New Mirrodin: Virtual Booster

New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
{3}, {t}, Sacrifice Blinkmoth Mindswap Engine: Exchange any number of creatures you control with equal number of target creatures another target player controls.
 U 
Enchantment – Aura
Enchant artifact or creature
{2}{b}: Put a copy of Microbial Corrosion on the battlefield, enchanting target non-enchanted artifact, or non-enchanted creature.
At the beginning of your upkeep, enchanted permanent's controller loses 1 life.
 U 
Colour indicator BR Creature
When you control no Swamps, sacrifice Nameless Lurker.
Intimidate
4/3
 U 
Instant
Choose one or both--Destroy target artifact; and/or, destroy target attacking creature.
Salvage {3} ({3}, Move Violence Begets Violence from your graveyard to the bottom of your library: Draw a card.)
"Quotidianly, I grapple with the question: 'Which is more important? My vows or my flock?'"
--Sofja, Leonin Prioress
 C 
Artifact
{1}, {t}: Reveal cards from the top of your library until you reveal a land. Put that land on top of your library, and the rest on the bottom in a random order.
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Enchantment – Aura
Enchant land you control
When Layered with Vines enters the battlefield, draw a card, then discard a card.
Enchanted land is a Forest and a Plains.
 C 
Artifact Creature – Construct
{3/w}, {t}: Target creature can't attack this turn.
{3/r}, {t}: Target creature can't block this turn.
2/3
 C 
Sorcery
Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid {w}{u}{r} to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.)
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Sorcery
Destroy target creature. If the destroyed permanent is Legendary, all players lose 2 life.
You're the last of your kind, Beboop. If you don't replicate there will be no more Myr!
-Grenda, Leonin Scout
 C 
Creature – Beeble
Flash
"I have no idea. Maybe they gather sustenance from annoying others?"
-Grenda, Leonin Scout
2/3
 C 
Instant
Deal 1 damage to target creature for each color of mana spent to cast Ionic Thrust. (For example, if you paid {r} to cast Ionic Thrust, you could deal 1 damage to a target creature.)
 C 
Creature – Zombie Artificer
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2
Mountain
 
 B 
Basic Land – Mountain

Blinkmoth Mindswap Engine (rare)
Microbial Corrosion (uncommon)
Nameless Lurker (uncommon)
Violence Begets Violence (uncommon)
Mirran Theodolite (common)
Creek Haunt (common)
Layered with Vines (common)
Shardforged Netlauncher (common)
Ionic Purity (common)
Play a Hunch (common)
Exterminate (common)
Beeble Barrage (common)
Ionic Thrust (common)
Ionized Merfolk (common)
Mountain (basic)