New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control get +1/+1 for each counter on them.
"If we assume the Nantuko communicate by scent, then this nursery is positively screeching right now. Grenda... I think we should run."
-- Shalahd, Tel-Jilad Warrior
 U 
Instant
Target spell or permanent, and all counters on it, are colorless until end of turn.
Salvage {3} ({3}, Move Make Base from your graveyard to the bottom of your library: Draw a card.)
"Not a circle, a zero. An empty void from which every idea must form."
-Ibok, Neurok Engineer
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 for each Legendary non-land permanent you control.
"By ethos, I am a pacifist. By profesion, a leader. But, by exigency, I must be an enforcer. Ancestors, forgive me."
-Denval, Leonin Cleric
{b/r}{b/r}{r}{r/g}{r/g}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
5/4
 C 
Artifact Creature – Golem
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
3/3
 C 
Instant
Put a red ion counter on target permanent.
Creatures you control with red counters on them get +3/+0 until end of turn.
{b}{b/r}{b/r}{r}
 
 C 
Creature
First Strike
4/1
 C 
Sorcery
Put a 1/1 Elemental creature tokens that's all colors onto the battlefield for each color of mana spent to cast Ionic Purity. (For example, if you paid {w}{u}{r} to cast Ionic Purity, you would put three Elemental creature tokens that are all colors on the battlefield.)
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Creature – Spirit
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
 C 
Artifact Creature – Construct
{3/w}, {t}: Target creature can't attack this turn.
{3/r}, {t}: Target creature can't block this turn.
2/3
 C 
Artifact Creature – Warrior
{3}{r}, Sacrifice Bloodshot Replica: Bloodshot Replica deals 4 damage to target creature or player.
"I made a replica for Jaroot so he could have a friend. The next day, it was in pieces. For the life of me, I don't know if he hated it, or liked it."
-Ibok, Neurok Engineer
4/1
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Creature – Insect Mystic
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
Forest
 
 B 
Basic Land – Forest

Nantuko Glandcore (rare)
Make Base (uncommon)
Time of Urgency (uncommon)
UR07 (uncommon)
Shale Golem (common)
Disruptive Orbit (common)
CB10 (common)
Ionic Purity (common)
Play a Hunch (common)
Sheaf Haunt (common)
Shardforged Netlauncher (common)
Bloodshot Replica (common)
Ionic Instability (common)
Ionized Nantuko (common)
Forest (basic)