Magic 20XD6
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Flying
6/6
Flying, Vigilance
, , Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.
, , Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.
Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
Flying
, , Discard a card: Put X 4/4 white Angel creature tokens with flying onto the battlefield.
, , Discard a card: Put X 4/4 white Angel creature tokens with flying onto the battlefield.
4/4
Put six white token instants in your hand with a casting cost of named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
1/1
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
Flying
When Custos Populi enters the battlefield or attacks, Put three white token instants in your hand with a casting cost of named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
When Custos Populi enters the battlefield or attacks, Put three white token instants in your hand with a casting cost of named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
4/4
Creatures you control get +1/+1.
If you control a bird and you control a knight, creatures you control get "Whenever this creature becomes blocked, you may untap this creature and remove it from combat."
If you control a bird and you control a knight, creatures you control get "Whenever this creature becomes blocked, you may untap this creature and remove it from combat."
Walls you control gain +2/+0 and can attack as if they did not have defender.
Whenever a non-wall creature you control dies, put a 0/2 white wall token with defender into play.
Whenever a non-wall creature you control dies, put a 0/2 white wall token with defender into play.
When Exotic Envoy deals combat damage to a player, reveal a card from outside the game with a converted mana cost of 1 or less. Put that card into your hand.
1/2
Put target creature on top of its owner's library.
Draw two cards.
Draw two cards.
First strike
At the beginning of your upkeep, return a creature you control to its owner's hand.
At the beginning of your upkeep, return a creature you control to its owner's hand.
4/4
When Illumination Retracer enters the battlefield, until the end of turn, you may cast auras in your graveyard as if they were in your hand.
2/2
Flying
When Leonin Loyalist goes to the graveyard from anywhere, put a 1/1 white Cat Soldier creature into play.
When Leonin Loyalist goes to the graveyard from anywhere, put a 1/1 white Cat Soldier creature into play.
2/3
, , Discard a card: Target artifact becomes an artifact creature until end of turn with power and toughness equal to its converted mana cost.
, , Discard a card: Until end of turn, target land becomes a 4/5 creature that's still a land.
, , Discard a card: Until end of turn, target land becomes a 4/5 creature that's still a land.
2/2
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
Pearled Charger is also named Pearled Unicorn.
The eyes, circled by this sad and beautiful darkness, were so sorrowful, lonely, gentle and nobly tragic, that they killed all other emotions except love.
-T.H. White, The Once and Future King
-T.H. White, The Once and Future King
3/4
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
—Lewis Carroll,
Through the Looking-Glass
2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
You gain Protection from the color of your choice until end of turn.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand.
All Soldiers you control get +2/+2.
, Reveal Rally the Tribe from your hand: Put a 1/1 white Cat Soldier creature token onto the battlefield.
, Reveal Rally the Tribe from your hand: Put a 1/1 white Cat Soldier creature token onto the battlefield.
Roll a twenty sided die. Target player's life total becomes the amount rolled.
Target creature gets +X/+0, where X is equal to that creature's toughness.
Prevent the next one damage to target creature or player.
(If Soothe leaves your hand or the stack for any reason, remove it from the game.)
(If Soothe leaves your hand or the stack for any reason, remove it from the game.)
Vigilance, lifelink
At the beginning of your upkeep, return two permanents you control to their owner's hand.
Swelling Army gets +1/+1 for each card in your hand.
At the beginning of your upkeep, return two permanents you control to their owner's hand.
Swelling Army gets +1/+1 for each card in your hand.
0/4
Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson
-Thomas Jefferson
1/2
I serve the needs of my Queen. Had she wished, I would be a footrest, or take the place of a brick in her castle.
3/2
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental.
1/6
Flying
"Failing to plan is planning to fail."
-Alan Lakein
-Alan Lakein
1/3
Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
Draw four cards, then choose X cards in your hand and discard the rest.
The gate is straight, deep and wide.
You may choose not to untap Cephalopod Seductress during your untap step, as long as you have more cards in hand than each opponent.
, : Gain control of target creature as long as Cephalopod Seductress remains tapped. Use this ability only when you could play a sorcery.
, : Gain control of target creature as long as Cephalopod Seductress remains tapped. Use this ability only when you could play a sorcery.
2/2
Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
2/2
Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types.
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types.
Giant Sea Eagle is also named Sea Eagle.
