Alright, I'll leave it as it is until we can finish commons and then we will be running a playtest before designing further.
@Alex, but isn't everyone admins? The only way I could find that allowed my friends to work on the set is if I opened the set wide open, making everyone admins and allowing anyone to do everything. If I could assign certain usernames as admins then I might be able to work some proper permissions. As it stands now, you can only set admins to be: Myself (useless if I want others to help), Everyone (Scary because anyone could mess up our designs) or signed in users (so... pretty much everyone?). Why can't I select specific people to be admins?
I wasn't saying this is too strong. Mostly, I was saying that I didn't know if the card this originally was was too strong (it's a delayed comment that should have been made before the change) though, I suppose it applies here too.
Is this too strong? Well, it's murder on a tribal deck, that's for sure. While it isn't as powerful as Hibernation, this card is more flexible, so it can be main decked. But I can't get a real read on power level. The only thing I can say is that it's explosive. Situations like this, I generally encourage testing.
"Why the interest?" Because just as jmgariepy said, I love to see what people are creating. That's what Multiverse is for: putting your card designs up to get hopefully-constructive critique. As Vitenka said, there are several of us who just watch Recent Changes to see what people are doing, and if something looks interesting, we'll come and take a look.
If you don't want that to happen, that's what Private cardsets are for. Private cardsets can only be seen by the cardset owner (and me since I have super admin privileges; but I generally leave people alone in their private cardsets.) Plenty of people use private cardsets to just collect their own designs and plans. You can make a cardset private in the "Cardset options": "Allow to view" -> "Admins only".
Are you saying that this is too strong? I mean you made the comparison to Drag Under and this doesn't draw a card but can have an upside of bouncing multiple things.
On a separate side note: I was going to mention that since common removal has been nerfed, that maybe some common bounce might get some nerfing. But I didn't follow through because it's too tough an argument to prove. Clearly, Drag Under is no Repulse. But the rest of the stock seem like reasonable variations on Unsummon (albeit, few of them are as flexible as that one cost spell.)
Unsubstatiate is the bomb... but it's an uncommon... so I'm not sure if it counts? Probably.
Sometimes I think Alex built this site just to see what other people would create. He's not only the first user, but number one cheerleader around here. ;)
So, encourages attacking before casting other spells. Really helps fight end of turn things. Can be used during an opponents turn if they attacked you.
Yeah; is this meant to be "Force spike, unless we've had an attack; in which case Cancel" maybe? That can still be cheaper than this, though. (And, wow - common counterspell. Albeit a crappy one.)
Any soft counter (counterspell with a way out for the opponent) should be Cancel or cheaper. If you're allowing the opponent to pay , in fact this should only cost : Force Spike.
As written, it's weaker than Mana Tithe (which usually has an upside in blue).
What were you intending for this? Does it need both drawbacks at the same time? If not, it could say "Counter target spell. You can't cast this if a creature attacked this turn." That's weaker than Cancel, but not by much, so it would probably cost UU or 1UU with an upside?
Here we go. If you have Initiative late enough in the game for this to be an Overloaded Cyclonic Rift then it's ok. Unless this is still uncommon level of power.
There are 3 effects close to this in standard right now, and they're all at uncommon and only can target attacking creatures (to encourage combat, not discourage it): Consul's Shieldguard, Nahiri's Machinations, and Ulrich's Kindred
Also, judging by the power creep since that set I think it fits.
This guy will be a bomb just not a very good one, much like a similar card, Kessig Dire Swine. Where this loses (possible) trample and a point of P&T you can sink mana in to regenerate something, allowing you to (in the late game) keep him and another creature on the board. Perhaps the cost should be then to solidify it as a mana sink and not a combat trick.
I was considering having one of these abilities be static and the other granted by Initiative but that seems too complicated, even if it might seem correctly powered.
Alright, I'll leave it as it is until we can finish commons and then we will be running a playtest before designing further.
@Alex, but isn't everyone admins? The only way I could find that allowed my friends to work on the set is if I opened the set wide open, making everyone admins and allowing anyone to do everything. If I could assign certain usernames as admins then I might be able to work some proper permissions. As it stands now, you can only set admins to be: Myself (useless if I want others to help), Everyone (Scary because anyone could mess up our designs) or signed in users (so... pretty much everyone?). Why can't I select specific people to be admins?
