Evolution: Recent Activity
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
Recent updates to Evolution: (Generated at 2025-08-13 12:37:06)
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
Recent updates to Evolution: (Generated at 2025-08-13 12:37:06)
He has some upsides on the kavu and some downsides, but yeah a really efficient creature :) i love how this guys plays in green/red ramp lurk decks.
Yeah power lever is a bit high, ive been wanting to lower it down but dont know how without making them bad, i think making them 3 mana makes them almost completely unplayable, the only way they can cost 3 is to make the sacrifice abilities cheaper, but in order to prevent monocolored decks from using that ability it would have to cost a minimum of 2 mana so its still weak, any thoughts on how to lower the power level on this cycle without making them unplayable?
This is kinda a special child in the set, its actually a little seed from the third set in the block where im going to be using thalid like creatures with different abilities, they all put one spore counter on a land and do different things with them, i just wanted to put 1 card in the first and second block as kind of a seed or preview on the third, it does look really odd here though.
Noted and changed.
It does need a counter, im thinking about the whole cycle (commons) and will probably ditch the memory ability altogether and make this a 2/3 flying first strike with curve 4 enters with a +1/+1 counter, thoughts?