skeleton test 4 9 26: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Card198517 Colourless None 0 0
2 Card198518 Colourless None 0 0
3 Card198519 Colourless None 0 0
4 Card198526 Colourless None 0 0
5 Card198527 Colourless None 0 0
6 Card198536 Colourless None 0 0
7 Card198539 Colourless None 0 0
8 Card198540 Colourless None 0 0
9 Card198541 Colourless None 0 0
10 Card198542 Colourless None 0 0
11 Card198543 Colourless None 0 0
12 Card198544 Colourless None 0 0
13 Card198546 Colourless None 0 0
14 Card198547 Colourless None 0 0
15 Card198549 Colourless None 0 0
16 Card198550 Colourless None 0 0
17 Card198551 Colourless None 0 0
18 Card198552 Colourless None 0 0
19 Card198561 Colourless None 0 0
20 Card198563 Colourless None 0 0
21 Card198569 Colourless None 0 0
22 Card198571 Colourless None 0 0
23 Card198573 Colourless None 0 0
24 Card198576 Colourless None 0 0
25 Card198577 Colourless None 0 0
26 Card198578 Colourless None 0 0
27 Card198580 Colourless None 0 0
28 Card198581 Colourless None 0 0
29 Card198586 Colourless None 0 0
30 Card198588 Colourless None 0 0
31 Card198589 Colourless None 0 0
32 Card198602 Colourless None 0 0
33 Card198603 Colourless None 0 0
34 Card198604 Colourless None 0 0
35 Card198606 Colourless None 0 0
36 Card198610 Colourless None 0 0
37 Card198611 Colourless None 0 0
38 Card198612 Colourless None 0 0
39 Card198625 Colourless None 0 0
40 Card198626 Colourless None 0 0
41 Card198631 Colourless None 0 0
42 Card198632 Colourless None 0 0
43 Card198633 Colourless None 0 0
44 Card198634 Colourless None 0 0
45 Card198635 Colourless None 0 0
46 Card198636 Colourless None 0 0
47 Card198637 Colourless None 0 0
48 Card198653 Colourless None 0 0
49 Card198660 Colourless None 0 0
50 Card198661 Colourless None 0 0
51 Card198670 Colourless None 0 0
52 Card198683 Colourless None 0 0
53 Card198684 Colourless None 0 0
54 Card198700 Colourless None 0 0
55 Card198706 Colourless None 0 0
56 Card198707 Colourless None 0 0
57 Card198708 Colourless None 0 0
58 Card198709 Colourless None 0 0
59 Card198714 Colourless None 0 0
60 Card198715 Colourless None 0 0
61 Card198734 Colourless None 0 0
62 Card198735 Colourless None 0 0
63 Card198736 Colourless None 0 0
64 Card198742 Colourless None 0 0
65 Card198743 Colourless None 0 0
66 Card198751 Colourless None 0 0
67 Card198752 Colourless None 0 0
68 Card198753 Colourless None 0 0
69 Card198754 Colourless None 0 0
70 Card198755 Colourless None 0 0
71 Card198756 Colourless None 0 0
72 Card198757 Colourless None 0 0
73 Card198776 Colourless None 0 0
74 Card198777 Colourless None 0 0
75 Card198778 Colourless None 0 0
76 Card198791 Colourless None 0 0
77 Card198802 Colourless None 0 0
78 Card198803 Colourless None 0 0
79 Card198804 Colourless None 0 0
80 1,000 Good Deeds White None 1{w} Instant If this spell was cast from your hand and you've cast another 999 spells named 1,000 Good Deeds this game, you win the game. Otherwise, each opponent may draw a card. For each player that does, you gain 10 life. Shuffle 1,000 Good Deeds into its owner's library. 0
81 Concert Security White None 2{1}{w} Creature – Human Soldier Citizen 1 2 Vigilance
{3}{w}, {t}: Surveil 1
0
82 Dippy Fresh, Town Darling White None 3{1}{w}{w} Legendary Creature – Human Illusion 2 3 Lifelink
Whenever an opponent would gain life, you gain that much instead.
0
83 Grand Closing White None 1{w} Sorcery Destroy target nonbasic land. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. If a player searches their library this way, you create a 1/1 white tourist creature token. 0
84 Ground Team White None 3{2}{w} Creature – Human Soldier 2 2 Attacking humans you control have indestructible. 0
85 Halls of the Blind Eye White None 2{1}{w} Enchantment – Aura Enchant land
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional {w}".
Whenever a spell or ability you control causes a creature your opponents control to tap, you may sacrifice this aura. If you do, play the exiled card without paying its mana cost.
0
86 Happy Couple White None 3{2}{w} Creature – Human Citizen 1 1 When this creature enters, create a 1/1 red bird creature token with flying and heartthrob.
Whenever this creature becomes tapped, draw a card then discard a card.
0
87 Human Sized Hamster Ball White None 2{1}{w} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +0/+2
When Human Sized Hamster Ball enters, prevent all damage that would be dealt to enchanted creature this turn. The first time damage is prevented this way, you may have enchanted creature deal that much damage to another target player or planeswalker.
0
88 I Trust You White None 4{3}{w} Instant An opponent chooses one:
- Until end of turn, prevent all damage that would be dealt and life totals can't change.
- You may search your library for a legendary creature card and put it onto the battlefield.
0
89 Incompetent Government Agents White None 4{3}{w} Creature – Human Soldier 4 4 Non-human creature spells and enchantments you opponents cast cost {1} more to cast. 0
90 It Is Unseen White None 5{4}{w} Instant The owner of up to one target creature puts it on your choice of the top or bottom of their library.
Remove a befuddle from up to one target player.
0
91 Let My Body Be Your Shield White None 2{1}{w} Instant Tap target untapped creature you control. Until end of turn, all damage that would be dealt to you is dealt to that creature instead. 0
92 Meat Cute White None 1{w} Instant Tap target untapped creature you control and target creature an opponent controls. You create a food token. 0
93 Merry Morticians White None 3{2}{w} Creature – Human Citizen Whenever another creature dies, you gain 1 life.
Whenever a creature leaves a graveyard, you lose 1 life.
At the beginning of your end step, you may return target creature card with mana value less than or equal to the amount of life you gained this turn from your graveyard to your hand.
0
94 Mr. Poolcheck White None 2{1}{w} Legendary Creature – Human Citizen 1 3 Vigilance
When Mr. Poolcheck enters, surveil X where X is the number of islands on the battlefield.
0
95 Mrs. Gleeful White None 1{w} Legendary Creature – Human Citizen 0 1 Whenever a creature attacks you, you gain 1 life and Mrs. Gleeful becomes tapped. 0
96 Perfect Boy White None 2{1}{w} Creature – Mutant Human Bard 2 2 A deck can have any number of cards named Perfect Boy.
