New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Zephinda's Reserve enters the battlefield, put a 5/3 white Legendary Elephant Warrior creature token with trample into play named "Zephinda". Then Zephinda's Reserve becomes an Aura enchantment with enchant creature. Attach Zephinda's Reserve to Zephinda.
Enchanted creature gains defender (it can't attack).
 U 
Enchantment
Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
 U 
Colour indicator WU Creature – Beeble Warrior
When you control no Plains, sacrifice Beeble Scowler.
2/3
 U 
Land
{t}: Add {1} to your mana pool.
Salvage {3} ({3}, Move Break Turf from your graveyard to the bottom of your library: Draw a card.)
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Creature – Drake Scorpion
Flying
Skywinder Scorpion can block only creatures with flying.
{b}: Skywinder Scorpion gains deathtouch until end of turn.
1/3
 C 
Instant
Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice.
 C 
Colour indicator WU Creature – Beeble
When you control no Plains, sacrifice Beeble Beebelator.
When Beeble Beebelator dies, return up to two creatures to their owner's hand.
1/3
 C 
Land
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Zombie Artificer
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
As long as Ibok's Eartalker is attached to a creature, other creatures with a card named Ibok's Eartalker attached to them gain first strike.
 C 
Instant
Deal 1 damage to target creature for each color of mana spent to cast Ionic Thrust. (For example, if you paid {r} to cast Ionic Thrust, you could deal 1 damage to a target creature.)
 C 
Creature – Insect
"The hatchlings first sought nourishment from a nearby carcass. After they were sated, they returned to the spawning bed, and killed their brother and sisters while they slept in their eggs."
-Shalahd, Tel-Jilad Warrior
2/3
 C 
Instant
Put a green ion counter on target permanent.
Regenerate all creatures you control with a green counter on them.
Swamp
 
 B 
Basic Land – Swamp

Zephinda's Reserve (rare)
Bond of Community (uncommon)
Beeble Scowler (uncommon)
Break Turf (uncommon)
Creek Haunt (common)
Skywinder Scorpion (common)
Reflexive Orbit (common)
Beeble Beebelator (common)
Canopied Fields (common)
Ionized Merfolk (common)
Ibok's Eartalker (common)
Ionic Thrust (common)
Nantuko Alpha Hatchling (common)
Kinetic Orbit (common)
Swamp (basic)