skeleton test 4 9 26
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Showing 36 of 36 Green cards
Go to section: Colourless (79) White (28) Blue (20) Black (34) Red (33) Green (36) Multicolour (17) Hybrid (6) Artifact (37) Land (12)
Show rarities: N
Target creature you control with power 2 or less deals damage equal to its power to target creature with power 2 or less you don't control. Catalogue both creatures.
0 comments
Whenever another creature you control with base power 0 enters, you may pay
. If you do, create a food token.
This creature gets +1/+0 for each food you control.
We control the balls – Whenever another creature is put into your graveyard from the battlefield and this creature is in your graveyard, you may pay 2 life. If you do, return this creature to its owner's hand.
. If you do, create a food token.This creature gets +1/+0 for each food you control.
We control the balls – Whenever another creature is put into your graveyard from the battlefield and this creature is in your graveyard, you may pay 2 life. If you do, return this creature to its owner's hand.
0/1
: Add one mana of any color.0/1
First strike
When Celestabellebethabelle enters, create green a 1/1 satyr bard creature token.
Whenever damage is dealt to Celestabellebethabelle, create a food token.
: Add one mana of any color.
When Celestabellebethabelle enters, create green a 1/1 satyr bard creature token.
Whenever damage is dealt to Celestabellebethabelle, create a food token.
: Add one mana of any color.1/2
When Centaurtaur enters or becomes saddled, roll a d6. If the result is 4 or higher, other creatures you control gain haste until end of turn.
Saddle 2
Saddle 2
4/4
Enchant creature
When this aura enters, enchanted creature becomes a color of your choice. It loses all other colors.
Enchanted creature has protection from its colors. This effect doesn't remove Auras.
Enchanted creature has "
: Enchanted creature becomes a color of your choice. It loses all other colors."
When this aura enters, enchanted creature becomes a color of your choice. It loses all other colors.
Enchanted creature has protection from its colors. This effect doesn't remove Auras.
Enchanted creature has "

: Enchanted creature becomes a color of your choice. It loses all other colors."Whenever a creature your opponents control enters, surveil 1.
Whenever a gnome is put into a graveyard from anywhere, you gain 1 life.
Whenever a gnome is put into a graveyard from anywhere, you gain 1 life.
0/2
Enchant creature
Enchanted creature loses all abilities and is a 1/1 green treefolk with "
: add
".
Enchanted creature loses all abilities and is a 1/1 green treefolk with "
: add
".Target creature you control fights target creature with flying you don't control.
Destroy target equipment or aura. Its controller gains 3 life.
(If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, catalogue target creature you control.
All creatures that share a creature type with a creature in your catalogue get +1/+1.
When this festivity leaves the battlefield, create a food token for each creature in your catalogue that shares a creature type with creatures you control.
When this festivity enters, catalogue target creature you control.
All creatures that share a creature type with a creature in your catalogue get +1/+1.
When this festivity leaves the battlefield, create a food token for each creature in your catalogue that shares a creature type with creatures you control.
This creature doesn't untup during its controller's untap step.
Whenever a food enters, its controller gains control of this creature.
The first time you gain life each turn, put a +1/+1 counter on this creature. Untap it. It gains haste until end of turn.
Whenever a food enters, its controller gains control of this creature.
The first time you gain life each turn, put a +1/+1 counter on this creature. Untap it. It gains haste until end of turn.
1/1
Haste
, sacrifice this creature: Deal 2 damage to target player or creature with flying.
, sacrifice this creature: Deal 2 damage to target player or creature with flying.0/1
Flash
When this creature enters, it gets +2/+0 until end of turn, then if it was cast, create two token copies of it.
When this creature enters, it gets +2/+0 until end of turn, then if it was cast, create two token copies of it.
0/1
Destroy target artifact or enchantment. You gain 3 life.
Target creature gets +3/+3 and trample until end of turn.
This creature has hexproof as long as you control an untapped forest.
Creatures you control have hexproof as long as this creature is in your catalogue and you control an untapped forest.
When this creature enters, you may put a forest card from your hand into play.
Creatures you control have hexproof as long as this creature is in your catalogue and you control an untapped forest.
When this creature enters, you may put a forest card from your hand into play.
2/1
Heartthrob
, roll a d4: Choose a color. Add an amount of mana of the chosen color equal to the result.
, roll a d4: Choose a color. Add an amount of mana of the chosen color equal to the result.1/1
Unite! – Whenever another nontoken creature you control that shares a creature type with this creature enters, create a food token.
1/2
Equipped creature gets +2/+0 and has Forestwalk
Equip green creature
Equip