Heartthrob
Sev'ral Timez – This creature gets +1/+0 for each other bard you control.
0
97 Pool Jail White None 1{w} Enchantment – Aura Enchant Island you control
When Pool Jail enters, exile target creature an opponent controls until Pool Jail leaves the battlefield
0
98 Roof Team White None 3{2}{w} Creature – Human Soldier 2 4 Attacking humans you control have flying. 0
99 Royal Employee White None 3{2}{w} Creature – Human Citizen 1 1 Heartthrob
When this creature enters, you become the monarch.
0
100 Skull Fracture Bouncer White None 4{3}{w} Creature – Human Citizen 3 3 Vigilance
Unite! – Whenever another nontoken creature you control that shares a creature type with this creature enters, tap up to one target creature with power 2 or less.
0
101 Snake Badger White None 2{1}{w} Creature – Snake Badger 1 1 The first time you would gain life each turn, gain twice that much life instead. 0
102 Tad Strange White None 1{w} Legendary Creature – Human Citizen 1 1 0
103 Thompson White None 4{3}{w} Legendary Creature – Human Citizen Rebel 3 4 Unite! – Whenever another nontoken creature you control that shares a creature type with this creature enters, target creature an opponent controls can't attack until your next turn. 0
104 Three Part Harmony White None 2{1}{w} Instant If you control three or more creatures, you may cast this spell without paying its mana cost.
Destroy all zombies and all creatures that entered the battlefield from a graveyard this turn.
0
105 Time Anomaly Removal Crew White None 3{2}{w} Creature – Human 2 3 When this creature enters, you may destroy target enchantment. 0
106 Werewolf Mailman White None 3{2}{w} Creature – Human Citizen 1 2 When this creature enters, draw a card. 0
107 Windowsill Pie White None 2{1}{w} Artifact – Food When this artifact enters, create a 0/1 green gnome citizen creature token.
{2}, Sacrifice this artifact: You gain 3 life.
0
108 Cameraman Blue None 3{2}{u} Creature – Human 3 2 This creature cannot attack alone.
Whenever another attacking creature you control becomes blocked, catalogue that creature and all creatures blocking it.
0
109 Catalogue a creature Blue None 1{u} Instant Catalogue target creature. 0
110 Crash Site Omega Blue None 2{1}{u} Enchantment – Aura Enchant land
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional {u}".
Whenever you draw your second card each turn, you may sacrifice this aura. If you do, you may play the exiled card without paying its mana cost.
0
111 Cryo Chamber Blue None 2{1}{u} Artifact When this artifact enters, exile target creature until this artifact leaves the battlefield.
At the beginning of each upkeep, pay {u} or scarifice this artifact.
0
112 Cultist of the Blind Eye Blue None 4{3}{u} Creature – Human Citizen 2 2 When this creature enters, target creature can only be blocked by humans until end of turn. 0
113 Discover Weakness Blue None 3{2}{u} Sorcery Catalogue target creature, then return it to its owner's hand. If that creature is already in your journal, put the creature on the bottom of its owner's library instead. 0
114 Ducktective Blue None 3{2}{u} Legendary Creature – Bird Detective Illusion 3 3 Flying
When Ducktective enters, investigate.
When Ducktective is put into a graveyard from the battlefield, you may collect evidence 6. If you do, return Ducktective to its owner's hand.
0
115 Giant Gideon Robot Blue None 5{4}{u} Artifact – Vehicle 6 6 Crew 3
Trample
Whenever you draw a card, put a +1/+1 counter on Giant Gideon Robot.
0
116 Gobblewonker Blue None 3{2}{u} Artifact Creature – Vehicle * * Crew 2
Gobblewonker's power and toughness are equal to the number of islands on the battlefield.
0
117 Hambone A Message Blue None 2{1}{u} Instant Scry 3, then if you are befuddled, draw 1. 0
118 Instant Messenger Blue None 3{2}{u} Creature – Human Citizen Rebel 2 1 Flash
When this creature enters, catalogue target creature. Tap it.
0
119 Jury of Your Peers Blue None 3{2}{u} Instant If this spell targets a creature spell that shares a creature type with a creature you control, this spell costs {2} less to cast and can't be countered.
Counter target creature spell.
0
120 Mermando, the Astray Blue None 1{u} Legendary Creature – Merfolk Bard 2 2 Heartthrob
Mermando doesn't untap during his controller's untap step.
Whenever a land that can produce blue mana enters the battlefield, untap Mermando.
0
121 Monster Photo Contest Blue None 1{u} Instant Each opponent chooses a non-token creature they control that isn't in your journal. You catalogue each of those creatures. The controller of the creature with the highest or tied for the highest mana value creates a tapped treasure token. 0
122 Psychic Campaign Blue None 3{2}{u} Sorcery Name a card type. Each opponent reveals their hand. For each card revealed this way of the named type, you draw a card and that player befuddles 1. 0
123 Sleep Exhaustion Blue None 1{x}{u} Instant Tap target creature. Put X stun counters on it. 0
124 Tate McGucket Blue None 2{1}{u} Legendary Creature – Human Citizen 1 3 The first time a counter is placed on an artifact you control, draw a card. 0
125 Through the Mindscape Blue None 1{u} Instant Look at the bottom two cards of your library. You may put one into your hand, then put the rest on top of your library in any order. 0
126 Torn Journal Page Blue None 2{1}{u} Instant Mill 4. You may put any number of instant, sorcery and enchantment cards among the cards milled this way into your hand. You lose life equal to the mana value of all cards put into your hand this way. 0
127 Tranquilizer Darts Blue None 1{u} Instant Tap up to one target non-artifact creature and put a stun counter on it. Draw a card. 0
128 8th Hole Scallywag Black None 3{1}{b}{b} Creature – Lilliputtian pirate 0 3 This creature gets +1/+0 for each treasure you control.
Whenever this creature attacks and isn't blocked, create a tapped treasure token.
Sacrifice an untapped treasure token: Create two 0/1 black lilliputtian creature tokens.
We control the balls – Whenever another creature is put into your graveyard from the battlefield and this creature is in your graveyard, you may pay 2 life. If you do, return this creature to its owner's hand.
0
129 Ageist Ghosts Black None 3{2}{b} Creature – Spirit 2 1 Flying, menace
You can't be attacked by rebels.
Creatures with power 2 or less may block this creature as if it did not have flying or menace.
0
130 Ball up the Sleeve Black None 3{2}{b} Instant Choose one:
- Create two 0/1 black lilliputtian creature tokens.
- Until end of turn, each creature you control may assign combat damage equal to their toughness instead of their power.
You may pay 3 life as you cast this spell. If you do, choose both instead.
0
131 Bill's Rage Black None 2{x}{x}{b}{b} Instant Destroy X target permanents.
Each opponent loses X life and discards X cards.
