New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice.
 
 R 
Creature – Shade
Ionic Shade enters the battlefield with a gem counter of each color of mana used to pay for it.
Ionic Shade gets +1/+1 for each gem counter on it.
When Ionic Shade deals combat damage to a player, that player discards a card at random.
0/0
 U 
Sorcery
Whenever a creature dies this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
"Please, Grenda, I can't take any more of your boundless enthusiasm. How do I get you to stop?"
--Shalahd, Tel-Jilad Warrior
 U 
Legendary Creature – Goblin Artificer
{r}, {t}, Exile an artifact in your graveyard: Put a 2/1 red Wall creature token with defender onto the battlefield.
Whenever a Wall dies, it deals one damage to each creature.
2/3
 U 
Colour indicator UB Creature – Serpent
When you control no Islands, sacrifice Pathbreaker Serpent.
Pathbreaker Serpent can't attack unless your opponent controls an Island or a Swamp.
5/5
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets -6/+6.
 C 
Enchantment – Aura
Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
 C 
Sorcery
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
 C 
Creature – Spirit
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
 C 
Instant
Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast Ionic Surge. (For example, if you paid {g}{w} to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.)
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
As long as Ibok's Eartalker is attached to a creature, other creatures with a card named Ibok's Eartalker attached to them gain first strike.
 C 
Land
Sacrifice River Plateaus and another land: Search your library for a Plains and an Island and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Artifact Creature – Warrior
{3}{r}, Sacrifice Bloodshot Replica: Bloodshot Replica deals 4 damage to target creature or player.
"I made a replica for Jaroot so he could have a friend. The next day, it was in pieces. For the life of me, I don't know if he hated it, or liked it."
-Ibok, Neurok Engineer
4/1
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
Plains
 
 B 
Basic Land – Plains

Reflexive Orbit (common, foil)
Ionic Shade (rare)
Perpetual Inquisitiveness (uncommon)
Jaroot, Goblin Trashsmith (uncommon)
Pathbreaker Serpent (uncommon)
Detention Mark (common)
Leyline Infusion (common)
Maddening Orbit (common)
Sheaf Haunt (common)
Ionic Surge (common)
Ibok's Eartalker (common)
River Plateaus (common)
Bloodshot Replica (common)
Rootwater Defense (common)
Plains (basic)