I wasn't saying this is too strong. Mostly, I was saying that I didn't know if the card this originally was was too strong (it's a delayed comment that should have been made before the change) though, I suppose it applies here too.
Is this too strong? Well, it's murder on a tribal deck, that's for sure. While it isn't as powerful as Hibernation, this card is more flexible, so it can be main decked. But I can't get a real read on power level. The only thing I can say is that it's explosive. Situations like this, I generally encourage testing.
"Why the interest?" Because just as jmgariepy said, I love to see what people are creating. That's what Multiverse is for: putting your card designs up to get hopefully-constructive critique. As Vitenka said, there are several of us who just watch Recent Changes to see what people are doing, and if something looks interesting, we'll come and take a look.
If you don't want that to happen, that's what Private cardsets are for. Private cardsets can only be seen by the cardset owner (and me since I have super admin privileges; but I generally leave people alone in their private cardsets.) Plenty of people use private cardsets to just collect their own designs and plans. You can make a cardset private in the "Cardset options": "Allow to view" -> "Admins only".
Well, the aspirational board sweep at cmc3 is stong. Wiping out a token deck. (Also, I suspect you meant "creature type"? Marine Restriction :)
But it does require you to keep a clean graveyard; which is a relatively tough ask.
As for interest; well; I got here by seeing it in the recent changes page - http://www.magicmultiverse.net/cardsets
Are you saying that this is too strong? I mean you made the comparison to Drag Under and this doesn't draw a card but can have an upside of bouncing multiple things.
On a separate side note: I was going to mention that since common removal has been nerfed, that maybe some common bounce might get some nerfing. But I didn't follow through because it's too tough an argument to prove. Clearly, Drag Under is no Repulse. But the rest of the stock seem like reasonable variations on Unsummon (albeit, few of them are as flexible as that one cost spell.)
Unsubstatiate is the bomb... but it's an uncommon... so I'm not sure if it counts? Probably.
Sometimes I think Alex built this site just to see what other people would create. He's not only the first user, but number one cheerleader around here. ;)
Well why the interest in my little card set?
So, encourages attacking before casting other spells. Really helps fight end of turn things. Can be used during an opponents turn if they attacked you.
Also fights combat tricks quite well.
Counterspells can be common. Negate is a common. Yes, this was supposed to be a force spike, unless something has attacked in which case it's cancel.
Yeah; is this meant to be "Force spike, unless we've had an attack; in which case Cancel" maybe? That can still be cheaper than this, though. (And, wow - common counterspell. Albeit a crappy one.)
Any soft counter (counterspell with a way out for the opponent) should be Cancel or cheaper. If you're allowing the opponent to pay
, in fact this should only cost
: Force Spike.
As written, it's weaker than Mana Tithe (which usually has an upside in blue).
What were you intending for this? Does it need both drawbacks at the same time? If not, it could say "Counter target spell. You can't cast this if a creature attacked this turn." That's weaker than Cancel, but not by much, so it would probably cost UU or 1UU with an upside?
How did I get user account number 1 on Multiverse?
Oh, just by, y'know, writing the site :) One of the perks that comes with creating a webapp: getting the first user account on it! ;)
Should this cost
less?
Here we go. If you have Initiative late enough in the game for this to be an Overloaded Cyclonic Rift then it's ok. Unless this is still uncommon level of power.
On an unrelated note, the fuck did you end up being User Number 1 on the Multiverse? See the URL of your profile page.
My original idea was creature and any creature that shares a type but I felt that would play out like Overloaded Cyclonic Rift far too often.
Wow, quite the nerf on Echoing Truth. I mean, Echoing Truth was pretty good, probably the best of its cycle, but still.
There are 3 effects close to this in standard right now, and they're all at uncommon and only can target attacking creatures (to encourage combat, not discourage it): Consul's Shieldguard, Nahiri's Machinations, and Ulrich's Kindred
Basically, there's no way activated "Regenerate another target creature" is common under NWO.
Generally creature strength has trended upwards, but there's still a big difference between common and uncommon.
Also, judging by the power creep since that set I think it fits.
This guy will be a bomb just not a very good one, much like a similar card, Kessig Dire Swine. Where this loses (possible) trample and a point of P&T you can sink mana in to regenerate something, allowing you to (in the late game) keep him and another creature on the board. Perhaps the cost should be
then to solidify it as a mana sink and not a combat trick.
I was considering having one of these abilities be static and the other granted by Initiative but that seems too complicated, even if it might seem correctly powered.