0
132 Bird with Three Beaks Black None 3{b}{b}{b} Creature – Bird Weird 3 1 Flying
This creature can block up to two additional creatures if the attacking player has one or more befuddle counters.
Whenever this creature attacks, defending player befuddles 3.
0
133 British Dog Man Black None 4{3}{b} Creature – Nightmare Dog Illusion 2 2 Menace
{1}{u}: If target opponent is not befuddled, they befuddle 1. If that player is befuddled, put a +1/+1 counter on this creature instead.
0
134 Burglebezzlement Black None 4{3}{b} Enchantment – Aura Enchant non-creature permanent
You control enchanted permanent.
Enchanted permanent has "At the beginning of your end step, if you don't own enchanted permanent, you lose 1 life create a tapped treasure token."
0
135 Business Suit Black None 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 and has "Whenever this creature becomes blocked, create a treasure token for each creature blocking it."
0
136 Chiseled Knight of Weiner Castle Black None 2{1}{b} Creature – Lilliputtian knight 0 2 Vigilance
Unblocked attacking creatures you control with base power 0 have "You may have this creature assign combat damage equal to its toughness rather than its power."
We control the balls – Whenever another creature is put into your graveyard from the battlefield and this creature is in your graveyard, you may pay 2 life. If you do, return this creature to its owner's hand.
0
137 Creature with 88 Different Faces Black None 8{7}{b} Legendary Creature – Nightmare Angel 8 8 Flying
Creature with 88 Different Faces gets +1/+1 for each befuddle counter on your opponents.
0
138 Defaced Castle Black None 1{b} Artifact Creature – Wall 0 4 Defender
{t}, Sacrifice a creature with base power 0: Add one mana of any color.
0
139 Ducktective's Twin Brother Black None 3{2}{b} Legendary Creature – Bird 3 3 Flash, flying
When Ducktective enters, deal 3 damage to target creature with flying.
0
140 Dumb Luck Black None 1{b} Instant Until end of turn, if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
You draw a card and you lose 1 life.
0
141 Fairy Dust Dealer Black None 1{b} Creature – Gnome Rogue Citizen 0 2 Pay 2 life, sacrifice a noncreature, nonland permanent: Each other player sacrifices a permanent that shares a type with it. 0
142 Fraternal Imposter Black None 1{b} Instant Until end of turn, target creature gains "When this creature leaves the battlefield, target creature that shares a creature type with this creature becomes a copy of this creature." 0
143 Gremloblin Black None 3{2}{b} Creature – Nightmare Gremlin Goblin 3 3 Trample, Menace
When Gremloblin becomes the target of a blue spell or ability, it gains +2/+2 until end of turn. This ability triggers only once per turn.
Whenever Gremloblin deals combat damage to a player, that player befuddles X where X is the amount of damage dealt this way.
0
144 Head That's Always Screaming Black None 2{1}{b} Creature – Weird Illusion 0 1 When this creature enters, an opponent gains control of it.
At the beginning of your upkeep, you befuddle 1 and lose 1 life.
0
145 Henchangel Black None 5{4}{b} Creature – Human Mercenary 4 3 Menace
{1}, Sacrifice this creature: Target creature you control gains indestructible and hexproof until end of turn.
0
146 Holy Matri-gnome-y Black None 5{3}{b}{b} Enchantment When this enchantment enters, any player may gain 3 life, draw a card, and choose a creature they control. You gain control of that creature. If none do, you may gain control of a creature your opponents control. If you lose control of that creature, return this enchantment to its owner's hand.
Gnomes you control get +1/+0.
0
147 Humiliating Preteen Wolf Costume Black None 1{b} Enchantment – Aura Enchant Creature
Enchanted creature has -2/-2 and is a wolf in addition to its other types.
When this aura enters, enchanted creature's controller creates a 1/1 white tourist creature token.
0
148 Impossibeast Black None 6{5}{b} Creature – Beast Illusion 7 7 Flying, menace
Whenever damage would be dealt to Impossibeast, the owner of that damage source rolls a d38. If the result is less than 38, prevent that damage.
0
149 Normal Man Black None 2{1}{b} Creature – Gnome Citizen 0 2 Heartthrob
As an additional cost to cast this spell, sacrifice a nontoken gnome, or discard a gnome card.
This creature gets +2/0 for each gnome card in your graveyard.
When this creature dies, return up to two other gnomes from your graveyard to your hand.
0
150 Northwest Fest Black None 4{3}{b} Enchantment – Festivity (If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, each player sacrifices a forest. You create a treasure token for each forest sacrificed this way.
On each player's upkeep, that player loses X life and draws X cards where X is equal to the number of treasures they control.
When this festivity leaves the battlefield, all players gain four life.
0
151 Question Mark Costume Black None 3{2}{b} Enchantment – Aura Enchant Creature
Whenever enchanted creature attacks a player, create a 1/1 white tourist creature token. That player befuddles X where X is the number of tourists you control.
0
152 Silver Mirror Black None 3{2}{b} Artifact When this artifact enters, exile target card from a graveyard.
When this artifact is destroyed, return all cards exiled with it to the battlefield.
{t}: Add one mana of any color of the exiled card's colors to your mana pool.
0
153 Stan's Fake ID's Black None 2{1}{b} Artifact – Clue {t}, sacrifice this artifact: Target creature you control gains changeling and hexproof until end of turn. Create a treasure token.
{2}, Sacrifice this artifact: Draw a card.
0
154 Take Away Cuteness Black None 2{1}{b} Instant Until end of turn, target creature has menace and gets -2/-2.
If that creature has heartthrob, until end of turn, it loses heartthrob, can't have or gain heartthrob, gains menace, and gets -5/-5 instead.
0
155 The Northwest Cover-up Black None 2{1}{b} Enchantment Whenever you sacrifice a treasure, put a +1/+1 counter on each noble you control.
{b}: Until end of turn, target creature you control becomes a noble in addition to its other types. Activate only as a sorcery.
0
156 The Wandering Cheapskate Black None 2{1}{b} Instant You may sacrifice a tourist instead of paying this spell's mana cost.
Create a 1/1 white tourist creature token. If no mana was spent to cast this spell, instead create a treasure token and target opponent befuddles 3.
0
157 Tourist Trap Black None 2{1}{b} Enchantment Creature tokens your opponents control must attack each turn if able.
Whenever one or more creature tokens attack you or a planeswalker you control, you create a treasure token.
0
158 Tremblay's Cove Black None 2{1}{b} Enchantment – Aura Enchant land
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional {b}".
Whenever a card leaves a graveyard, you may sacrifice this aura. If you do, you may play the exiled card without paying its mana cost.
0
159 Undead Incantation Black None 4{3}{b} Sorcery Mill 3.
Exile all creature cards from your graveyard and create that many 2/2 black zombie creature tokens.
