New Mirrodin: Virtual Booster

New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Faerie
Protection from red, vigilance
When Stoutheart Glitterwing enters the battlefield, put a colored ion counter on it.
As long as Stoutheart Glitterwing has a white counter on it, it gains first strike.
As long as Stoutheart Glitterwing has a blue counter on it, it gains flying.
6/3
 U 
Creature – Insect
If Long-Nosed Weevil would leave the battlefield, its owner shuffles it into his or her library instead.
2/2
 U 
Colour indicator WU Creature – Beeble Warrior
When you control no Plains, sacrifice Beeble Scowler.
2/3
 U 
Enchantment – Aura
Enchant Creature
As Time of Longing enters the battlefield, choose a creature in play. Enchanted creature is a copy of that creature, except it gains flying, and its name becomes 'Orgon's Veil'.
 C 
Creature – Beeble
Flash
"I have no idea. Maybe they gather sustenance from annoying others?"
-Grenda, Leonin Scout
2/3
 C 
Artifact Creature – Golem
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
3/3
 C 
Land
Sacrifice Mountain Delta and another land: Search your library for a Swamp and a Mountain and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets -6/+6.
 C 
Enchantment – Aura
Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
 C 
Sorcery
Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
 C 
Sorcery
Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
 C 
Enchantment – Aura
Enchant land you control
When Layered with Mud enters the battlefield, draw a card, then discard a card.
Enchanted land is an Island and a Swamp.
 C 
Enchantment – Aura
Enchant land you control
When Layered with Rubble enters the battlefield, draw a card, then discard a card.
Enchanted land is a Mountain and a Swamp.
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
Plains
 
 B 
Basic Land – Plains

Stoutheart Glitterwing (rare)
Long-Nosed Weevil (uncommon)
Beeble Scowler (uncommon)
Time of Longing (uncommon)
Beeble Barrage (common)
Shale Golem (common)
Mountain Delta (common)
Detention Mark (common)
Leyline Infusion (common)
Recurring Theme (common)
Soil Management (common)
Layered with Mud (common)
Layered with Rubble (common)
Rootwater Defense (common)
Plains (basic)