New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.
: Target non-creature artifact is an artifact creature with power and toughness equal to its converted mana cost until end of turn."Give me that. You aren't using it right."
5/5
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Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
"Whatever your occupation on Mirrodin, you are a farmer. Whatever station you held, you are a laborer. And, whether or not you are prepared, you are a warrior."
-Denwar, Leonin Cleric |
Bond of Hiearchy enters the battlefield with a colored ion counter on it.
As long as Bond of Hiearchy has a blue ion counter on it, creatures you control gain flying. As long as Bond of Hiearchy has a black ion counter on it, creatures you control gain lifelink. |
Bond of Solidarity enters the battlefield with a colored ion counter on it.
As long as Bond of Solidarity has a white ion counter on it, creatures you control gain first strike. As long as Bond of Solidarity has a blue ion counter on it, creatures you control gain flying. |
Enchant Creature
Enchanted Creature gets -6/+6. |
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Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
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Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn. |
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
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If you control a Forest, you may tap an untapped artifact you control rather than pay Draw Strength's mana cost.
Target creature gets +4/+4 until end of turn. |
When you control no Swamps, sacrifice Nameless Desecrator.
Nameless Desecrator can't block. When Nameless Desecrator dies, destroy target land. 3/2
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Draw a card.
Salvage ( , Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer |
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
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Flying
, Sacrifice Hoverguard Replica: Target creature gains hexproof until end of turn."Why bother replicating drones instead of me? I'm a much better conversationalist."
-Orgon, Auriok Illusionist 2/2
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Protection from Insects and Spiders
3/2
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Nexnex, Vulshok Evoker
(rare)
Time of Need
(uncommon)
Bond of Hiearchy
(uncommon)
Bond of Solidarity
(uncommon)
Detention Mark
(common)
Canopied Fields
(common)
Maddening Orbit
(common)
Sheaf Haunt
(common)
Draw Strength
(common)
Nameless Desecrator
(common)
Recurring Theme
(common)
Shade Haunt
(common)
Hoverguard Replica
(common)
CU12
(common)
Island
(basic)

: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.




Creature