0
160 Windmill Trap Black None 6{5}{b} Enchantment As you cast this spell, tap any number of creatures you control with base power 0. Each creature you tap this way pays for {1}.
Vanishing 3
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. If this enchantment has no time counters on it, put that permanent into its owner's graveyard instead.
0
161 You're Only Going to Have One Pony Now Black None 4{3}{b} Sorcery Target player chooses one creature they control and sacrifices the rest. Then you create a tapped treasure token. 0
162 Alien Adhesive Red None 2{1}{r} Artifact When Alien Adhesive enters the battlefield, draw two cards then discard a card.
{r} tap, sacrifice this artifact: Target artifact you control gains indestructible until end of turn.
0
163 Amplify the Signal Red None 1{x}{x}{r} Instant Copy target instant or sorcery with mana value less than or equal to X. Then copy it again. You may choose new targets for the copies. 0
164 Arcade Fireball Red None 1{r} Instant Deal 2 damage to target creature and 1 damage to that creature's controller. 0
165 Baby Sized Earthquake Red None 2{1}{r} Instant You may sacrifice a land rather than pay this spell's mana cost.
Deal 3 damage to target creature without flying.
0
166 Big Crush Red None 2{1}{r} Sorcery Deal 3 damage to target creature and tap it. If you control a heartthrob, deal 6 damage to that creature instead. 0
167 Big Finish Red None 4{2}{r}{r} Sorcery All players sacrifice all artifacts and festivities they control. Deal 1 damage to each player for each festivity and artifact that was put into a graveyard from the battlefield this way. 0
168 Boy Crazy Red None 1{r} Enchantment – Aura Enchant Creature
Enchanted creature is goaded.
Enchanted creature has "This creature gets +1/+1 for each heartthrob you control."
0
169 Burn the Journals Red None 2{1}{r} Instant Destroy target artifact. If it was legendary, its controller discards a card. 0
170 Careless Hands Red None 1{r} Instant Choose one:
- Target player sacrifices an artifact.
- Deal 2 damage to target player.
0
171 Chutzpar Red None 5{4}{r} Legendary Creature – Minotaur Warrior 6 6 Haste, Menace
Manotaur must attack each turn if able.
At the beginning of your upkeep, Manotaur fights another target creature.
0
172 Confetti Bazooka Blast Red None 1{x}{r} Sorcery Deal an amount of damage to target creature equal to twice the number of colors used to cast this spell. 0
173 Driving Bear Red None 2{1}{r} Creature – Bear Pilot 2 2 This creature crews vehicles as though its power were 2 greater. 0
174 Fake Crush Red None 4{3}{r} Sorcery Create a token copy of target creature except it has haste, heartthrob, it's an illusion in addition to its other types, and has "Sacrifice this creature at the beginning of the next end step." 0
175 Father Figure Red None 4{3}{r} Creature – Human Warrior Illusion 4 3 {t}: Target creature gets +1/+0 and haste until end of turn. 0
176 Ford's Lab Red None 2{1}{r} Enchantment – Aura Enchant land
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional {r}".
Whenever a counter is put onto an artifact you control, you may sacrifice this aura. If you do, you may play the exiled card without paying its mana cost.
0
177 Gravitational Anomaly Red None 2{1}{r} Enchantment At the beginning of your end step, put an anomaly counter on this enchantment and deal 1 damage to each creature without flying for each anomaly counter.
During your turn, as long as this enchantment has two or more anomaly counters on it, creatures you control have flying.
As long as this enchantment has four or more anomaly counters on it, creatures you control have haste.
Whenever this enchantment has five or more anomaly counters, sacrifice it.
0
178 Hyperflammable Merchandise Red None 1{r} Artifact Hyperflammable Merchandise enters tapped.
{t}, sacrifice Hyperflammable Merchandise: Add {r}{r} to your mana pool.
0
179 Mad with Power and Love Red None 4{3}{r} Enchantment Creatures you control attack each turn if able.
Each attacking creature you control gets +1/+0 for each tapped creature defending opponent controls.
0
180 Manotaur Offering Red None 4{3}{r} Creature – Minotaur 0 2 {t}, sacrifice this creature: Search your library for a creature card with combined power and toughness greater than 10 and put it onto the battlefield, then shuffle. It gains haste until end of turn. 0
181 Monster Truck Full of Fireworks Red None 2{1}{r} Artifact – Vehicle 7 3 Haste, trample
Crew 2
When Monster Truck Full of Fireworks deals combat damage to a player, sacrifice it. It deals damage equal to its power to each creature that player controls and each creature that crewed it.
When Monster Truck Full of Fireworks is dealt damage, sacrifice it. It deals damage equal to its power to creatures you control.
0
182 Puppet Crazy Gabe Benson, Puppet Master Red None 3{2}{r} Legendary Creature – Human Bard Citizen 2 3 Heartthrob, haste
{t}: Create a colorless Equipment artifact token named Sock Puppet. It has “Equipped creature gets +1/+0,” and "equip {1}".
0
183 Raccoon Wife Red None 2{1}{r} Creature – Raccoon 2 2 Heartthrob
Whenever Raccoon Wife deals combat damage to a player, you may return target artifact with mana value 2 or less from your graveyard to your hand.
0
184 Rebelious Teens Red None 2{1}{r} Creature – Human Citizen Rebel 2 1 Unite! – Whenever another nontoken creature you control that shares a creature type with this creature enters, this creature gains menace until end of turn.
Whenever a creature you control deals combat damage to a player, exile the top card of your library. You may play it this turn.
0
185 Road Weapon Red None 4{3}{r} Artifact – Vehicle 3 3 Haste, first strike
Other vehicles you control get +1/+1.
Crew 1
0
186 Robbie's Grafity Red None 4{3}{r} Enchantment – Aura Enchant artifact
This enchantment costs {1} less for each rebel you control.
As this aura enters, choose two different colors.
Enchanted artifact has "{t}: Add one mana of each of the chosen colors." and loses all other abilities.
0
187 Sky Vault Red None 2{1}{r} Instant Gain control of target creature with flying until end of turn. Untap that creature. It gains haste until end of turn. 0
188 Smitten Prince Red None 4{3}{r} Creature – Human Noble 2 2 Heartthrob
Whenever another creature with power 6 or greater enters the battlefield under your control, it gains haste until end of turn.
{3}, {t}: Create a treasure token.
0
189 Strapped to Fireworks Red None 3{2}{r} Enchantment – Aura Enchant creature you don't control
Enchanted creature can't attack or block, loses all abilities, and gains "{3}: Destroy Strapped to Fireworks."
If a festivity is put into a graveyard from the battlefield, destroy enchanted creature.
When Strapped to Fireworks is put into a graveyard from the battlefield, it deals 6 damage to enchanted creature's controller.
