Multiverse Design Challenge
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Showing 50 of 182 Land cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
: Add to your mana pool.
When Aikua, Unstable Archipelago is put into a graveyard from the battlefield, until end of turn, lands you control produce more when tapped for mana.
When Aikua, Unstable Archipelago is put into a graveyard from the battlefield, until end of turn, lands you control produce more when tapped for mana.
, pay 1 life, sacrifice Alara: Search your library for a land card that can produce exactly three colours of mana and put it onto the battlefield. Shuffle your library.
Whenever a Thrull you control dies, each opponent must sacrifice a creature.
At the beginning of your upkeep, sacrfice Altar of The Harsh One, search through your library for an Plains or a Swamp, put it onto the battlefield tapped, then shuffle your library.
At the beginning of your upkeep, sacrfice Altar of The Harsh One, search through your library for an Plains or a Swamp, put it onto the battlefield tapped, then shuffle your library.
: Add to your mana pool.
, : Target creature gets +1/+1 until end of turn. That creature attacks or blocks this turn if able.
, : Target creature gets +1/+1 until end of turn. That creature attacks or blocks this turn if able.
: Add to your mana pool.
Whenever a spell or ability causes you to draw a card, you may have wizard creatures you control get +1/+0 until end of turn.
Whenever a spell or ability causes you to draw a card, you may have wizard creatures you control get +1/+0 until end of turn.
At the beginning of your upkeep, target creature you control fights another target creature you control.
: Add to your mana pool. Use this mana only to cast creature spells.
: Add to your mana pool. Use this mana only to cast creature spells.
: Add to your mana pool.
, : Untap target Pirate creature.
, : Untap target Pirate creature.
A harbourside tavern is just the place for some Arrr & Arrr.
(: Add to your mana pool.)
Archer's Outpost enters the battlefield tapped.
Whenever a Plains or an Island enters the battlefield under an opponent's control, you may pay . If you do, Archer's Outpost deals 1 damage to each opponent.
Archer's Outpost enters the battlefield tapped.
Whenever a Plains or an Island enters the battlefield under an opponent's control, you may pay . If you do, Archer's Outpost deals 1 damage to each opponent.
(: Add to your mana pool.)
Assassin's Outpost enters the battlefield tapped.
Whenever a Forest or a Plains enters the battlefield under an opponent's control, you may pay . If you do, target creature gets -1/-1 until end of turn.
Assassin's Outpost enters the battlefield tapped.
Whenever a Forest or a Plains enters the battlefield under an opponent's control, you may pay . If you do, target creature gets -1/-1 until end of turn.
Ballistic City enters the warzone already depleted.
: Add to your psi cache.
: Give a unit Flak for this cycle.
: Add to your psi cache.
: Give a unit Flak for this cycle.
Bioalchemy Lab enters the battlefield tapped.
: Add or to your mana pool.
: Lands you control become 2/2 blue and green Plant creatures until end of turn. They are still lands.
: Add or to your mana pool.
: Lands you control become 2/2 blue and green Plant creatures until end of turn. They are still lands.
: Add to your mana pool. You may spend this instead of 1 life in life payments.
Famine
:
Whenever a creature you control attacks alone you may sacrifice three lands. If you do exile Blight Plot until the beginning of the defending player's next upkeep and put it onto the battlefield under that player's control.
:
Whenever a creature you control attacks alone you may sacrifice three lands. If you do exile Blight Plot until the beginning of the defending player's next upkeep and put it onto the battlefield under that player's control.
(Bog Horror isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Swampwalk
Tap a swamp you control: Bog Horror gets +1/+1 until end of turn.
Swampwalk
Tap a swamp you control: Bog Horror gets +1/+1 until end of turn.
0/1
Broken Alley enters the battlefield tapped.
: Add to your mana pool.
Twisted City – : Target creature can't be blocked this turn unless defending player pays X where X is the number of lands you control with twisted city abilities.
: Add to your mana pool.
Twisted City – : Target creature can't be blocked this turn unless defending player pays X where X is the number of lands you control with twisted city abilities.
When Burning City enters the battlefield, it deals 2 damage to you.
: Add or to your mana pool.
: Add or to your mana pool.
Burning Desert enters the battlefield tapped.
: Add or to your mana pool.
: Burning Desert becomes a 2/2 red and white elemental creature with "land creatures you control have first strike" until end of turn.
: Add or to your mana pool.
: Burning Desert becomes a 2/2 red and white elemental creature with "land creatures you control have first strike" until end of turn.
: Add or to your mana pool.
Whenever you play another land, Burning Port deals 1 damage to you.
Whenever you play another land, Burning Port deals 1 damage to you.
: Add to your mana pool.
, Discard a creature from your hand: Return a non-creature artifact from your graveyard to your hand.
, , Discard a non-creature artifact from your hand: Return a creature from your graveyard to your hand.
, Discard a creature from your hand: Return a non-creature artifact from your graveyard to your hand.
, , Discard a non-creature artifact from your hand: Return a creature from your graveyard to your hand.
: Add to your mana pool.
, , Sacrifice a creature: Caldera of Offering deals damage to target creature equal to the sacrificed creature's power.
, , Sacrifice a creature: Caldera of Offering deals damage to target creature equal to the sacrificed creature's power.
: Add to your mana pool.
, : You may cast a permanent card with converted mana cost 4 or less from your hand without paying its mana cost.
, : You may cast a permanent card with converted mana cost 4 or less from your hand without paying its mana cost.
: Add to your mana pool.
, : Add to your mana pool.
, : Add to your mana pool.
: Add to your mana pool.
