Evolution: Recent Activity
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
Recent updates to Evolution: (Generated at 2025-08-13 12:36:11)
Evolution: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | General Information | Idea and Principles |
Recent updates to Evolution: (Generated at 2025-08-13 12:36:11)
Yeah this should be uncommon, im still working on the number and rarity crunch to make this uncommon, its just common here for numeric reasons as i dont know yet wich noncreature black uncommon to degrade to common.
Your definitely right, ive test it and its not weak at all at 4.
Yeah rules for lurk are flip up anytime, although some cards (ie: Liege of Swords) care about them flipping on your turn for example. And yeah the Curve for later turns i used but with a different template, Angry Goblin would be Curve 1-3 in my templating, If you play this spell on the first through third turn it gains this effect. Anyways thanks on the feedback.
Sure thing
Luminous Angel wasn't exactly a powerhouse. Working on the principle that everything in this set is undercosted by 1 mana, this seems fairly consistent with that.
Luminous Angel only gives one token, costs 2 more, and doesn't gain you life. Are we really ready for such a huge leap?
Wow, this plays perfectly into my set as it also generates 2/2 black Zombie Minion token creatures and has other cards that interact with them. What are the odds? Could I steal this in a tweaked form???
I would like to use your mechanic curve in my set Aeons. I think it fits perfectly with a set that cares about time. I'd just tweak it a little for my cause:
Angry Goblin
Haste
Curve - If it is the first, second, or third turn of the game, Angry Goblin gets +1/+0 until end of turn.
1/1
It's basically equivalent to Stupor, and Stupor was uncommon, so this probably should be as well.
Nice card, I like it a lot though it maybe should be uncommon as it is costing them 2 cards in terms of advantage.
Curve is a genuinely good mechanic. I could see Wizards actually using it.
Lurk is also a good mechanic, although i think some cost should be involved for playing it, even though it acts as a colorless land its also acts as a creature with flash. (Flip it up anytime, right?)