New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand. |
: Look at the top card of your library. You may put that card on the bottom of your library."The water-breather spoke to the mud as she smeared it on my face. Then she shook her head and swam away. Was she saying something to me? Or did I say something to her?"
-Shalahd, Tel-Jilad Warrior |
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker |
Legendary creatures you control gain "Sacrifice a creature: Regenerate this creature."
"If it came down to my boys and me, and I had to make the choice? Well, I'd still be eating, I'll tell you that."
-Verger, Auriok Outcast |
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards. Equip ![]() "Well, it's broken. And not in the way I want it to be."
Ibok, Neurok Engineer |
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When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying. As long as Ionized Merfolk has a black token on it, it gains lifelink. 2/2
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Each player sacrifices a creature.
Salvage ( , Move Bacterial Purge from your graveyard to the bottom of your library: Draw a card.)Sample killed bacteria, then viashino subject six. What would triple dose yield?
- Atticus, Vedalken Genius; Lab Notes |
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
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Crick in the Brick deals damage to target creature or player equal to the number of cards named Crick in the Brick cast this turn.
"Explosions are a lot like lizards. The more you have, the angrier they get."
-Jaroot, Goblin Trashsmith |
, : Target creature can't attack this turn.
, : Target creature can't block this turn.2/3
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Enchant flying creature
Enchanted creature can't attack or block. |
Exile target non-land permanent. If that permanent was not an attacking creature, return it to the battlefield.
"Need others (for survival). Explaining motives = too much time. Perhaps clones?"
-Atticus, Vedalken Genius: Lab Notes |
"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior 5/3
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Reach
, Sacrifice Copperhorn Replica: Untap all creatures you control."I respect your... consistent approach to design, Ibok, I do. But perhaps the early warning system doesn't need to explode when it functions correctly?"
-Denval, Leonin Cleric 3/2
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Redactive Orbit
(common, foil)
Mud Boding
(rare)
Time of Anguish
(uncommon)
Time of Weakness
(uncommon)
Ibok's Skullclamp
(uncommon)
Ionized Merfolk
(common)
Bacterial Purge
(common)
Sheaf Haunt
(common)
Crick in the Brick
(common)
Shardforged Netlauncher
(common)
Join Canopy
(common)
Clean Slate
(common)
Wretched Mob
(common)
Copperhorn Replica
(common)
Forest
(basic)




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: Target creature can't attack this turn.
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