New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Sacrifice Mountain Delta and another land: Search your library for a Swamp and a Mountain and put those cards onto the battlefield tapped. Then shuffle your library.
 
 R 
Creature – Elemental
Ionized Weave enters the battlefield with an ion counter on it for each color of mana used to pay for it.
Ionized Weave gets +1/+1 for each ion counter on it.
Prevent all damage that would be dealt to Ionized Weave.
0/0
 U 
Enchantment
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker
 U 
Land
Hexproof
Fault Zone Forest enters the battlefield tapped, unless you pay {1}.
When Fault Zone Forest enters the battlefield, sacrifice a land.
{t}: Add {r}{g} to your mana pool.
 U 
Creature – Bear Cat
When Ursilodon enters the battlefield, put two colored ion counters on it.
As long as Ursilodon has a black counter on it, it gains lifelink.
As long as Ursilodon has a red counter on it, it must be blocked, if able.
As long as Ursilodon has a green counter on it, it gains trample.
3/3
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
 C 
Instant
Deal 1 damage to target creature for each color of mana spent to cast Ionic Thrust. (For example, if you paid {r} to cast Ionic Thrust, you could deal 1 damage to a target creature.)
 C 
Creature – Spirit
When Tar Haunt enters the battlefield, add {2} to your mana pool.
0/2
 C 
Creature – Crab Elephant
{u}: Fiddler Mastadon can't be the target of spells or abilities until end of turn.
3/5
 C 
Creature – Spider
Reach
"I can't shake the feeling that some... threat... hangs over me... waiting for the time to strike."
-Esrael, Agricultrual Lead
2/4
 C 
Sorcery
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid {w}{b}{u}{r}{g} to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.)
 C 
Creature – Spirit
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
 C 
Creature – Beeble
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
2/3
 C 
Land – Locus
{t}: Add {1} to your mana pool.
Tap two untapped Locuses you control: Add {3} to your mana pool.
"Leave it to a Mirran to put down leylines in a land so rich with mana..."
— Atticus, Vedalken Genius
Mountain
 
 B 
Basic Land – Mountain

Mountain Delta (common, foil)
Ionized Weave (rare)
Time of Anguish (uncommon)
Fault Zone Forest (uncommon)
Ursilodon (uncommon)
Crash Kit (common)
Ionic Thrust (common)
Tar Haunt (common)
Fiddler Mastadon (common)
Canopy Lurker (common)
Ionic Instability (common)
Sheaf Haunt (common)
Flow of Beebles (common)
Rich Vein (common)
Mountain (basic)