana cost.
Target creature gets +4/+4 until end of turn.
Island
 
 B 
Basic Land – Island

Dream Fevers (rare, foil)
Ionic Shade (rare)
Nameless Lurker (uncommon)
Plaited Hoop (uncommon)
Vorrac Battleyoke (uncommon)
Nantuko Preservers (common)
River Plateaus (common)
Mercury Shardforged (common)
Rootwater Guardian (common)
Demystify (common)
Skywinder Scorpion (common)
Tar Haunt (common)
Stow Away (common)
Draw Strength (common)
Island (basic)