0
190 Super Power Ninja Turbo Neo Ultra Hyper Mega Multi Alpha Meta Extra Uber Prefix Combo Red None 4{3}{r} Instant Target creature that dealt damage this turn deals damage equal to double its power to any target. This damage cannot be prevented. 0
191 Truth or Dare or Don't Red None 4{3}{r} Enchantment Players skip their draw step.
At the beginning of each player's upkeep, each player exiles the top card of their library. The player whose turn it is may cast one of those cards without paying its mana cost. If they don't, they draw a card.
0
192 Visions of Lover's Past Red None 1{x}{r} Sorcery Reveal cards from the top of your library until you reveal X creature cards. Put any number of creatures revealed this way onto the battlefield with a total mana value X or less. They gain haste and heartthrob and are illusions in addition to their other types. Exile them at the beginning of the next end step. 0
193 Weirdness Bubble Red None 3{2}{r} Instant Choose target creature attacking you. Its owner shuffles it into their library, then reveals cards from the top of their library until they reveal a creature card. They put that card onto the battlefield tapped and attacking you, and put the rest of the revealed cards on the bottom of their library in a random order. You befuddle 2. 0
194 Who Are All These Girls? Red None 3{2}{r} Sorcery Shuffle, then reveal cards from the top of your library until you reveal a creature card. You may put that card into your hand and the rest on the bottom of your library in a random order. If that creature card has hearttrob, you may put it onto the battlefield instead. 0
195 Baby Fights Green None 2{1}{g} Instant Target creature you control with power 2 or less deals damage equal to its power to target creature with power 2 or less you don't control. Catalogue both creatures. 0
196 Baguette Wielding Bogie Green None 1{g} Creature – Lilliputtian 0 1 Whenever another creature you control with base power 0 enters, you may pay {1}. If you do, create a food token.
This creature gets +1/+0 for each food you control.
We control the balls – Whenever another creature is put into your graveyard from the battlefield and this creature is in your graveyard, you may pay 2 life. If you do, return this creature to its owner's hand.
0
197 Barfing Gnome Green None 2{1}{g} Creature – Gnome Druid Citizen 0 1 {t}: Add one mana of any color. 0
198 Celestabellebethabelle Green None 3{2}{g} Legendary Creature – Unicorn 1 2 First strike
When Celestabellebethabelle enters, create green a 1/1 satyr bard creature token.
Whenever damage is dealt to Celestabellebethabelle, create a food token.
{t}: Add one mana of any color.
0
199 Centaurtaur Green None 4{3}{g} Creature – Centaur Mount Illusion 4 4 When Centaurtaur enters or becomes saddled, roll a d6. If the result is 4 or higher, other creatures you control gain haste until end of turn.
Saddle 2
0
200 Clever Camoflouge Green None 2{1}{g} Enchantment – Aura Enchant creature
When this aura enters, enchanted creature becomes a color of your choice. It loses all other colors.
Enchanted creature has protection from its colors. This effect doesn't remove Auras.
Enchanted creature has "{2}{g}: Enchanted creature becomes a color of your choice. It loses all other colors."
0
201 Corrupt GPD Officer Green None 2{1}{g} Creature – Gnome Detective Citizen 0 2 Whenever a creature your opponents control enters, surveil 1.
Whenever a gnome is put into a graveyard from anywhere, you gain 1 life.
0
202 Curse of the Lumberjack Green None 1{g} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and is a 1/1 green treefolk with "{t}: add {g}".
0
203 Eagle Punch Green None 2{1}{g} Instant Target creature you control fights target creature with flying you don't control. 0
204 Eat Your Own Pants Green None 1{g} Instant Destroy target equipment or aura. Its controller gains 3 life. 0
205 Family Bonding Day Green None 3{2}{g} Enchantment – Festivity (If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, catalogue target creature you control.
All creatures that share a creature type with a creature in your catalogue get +1/+1.
When this festivity leaves the battlefield, create a food token for each creature in your catalogue that shares a creature type with creatures you control.
0
206 Free Pizza Guy Green None 2{1}{g} Creature – Human Citizen 1 1 This creature doesn't untup during its controller's untap step.
Whenever a food enters, its controller gains control of this creature.
The first time you gain life each turn, put a +1/+1 counter on this creature. Untap it. It gains haste until end of turn.
0
207 Gnome Dart Green None 1{g} Creature – Gnome Citizen 0 1 Haste
{t}, sacrifice this creature: Deal 2 damage to target player or creature with flying.
0
208 Gnome-bush Squad Green None 4{3}{g} Creature – Gnome Citizen 0 1 Flash
When this creature enters, it gets +2/+0 until end of turn, then if it was cast, create two token copies of it.
0
209 Gomper Chomp Green None 3{2}{g} Instant Destroy target artifact or enchantment. You gain 3 life. 0
210 Grow Goat Green None 2{1}{g} Instant Target creature gets +3/+3 and trample until end of turn. 0
211 Hide Behind Green None 2{1}{g} Creature – Treefolk 2 1 This creature has hexproof as long as you control an untapped forest.
Creatures you control have hexproof as long as this creature is in your catalogue and you control an untapped forest.
When this creature enters, you may put a forest card from your hand into play.
0
212 Hot Elf Green None 3{2}{g} Creature – Elf Illusion 1 1 Heartthrob
{t}, roll a d4: Choose a color. Add an amount of mana of the chosen color equal to the result.
0
213 Lazy Suzan Green None 3{2}{g} Legendary Creature – Human Citizen 1 2 Unite! – Whenever another nontoken creature you control that shares a creature type with this creature enters, create a food token. 0
214 Lumberjack's Axe Green None 2{1}{g} Artifact – Equipment Equipped creature gets +2/+0 and has Forestwalk
Equip green creature {0}
Equip {1}{g}
0
215 Multibear Green None 5{3}{g}{g} Creature – Bear Mutant 6 6 Trample
This creature gets +1/+1 for each other bear you control.
This creature may block creatures with menace as though they didn't have menace.
0
216 Nature Crazy Green None 3{2}{g} Sorcery Search your library for a land, reveal it and put it into your hand, then shuffle. If the card is a basic land, you may put it onto the battlefield tapped instead. 0
217 Ogre-nado Green None 4{3}{g} Sorcery Create a 0/1 green ogre illusion creature token with haste and trample. It has "When this creature attacks, roll a d10. It gets +X/+0 where X is the result." and "At the beginning of the end step, sacrifice this creature." 0
218 One Guard Green None 3{2}{g} Creature – Ogre Soldier Illusion 4 4 One Guard can only attack or block alone. 0
219 Pioneer Day Green None 5{4}{g} Enchantment – Festivity (If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, look at the top seven cards of your library, exile one face down, then put the rest on the bottom of your library in a random order.
