New Mirrodin: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
As an additional cost to cast Play a Hunch, shuffle a card in your hand into your library.
Draw two cards.
Salvage {3} ({3}, Move Play a Hunch from your graveyard to the bottom of your library: Draw a card.)
 
 R 
Land
Glorican Microcosm enters the battlefield with an ion counter of each color on it.
Remove an ion counter from Glorican Microcosm, {t}: Add a mana to your mana pool that shares a color with the removed gem.
 U 
Enchantment
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker
 U 
Colour indicator BR Creature
When you control no Swamps, sacrifice Nameless Lurker.
Intimidate
4/3
 U 
Enchantment
Whenever a creature you control dies, you may exile it. If you do, gain 2 life.
"This land is barren and void of metals. We can no longer eat the fruit and toss the core aside."
-Shalad, Tel-Jilad Warrior
 C 
Instant
Put a green ion counter on target permanent.
Regenerate all creatures you control with a green counter on them.
 C 
Enchantment – Aura
Enchant land you control
When Layered with Lillypads enters the battlefield, draw a card, then discard a card.
Enchanted land is a Plains and an Island.
 C 
Enchantment – Aura
Enchant land you control
When Layered with Soot enters the battlefield, draw a card, then discard a card.
Enchanted land is a Swamp and a Mountain.
 C 
Instant
Deal 3 damage to target creature or player.
Salvage {3} ({3}, Move Unlimited Brutality from your graveyard to the bottom of your library: Draw a card.)
"Grow a backbone, so I can rip it out of you!"
- Kelios, Vulshok Berserker
 C 
Artifact
{1}, {t}: Reveal cards from the top of your library until you reveal a land. Put that land on top of your library, and the rest on the bottom in a random order.
 C 
Instant
Counter target spell.
Salvage {3} ({3}, Move Recycled Magic from your graveyard to the bottom of your library: Draw a card.)
"Oh, that old spell again?"
-Orgon, Auriok Illusionist
 C 
Land
Sacrifice River Plateaus and another land: Search your library for a Plains and an Island and put those cards onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage {3} ({3}, Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)
We pray together now, or we die alone.
-Sofja, Leonin Prioress
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
Mountain
 
 B 
Basic Land – Mountain

Play a Hunch (common, foil)
Glorican Microcosm (rare)
Time of Anguish (uncommon)
Nameless Lurker (uncommon)
Arms to Arms (uncommon)
Kinetic Orbit (common)
Layered with Lillypads (common)
Layered with Soot (common)
Unlimited Brutality (common)
Mirran Theodolite (common)
Recycled Magic (common)
River Plateaus (common)
Pray for Guidance (common)
Rootwater Defense (common)
Mountain (basic)