New Mirrodin: Virtual Booster

New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Tap or untap a non-land permanent for each color of mana spent to cast Ionic Manipulation. (For example, if you paid {u}{b}{r}{g} to cast Ionic Manipulation, you could tap two creatures and untap another creature and an artifact.)
 
 R 
Enchantment
{u/b}: Look at the top card of your library. You may put that card on the bottom of your library.
"The water-breather spoke to the mud as she smeared it on my face. Then she shook her head and swam away. Was she saying something to me? Or did I say something to her?"
-Shalahd, Tel-Jilad Warrior
 U 
Colour indicator WG Creature – Insect Mystic
Junglemind Prowler gets +1/+0 for each Plains you control.
Junglemind Prowler gets +0/+2 for each Forest you control.
0/0
 U 
Sorcery
Pyroclasm deals 2 damage to each creature.
"No one? Okay, I'll say it. This land is cursed. Irrigation ditches should not do that."
-Vergen, Mephidross Survivor
 U 
Enchantment – Aura
Enchant Creature
As Time of Longing enters the battlefield, choose a creature in play. Enchanted creature is a copy of that creature, except it gains flying, and its name becomes 'Orgon's Veil'.
 C 
Sorcery
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
 C 
Creature – Spirit
When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library.
0/2
 C 
Artifact Creature – Beast
{3/g}, Sacrifice Shardforged Tiller: If you do, target creature gets +2/+2 until end of turn.
{3/b}, Sacrifice a creature: Return Shardforged Tiller from your graveyard to your hand.
2/2
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
 C 
Instant
Deal 1 damage to target creature for each color of mana spent to cast Ionic Thrust. (For example, if you paid {r} to cast Ionic Thrust, you could deal 1 damage to a target creature.)
 C 
Instant
Destroy target enchantment.
"Wake up, Esrael! Your husband spends his days 'exploring the wilderness' with a Leonin Trollop! If he isn't cheating on you, he will."
-Atticus, Vedalken Genius
 C 
Sorcery
Target player sacrifices an artifact or an enchantment.
Salvage {3} ({3}, Move Break Down from your graveyard to the bottom of your library: Draw a card.)
 C 
Creature – Zombie Artificer
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2
 C 
Enchantment – Aura
Enchant land you control
When Layered with Lillypads enters the battlefield, draw a card, then discard a card.
Enchanted land is a Plains and an Island.
Plains
 
 B 
Basic Land – Plains

Ionic Manipulation (common, foil)
Mud Boding (rare)
Junglemind Prowler (uncommon)
Pyroclasm (uncommon)
Time of Longing (uncommon)
Maddening Orbit (common)
Shade Haunt (common)
Shardforged Tiller (common)
Crash Kit (common)
Ionic Thrust (common)
Demystify (common)
Break Down (common)
Ionized Merfolk (common)
Layered with Lillypads (common)
Plains (basic)