New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2024-05-19 02:24:10)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2024-05-19 02:24:10)
No specific reason. Mostly because it could be a sorcery, and was probably going to be better than Chill to the Bone in the end. Also, the set will probably have a Doom Blade variant, and I'd need to keep the two separated in mindspace.
Provoke is intriguing... I missed that one. All right, I'm taking a vote. 1 for Exalted and 1 for Provoke. I'm also going to take Vigilance and Trample off the list... they don't seem locked, so feel free to vote for either of them if you want.
Ugh. I can't figure it out. I like the mechanic, but is this too wordy for a staple common? Maybe I should wait until I get to maximum saturation point before I start picking apart my own design...
Why did instant become sorcery?
Yes, it doesn't have to be the same creature. I don't know how many players would know that, though. Wording it otherwise, with targeting restrictions, seems a bit tough, though.
For white, you could bring back banding. :P Otherwise, I quite like exalted. What if green had provoke?
Achem Chill to the Bone Achem
I wonder if I can get enough saturation to make this make sense in set. Should be interesting.
See (((Undead Gemworker))).
Changed 'Prism' to 'Gem' because the word is shorter. Flavor isn't solid, though.
When working with these cards, I'm going to keep the same 5 colored gems linked to the same 5 keyword abilities, at least in common, and maybe 100% in uncommon. It should help cut down on on board confusion if all the blue gem counters provide flying, let's say, and none provide hexproof.
The problem is, no matter how I shuffle it around, I'm not sure what the five abilities should be. Here's the abilities that don't work:
Haste - Doesn't work the turn after the creature comes into play, and I plan on adding counters to creatures after that.
Hexproof - Is great. Unless 50%+ of the board is Hexproof. Then it's really annoying.
Intimidate - I don't wanna. This set is setting up to be multi-color, and it's going to look a bit silly. Plus Flying and Trample are almost automatically in.
Regeneration - ick.
Deathtouch - Would seem fine, but it looks silly on large creatures. Plus it's got the Hexproof problem.
Double Strike - HAHAHAHAHA
Reach - Boring
This leaves:
White - Vigilance
Blue - Flying
Black - Lifelink
Red - First Strike
Green - Trample
Except... I don't like vigilance in this cycle. It's fine on big creatures, or creatures loaded in the back, but on random 2/2s? At least green could threaten to make that creature bigger and make Trample relevant. I'd have to do some funky things in white to get people to keep calling "Vigilance". And the choice between vigilance and trample on a small creature is almost inconsequential.
So, I think I need to push forward an old keyword. Maybe Battle Cry? Exalted? Bushido is cool, but I'm trying to keep this simple... I can't change it's name, so I'd be locked into working with Samurai. And while I don't have the flavor yet, I got to admit, that's a weird restriction to give myself early...
Ooh. D'oh. Yes, you're right, I broke new cardsets with the faster RC. (And it's not even as fast as I'd hoped, although it's certainly much better.) Should now be fixed.
Woah. Alex, there's some sort of bug when you make a new set. It says that you failed, and sends you back to the main page. Obviously, I tried doing this three times before noticing that they all really went through. I then went to delete two of them, but also got the "I'm afraid I can't do that for you Dave" message... and this time, it didn't go through. If you could delete the other "Pieces of Glorica" sets, I'd be appreciative.
While Mashup: the Gathering has been entaining, it can sure be trying. I'm not done making that set, but it's also clear that I'm about half-way through to making Alpha live, and, all the while, I'm being tossed around a bit too much by the hand of fate. I'm comfortable in my ability to continue working on it, so, while that pot is brewing, I might as well start working on another project.
I'm not sure what I want to do with Pieces of Glorica from a flavor perspective, and in fact, only have one major mechanic which I plan on employing. 5 different tokens, each one representing a color with the names "White Prism Token", "Blue Prism Token", "Black..." etc.
Here's a potential card idea:
Flylance
Creature - Spirit
Common
~ enters the battlefield with either a white or a blue prism token on it.
If ~ has a white prism token on it, it gains first strike.
If ~ has a blue prism token on it, it gains flying.
I talked about how I found it a shame that Sunburst was never put on colored spells. I could replicate that with prism tokens (though it may not be the best application. Don't know.)
Sunburst example
Creature - Shade
~ enters the battlefield with a colored prism counter for each color of mana used to pay for it.
Intimidate
~ gets +1/+1 for each prism counter on it.
Well, it's an idea. More obvious ideas would be to make most of the non-basics and mana-stones all use prism counters as storage counters
Ruby/Emerald Mix
Artifact
~ enters the battlefield with two green prism counters and two red prism counters on it.
Remove a prism counter from ~, : Add a mana to your mana pool that shared a color with the prism counter removed.
As you can see, there are some problems with wordiness. The reason I put this mechanic forward is because if it doesn't take the spotlight, it should be thrown aside. A set that talks about counters having a color is fine if it happens so often that it becomes a part of the game. If it is a side mechanic, however, it becomes a confusing mechanic every time you encounter one of the 15 cards that happens to include it.
Now, I suppose, I have to come up with a reason for all these prisms, or whatever they are. Sometimes bottom-up design feels like starting an engine cold. You're constantly afraid of stall.