Arcunda: Virtual Booster
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Mechanics | Setting | Mechanic descriptions | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Counter target spell or activated ability (mana abilities can't be targetted).
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Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
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Whenever Bog-Route Highwayman becomes blocked, it deals 1 damage to defending player.
While the cities of Viritraia are generally safe, the vampires make no attempt to control the paths between them.
2/2
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Move up to five charge counters from among permanents target opponent controls onto permanents you control.
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Enchant Creature
Enchanted creature gets +1/+2 and has vigilance. |
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
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Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
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Trample
5/3
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Enchant creature.
Enchanted creature has ", , discard a card: Draw a card." "That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
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Enchanted creature can't attack or block.
"May the light of Cisaea fill your heart, and purge your mind of thoughts of war." – Cisaean prayer
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As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
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Enchant creature
Enchanted permanent doesn't untap in its controller's untap step. : Attach Stasis Cell to target creature. "Not now!"
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Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control. 2/1
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn. |
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
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1/1
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Discharge Energies
(common)
Imperial Guard
(common)
Bog-Route Highwayman
(common)
Mote Theft
(common)
Discipline
(common)
Midnight Vampire
(common)
Unweave
(common)
Olmerand Brawler
(common)
Trader's Instincts
(common)
Pacifism
(common)
Malandian Emissary
(common)
Stasis Cell
(common)
Motemage Apprentice
(common)
Distracting Glamer
(common)
Cirrus Sentinel
(common)
SCOUT
(token)