New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Epicenter at the Cave Network enters the battlefield, sacrifice a land.
When Epicenter at the Cave Network enters the battlefield, target creature gets +4/+4 until end of turn.
{t}: Add {r} or {g} to your mana pool.
 U 
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead
 U 
Legendary Artifact – Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {2}
"Well, it's broken. And not in the way I want it to be."
Ibok, Neurok Engineer
{u/b}{b}{b/r}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
{t}, Sacrifice a creature: Destroy target creature that shares a color with a counter on ~.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets -6/+6.
 C 
Creature – Insect
"The hatchlings first sought nourishment from a nearby carcass. After they were sated, they returned to the spawning bed, and killed their brother and sisters while they slept in their eggs."
-Shalahd, Tel-Jilad Warrior
2/3
 C 
Creature – Viashino Barbarian
When Ionized Viashino enters the battlefield, put an ion counter on it.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
4/4
 C 
Sorcery
Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
 C 
Artifact Creature – Scout
Soil Sampler enters the battlefield with a gem counter of each color of mana used to pay for it.
Soil Sampler gets +1/+1 for each gem counter on it.
0/0
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 C 
Creature
"When it spotted the would-be thief, that hideous monster shrieked. Oh, Esrael! It was terrible what they did to that child!"
-Shalahd, Tel-Jilad Warrior
5/3
 C 
Sorcery
Each player sacrifices a creature.
Salvage {3} ({3}, Move Bacterial Purge from your graveyard to the bottom of your library: Draw a card.)
Sample killed bacteria, then viashino subject six. What would triple dose yield?
- Atticus, Vedalken Genius; Lab Notes
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
Forest
 
 B 
Basic Land – Forest

Epicenter at the Cave Network (rare)
Stampede (uncommon)
Ibok's Skullclamp (uncommon)
UB06 (uncommon)
Detention Mark (common)
Nantuko Alpha Hatchling (common)
Ionized Viashino (common)
Soil Management (common)
Flow of Beebles (common)
Soil Sampler (common)
Play a Hunch (common)
Wretched Mob (common)
Bacterial Purge (common)
Mercury Shardforged (common)
Forest (basic)