skeleton test 4 9 26
| skeleton test 4 9 26: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 34 of 34 Black cards
Go to section: Colourless (79) White (28) Blue (20) Black (34) Red (33) Green (36) Multicolour (17) Hybrid (6) Artifact (37) Land (12)
Show rarities: N
Flying, menace
You can't be attacked by rebels.
Creatures with power 2 or less may block this creature as if it did not have flying or menace.
You can't be attacked by rebels.
Creatures with power 2 or less may block this creature as if it did not have flying or menace.
2/1
Choose one:
- Create two 0/1 black lilliputtian creature tokens.
- Until end of turn, each creature you control may assign combat damage equal to their toughness instead of their power.
You may pay 3 life as you cast this spell. If you do, choose both instead.
- Create two 0/1 black lilliputtian creature tokens.
- Until end of turn, each creature you control may assign combat damage equal to their toughness instead of their power.
You may pay 3 life as you cast this spell. If you do, choose both instead.
Destroy X target permanents.
Each opponent loses X life and discards X cards.
Each opponent loses X life and discards X cards.
Flying
This creature can block up to two additional creatures if the attacking player has one or more befuddle counters.
Whenever this creature attacks, defending player befuddles 3.
This creature can block up to two additional creatures if the attacking player has one or more befuddle counters.
Whenever this creature attacks, defending player befuddles 3.
3/1
Menace

: If target opponent is not befuddled, they befuddle 1. If that player is befuddled, put a +1/+1 counter on this creature instead.

