skeleton test 4 9 26

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Showing 33 of 33 Red cards

Go to section: Colourless (79) White (28) Blue (20) Black (34) Red (33) Green (36) Multicolour (17) Hybrid (6) Artifact (37) Land (12)

Show rarities: N

Artifact
When Alien Adhesive enters the battlefield, draw two cards then discard a card.
{r} tap, sacrifice this artifact: Target artifact you control gains indestructible until end of turn.
Instant
Copy target instant or sorcery with mana value less than or equal to X. Then copy it again. You may choose new targets for the copies.
Instant
Deal 2 damage to target creature and 1 damage to that creature's controller.
Instant
You may sacrifice a land rather than pay this spell's mana cost.
Deal 3 damage to target creature without flying.
Sorcery
Deal 3 damage to target creature and tap it. If you control a heartthrob, deal 6 damage to that creature instead.
Sorcery
All players sacrifice all artifacts and festivities they control. Deal 1 damage to each player for each festivity and artifact that was put into a graveyard from the battlefield this way.
Enchantment – Aura
Enchant Creature
Enchanted creature is goaded.
Enchanted creature has "This creature gets +1/+1 for each heartthrob you control."
Instant
Destroy target artifact. If it was legendary, its controller discards a card.
Instant
Choose one:
- Target player sacrifices an artifact.
- Deal 2 damage to target player.
Legendary Creature – Minotaur Warrior
Haste, Menace
Manotaur must attack each turn if able.
At the beginning of your upkeep, Manotaur fights another target creature.
6/6
Sorcery
Deal an amount of damage to target creature equal to twice the number of colors used to cast this spell.
Creature – Bear Pilot
This creature crews vehicles as though its power were 2 greater.
2/2
Sorcery
Create a token copy of target creature except it has haste, heartthrob, it's an illusion in addition to its other types, and has "Sacrifice this creature at the beginning of the next end step."
Creature – Human Warrior Illusion
{t}: Target creature gets +1/+0 and haste until end of turn.
4/3
Enchantment – Aura
Enchant land
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional {r}".
Whenever a counter is put onto an artifact you control, you may sacrifice this aura. If you do, you may play the exiled card without paying its mana cost.
Enchantment
At the beginning of your end step, put an anomaly counter on this enchantment and deal 1 damage to each creature without flying for each anomaly counter.
During your turn, as long as this enchantment has two or more anomaly counters on it, creatures you control have flying.
As long as this enchantment has four or more anomaly counters on it, creatures you control have haste.
Whenever this enchantment has five or more anomaly counters, sacrifice it.
Artifact
Hyperflammable Merchandise enters tapped.
{t}, sacrifice Hyperflammable Merchandise: Add {r}{r} to your mana pool.
Enchantment
Creatures you control attack each turn if able.
Each attacking creature you control gets +1/+0 for each tapped creature defending opponent controls.
Creature – Minotaur
{t}, sacrifice this creature: Search your library for a creature card with combined power and toughness greater than 10 and put it onto the battlefield, then shuffle. It gains haste until end of turn.
0/2
Artifact – Vehicle
Haste, trample
Crew 2
When Monster Truck Full of Fireworks deals combat damage to a player, sacrifice it. It deals damage equal to its power to each creature that player controls and each creature that crewed it.
When Monster Truck Full of Fireworks is dealt damage, sacrifice it. It deals damage equal to its power to creatures you control.
7/3
Legendary Creature – Human Bard Citizen
Heartthrob, haste
{t}: Create a colorless Equipment artifact token named Sock Puppet. It has “Equipped creature gets +1/+0,” and "equip {1}".
2/3
Creature – Raccoon
Heartthrob
Whenever Raccoon Wife deals combat damage to a player, you may return target artifact with mana value 2 or less from your graveyard to your hand.
2/2
Creature – Human Citizen Rebel
Unite! – Whenever another nontoken creature you control that shares a creature type with this creature enters, this creature gains menace until end of turn.
Whenever a creature you control deals combat damage to a player, exile the top card of your library. You may play it this turn.
2/1
Artifact – Vehicle
Haste, first strike
Other vehicles you control get +1/+1.
Crew 1
3/3
Enchantment – Aura
Enchant artifact
This enchantment costs {1} less for each rebel you control.
As this aura enters, choose two different colors.
Enchanted artifact has "{t}: Add one mana of each of the chosen colors." and loses all other abilities.
Instant
Gain control of target creature with flying until end of turn. Untap that creature. It gains haste until end of turn.
Creature – Human Noble
Heartthrob
Whenever another creature with power 6 or greater enters the battlefield under your control, it gains haste until end of turn.
{3}, {t}: Create a treasure token.
2/2
Enchantment – Aura
Enchant creature you don't control
Enchanted creature can't attack or block, loses all abilities, and gains "{3}: Destroy Strapped to Fireworks."
If a festivity is put into a graveyard from the battlefield, destroy enchanted creature.
When Strapped to Fireworks is put into a graveyard from the battlefield, it deals 6 damage to enchanted creature's controller.
Instant
Target creature that dealt damage this turn deals damage equal to double its power to any target. This damage cannot be prevented.
Enchantment
Players skip their draw step.
At the beginning of each player's upkeep, each player exiles the top card of their library. The player whose turn it is may cast one of those cards without paying its mana cost. If they don't, they draw a card.
Sorcery
Reveal cards from the top of your library until you reveal X creature cards. Put any number of creatures revealed this way onto the battlefield with a total mana value X or less. They gain haste and heartthrob and are illusions in addition to their other types. Exile them at the beginning of the next end step.
Instant
Choose target creature attacking you. Its owner shuffles it into their library, then reveals cards from the top of their library until they reveal a creature card. They put that card onto the battlefield tapped and attacking you, and put the rest of the revealed cards on the bottom of their library in a random order. You befuddle 2.
Sorcery
Shuffle, then reveal cards from the top of your library until you reveal a creature card. You may put that card into your hand and the rest on the bottom of your library in a random order. If that creature card has hearttrob, you may put it onto the battlefield instead.

Go to section: Colourless (79) White (28) Blue (20) Black (34) Red (33) Green (36) Multicolour (17) Hybrid (6) Artifact (37) Land (12)

Show rarities: N


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