New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wurm Unicorn
{1}{w}: Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage.
5/4
 
{6}{b}
 
 R 
Legendary Creature – Human Warrior
First Strike
When Argun enters the battlefield, search your library for a card named Claws of the Nim, put it on the battlefield, shuffle your library, then attach all cards named Claws of the Nim to Argun.
3/3
 U 
Enchantment
Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
 U 
Legendary Creature – Elf Child
Protection from Green Creatures.
If Ahminda, Daughter of Shalahd attacks and is not blocked, put a +1/+1 counter on another creature you control.
"I'm glad you brought your daughter to me, Esrael. I fear what Atticus would put her through if he knew."
-Denval, Leonin Cleric
0/1
 U 
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
"What an excellent disease! Contagious, too. I suggest we burn the body. While she's still alive, preferably."
-Thendris, Moriok Doctor
 C 
Creature – Spirit
When Brook Haunt enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
0/2
 C 
Instant
Return target Artifact or Enchantment to its owner's hand.
"More broken tools. I wish I brought a few bars of iron when we left Mirrodin. But how could I have known it was important?"
-Ibok, Neurok Engineer
 C 
Creature – Wurm Unicorn
{1}{w}: Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage.
5/4
 C 
Creautre – Insect Wolf
{1}{r}: Ridgeroach Mutt gets +2/+0 until end of turn.
4/2
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
{r}{r/g}{r/g}{g}
 
 C 
Creature
Haste
3/4
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
We pray together now, or we die alone.
-Sofja, Leonin Prioress
 C 
Land
Sacrifice Cliff Face Forest and another land: Search your library for a Mountain and a Forest and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Artifact Creature – Drone
Flying
{u}, Sacrifice Hoverguard Replica: Target creature gains hexproof until end of turn.
"Why bother replicating drones instead of me? I'm a much better conversationalist."
-Orgon, Auriok Illusionist
2/2
Island
 
 B 
Basic Land – Island

Triumphant Unispine (common, foil)
Argun (rare)
Bond of Community (uncommon)
Ahminda, Daughter of Shalahd (uncommon)
Smallpox (uncommon)
Brook Haunt (common)
Set Back (common)
Triumphant Unispine (common)
Ridgeroach Mutt (common)
Shade Haunt (common)
CR13 (common)
Pray for Guidance (common)
Cliff Face Forest (common)
Hoverguard Replica (common)
Island (basic)