Equip green creature

Equip


Trample
This creature gets +1/+1 for each other bear you control.
This creature may block creatures with menace as though they didn't have menace.
This creature gets +1/+1 for each other bear you control.
This creature may block creatures with menace as though they didn't have menace.
6/6
Search your library for a land, reveal it and put it into your hand, then shuffle. If the card is a basic land, you may put it onto the battlefield tapped instead.
Create a 0/1 green ogre illusion creature token with haste and trample. It has "When this creature attacks, roll a d10. It gets +X/+0 where X is the result." and "At the beginning of the end step, sacrifice this creature."
One Guard can only attack or block alone.
4/4
(If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, look at the top seven cards of your library, exile one face down, then put the rest on the bottom of your library in a random order.
At the beginning of each player's upkeep, that player creates a 1/1 white green citizen creature token.
When this festivity leaves the battlefield, put all creatures exiled with it onto the battlefield. Those creatures enter with a +1/+1 counter on them for each citizen on the battlefield.
When this festivity enters, look at the top seven cards of your library, exile one face down, then put the rest on the bottom of your library in a random order.
At the beginning of each player's upkeep, that player creates a 1/1 white green citizen creature token.
When this festivity leaves the battlefield, put all creatures exiled with it onto the battlefield. Those creatures enter with a +1/+1 counter on them for each citizen on the battlefield.
Return target creature in your graveyard to your hand. If it shares a name with a creature in your journal, you may return it to the battlefield instead.
X cannot be greater than the number of opponents you have.
Search your library for X basic land cards and put them onto the battlefield tapped, then shuffle.
Search your library for X basic land cards and put them onto the battlefield tapped, then shuffle.
Create a 0/1 green gnome citizen creature token, then for each gnome you control, create a 1/1 green squirrel creature token.
Flying
Whenever Sheep Snatcher attacks, exile target creature defending player controls with power less than Sheep Snatcher's.
Sheep Snatcher can't block creatures with vigilance.
Whenever Sheep Snatcher attacks, exile target creature defending player controls with power less than Sheep Snatcher's.
Sheep Snatcher can't block creatures with vigilance.
4/4
Target creature gains hexproof until end of turn. Roll a d6. Prevent an amount of damage to that creature equal to the result.
When this creature enters, create a 0/1 green gnome citizen creature token.
Saddle 1
When this creature attacks, if it is saddled, this creature gets +1/+1 until end of turn. Untap it.
Gnomes may saddle this creature as if their power was 1 greater.
Saddle 1
When this creature attacks, if it is saddled, this creature gets +1/+1 until end of turn. Untap it.
Gnomes may saddle this creature as if their power was 1 greater.
2/2
Enchant creature
Enchanted creature gets +3/+3 and is a mount in addition to its other creature types. It has saddle 2.
When enchanted creature attacks while saddled, it gets trample and +1/+0 until end of turn for each creature saddling it.
Enchanted creature gets +3/+3 and is a mount in addition to its other creature types. It has saddle 2.
When enchanted creature attacks while saddled, it gets trample and +1/+0 until end of turn for each creature saddling it.
Search your library for a basic forest card, reveal it and put it onto the battlefield tapped. Then shuffle.
For every forest you control, put a +1/+1 counter on a creature you control.
For every forest you control, put a +1/+1 counter on a creature you control.
(If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, create two food tokens.
Food tokens cannot be sacrificed.
Whenever a creature deals combat to a player, its owner creates a food token.
When this festivity leaves the battlefield, each player mills 2 cards for each food they control. You may choose a creature card from all cards milled this way and put it on the battlefield tapped under your control.
When this festivity enters, create two food tokens.
Food tokens cannot be sacrificed.
Whenever a creature deals combat to a player, its owner creates a food token.
When this festivity leaves the battlefield, each player mills 2 cards for each food they control. You may choose a creature card from all cards milled this way and put it on the battlefield tapped under your control.
Enchant land
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional
".
Whenever you block with two or more creatures, you may play the exiled card without paying its mana cost.
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional
".Whenever you block with two or more creatures, you may play the exiled card without paying its mana cost.
Flash
When Waddles enters the battlefield, prevent all combat damage that would be dealt this turn.
When Waddles enters the battlefield, prevent all combat damage that would be dealt this turn.
0/1
Go to section: Colourless (79) White (28) Blue (20) Black (34) Red (33) Green (36) Multicolour (17) Hybrid (6) Artifact (37) Land (12)
Show rarities: N
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