New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
 
 R 
Artifact
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
{3}, {t}, Sacrifice Blinkmoth Mindswap Engine: Exchange any number of creatures you control with equal number of target creatures another target player controls.
 U 
Artifact
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
Equipped creature gets +1/+0 for each artifact you control.
 U 
Enchantment
Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
 U 
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead
 C 
Instant
Return target Artifact or Enchantment to its owner's hand.
"More broken tools. I wish I brought a few bars of iron when we left Mirrodin. But how could I have known it was important?"
-Ibok, Neurok Engineer
 C 
Colour indicator BR Creature
When you control no Swamps, sacrifice Nameless Desecrator.
Nameless Desecrator can't block.
When Nameless Desecrator dies, destroy target land.
3/2
 C 
Land
Sacrifice Cliff Face Forest and another land: Search your library for a Mountain and a Forest and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {1}
Equipped creature gets +1/+1.
 C 
Creature – Insect Druid
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
1/6
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Instant
Deal 1 damage to target creature for each color of mana spent to cast Ionic Thrust. (For example, if you paid {r} to cast Ionic Thrust, you could deal 1 damage to a target creature.)
 C 
Instant
Exile target non-land permanent. If that permanent was not an attacking creature, return it to the battlefield.
"Need others (for survival). Explaining motives = too much time. Perhaps clones?"
-Atticus, Vedalken Genius: Lab Notes
 C 
Instant
Until end of turn, target creature gains reach and gets +1/+1 for each color of mana spent to cast Ionic Surge. (For example, if you paid {g}{w} to cast Ionic Surge, target creature would get +2/+2 and gain reach until end of turn.)
Plains
 
 B 
Basic Land – Plains

Layered with Soot (common, foil)
Blinkmoth Mindswap Engine (rare)
Claws of the Nim (uncommon)
Bond of Community (uncommon)
Stampede (uncommon)
Set Back (common)
Nameless Desecrator (common)
Cliff Face Forest (common)
Dueling Scimitars (common)
Nantuko Preservers (common)
Tar Haunt (common)
Ionic Thrust (common)
Clean Slate (common)
Ionic Surge (common)
Plains (basic)