Multiverse Design Challenge
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Showing 50 of 434 Blue cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Enchanted creature gets -4/-0.
Enchanted creature doesn't untap during its controller's untap step unless they pay . If they don't, tap it.
Enchanted creature doesn't untap during its controller's untap step unless they pay . If they don't, tap it.
Invoke (You may cast this spell as though it were an activated ability of a creature you control that shares a color with it by tapping that creature as you cast this spell.)
Counter target activated ability.
Counter target activated ability.
At the beginning of your upkeep, name a card. Then target opponent reveals a card at random from their hand. If the card revealed is the named card, sacrifice Murder Investigation #2, draw three cards and put three 1/1 Human Soldier artifact creature tokens on the battlefield.
Target non-mythic spell or creature becomes mythic, can't be countered, and gains protection from colorless, or the color of your choice. (This effect lasts as long as WotC insists on printing mythic rares.)
Whenever Natural Nemesis blocks or is blocked by a creature, you may have it become a copy of that creature until end of turn.
2/2
Morphtrap {You may cast this card face down as a 2/2 creature for . When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
When Nest Warden is turned face up, its owner puts a 2/2 Blue Drake creature tokens with flying onto the battlefield.
: Turn Nest Warden face down. Any player may activate this ability.
When Nest Warden is turned face up, its owner puts a 2/2 Blue Drake creature tokens with flying onto the battlefield.
: Turn Nest Warden face down. Any player may activate this ability.
2/2
Flash, Flying
When Nick of Time enters the battlefield, take another turn after this one.
If Nick of Time would leave the battlefield, exile it instead.
When Nick of Time enters the battlefield, take another turn after this one.
If Nick of Time would leave the battlefield, exile it instead.
4/4
Whenever a creature enters the battlefield under your control, Noble Aspirant's power and toughness each become equal to that creature's power and toughness until end of turn.
0/1
Creature spells cost more to cast.
Noncreature spells cost less to cast.
Whenever mana empties from a player's pool, that player loses 1 life for each mana.
Noncreature spells cost less to cast.
Whenever mana empties from a player's pool, that player loses 1 life for each mana.
4/4
At the beginning of your upkeep, put a nostalgia counter on Nostalgia, then choose target instant or sorcery card in a graveyard with converted mana cost equal to the number of nostalgia counters on it. You may cast it this turn.
2/3
Flying
: Tap target non-flying creature.
: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.
: Tap target non-flying creature.
: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.
2/3
Flash
When Omnic of the Shards enters the battlefield, choose up to six other target creatures. For each of those creatures, put six creature tokens onto the battlefield that are copies of that creature.
When Omnic of the Shards enters the battlefield, choose up to six other target creatures. For each of those creatures, put six creature tokens onto the battlefield that are copies of that creature.
6/6
: Target creature can attack as though it weren't tapped.
2/1
Until end of turn, target creature has flying.
If it is an artifact creature, it is also only blockable by other artifact creatures.
If it is an artifact creature, it is also only blockable by other artifact creatures.
The launch potentiometers have a third setting, for organic disposal.
(Familiar – Cast Oretian Forest Lark instead of playing a land. It replaces any familiar you already control. Whenever Oretian Forest Lark takes damage, you also lose that much life.)
: Add to your mana pool.
: Draw a card
: Add to your mana pool.
: Draw a card
3
: Scry 1.
: Tap target creature.
,: Gain control of target creature until the end of the following turn.
: Tap target creature.
,: Gain control of target creature until the end of the following turn.
3/3
Flying
: Orosian Forerunner becomes red and gains haste until end of turn.
: Orosian Forerunner becomes red and gains haste until end of turn.
1/1
Buffer (When you cast this, exile it. When you cast a spell that costs more, you may put it onto the stack.)
Draw two cards.
Draw two cards.
,: Untap all other wizards you control.
1/2
Sorcery spells you cast this turn cost less.
When you play the tenth sorcery spell this turn, you win the game.
When you play the tenth sorcery spell this turn, you win the game.
1/1
: Add (U) to your mana pool.
Whenever a player taps an artifact as part of the cost of activating that artifact's ability, copy that ability. That player may choose new targets for that copy.
If a spell you control is countered, you may return it to your hand instead of putting it into your graveyard.
3/3
: Phelddagrif Fledgling gains flying until end of turn. Each opponent may untap a creature they control.
