New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players play with their hands face down (Players cannot cast, play or activate face down cards.)
: Reveal a card at random in your hand. If it's a land, put it on the battlefield. If it's a spell with a converted mana cost of X or less, cast that spell. Otherwise discard the revealed card. Any player may activate this ability. |
Gain control of all Auras. You may attach any number of target auras to permanents they can enchant.
My aching back! Farming is much too hard. Do you think our little colony could use a painter?
-Orgon, Auriok Illusionist |
Whenever a creature you control dies, you may exile it. If you do, gain 2 life.
"This land is barren and void of metals. We can no longer eat the fruit and toss the core aside."
-Shalad, Tel-Jilad Warrior |
When you control no Plains, sacrifice Beeble Scowler.
2/3
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Target player sacrifices an artifact or an enchantment.
Salvage ( , Move Break Down from your graveyard to the bottom of your library: Draw a card.) |
: Border Sentry gets +0/+1 until end of turn.
: Border Sentry gets +1/+0 until end of turn.2/1
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Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice. |
Flying
, Sacrifice Hoverguard Replica: Target creature gains hexproof until end of turn."Why bother replicating drones instead of me? I'm a much better conversationalist."
-Orgon, Auriok Illusionist 2/2
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, : Target creature can't attack this turn.
, : Target creature can't block this turn.2/3
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Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid
![]() ![]() ![]() ![]() to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.) |
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Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard." |
When you control no Plains, sacrifice Beeble Beebelator.
When Beeble Beebelator dies, return up to two creatures to their owner's hand. 1/3
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When Ionized Nameless One enters the battlefield, put a colored ion counter on it.
As long as Ionized Nameless One has a black token on it, it gains lifelink. As long as Ionized Nameless One has a red token on it, it must be blocked, if able. 2/1
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"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior 5/3
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Beeblistic Chichanery
(rare)
Aura Shuffle
(uncommon)
Arms to Arms
(uncommon)
Beeble Scowler
(uncommon)
Break Down
(common)
Border Sentry
(common)
Reflexive Orbit
(common)
Hoverguard Replica
(common)
Shardforged Netlauncher
(common)
Ionic Instability
(common)
Xeric Southerly
(common)
Beeble Beebelator
(common)
Ionized Nameless One
(common)
Wretched Mob
(common)
Forest
(basic)



: Reveal a card at random in your hand. If it's a land, put it on the battlefield. If it's a spell with a converted mana cost of X or less, cast that spell. Otherwise discard the revealed card. Any player may activate this ability.

Creature – Beeble Warrior
: Border Sentry gets +0/+1 until end of turn.
: Border Sentry gets +1/+0 until end of turn.
,
: Target creature can't attack this turn.


