New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a player taps a land for mana, it deals 1 damage to him or her.
Whenever a player taps a land for mana, that player adds two mana of any color to their mana pool.
"Such fools. They won't survive this world if they insist on fighting it."
- Atticus, Vedalken Genius
 U 
Enchantment
Bond of Ferocity enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
{r/g}{r/g}{g}{g}{g/w}{g/w}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
Creatures that share a color with a counter on ~ must block it if able.
7/7
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +0/+2 and can only be be blocked by one creature.
Whenever the equipped creature becomes blocked, destroy the blocking creature. Then, search your library for a basic land card and put that card onto the battlefield tapped. Shuffle your library.
{r}{r/g}{r/g}{g}
 
 C 
Creature
Haste
3/4
 C 
Creature – Spirit
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
 C 
Sorcery
Target player sacrifices an artifact or an enchantment.
Salvage {3} ({3}, Move Break Down from your graveyard to the bottom of your library: Draw a card.)
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
 C 
Enchantment – Aura
Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard."
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
We pray together now, or we die alone.
-Sofja, Leonin Prioress
 C 
Creature – Zombie Artificer
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Land
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Put a black ion counter on target permanent.
Creatures with black counters on them gain intimidate until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Pressing the Weave (rare)
Bond of Ferocity (uncommon)
UG01 (uncommon)
Vorrac Battleyoke (uncommon)
CR13 (common)
Sheaf Haunt (common)
Break Down (common)
Mercury Shardforged (common)
Xeric Southerly (common)
Pray for Guidance (common)
Ionized Merfolk (common)
Tar Haunt (common)
Canopied Fields (common)
Maddening Orbit (common)
Swamp (basic)