New Mirrodin: Virtual Booster

New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Zephinda's Reserve enters the battlefield, put a 5/3 white Legendary Elephant Warrior creature token with trample into play named "Zephinda". Then Zephinda's Reserve becomes an Aura enchantment with enchant creature. Attach Zephinda's Reserve to Zephinda.
Enchanted creature gains defender (it can't attack).
 U 
Creature – Bat Boar
When Nyelidar enters the battlefield, put two colored ion counters on it.
As long as Nyelidar has a green counter on it, it gains trample.
As long as Nyelidar has a white counter on it, it gains first strike.
As long as Nyelidar has a blue counter on it, it gains flying.
3/3
{b/r}{b/r}{r}{r/g}{r/g}
 
 U 
Creature
~ enters the battlefield with a colored ion counter of your choice.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
5/4
 U 
Enchantment
Legendary creatures you control gain "Sacrifice a creature: Regenerate this creature."
"If it came down to my boys and me, and I had to make the choice? Well, I'd still be eating, I'll tell you that."
-Verger, Auriok Outcast
 C 
Land
Sacrifice Canopied Fields and another land: Search your library for a Forest and a Plains and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant land you control
When Layered with Rubble enters the battlefield, draw a card, then discard a card.
Enchanted land is a Mountain and a Swamp.
 C 
Artifact Creature – Construct
{3/w}, {t}: Prevent the next 1 damage that would be dealt to target player.
{3/b}, {t}: Deal 1 damage to target player who's been dealt damage this turn.
1/2
 C 
Sorcery
Draw a card.
Salvage {3} ({3}, Move Recurring Theme from your graveyard to the bottom of your library: Draw a card.)
"Creativity comes from asking the same question over and over and over."
-Ibok, Neurok Engineer
 C 
Enchantment – Aura
Enchant Land
Enchanted land loses all abilities and types and gains "Sacrifice this land: Add two different colored mana to your mana pool."
 C 
Colour indicator WG Creature – Insect
When you control no Forests, sacrifice Nantuko Broodmother.
When Nantuko Broodmother dies, gain 5 life.
0/4
 C 
Sorcery
Gain 5 life.
Salvage {3} ({3}, Move Soil Management from your graveyard to the bottom of your library: Draw a card.)
Wheat this year, beans the next. The land will provide, but she also has needs.
-Esrael, Agricultural Lead
{b}{b/r}{b/r}{r}
 
 C 
Creature
First Strike
4/1
 C 
Creature – Spirit
When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets -6/+6.
Plains
 
 B 
Basic Land – Plains

Zephinda's Reserve (rare)
Nyelidar (uncommon)
UR07 (uncommon)
Time of Weakness (uncommon)
Canopied Fields (common)
Layered with Rubble (common)
Mercury Shardforged (common)
Recurring Theme (common)
Leyline Infusion (common)
Nantuko Broodmother (common)
Soil Management (common)
CB10 (common)
Sheaf Haunt (common)
Detention Mark (common)
Plains (basic)