At the beginning of each player's upkeep, that player creates a 1/1 white green citizen creature token.
When this festivity leaves the battlefield, put all creatures exiled with it onto the battlefield. Those creatures enter with a +1/+1 counter on them for each citizen on the battlefield.
0
220 Remember Those Times Green None 2{1}{g} Sorcery Return target creature in your graveyard to your hand. If it shares a name with a creature in your journal, you may return it to the battlefield instead. 0
221 Revenge Trip Green None 1{x}{g} Sorcery X cannot be greater than the number of opponents you have.
Search your library for X basic land cards and put them onto the battlefield tapped, then shuffle.
0
222 Scurry Shower Green None 3{2}{g} Sorcery Create a 0/1 green gnome citizen creature token, then for each gnome you control, create a 1/1 green squirrel creature token. 0
223 Sheep Snatcher Green None 7{5}{g}{g} Creature – Dinosaur 4 4 Flying
Whenever Sheep Snatcher attacks, exile target creature defending player controls with power less than Sheep Snatcher's.
Sheep Snatcher can't block creatures with vigilance.
0
224 Shield of Shielding Green None 1{g} Instant Target creature gains hexproof until end of turn. Roll a d6. Prevent an amount of damage to that creature equal to the result. 0
225 Squad Deer Green None 3{2}{g} Creature – Elk Mount 2 2 When this creature enters, create a 0/1 green gnome citizen creature token.
Saddle 1
When this creature attacks, if it is saddled, this creature gets +1/+1 until end of turn. Untap it.
Gnomes may saddle this creature as if their power was 1 greater.
0
226 Steedify Green None 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3 and is a mount in addition to its other creature types. It has saddle 2.
When enchanted creature attacks while saddled, it gets trample and +1/+0 until end of turn for each creature saddling it.
0
227 Stump Speech Green None 3{2}{g} Sorcery Search your library for a basic forest card, reveal it and put it onto the battlefield tapped. Then shuffle.
For every forest you control, put a +1/+1 counter on a creature you control.
0
228 Summerween Green None 4{3}{g} Enchantment – Festivity (If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, create two food tokens.
Food tokens cannot be sacrificed.
Whenever a creature deals combat to a player, its owner creates a food token.
When this festivity leaves the battlefield, each player mills 2 cards for each food they control. You may choose a creature card from all cards milled this way and put it on the battlefield tapped under your control.
0
229 Underground Bunker Green None 2{1}{g} Enchantment – Aura Enchant land
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional {g}".
Whenever you block with two or more creatures, you may play the exiled card without paying its mana cost.
0
230 Waddles Green None 1{g} Legendary Creature – Boar 0 1 Flash
When Waddles enters the battlefield, prevent all combat damage that would be dealt this turn.
0
231 Blind Ivan Wexler Multicolour None 2{w}{u} Legendary Creature – Human Citizen Monk 2 2 Unite – Whenever another nontoken creature you control that shares a creature type with this creature enters, 0
232 Weirdness Wave Multicolour None 6{4}{u}{b} Sorcery For each noncreature artifact target opponent controls, they befuddle 1. Until end of turn, you gain control of them and they become artifact weird creatures with power and toughness each equal to their mana value. Untap those artifacts. They gain haste until end of turn. 0
233 Manly Dan Corduroy Multicolour None 4{2}{r}{g} Legendary Creature – Human Citizen 4 4 Sacrifice a forest: Manly Dan gets +3/+3 and gains menace until end of turn. Activate this only once each turn. [maybe landfall or adventure synergies?] 0
234 America Guy Multicolour None 3{1}{g}{w} Creature – Human Citizen 2 2 Creatures you control are citizens in addition to their other types.
The first time a creature entering the battlefield causes an ability of a creature you control to trigger, it triggers an additional time.
0
235 Gravity Falls Election Day Multicolour None 2{w}{g} Enchantment – Festivity (If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, each player puts a candidate counter on a creature they control.
Creatures with candidate counters can't attack.
At the beginning of each player's upkeep, that player may tap any number of untapped citizens they control and put that many +1/+1 counters on a creature they control with a candidate counter.
When this festivity leaves the battlefield, remove all counters from each creature with a candidate counter except those with the greatest or tied for the greatest power. Remove all candidate counters from all creatures.
0
236 Pink and Blue Unicorns Multicolour None 4{2}{w}{g} Creature – Unicorn 2 4 Lifelink, first strike
{t}: Add two mana of any one color.
0
237 No Refunds Multicolour None 3{1}{w}{b} Enchantment Spells you control cannot be countered if mana from a treasure was spent to cast them.
The first time you sacrifice a non-creature permanent each turn, create a 1/1 white tourist creature token.
The first time you sacrifice a creature each turn, create a tapped treasure token.
0
238 Gnomestrocity Multicolour None 2{x}{b}{g} Creature – Gnome Giant Citizen 0 0 Reach, trample
This creature enters with X +1/+1 counters.
{1}, sacrifice a gnome: Put a +1/+1 counter on this creature.
{1}, remove a +1/+1 counter from this creature: Create a 0/1 green gnome citizen creature token.
When this creature dies, create a 0/1 green gnome citizen creature token for each +1/+1 counter it had on it.
0
239 Cycloptopus Multicolour None 3{1}{u}{g} Creature – Cyclops Octopus 1 1 Whenever you draw your second card each turn, this creature cannot be blocked this turn.
Whenever this creature becomes the target of a spell or ability, put a +1/+1 counter on it.
0
240 Attack Glitter Multicolour None 3{1}{w}{r} Instant Tap up to two target creatures. Add two mana of any combination of colors to your mana pool. 0
241 Hand Witch Multicolour None 3{1}{w}{r} Creature – Hag 2 3 Whenever this creature becomes tapped, target player reveals their hand. You may exile a nonland card. You may cast the exiled card and use mana as if it were mana of any color to cast it.
When this creature dies, each opponent draws two cards. [this will become a saga later instead]
0
242 Love God Multicolour None 5{3}{w}{r} Legendary Creature – Angel Bard 4 4 Flying
Other creatures you control with heartthrob get +2/+2 and haste.
Something with festivals/celebrations
Gets +1/+1 for each tapped creature you control.
0
243 Woodstick Festival Multicolour None 5{3}{r}{w} Enchantment – Festivity (If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, each player may search their library for a creature card, reveal it, and put it into their hand. Create a 1/1 white tourist creature token for each bard revealed this way.
Bards have heartthrob and get +1/+1 for each tourist their controller controls.
When this festivity leaves the battlefield, exile all tourists.
0
244 Xyler and Craz, Dreamy Hunks Multicolour None 4{2}{w}{r} Legendary Creature – Human Illusion 4 4 Heartthrob
Whenever Xyler and Craz's heartthrob ability triggers, you may copy that ability. You may choose new targets for the copy.