2/3
Take an extra turn after each of your normal turns. During that turn, you count as a different player for owning and controlling permanents.
1/1
Search your library for nine random cards. Exile six of those cards, shuffle your library, then put the remaining cards on top in any order.
"Inspiration is wonderful when it happens, but the writer must develop an approach for the rest of the time... The wait is simply too long."-- Leonard Bernstein
Until end of turn each player draws a card whenever a creature enters the battlefield.
Fossil (This creature is not on the battlefield or in your hand during a player's regular turn. After each regular turn, that player takes a fossil turn, where only fossil spells and fossil permanents exist).
Reach
Reach
3/2
Destroy target land. Up to one target creature you control gains flying until end of turn.
Islandwalk
Whenever Pluvia, Terror of Harbors attacks, tap all creatures without flying.
As long as there are five or more Islands on the battlefield, Pluvia gets +3/+3 and has hexproof.
Whenever Pluvia, Terror of Harbors attacks, tap all creatures without flying.
As long as there are five or more Islands on the battlefield, Pluvia gets +3/+3 and has hexproof.
5/5
Whenever an instant or sorcery spell resolves, exile that card.
Spells that share a name with a card exiled by Posterity cost less to cast.
Spells that share a name with a card exiled by Posterity cost less to cast.
2/4
(Revelations are not permanents and don't count towards the number of cards in your deck. If you would draw a Revelation, reveal it and exile. Then draw another card in its place.)
Spells you own don't have a mana cost.
Whenever two or more lands are returned to your hand all cards in your hand have : splice onto target Moonfolk's ability.
Spells you own don't have a mana cost.
Whenever two or more lands are returned to your hand all cards in your hand have : splice onto target Moonfolk's ability.
Spend only blue mana on X.
Counter target spell with converted mana cost less than or equal to two times X.
Counter target spell with converted mana cost less than or equal to two times X.
Mastery (This spell costs less to cast for each card you own in exile or a graveyard that shares a name with it.)
Scry 1, then draw two cards.
Scry 1, then draw two cards.
Suspend 5 – . Draw 22 cards.
While this is suspended, opponents may choose to deal damage in the form of milling 3 cards.
While this is suspended, opponents may choose to deal damage in the form of milling 3 cards.
Lifelink, Lifelink
Blood Drinker deals 3 damage to target elephant.
Blood Drinker deals 3 damage to target elephant.
Modify unit
Whenever modified unit assaults or intercepts, put a 7/7 Mecha device unit token into the warzone assaulting the same player or warlord or intercepting the same units. Displace that token at end of battle.
Whenever modified unit assaults or intercepts, put a 7/7 Mecha device unit token into the warzone assaulting the same player or warlord or intercepting the same units. Displace that token at end of battle.
Whenever Psyther Worper is dealt combat damage by a creature, you may gain control of that creature.
1/1
Counter target spell as long as it shares a complete word in its name with a permanent on the battlefield.
Add the words "End the turn." to the text of target instant.
Bend- (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).
: Target opponent chooses how target player will bend.
: Target opponent chooses how target player will bend.
2/2
When Queen of Nothing enters the battlefield you may have an illusion you control become a copy of target creature except that it's still an illusion in addition to its other types.
3/3
Return target creature you own to your hand. You may put a creature card from your hand with the same name on the battlefield. Then, you may attach an Enchant Creature spell with a converted mana cost of two or less from your hand onto that creature.
You may have Quicksilver Mimic enter the battlefield as a copy of any artifact on the battlefield. If it's not a creature, it's also a creature with power and toughness equal to its converted mana cost.
0/0
Reclusive (When then attacks, defending player may tap two untapped creatures they control. If they do, return this to your hand.)
5/5
Whenever you scry, draw a card.
Whenever an opponent scries, that player puts a card from their hand on top of their library.
Whenever an opponent scries, that player puts a card from their hand on top of their library.
Target player puts the top 15 cards of their library into their graveyard.
All creatures lose all abilities and become 1/1 until end of turn.
"They're children, Augur. The entire plane is populated by children."
Counter target tribal or planeswalker spell.
Those last two in Tarmogoyf's reminder text are just jokes, right?
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Cyclic (At the beginning of the end step, return Mistweaving Reflection to its owner's hand)
last 2013-01-24 04:37:14 by jmgariepy