skeleton test 4 9 26

Printable
skeleton test 4 9 26: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Showing 17 of 17 Multicolour cards

Go to section: Colourless (79) White (28) Blue (20) Black (34) Red (33) Green (36) Multicolour (17) Hybrid (6) Artifact (37) Land (12)

Show rarities: N

Legendary Creature – Human Citizen Monk
Unite – Whenever another nontoken creature you control that shares a creature type with this creature enters,
2/2
Sorcery
For each noncreature artifact target opponent controls, they befuddle 1. Until end of turn, you gain control of them and they become artifact weird creatures with power and toughness each equal to their mana value. Untap those artifacts. They gain haste until end of turn.
Legendary Creature – Human Citizen
Sacrifice a forest: Manly Dan gets +3/+3 and gains menace until end of turn. Activate this only once each turn. [maybe landfall or adventure synergies?]
4/4
Creature – Human Citizen
Creatures you control are citizens in addition to their other types.
The first time a creature entering the battlefield causes an ability of a creature you control to trigger, it triggers an additional time.
2/2
Enchantment – Festivity
(If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, each player puts a candidate counter on a creature they control.
Creatures with candidate counters can't attack.
At the beginning of each player's upkeep, that player may tap any number of untapped citizens they control and put that many +1/+1 counters on a creature they control with a candidate counter.
When this festivity leaves the battlefield, remove all counters from each creature with a candidate counter except those with the greatest or tied for the greatest power. Remove all candidate counters from all creatures.
Creature – Unicorn
Lifelink, first strike
{t}: Add two mana of any one color.
2/4
Enchantment
Spells you control cannot be countered if mana from a treasure was spent to cast them.
The first time you sacrifice a non-creature permanent each turn, create a 1/1 white tourist creature token.
The first time you sacrifice a creature each turn, create a tapped treasure token.
Creature – Gnome Giant Citizen
Reach, trample
This creature enters with X +1/+1 counters.
{1}, sacrifice a gnome: Put a +1/+1 counter on this creature.
{1}, remove a +1/+1 counter from this creature: Create a 0/1 green gnome citizen creature token.
When this creature dies, create a 0/1 green gnome citizen creature token for each +1/+1 counter it had on it.
0/0
Creature – Cyclops Octopus
Whenever you draw your second card each turn, this creature cannot be blocked this turn.
Whenever this creature becomes the target of a spell or ability, put a +1/+1 counter on it.
1/1
Instant
Tap up to two target creatures. Add two mana of any combination of colors to your mana pool.
Creature – Hag
Whenever this creature becomes tapped, target player reveals their hand. You may exile a nonland card. You may cast the exiled card and use mana as if it were mana of any color to cast it.
When this creature dies, each opponent draws two cards. [this will become a saga later instead]
2/3
Legendary Creature – Angel Bard
Flying
Other creatures you control with heartthrob get +2/+2 and haste.
Something with festivals/celebrations
Gets +1/+1 for each tapped creature you control.
4/4
Enchantment – Festivity
(If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, each player may search their library for a creature card, reveal it, and put it into their hand. Create a 1/1 white tourist creature token for each bard revealed this way.
Bards have heartthrob and get +1/+1 for each tourist their controller controls.
When this festivity leaves the battlefield, exile all tourists.
Legendary Creature – Human Illusion
Heartthrob
Whenever Xyler and Craz's heartthrob ability triggers, you may copy that ability. You may choose new targets for the copy.
Whenever Xyler and Craz deal combat damage to a player, for each tapped creature your opponents control, add one mana of that creature's colors. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Sorcery
Gain control of target creature. Its controller draws a card and loses 3 life. They create a token copy of it that is a spirit and has "This creature can't attack or block." They befuddle 1.
Enchantment – Festivity
(If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, create a 1/1 white tourist creature token.
On each player's upkeep, that player chooses one that wasn't chosen last turn. That player:
- Mystery dogs: Creates a food token.
- Photo booth: Catalogues a creature they control.
- Ball toss: Deals 1 damage to any target.
- Dunkle the grunkle: Goads target creature.
- Tunnel of love: Chooses target creature. It gains heatthrob until end of turn.
When this festivity leaves the battlefield, create a 0/1 green boar creature token.
Legendary Creature – Human Citizen Rebel
Forestwalk
Heartthrob
Cool as Ice – Spells or abilities your opponents control can't cause Wendy to tap.
Whenever Wendy attacks, each other attacking creature gets +1/+1 until end of turn.
4/4

Go to section: Colourless (79) White (28) Blue (20) Black (34) Red (33) Green (36) Multicolour (17) Hybrid (6) Artifact (37) Land (12)

Show rarities: N


skeleton test 4 9 26: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity