New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Homunculus
Flying
At the beginning of your upkeep, each player draws a number of cards equal to the number of artifacts you control.
"You can't send him away! Look how sad his eye is..."
-Ahminda, Daughter of Shalahd
2/5
 U 
Land
Hexproof
Floating Wetlands enters the battlefield tapped, unless you pay {1}.
When Floating Wetlands enters the battlefield, sacrifice a land.
{t}: Add {u}{b} to your mana pool.
 U 
Land
Hexproof
Mossbrush enters the battlefield tapped, unless you pay {1}.
When Mossbrush enters the battlefield, sacrifice a land.
{t}: Add {g}{w} to your mana pool.
 U 
Instant
Target spell or permanent, and all counters on it, are colorless until end of turn.
Salvage {3} ({3}, Move Make Base from your graveyard to the bottom of your library: Draw a card.)
"Not a circle, a zero. An empty void from which every idea must form."
-Ibok, Neurok Engineer
 C 
Artifact Creature – Construct
{2}: Ibok's Prototype gets +1/+1 until end of turn. Spend only mana of different colors to activate this ability.
"Well, that isn't what I intended. What did I do wrong?"
-Ibok, Neurok Engineer
1/1
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
We pray together now, or we die alone.
-Sofja, Leonin Prioress
 C 
Enchantment – Aura
Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard."
{r}{r/g}{r/g}{g}
 
 C 
Creature
Haste
3/4
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Creature – Zombie Artificer
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2
 C 
Artifact Creature – Construct
{3/w}, {t}: Target creature can't attack this turn.
{3/r}, {t}: Target creature can't block this turn.
2/3
 C 
Sorcery
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
 C 
Sorcery
Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
Island
 
 B 
Basic Land – Island

Biv, Homunculus Stowaway (rare)
Floating Wetlands (uncommon)
Mossbrush (uncommon)
Make Base (uncommon)
Ibok's Prototype (common)
Shade Haunt (common)
Pray for Guidance (common)
Xeric Southerly (common)
CR13 (common)
Creek Haunt (common)
Ionized Merfolk (common)
Shardforged Netlauncher (common)
Maddening Orbit (common)
Soil Management (common)
Island (basic)