New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Zephinda's Reserve enters the battlefield, put a 5/3 white Legendary Elephant Warrior creature token with trample into play named "Zephinda". Then Zephinda's Reserve becomes an Aura enchantment with enchant creature. Attach Zephinda's Reserve to Zephinda.
Enchanted creature gains defender (it can't attack). |
Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
"Please, Grenda, I can't take any more of your boundless enthusiasm. How do I get you to stop?"
--Shalahd, Tel-Jilad Warrior |
Gain control of all Auras. You may attach any number of target auras to permanents they can enchant.
My aching back! Farming is much too hard. Do you think our little colony could use a painter?
-Orgon, Auriok Illusionist |
Legendary creatures you control gain "Sacrifice a creature: Regenerate this creature."
"If it came down to my boys and me, and I had to make the choice? Well, I'd still be eating, I'll tell you that."
-Verger, Auriok Outcast |
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Flying, vigilance 1/1
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As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards. Salvage ( , Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.) |
Haste
3/4
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Enchant land you control
When Layered with Lillypads enters the battlefield, draw a card, then discard a card. Enchanted land is a Plains and an Island. |
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
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Creatures and Equipment spells can't be cast this turn.
Salvage ( , Move Renewed Vows from your graveyard to the bottom of your library: Draw a card.)"If we are pacifists, what need we of soldiers?"
-Sojfa, Leonin Prioress |
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Counter target spell.
Salvage ( , Move Recycled Magic from your graveyard to the bottom of your library: Draw a card.)"Oh, that old spell again?"
-Orgon, Auriok Illusionist |
Sacrifice Freshwater Swamp and another land: Search your library for a Island and a Swamp and put those cards onto the battlefield tapped. Then shuffle your library.
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Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast Ionic Surge. (For example, if you paid
![]() to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.) |
When Ionized Nameless One enters the battlefield, put a colored ion counter on it.
As long as Ionized Nameless One has a black token on it, it gains lifelink. As long as Ionized Nameless One has a red token on it, it must be blocked, if able. 2/1
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Zephinda's Reserve
(rare)
Perpetual Inquisitiveness
(uncommon)
Aura Shuffle
(uncommon)
Time of Weakness
(uncommon)
Seeker Gnats
(common)
Play a Hunch
(common)
CR13
(common)
Layered with Lillypads
(common)
Shade Haunt
(common)
Renewed Vows
(common)
Recycled Magic
(common)
Freshwater Swamp
(common)
Ionic Surge
(common)
Ionized Nameless One
(common)
Plains
(basic)





