New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Zephinda's Reserve enters the battlefield, put a 5/3 white Legendary Elephant Warrior creature token with trample into play named "Zephinda". Then Zephinda's Reserve becomes an Aura enchantment with enchant creature. Attach Zephinda's Reserve to Zephinda.
Enchanted creature gains defender (it can't attack).
 U 
Creature – Beast
As long as there is exactly one Beast on the battlefield, Semi-Tamed Vorrac has defender.
As long as there are two or more Beasts on the battlefield, Semi-Tamed Vorrac must attack, if able.
"No, No, No! Not the Rutabagas!"
-Sojfa, Leonin Prioress
5/5
 U 
Enchantment
Whenever a creature you control dies, you may exile it. If you do, gain 2 life.
"This land is barren and void of metals. We can no longer eat the fruit and toss the core aside."
-Shalad, Tel-Jilad Warrior
{b/r}{b/r}{r}{r/g}{r/g}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
5/4
 C 
Sorcery
Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid {w}{u}{r} to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.)
 C 
Instant
Counter target spell.
Salvage {3} ({3}, Move Recycled Magic from your graveyard to the bottom of your library: Draw a card.)
"Oh, that old spell again?"
-Orgon, Auriok Illusionist
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
 C 
Creature – Viashino Barbarian
When Ionized Viashino enters the battlefield, put an ion counter on it.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
4/4
 C 
Sorcery
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
 C 
Colour indicator UB Creature – Merfolk Assassin
When you control no Islands, sacrifice Rootwater Assassin.
When Rootwater Assassin dies, destroy target creature.
2/1
 C 
Instant
Deal 3 damage to target creature or player.
Salvage {3} ({3}, Move Unlimited Brutality from your graveyard to the bottom of your library: Draw a card.)
"Grow a backbone, so I can rip it out of you!"
- Kelios, Vulshok Berserker
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
 C 
Land – Locus
{t}: Add {1} to your mana pool.
Tap two untapped Locuses you control: Add {3} to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..."
— Atticus, Vedalken Genius
Plains
 
 B 
Basic Land – Plains

Zephinda's Reserve (rare)
Semi-Tamed Vorrac (uncommon)
Arms to Arms (uncommon)
UR07 (uncommon)
Ionic Purity (common)
Recycled Magic (common)
Rootwater Defense (common)
Crash Kit (common)
Ionized Viashino (common)
Maddening Orbit (common)
Rootwater Assassin (common)
Unlimited Brutality (common)
Dueling Scimitars (common)
Rich Vein (common)
Plains (basic)