New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
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Vigilance
Lands in your graveyard have Salvage ( Move this land from your graveyard to the bottom of your library: Draw a card.)"Despite the soil and the elements, if this flower can prosper, so can we."
2/2
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Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker |
Darksteel Compass is indestructible.
, : Look at the top card of your library. You may put it back on top, or reveal the top three cards of your library, gain one life for each land revealed this way, and put the revealed cards on the bottom of your library in any order. |
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead |
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Return target Artifact or Enchantment to its owner's hand.
"More broken tools. I wish I brought a few bars of iron when we left Mirrodin. But how could I have known it was important?"
-Ibok, Neurok Engineer |
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Flying, vigilance 1/1
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When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
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Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast Ionic Surge. (For example, if you paid
![]() to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.) |
Sacrifice Mountain Delta and another land: Search your library for a Swamp and a Mountain and put those cards onto the battlefield tapped. Then shuffle your library.
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Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool." |
Enchant land you control
When Layered with Mud enters the battlefield, draw a card, then discard a card. Enchanted land is an Island and a Swamp. |
When Ionized Viashino enters the battlefield, put an ion counter on it.
As long as Ionized Viashino has a red token on it, it must be blocked, if able. As long as Ionized Viashino has a green token on it, it has trample. 4/4
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Tap or untap a non-land permanent for each color of mana spent to cast Ionic Manipulation. (For example, if you paid
![]() ![]() ![]() to cast Ionic Manipulation, you could tap two creatures and untap another creature and an artifact.) |
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Shade Haunt
(common, foil)
Esrael, Agricultural Lead
(rare)
Time of Anguish
(uncommon)
Darksteel Compass
(uncommon)
Stampede
(uncommon)
Set Back
(common)
Seeker Gnats
(common)
Creek Haunt
(common)
Ionic Surge
(common)
Mountain Delta
(common)
Leyline Infusion
(common)
Layered with Mud
(common)
Ionized Viashino
(common)
Ionic Manipulation
(common)
Plains
(basic)

(
: Look at the top card of your library. You may put it back on top, or reveal the top three cards of your library, gain one life for each land revealed this way, and put the revealed cards on the bottom of your library in any order.

to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.)