Whenever Xyler and Craz deal combat damage to a player, for each tapped creature your opponents control, add one mana of that creature's colors. Until end of turn, you don't lose this mana as steps and phases end.
0
245 Desperate Deal Multicolour None 3{u}{b}{r} Sorcery Gain control of target creature. Its controller draws a card and loses 3 life. They create a token copy of it that is a spirit and has "This creature can't attack or block." They befuddle 1. 0
246 Mystery Fair Multicolour None 3{r}{g}{w} Enchantment – Festivity (If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, create a 1/1 white tourist creature token.
On each player's upkeep, that player chooses one that wasn't chosen last turn. That player:
- Mystery dogs: Creates a food token.
- Photo booth: Catalogues a creature they control.
- Ball toss: Deals 1 damage to any target.
- Dunkle the grunkle: Goads target creature.
- Tunnel of love: Chooses target creature. It gains heatthrob until end of turn.
When this festivity leaves the battlefield, create a 0/1 green boar creature token.
0
247 Wendy Corduroy Multicolour None 5{2}{w}{r}{g} Legendary Creature – Human Citizen Rebel 4 4 Forestwalk
Heartthrob
Cool as Ice – Spells or abilities your opponents control can't cause Wendy to tap.
Whenever Wendy attacks, each other attacking creature gets +1/+1 until end of turn.
0
248 Bubble Bear Hybrid None 2{1}{w/u} Creature – Bear Illusion 2 2 Flying
{t}: Add one mana of any color. Spend this mana only to cast illusion spells or activate abilities of illusions.
0
249 Shuffle the Function of Every Hole in Your Face Hybrid None 1{u/b} Instant Switch the power and toughness of target creature until end of turn. Its controller befuddles 1. 0
250 Discount Autowarrior Hybrid None 2{u/r}{u/r} Creature – Human Barbarian Pilot 1 1 When Discount Autowarrior enters with a +1/+1 counter for each vehicle you control.
Whenever this creature crews a vehicle, you may move a +1/+1 counter from this creature to that vehicle.
0
251 (Dual Face) Stuffed Animal Tree Hybrid None 2{1}{w/r} Creature – Plant Illusion 0 2 Defender
{1}, {t}: Add one mana of any color.
Whenever Stuffed Animal Tree blocks, you may pay {3}. If you do, transform it.
0
252 Giraffe Bailiff Hybrid None 2{1}{w/r} Creature – Beast Illusion 1 5 Vigilance, reach 0
253 Robbie Valentino, Bleeding Heart Hybrid None 3{1}{r/w}{r/w} Legendary Creature – Human Rebel Bard Citizen 2 2 As long as Robbie has four or more counters on him, he has heartthrob.
At the beginning of your end step, if Robbie is tapped, you gain 1 life.
Whenever you gain life, put a +1/+1 counter on Robbie.
Whenever you lose life, remove a +1/+1 counter from Robbie.
0
254 Big Buff Waffle Guard Artifact None 3{3} Artifact Creature – Food Illusion Vigilance
{2}: Sacrifice Big Buff Waffle Guard: You gain 3 life.
0
255 Bill-zooka Artifact None 1{1} Legendary Artifact – Equipment Equip {1}
Equipped creature has"{r}: This creature gets +1/+0 until end of turn." and "Whenever this creature attacks a planeswalker, it gains trample until end of turn."
0
256 Cheese Fries Artifact None 1{1} Artifact – Food When you sacrifice this artifact, tap target creature.
{2} Sacrifice this artifact: You gain 3 life.
0
257 Cinder Block Camera Artifact None 1{1} Artifact When Cinder Block Camera enters, target opponent befuddles 1.
{2} Tap, sacrifice Cinder Block Camera: Deal 2 damage to target creature.
0
258 Crystal Flashlight Artifact None 3{3} Artifact {1}, {t}: Until end of turn, target creature gets +3/+0 and reach.
{1}, {t}: Until end of turn, target creature gets -3/-0 and can't be blocked by creatures of greater power.
0
259 Cursed Wax Statue Artifact None 6{6} Artifact Creature – Shapeshifter 0 0 You may have Cursed Wax Statue enter as a copy of any creature on the battlefield except it is not legendary and has "This creature takes triple damage from red sources" and "At the beginning of your end step, if this creature did not attack this turn, create a 1/1 white tourist creature token". 0
260 Dangerous Illegal Fireworks Artifact None 2{2} Artifact If a player controls a festivity, you may cast Dangerous Illegal Fireworks as though it had flash.
{1}{r} sacrifice this artifact: Deal 4 damage to any creature. If there is any excess damage, dangerous Illegal Fireworks deals damage to you equal to the excess.
0
261 Disposable Camera Artifact None 1{1} Artifact This artifact enters with 3 film counters on it.
{1}, {t}, remove a film counter from this artifact: Catalogue target creature.
{2}, {t} sacrifice this artifact: Deal 1 damage to target creature.
0
262 Expiriment 78 Artifact None 3{3} Artifact When this artifact enters, exchange control of target creature you control and target creature an opponent controls until this artifact leaves the battlefield. 0
263 Golf Club Artifact None 1{1} Artifact {2}, {t}: Target creature with base power 0 gains flying and haste until end of turn. 0
264 Guy Who Always Faces Left Artifact None 2{2} Artifact Creature – Construct 0 2 Vigilance
This creature may only attack the player to your left.
Tap another untapped creature you control with power 1 or less: This creature gains +2/+0 until end of turn.
0
265 Homemade Sweater Parachute Artifact None 1{1} Artifact – Equipment Equip {1}
Equipped creature has: "{t}: Add one mana of any of this creature's colors." and "{2} sacrifice Homemade Sweater Parachute: Equipped creature gains flying until end of turn."
0
266 Hoo-Ha's Jamboree Artifact None 3{3} Artifact At the end of your turn, if Hoo-Ha's Jamboree is not a creature, create a 1/1 white tourist creature token.
{x}, Sacrifice X tourists: Put X +1/+1 counters on Hoo-Ha's Jamboree. It becomes a 0/0 construct bard artifact creature with menace until end of turn. X cannot be zero.
0
267 Hooting Bird Removal Artifact None 2{2} Artifact – Equipment Equipped creature has reach and "Whenever this creature blocks or becomes blocked by a bird, it gets +2/+2 until end of turn."
Equip {1}
0
268 Infinite Pizza Slice Artifact None 1{1} Artifact – Food {2}, {t}, sacrifice this artifact: You gain 3 life.
At the beginning of your upkeep, if this artifact is in your graveyard, you may pay {1}. If you do, put this artifact onto the battlefield tapped.
0
269 Lil Gideon Pin Artifact None 3{3} Artifact Your opponents play with the top card of their libraries revealed.
{t}: Add one mana of any color to your mana pool.