: If target opponent is not befuddled, they befuddle 1. If that player is befuddled, put a +1/+1 counter on this creature instead.2/2
Enchant non-creature permanent
You control enchanted permanent.
Enchanted permanent has "At the beginning of your end step, if you don't own enchanted permanent, you lose 1 life create a tapped treasure token."
You control enchanted permanent.
Enchanted permanent has "At the beginning of your end step, if you don't own enchanted permanent, you lose 1 life create a tapped treasure token."
Enchant creature
Enchanted creature gets +1/+0 and has "Whenever this creature becomes blocked, create a treasure token for each creature blocking it."
Enchanted creature gets +1/+0 and has "Whenever this creature becomes blocked, create a treasure token for each creature blocking it."
Vigilance
Unblocked attacking creatures you control with base power 0 have "You may have this creature assign combat damage equal to its toughness rather than its power."
We control the balls – Whenever another creature is put into your graveyard from the battlefield and this creature is in your graveyard, you may pay 2 life. If you do, return this creature to its owner's hand.
Unblocked attacking creatures you control with base power 0 have "You may have this creature assign combat damage equal to its toughness rather than its power."
We control the balls – Whenever another creature is put into your graveyard from the battlefield and this creature is in your graveyard, you may pay 2 life. If you do, return this creature to its owner's hand.
0/2
Flying
Creature with 88 Different Faces gets +1/+1 for each befuddle counter on your opponents.
Creature with 88 Different Faces gets +1/+1 for each befuddle counter on your opponents.
8/8
Defender
, Sacrifice a creature with base power 0: Add one mana of any color.
, Sacrifice a creature with base power 0: Add one mana of any color.0/4
Flash, flying
When Ducktective enters, deal 3 damage to target creature with flying.
When Ducktective enters, deal 3 damage to target creature with flying.
3/3
Until end of turn, if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
You draw a card and you lose 1 life.
You draw a card and you lose 1 life.
Pay 2 life, sacrifice a noncreature, nonland permanent: Each other player sacrifices a permanent that shares a type with it.
0/2
Until end of turn, target creature gains "When this creature leaves the battlefield, target creature that shares a creature type with this creature becomes a copy of this creature."
Trample, Menace
When Gremloblin becomes the target of a blue spell or ability, it gains +2/+2 until end of turn. This ability triggers only once per turn.
Whenever Gremloblin deals combat damage to a player, that player befuddles X where X is the amount of damage dealt this way.
When Gremloblin becomes the target of a blue spell or ability, it gains +2/+2 until end of turn. This ability triggers only once per turn.
Whenever Gremloblin deals combat damage to a player, that player befuddles X where X is the amount of damage dealt this way.
3/3
When this creature enters, an opponent gains control of it.
At the beginning of your upkeep, you befuddle 1 and lose 1 life.
At the beginning of your upkeep, you befuddle 1 and lose 1 life.
0/1
Menace
, Sacrifice this creature: Target creature you control gains indestructible and hexproof until end of turn.
, Sacrifice this creature: Target creature you control gains indestructible and hexproof until end of turn.4/3
When this enchantment enters, any player may gain 3 life, draw a card, and choose a creature they control. You gain control of that creature. If none do, you may gain control of a creature your opponents control. If you lose control of that creature, return this enchantment to its owner's hand.
Gnomes you control get +1/+0.
Gnomes you control get +1/+0.
Enchant Creature
Enchanted creature has -2/-2 and is a wolf in addition to its other types.
When this aura enters, enchanted creature's controller creates a 1/1 white tourist creature token.
Enchanted creature has -2/-2 and is a wolf in addition to its other types.
When this aura enters, enchanted creature's controller creates a 1/1 white tourist creature token.
Flying, menace
Whenever damage would be dealt to Impossibeast, the owner of that damage source rolls a d38. If the result is less than 38, prevent that damage.
Whenever damage would be dealt to Impossibeast, the owner of that damage source rolls a d38. If the result is less than 38, prevent that damage.
7/7
Heartthrob
As an additional cost to cast this spell, sacrifice a nontoken gnome, or discard a gnome card.
This creature gets +2/0 for each gnome card in your graveyard.
When this creature dies, return up to two other gnomes from your graveyard to your hand.
As an additional cost to cast this spell, sacrifice a nontoken gnome, or discard a gnome card.
This creature gets +2/0 for each gnome card in your graveyard.
When this creature dies, return up to two other gnomes from your graveyard to your hand.
0/2
(If a player cast no spells during their own turn, sacrifice this festivity.)
When this festivity enters, each player sacrifices a forest. You create a treasure token for each forest sacrificed this way.
On each player's upkeep, that player loses X life and draws X cards where X is equal to the number of treasures they control.
When this festivity leaves the battlefield, all players gain four life.
When this festivity enters, each player sacrifices a forest. You create a treasure token for each forest sacrificed this way.
On each player's upkeep, that player loses X life and draws X cards where X is equal to the number of treasures they control.
When this festivity leaves the battlefield, all players gain four life.
Enchant Creature
Whenever enchanted creature attacks a player, create a 1/1 white tourist creature token. That player befuddles X where X is the number of tourists you control.
Whenever enchanted creature attacks a player, create a 1/1 white tourist creature token. That player befuddles X where X is the number of tourists you control.
When this artifact enters, exile target card from a graveyard.
When this artifact is destroyed, return all cards exiled with it to the battlefield.
: Add one mana of any color of the exiled card's colors to your mana pool.
When this artifact is destroyed, return all cards exiled with it to the battlefield.
: Add one mana of any color of the exiled card's colors to your mana pool.
, sacrifice this artifact: Target creature you control gains changeling and hexproof until end of turn. Create a treasure token.
, Sacrifice this artifact: Draw a card.Until end of turn, target creature has menace and gets -2/-2.
If that creature has heartthrob, until end of turn, it loses heartthrob, can't have or gain heartthrob, gains menace, and gets -5/-5 instead.
If that creature has heartthrob, until end of turn, it loses heartthrob, can't have or gain heartthrob, gains menace, and gets -5/-5 instead.
Whenever you sacrifice a treasure, put a +1/+1 counter on each noble you control.
: Until end of turn, target creature you control becomes a noble in addition to its other types. Activate only as a sorcery.
: Until end of turn, target creature you control becomes a noble in addition to its other types. Activate only as a sorcery.You may sacrifice a tourist instead of paying this spell's mana cost.
Create a 1/1 white tourist creature token. If no mana was spent to cast this spell, instead create a treasure token and target opponent befuddles 3.
Create a 1/1 white tourist creature token. If no mana was spent to cast this spell, instead create a treasure token and target opponent befuddles 3.
Creature tokens your opponents control must attack each turn if able.
Whenever one or more creature tokens attack you or a planeswalker you control, you create a treasure token.
Whenever one or more creature tokens attack you or a planeswalker you control, you create a treasure token.
Enchant land
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional
".
Whenever a card leaves a graveyard, you may sacrifice this aura. If you do, you may play the exiled card without paying its mana cost.
Hideaway 4
Enchanted land has "Whenever enchanted land is tapped for mana, its controller adds an additional
".Whenever a card leaves a graveyard, you may sacrifice this aura. If you do, you may play the exiled card without paying its mana cost.
Mill 3.
Exile all creature cards from your graveyard and create that many 2/2 black zombie creature tokens.
Exile all creature cards from your graveyard and create that many 2/2 black zombie creature tokens.
As you cast this spell, tap any number of creatures you control with base power 0. Each creature you tap this way pays for
.
Vanishing 3
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. If this enchantment has no time counters on it, put that permanent into its owner's graveyard instead.
.Vanishing 3
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. If this enchantment has no time counters on it, put that permanent into its owner's graveyard instead.
Target player chooses one creature they control and sacrifices the rest. Then you create a tapped treasure token.
Go to section: Colourless (79) White (28) Blue (20) Black (34) Red (33) Green (36) Multicolour (17) Hybrid (6) Artifact (37) Land (12)
Show rarities: N
| skeleton test 4 9 26: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |





Whenever this creature attacks and isn't blocked, create a tapped treasure token.
Sacrifice an untapped treasure token: Create two 0/1 black lilliputtian creature tokens.
We control the balls – Whenever another creature is put into your graveyard from the battlefield and this creature is in your graveyard, you may pay 2 life. If you do, return this creature to its owner's hand.