At the beginning of your end step, put an anomaly counter on this enchantment and deal 1 damage to each creature without flying for each anomaly counter.
During your turn, as long as this enchantment has two or more anomaly counters on it, creatures you control have flying.
As long as this enchantment has four or more anomaly counters on it, creatures you control have haste.
Whenever this enchantment has five or more anomaly counters, sacrifice it.