0
270 Magnet Gun Artifact None 1{1} Artifact – Equipment Equip {2}
Equipped creature gains reach and has "Whenever this creature blocks an artifact creature, it gets +3/+3 until end of turn.
0
271 Memory Tube Artifact None 2{2} Artifact When this artifact enters, look at the top X cards of target player's library where X is the number of befuddle counters on that player plus one. Exile one of those cards face down.
{2}, {t}, Sacrifice this artifact: Draw a card, return all cards exiled with this artifact to the bottom of their owner's library in a random order.
0
272 Nightmare Head Artifact None 2{2} Artifact – Vehicle 3 2 Flying, menace
Crew 1
When this vehicle deals combat damage, sacrifice it.
{r}: This vehicle gets +1/+0 until end of turn.
0
273 Peanut Brittle Artifact None 4{4} Artifact – Food When Peanut Brittle enters, exile target creature until Peanut Brittle leaves the battlefield.
{2}, {t}, sacrifice this artifact: You gain 3 life.
0
274 President's Key Artifact None 2{2} Artifact {t}: Untap another target noncreature artifact with mana value 2 or less. Activate only as a sorcery. 0
275 Presidental Tie Artifact None 4{4} Artifact – Equipment Equip creature you own {6}
When Presidential Tie becomes attached to a creature, gain control of another target creature as long as Presidential Tie is attached.
0
276 Project Mentem Artifact None 2{2} Artifact When Project Mentem enters, choose target player.
The chosen player plays with their hand revealed, and has hexproof.
0
277 Ringy Dingy Bell Artifact None 2{2} Artifact {t}: Tap target creature you don't control.
{t}: Untap target creature you control. Activate only as a sorcery.
0
278 Rock that Looks Like a Face Artifact None 3{3} Artifact When this artifact enters, create a 1/1 white tourist creature token.
{t}: Add {1} to your mana pool. Befuddle 1.
0
279 Romance Academy VII Artifact None 2{2} Legendary Artifact Heartthrob
{2}{r}, {t}: Until end of turn, target non-creature artifact becomes an artifact creature in addition to its other types and gets +2/+2.
0
280 SS Cool Dude Artifact None 2{2} Legendary Artifact – Vehicle 3 2 Crew 1
Whenever SS Cool Dude blocks or becomes blocked by one or more creatures, catalogue each of those creatures.
0
281 Six-Fingered Shock Gauntlets Artifact None 1{1} Artifact – Equipment Equip {2}
Equipped creature gets +2/+0 and has "Whenever this creatures deals damage to another creature, tap that creature and put a stun counter on it."
0
282 Smile Dip Artifact None 3{3} Artifact – Food When you sacrifice this artifact, create two 3/1 blue and black dog illusion creature tokens with haste and "At the beginning of the next end step, sacrifice this creature."
{2}, {t}, sacrifice this artifact: You gain 3 life.
0
283 Speedy Beaver Bus Artifact None 5{5} Artifact – Vehicle 6 4 Crew 2
Whenever Speedy Beaver Bus deals combat damage to a player, return all creatures that crewed it to their owners hands.
Whenever Speedy Beaver Bus becomes untapped, create a 1/1 white tourist creature token.
0
284 Stanco Brand Pitchfork Artifact None 1{1} Artifact – Equipment Equip {1}
When this artifact enters, create a tapped treasure token, then an opponent gains control of this artifact.
Equipped creature has +1/+0.
Whenever equipped creature attacks, sacrifice Stanco Brand Pitchfork at the end of combat.
0
285 Stanowar II Artifact None 3{3} Legendary Artifact – Vehicle 4 5 Crew 2
Whenever Stanowar II attacks, investigate or creature a treasure token.
0
286 Surveillance Tapes (ver 1) Artifact None 2{2} Artifact If this card is in your opening hand, you may begin the game with it on the battlefield.
{x}, {t}, Sacrifice this artifact: Surveil X. When you do, catalogue up to one target creature put into a graveyard this way.
0
287 Surveillance Tapes (ver 2) Artifact None 2{2} Artifact {3}, {t}: Target attacking creature gets -1/-0 if it is attacking you. Catalogue that creature. 0
288 World's Most Distracting Object Artifact None 2{2} Artifact Whenever a creature attacks you, its controller befuddles 1. 0
289 [MDFC] Anti-Love Potion Artifact None 2{2} Artifact – Equipment You may have an opponent create a 1/1 green squirrel creature token instead of paying this spell's mana cost.
Equipped creature has "{t}: Untap taget creature."
Equip {2}.
0
290 [MDFC] Stolen Love Potion Artifact None 2{2} Artifact – Equipment You may have an opponent create a 1/1 green squirrel creature token instead of paying this spell's mana cost.
Equipped creature creature gets +1/+0 and has heartthrob.
Equip {2}.
0
291 Bottomless Pit Land None 0 Land Bottomless Pit enters tapped
{4} {t}: Exile target creature or artifact until Bottomless Pit leaves the battlefield or becomes untapped. Its controller befuddles 1.
0
292 Corn Maze Land None 0 Land Corn Maze enters tapped unless you control a creature token.
{t}: Add {g} or {w}.
0
293 Dark Room Land None 0 Artifact Land Dark Room enters tapped unless you have a creature in your catalogue.
{t}: Add {u} or {g}.
0
294 Greasy's Diner Land None 0 Artifact Land Greasy's Diner enters tapped unless you control a food.
{t}: Add {b} or {g}.
0
295 Log land Land None 0 Land Log Land enters tapped unless you control a festivity.
{t}: Add {r} or {g}.
0
296 Mystery Mountain Land None 0 Land Mystery Mountain enters tapped unless you control a creature with menace.
{t}: Add {b} or {r}.
0
297 Northwest Manor Land None 0 Artifact Land Northwest Manor enters tapped unless you control a treasure.
{t}: Add {b} or {w}.
0
298 Tent of Telepathy Land None 0 Legendary Artifact Land Tent of Telepathy enters tapped unless you a player is befuddled.
{t}: Add {u} or {b}.
0
299 Tunnel of Love and Corn Dogs Land None 0 Artifact Land Tunnel of Love and Corn Dogs enters tapped unless you control a creature with heartthrob.
{t}: Add {w} or {r}.
0
300 Upside Down Town Land None 0 Legendary Land Upside Down Town enters tapped unless ???.
{t}: Add {w} or {u}.
0
301 Ye Royal Discount Putt Hutt Land None 0 Legendary Land {t}: Add {1}.
{3}{w}, {t}: Create a 0/1 black lilliputtian creature token.
0
302 untitled UR mad science land (could repurpose alien craft here) Land None 0 Artifact Land untitled UR mad science land (could repurpose alien craft here) enters tapped unless you control another artifact.
{t}: Add {u} or {r}.
0
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