New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards. Salvage ( , Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.) |
![]() : Martaan gains hexproof until end of turn.
![]() : Martaan gains vigilance until end of turn.
Martaan, Death-Hood Wrangler gets +4/+4 as long as there are no cards in your graveyard. Have you seen my cobra? It's this big!
4/4
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: Add to your mana pool.
Salvage ( , Move Break Turf from your graveyard to the bottom of your library: Draw a card.) |
Attacking creatures get +1/+0 and gain trample until end of turn.
"I suppose that's what comes from building a village atop of a migration route."
--Esrael, Agricultural Lead |
When Ursilodon enters the battlefield, put two colored ion counters on it.
As long as Ursilodon has a black counter on it, it gains lifelink. As long as Ursilodon has a red counter on it, it must be blocked, if able. As long as Ursilodon has a green counter on it, it gains trample. 3/3
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Flying
3/3
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Target player loses 3 life. Gain 3 life.
Salvage ( , Move Bestial Acts from your graveyard to the bottom of your library: Draw a card.)"Can you draw a line dividing art from sin?"
-Atticus, Vedalken Genius |
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage ( , Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)We pray together now, or we die alone.
-Sofja, Leonin Prioress |
When Ionized Nameless One enters the battlefield, put a colored ion counter on it.
As long as Ionized Nameless One has a black token on it, it gains lifelink. As long as Ionized Nameless One has a red token on it, it must be blocked, if able. 2/1
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When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
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: Add to your mana pool.
Tap two untapped Locuses you control: Add to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..." — Atticus, Vedalken Genius |
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip
Equipped creature gets +1/+1. |
First strike
![]() , : Sabretooth Boa gets +3/+3 until end of turn.2/1
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When Creek Haunt enters the battlefield, it deals 1 damage to target creature or player, and 1 damage to target creature or player of an opponent's choice.
0/2
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Play a Hunch
(common, foil)
Martaan, Death-Hood Wrangler
(rare)
Break Turf
(uncommon)
Stampede
(uncommon)
Ursilodon
(uncommon)
CW09
(common)
Bestial Acts
(common)
Pray for Guidance
(common)
Ionized Nameless One
(common)
Sheaf Haunt
(common)
Rich Vein
(common)
Dueling Scimitars
(common)
Sabretooth Boa
(common)
Creek Haunt
(common)
Mountain
(basic)



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