Evolution: Recent Activity
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
Recent updates to Evolution: (Generated at 2025-08-13 12:37:06)
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
Recent updates to Evolution: (Generated at 2025-08-13 12:37:06)
Noted and changed.
If the bears are untapped and you choose to have it assing as a blocker, yes, it will block and deal damage back.
As written, this immediately prompts an infinite loop, where I activate it 20 times to force you to draw 60, then you respond by activating it 20 times to force me to draw 60... etc. Needs to say "may draw 3 cards".
If this attacks a Grizzly Bears, can the Bears block for themselves?
This is a tough one for me as i know its wording/power is really clunky and the curve 3 doesnt really make sense, but i see this as a strictly better Traumatize that can actually win you the game for 3 mana, i really need to make this better or less clunky with the curve ability, any concrete suggestions? Also i dont want this to cost 1UB as this is a mono colored set.
This is a tough one for me as i know its wording/power is really clunky and the curve 3 doesnt really make sense, but i see this as a strictly better Traumatize that can actually win you the game for 3 mana, i really need to make this better or less clunky with the curve ability, any concrete suggestions? Also i dont want this to cost 1UB as this is a mono colored set.
And this is a really tough one, its a shock, but the first turn it deals 5 (more than often to the face), if you add up the values of 4 lightning bolts (12 damage) and compare it with 3 of these with 1 curved (11 damage) I dont see it realy broken, however of course most games you will not cast 4, maybe not even 3, so the damage from this things can be consistently better, my big question is, should i bring this one down from 5 damage curved to 4 damage curved? Does it seem weak that way?
This is the format defining card in the set, testing has showed that this in conjuction with curvebolt on the first turn make for one of the most aggressive first turns ever. I really love this guy though, so I've been tweaking the rest of red to bring it a little bit down in power level. I really wanted to have some really good curve cards, and red is the one that wants to reward you for playing little dudes early so this only made sense.
This is meant to be the most powerful card in the set, though testing has showed that the best deck in the format (EVO block constructed) is mono red so i pushed this guy way much more than usual to give a little more power to mono white and blue white.
Cho-Mano Revolutionary in combat, i think this plays more like that Beloved Chaplain card, as this only has protection from creatures in combat, you can still burn it or ping it twice. Is it still to much to make a Beloved Chaplain +1/+1 and first strike for WW instead of 1W? Creatures are a bit much more powerful nowadays.
Hmm im very very weary about this card, yeah its basically a Hamr's Way for 4, wording being identical too, im just too weary for this being way too powerful for uncommon for the limited enviroment, as harm's way was a nifty little combat trick where you could save a creature plus shock, this could save a creature plus flame javelin, i know flame javelin was uncommon but im still paranoid about how would a prevent 4 deal 4 would affect limited, will probably switch rarity and will test it today with my friends in booster draft. Thanks for the feedback though, this was one of those cards i didnt feel quite as much rare, but did it because of limited.