Evolution: Virtual Booster
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Mechanics | General Information | Idea and Principles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target opponent reveals his or her hand and chooses a creature card with converted mana cost X or less. Put that card into play under your control.
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Equip 2
Equipped creature gets +2/+2. Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) |
Enchant Land
Enchanted permanent has shroud. You may pay 1 less to pay any lurk costs of enchanted land. As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”. |
Spells you cast during your opponents turn cost X less to cast where X is Etched Tortoise’s power.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Etched Tortoise enters the battlefield with a +1/+1 counter on it. 1/2
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Put target creature onto its owner’s hand and a second target creature on top of its owner’s library.
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Mad Brawlers may only attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.)
Lurk 4RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 3/3
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Haste
When Thunder Elemental enters the battlefield or is turned face up, target creature can’t block this turn. Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 4/1
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Put a +1/+1 counter on target creature. That creature gains flying until end of turn.
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The next time a nonland, nontoken permanent would enter the battlefield this turn, its owner puts it on top of his or her library instead.
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Enchant Plains
When enchanted Plains is tapped for mana, target creature gains first strike until end of turn. |
Reach
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Web Spitter is turned face up, you may destroy target creature with flying. 2/6
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When Festering Guts leaves the battlefield or is turned face up, target creature gets -1/-1 until end of turn.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 1/1
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When Fate Writer enters the battlefield or is turned face up, look at the top 3 cards of target player’s library, you may put them back on any order.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 2/2
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Search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put that card tapped onto the battlefield instead. |
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Anticipate
(rare)
Hidden Sabre
(uncommon)
Set the Hunt
(uncommon)
Etched Tortoise
(uncommon)
Unwind Essence
(common)
Mad Brawlers
(common)
Thunder Elemental
(common)
Take Wing
(common)
Punish Confidence
(common)
Aura of Arms
(common)
Web Spitter
(common)
Festering Guts
(common)
Fate Writer
(common)
Scout the Horizon
(common)
Mountain
(basic)