New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Look at target player's hand. You may choose a card from it and put it anywhere in that player's library.
Atticus peered at the vial of glissening oil. "No, we need to keep you hidden. The others wouldn't understand."
 
 R 
Creature – Djinn Demon
When Soulkeeper enters the battlefield, put a colored counter on it.
At the beginning of your upkeep, lose 2 life.
As long as Soulkeeper has a blue counter on it, it gains flying.
As long as Soulkeeper has a black counter on it, it gains lifelink.
6/6
{r/g}{r/g}{g}{g}{g/w}{g/w}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
Creatures that share a color with a counter on ~ must block it if able.
7/7
 U 
Creature – Insect Mystic
"Shalahd and I hid in the trees and watched the Nantuko funeral from afar. The ritual was a moving affair, shattered by a sudden realization: They eat their dead!"
-Grenda, Leonin Scout
5/5
 U 
Sorcery
Gain control of all Auras. You may attach any number of target auras to permanents they can enchant.
My aching back! Farming is much too hard. Do you think our little colony could use a painter?
-Orgon, Auriok Illusionist
 C 
Instant
Put a white ion counter on target permanent.
Until end of turn, creatures you control with white counters on them gain protection from the color of your choice.
 C 
Land
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Beeble
Flash
"I have no idea. Maybe they gather sustenance from annoying others?"
-Grenda, Leonin Scout
2/3
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
 C 
Creature – Insect
"The hatchlings first sought nourishment from a nearby carcass. After they were sated, they returned to the spawning bed, and killed their brother and sisters while they slept in their eggs."
-Shalahd, Tel-Jilad Warrior
2/3
 C 
Artifact Creature – Insect
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Flying, vigilance
1/1
 C 
Creature – Insect Mystic
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
Swamp
 
 B 
Basic Land – Swamp

Stow Away (common, foil)
Soulkeeper (rare)
UG01 (uncommon)
Nantuko Elder (uncommon)
Aura Shuffle (uncommon)
Reflexive Orbit (common)
Canopied Fields (common)
Beeble Barrage (common)
Flow of Beebles (common)
Nantuko Alpha Hatchling (common)
Seeker Gnats (common)
Ionized Nantuko (common)
Ionic Instability (common)
Play a Hunch (common)
Swamp (basic)