New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.
: Target non-creature artifact is an artifact creature with power and toughness equal to its converted mana cost until end of turn."Give me that. You aren't using it right."
5/5
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When Sciurtilia enters the battlefield, put two colored ion counters on it.
As long as Sciurtilia has a blue counter on it, it gains flying. As long as Sciurtilia has a black counter on it, it gains lifelink. As long as Sciurtilia has a red counter on it, it must be blocked, if able. 3/3
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Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample. As long as Bond of Community has a white ion counter on it, creatures you control gain first strike. |
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker |
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand. |
: Ibok's Prototype gets +1/+1 until end of turn. Spend only mana of different colors to activate this ability."Well, that isn't what I intended. What did I do wrong?"
-Ibok, Neurok Engineer 1/1
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"This, I recognize!"
-Kelios, Vulshok Berserker 7/6
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When Tar Haunt enters the battlefield, add
to your mana pool.0/2
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Sacrifice River Plateaus and another land: Search your library for a Plains and an Island and put those cards onto the battlefield tapped. Then shuffle your library.
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Reach
"I can't shake the feeling that some... threat... hangs over me... waiting for the time to strike."
-Esrael, Agricultrual Lead 2/4
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Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage ( , Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)We pray together now, or we die alone.
-Sofja, Leonin Prioress |
Look at target player's hand. You may choose a card from it and put it anywhere in that player's library.
Atticus peered at the vial of glissening oil. "No, we need to keep you hidden. The others wouldn't understand."
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If you control a Forest, you may tap an untapped artifact you control rather than pay Draw Strength's mana cost.
Target creature gets +4/+4 until end of turn. |
Haste
3/4
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Nexnex, Vulshok Evoker
(rare)
Sciurtilia
(uncommon)
Bond of Community
(uncommon)
Time of Anguish
(uncommon)
Redactive Orbit
(common)
Ibok's Prototype
(common)
Hillcrusher Wurm
(common)
Tar Haunt
(common)
River Plateaus
(common)
Canopy Lurker
(common)
Pray for Guidance
(common)
Stow Away
(common)
Draw Strength
(common)
CR13
(common)
Mountain
(basic)

: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.







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