New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{3}, {t}: Put a token artifact on the battlefield with the ability "{t}: Add {1} to your mana pool."
 U 
Enchantment
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker
 U 
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
"Whatever your occupation on Mirrodin, you are a farmer. Whatever station you held, you are a laborer. And, whether or not you are prepared, you are a warrior."
-Denwar, Leonin Cleric
 U 
Creature – Shaman
{3}{r/b}, {t}: Target creature gets +2/-2 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant land you control
When Layered with Rubble enters the battlefield, draw a card, then discard a card.
Enchanted land is a Mountain and a Swamp.
 C 
Artifact Creature – Beast
{3/g}, Sacrifice Shardforged Tiller: If you do, target creature gets +2/+2 until end of turn.
{3/b}, Sacrifice a creature: Return Shardforged Tiller from your graveyard to your hand.
2/2
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
 C 
Creature – Spirit
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
 C 
Sorcery
Put a blue ion counter on target permanent.
Until end of turn, Whenever a creature with a blue counter on it deals combat damage to a player, that player returns a permanent they control to its owner's hand.
{r}{r/g}{r/g}{g}
 
 C 
Creature
Haste
3/4
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
Plains
 
 B 
Basic Land – Plains

Generator Generator (rare)
Time of Anguish (uncommon)
Time of Need (uncommon)
Liemaker (uncommon)
Layered with Rubble (common)
Shardforged Tiller (common)
Fiddler Mastadon (common)
Nantuko Preservers (common)
Ionic Instability (common)
Dueling Scimitars (common)
Sheaf Haunt (common)
Redactive Orbit (common)
CR13 (common)
Play a Hunch (common)
Plains (basic)