New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
All creatures have deathtouch.
Whenever a creature dies, Violence Begets Violence deals 2 damage to target player.
"They only understand one language. Let me talk to them."
- Kelios, Vulshok Berserker
 U 
Legendary Artifact – Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {2}
"Well, it's broken. And not in the way I want it to be."
Ibok, Neurok Engineer
{b/r}{b/r}{r}{r/g}{r/g}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
5/4
 U 
Colour indicator WG Creature – Insect Mystic
Junglemind Prowler gets +1/+0 for each Plains you control.
Junglemind Prowler gets +0/+2 for each Forest you control.
0/0
 C 
Artifact Creature – Scout
Soil Sampler enters the battlefield with a gem counter of each color of mana used to pay for it.
Soil Sampler gets +1/+1 for each gem counter on it.
0/0
 C 
Instant
Put a green ion counter on target permanent.
Regenerate all creatures you control with a green counter on them.
 C 
Creature – Insect Mystic
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
 C 
Sorcery
Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid {w}{u}{r} to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.)
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
 C 
Colour indicator WG Creature – Insect
When you control no Forests, sacrifice Nantuko Broodmother.
When Nantuko Broodmother dies, gain 5 life.
0/4
 C 
Sorcery
Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
Plains
 
 B 
Basic Land – Plains

Violence Begets Violence (rare)
Ibok's Skullclamp (uncommon)
UR07 (uncommon)
Junglemind Prowler (uncommon)
Soil Sampler (common)
Kinetic Orbit (common)
Ionized Nantuko (common)
Play a Hunch (common)
Rootwater Defense (common)
Dueling Scimitars (common)
Ionic Purity (common)
Crash Kit (common)
Nantuko Broodmother (common)
Recurring Theme (common)
Plains (basic)