, : Draw a card. Activate this ability only any time you could cast a sorcery.
, : Draw a card. Activate this ability only any time you could cast a sorcery.
: Add to your mana pool.
, : Target opponent loses 1 life and you gain 1 life.
, : Target opponent loses 1 life and you gain 1 life.
: Add to your mana pool.
: Cave of the Ancient Spirit becomes a 9/8 spirit creature with your choice of vigilance, trample or flying until end of turn.
: Cave of the Ancient Spirit becomes a 9/8 spirit creature with your choice of vigilance, trample or flying until end of turn.
: Add to your mana pool
Cephalids you control have ": Add one mana of any color to your mana pool.
At the beginning of your upkeep, sacrfice Cephalid Grove, search through your library for an Island or a Forest, put it onto the battlefield tapped, then shuffle your library.
At the beginning of your upkeep, sacrfice Cephalid Grove, search through your library for an Island or a Forest, put it onto the battlefield tapped, then shuffle your library.
Design a Mythic Rare Land. (The only two Mythic Rare Lands currently are Eye of Ugin and Strip Mine.)
Design a terrain.
Design a cycle of land cards with abilities other than mana production. (The abilities may be static, triggered or activated.)
Added challenge: Make your lands Common or Uncommon.
Create a legendary land to represent an entire plane.
Create an enemy manland!
Bonus: Create a full cycle.
Read the description of Teverin in the initial comment, then design a card that could belong on that world.
Chapel of Inspiration enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Chapel of Inspiration: If four or more creatures you control dealt combat damage to an opponent this turn, put a 5/5 white Angel creature token with flying onto the battlefield.
: Add to your mana pool.
, Sacrifice Chapel of Inspiration: If four or more creatures you control dealt combat damage to an opponent this turn, put a 5/5 white Angel creature token with flying onto the battlefield.
: Add to your mana pool.
: Add one mana of any colour to your mana pool. Use this only to cast creature spells with converted mana cost 3 or less.
: Add one mana of any colour to your mana pool. Use this only to cast creature spells with converted mana cost 3 or less.
: Add to your mana pool.
You may play City of the Future as an additional land. If you do, skip your first land drop next turn.
You may play City of the Future as an additional land. If you do, skip your first land drop next turn.
Claws of the Brush enters the battlefield tapped.
: Add to your mana pool.
: Target Incarnation gains deathtouch until end of turn.
: Claws of the Brush becomes a 3/2 black Incarnation creature until end of turn. Its still a land.
: Add to your mana pool.
: Target Incarnation gains deathtouch until end of turn.
: Claws of the Brush becomes a 3/2 black Incarnation creature until end of turn. Its still a land.
Cloudbank comes into play tapped.
: Add or to your mana pool.
: Cloudbank becomes a 2/2 white and blue Illusion creature with Flying until end of turn.
: Add or to your mana pool.
: Cloudbank becomes a 2/2 white and blue Illusion creature with Flying until end of turn.
: Add to your mana pool.
When a creature you control deals damage to an opponent, you may sacrifice Conquered Treeline, search your library for a forest or a mountain card, and put it onto the battlefield.
When a creature you control deals damage to an opponent, you may sacrifice Conquered Treeline, search your library for a forest or a mountain card, and put it onto the battlefield.
: Add to your mana pool.
, : Untap target creature.
, : Untap target creature.
You may cast Plants in your graveyard, as if they were in your hand.
At the beginning of your upkeep, sacrfice Creeper Host, search through your library for an Swamp or a Forest, put it onto the battlefield tapped, then shuffle your library.
At the beginning of your upkeep, sacrfice Creeper Host, search through your library for an Swamp or a Forest, put it onto the battlefield tapped, then shuffle your library.
, : Add to your mana pool.
: Target permanent becomes blue until end of turn.
: Target permanent becomes blue until end of turn.
Crystalline Ashlars enters the battlefield tapped.
: Add to your mana pool.
Walls you control can block an additional creature.
: Add to your mana pool.
Walls you control can block an additional creature.
: Add to your mana pool.
: Reveal the top three cards of your library, choose up to one artifact card from them, pay its converted mana cost and put it into your hand. Put the rest on the bottom of your library in any order.
: Reveal the top three cards of your library, choose up to one artifact card from them, pay its converted mana cost and put it into your hand. Put the rest on the bottom of your library in any order.
Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
Deserted Desert Post enters the battlefield tapped.
: Add to your mana pool.
: Target creature you control gains hexproof and indestructible until end of turn. You gain a drought counter (Creatures you control get -1/-0. Spells you cast cost an additional .)
: Add to your mana pool.
: Target creature you control gains hexproof and indestructible until end of turn. You gain a drought counter (Creatures you control get -1/-0. Spells you cast cost an additional .)
: Add to your mana pool.
, Sacrifice Desolate Citadel: Add to your mana pool. If you spend this mana on a red or black creature spell it enters the battlefield with a +1/+1 counter for each of those colours it is.
, Sacrifice Desolate Citadel: Add to your mana pool. If you spend this mana on a red or black creature spell it enters the battlefield with a +1/+1 counter for each of those colours it is.
: Add to your mana pool.
When an opponent is dealt 7 or more damage transform Dormant Volcano and cast it.
When an opponent is dealt 7 or more damage transform Dormant Volcano and cast it.
Destroy target land.
(Drifting Isle isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Drifting Isle's Tougness is equal to half the number of Islands you control, rounded up.
Drifting Isle's Tougness is equal to half the number of Islands you control, rounded up.
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Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
— Aftalan, Sphinx of the Mirror
2017-09-11 04:05:55 by Link