New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Barbarian
{1}{g}: Martaan gains hexproof until end of turn.
{1}{g}: Martaan gains vigilance until end of turn.
Martaan, Death-Hood Wrangler gets +4/+4 as long as there are no cards in your graveyard.
Have you seen my cobra? It's this big!
4/4
 U 
Land
Hexproof
Fault Zone Forest enters the battlefield tapped, unless you pay {1}.
When Fault Zone Forest enters the battlefield, sacrifice a land.
{t}: Add {r}{g} to your mana pool.
 U 
Sorcery
Gain control of all Auras. You may attach any number of target auras to permanents they can enchant.
My aching back! Farming is much too hard. Do you think our little colony could use a painter?
-Orgon, Auriok Illusionist
 U 
Sorcery
Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
"Please, Grenda, I can't take any more of your boundless enthusiasm. How do I get you to stop?"
--Shalahd, Tel-Jilad Warrior
 C 
Creature – Spirit
When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
 C 
Sorcery
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
 C 
Artifact Creature – Insect
Salvage {3} ({3}, Move Ibok's Toolbox from your graveyard to the bottom of your library: Draw a card.)
"Another wrench? Sure, why not? I had to break another toolbox anyway..."
-Ibok, Neurok Engineer
2/2
 C 
Creature – Beeble
Flash
"I have no idea. Maybe they gather sustenance from annoying others?"
-Grenda, Leonin Scout
2/3
 C 
Artifact Creature – Scout
Reach
{g}, Sacrifice Copperhorn Replica: Untap all creatures you control.
"I respect your... consistent approach to design, Ibok, I do. But perhaps the early warning system doesn't need to explode when it functions correctly?"
-Denval, Leonin Cleric
3/2
 C 
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
Their spears popped into flame, stalling the assault. One hissing Viashino, spear intact, rushed to the front. "That one's mine!" Kelios shouted.
 C 
Instant
Put a green ion counter on target permanent.
Regenerate all creatures you control with a green counter on them.
 C 
Artifact
{g}, Exile Sleepspore Spellbomb: Prevent all combat damage this turn.
{1}, Exile Sleepspore Spellbomb: Draw a card.
"Careful with the spellbombs. The supply is limited."
-Shalahd, Tel-Jilad Warrior
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
 C 
Instant
Tap or untap a non-land permanent for each color of mana spent to cast Ionic Manipulation. (For example, if you paid {u}{b}{r}{g} to cast Ionic Manipulation, you could tap two creatures and untap another creature and an artifact.)
Plains
 
 B 
Basic Land – Plains

Martaan, Death-Hood Wrangler (rare)
Fault Zone Forest (uncommon)
Aura Shuffle (uncommon)
Perpetual Inquisitiveness (uncommon)
Creek Haunt (common)
Redactive Orbit (common)
Ibok's Toolbox (common)
Beeble Barrage (common)
Copperhorn Replica (common)
Echoing Ruin (common)
Kinetic Orbit (common)
Sleepspore Spellbomb (common)
Rootwater Defense (common)
Ionic Manipulation (common)
Plains (basic)