New Mirrodin: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 for each counter on them.
"If we assume the Nantuko communicate by scent, then this nursery is positively screeching right now. Grenda... I think we should run."
-- Shalahd, Tel-Jilad Warrior |
If Long-Nosed Weevil would leave the battlefield, its owner shuffles it into his or her library instead.
2/2
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Darksteel Compass is indestructible.
, : Look at the top card of your library. You may put it back on top, or reveal the top three cards of your library, gain one life for each land revealed this way, and put the revealed cards on the bottom of your library in any order. |
Pyroclasm deals 2 damage to each creature.
"No one? Okay, I'll say it. This land is cursed. Irrigation ditches should not do that."
-Vergen, Mephidross Survivor |
Protection from Insects and Spiders
3/2
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When Sheaf Haunt enters the battlefield, you may exile another target permanent you control, then return that permanent to the battlefield.
0/2
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Flash
"I have no idea. Maybe they gather sustenance from annoying others?"
-Grenda, Leonin Scout 2/3
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Enchant land you control
When Layered with Vines enters the battlefield, draw a card, then discard a card. Enchanted land is a Forest and a Plains. |
Sacrifice River Plateaus and another land: Search your library for a Plains and an Island and put those cards onto the battlefield tapped. Then shuffle your library.
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![]() : Whenever non-combat damage would be dealt to a creature or player this turn, prevent one of that damage.5/4
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Enchant Creature or Artifact
Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "At the beginning of your upkeep, put the top card of your library into your graveyard." |
, : Reveal cards from the top of your library until you reveal a land. Put that land on top of your library, and the rest on the bottom in a random order. |
Creatures you control get +1/+1 and gain vigilance until end of turn.
Salvage ( , Move Pray for Guidance from your graveyard to the bottom of your library: Draw a card.)We pray together now, or we die alone.
-Sofja, Leonin Prioress |
Target opponent loses 1 life and you gain 1 life for each color of mana spent to cast Ionic Instability. (For example, if you paid
![]() ![]() ![]() ![]() to cast Ionic Instability, that player would lose 5 life and you would gain 5 life.) |
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Nantuko Glandcore
(rare)
Long-Nosed Weevil
(uncommon)
Darksteel Compass
(uncommon)
Pyroclasm
(uncommon)
CU12
(common)
Sheaf Haunt
(common)
Beeble Barrage
(common)
Layered with Vines
(common)
River Plateaus
(common)
Triumphant Unispine
(common)
Xeric Southerly
(common)
Mirran Theodolite
(common)
Pray for Guidance
(common)
Ionic Instability
(common)
Island
(basic)



: Look at the top card of your library. You may put it back on top, or reveal the top three cards of your library, gain one life for each land revealed this way, and put the revealed cards on the bottom of your library in any order.