Flying
Flying
"Eagles come in all shapes and sizes, but you will recognize them chiefly by their attitudes."
-E. F. Schumacher
-E. F. Schumacher
3/2
Tap two untapped creatures you control: Tap target creature.
Tap an untapped wizard and an untapped snake you control: tap target creature. That creature does not untap during its controller's next untap step.
Tap an untapped wizard and an untapped snake you control: tap target creature. That creature does not untap during its controller's next untap step.
, , Discard a card: Draw two cards.
The artist tried to resolve why life was a never ending series of questions. But that lead to more questions.
2/3
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
1/2
When Medulla Scuttler enters the battlefield, exile a card from your hand. When Medulla Scuttler leaves the battlefield, return the exiled card to your hand.
: If the exiled card is a creature, Medulla Scuttler's power becomes the exiled creature's power.
: If the exiled card is a creature, Medulla Scuttler's power becomes the exiled creature's power.
0/3
, , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
, , Discard a card: Exile target player's graveyard.
, , Discard a card: Exile target player's graveyard.
1/3
Draw a card for each unique creature type in play.
Put 3 blue token instants in your hand with a casting cost of named "Shush", which reads "Counter target spell unless its controller pays .
Target creature gets -1/-1, then double its power and toughness.
Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
Whenever a player casts a spell, draw a card.
"Tut. I thought you'd be more of a challenge."
-Ertai, Wizard Adept
-Ertai, Wizard Adept
, , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.
Jaffy felt that he could run forever, but he hit the wall.
2/2
Flying
Where air meets water, fish meets talon.
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
Counter target spell unless its controller pays .
(If Shush leaves your hand or the stack for any reason, remove it from the game.)
(If Shush leaves your hand or the stack for any reason, remove it from the game.)
When Slithering Aethermage dies, you may reveal a Wizard or Snake you own from outside the game, then put that card in your hand.
2/3
Flash
When Symbol of Silence enters the battlefield, counter target spell.
, Sacrifice Symbol of Silence: Draw a card.
When Symbol of Silence enters the battlefield, counter target spell.
, Sacrifice Symbol of Silence: Draw a card.
, , Discard two cards: Simultaneously untap all tapped creatures and tap all untapped creatures.
6/6
Target creature's power becomes two until end of turn.
Draw two cards.
Draw two cards.
: Target blue creature you control gains protection from green.
: Target spell or permanent is the color of your choice until end of turn.
: Target spell or permanent is the color of your choice until end of turn.
As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
Islandwalk
When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of named "Shush", which reads "Counter target spell unless its controller pays .
When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of named "Shush", which reads "Counter target spell unless its controller pays .
2/3
Put the top ten cards of your library into your graveyard, then return all creatures in your graveyard to play.
Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap.
Discard a card: Untap Death's Carriage.
If you have a card in your hand during your untap step, Death's Carriage does not untap.
Discard a card: Untap Death's Carriage.
6/6
Hellbent – Unless you have no cards in hand, lose two life at the beginning of your upkeep.
, , Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.
, , Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.
6/6
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
—Lewis Carroll,
Through the Looking-Glass
2/2
Dripping Torso is also named Dripping Dead.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn.
1/1
When Endless Knight enters the battlefield, exile a card from your hand. When Endless Knight leaves the battlefield, return the exiled card to your hand.
First strike
: Endless Knight gains Protection from each of the exiled card's colors.
First strike
: Endless Knight gains Protection from each of the exiled card's colors.
2/2
, Exile a creature in your hand: Return a creature from your graveyard to your hand.
Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard.
Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard.
, , Discard a card: Target creature becomes red until end of turn and attacks this turn if able.
, , Discard a card: Target creature becomes blue and gains flying until end of turn.
, , Discard a card: Target creature becomes blue and gains flying until end of turn.
1/1
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card.
Hellbent – If you have no cards in hand, each player discards a card.
When Jagged Mouthpiece enters the battlefield, exile a card from your hand. When Jagged Mouthpiece leaves the battlefield, return the exiled card to your hand.
When you exile a card with Jagged Mouthpiece, if you exiled a Gorgon, target creature gets -3/-3 until end of turn.
When you exile a card with Jagged Mouthpiece, if you exiled a Gorgon, target creature gets -3/-3 until end of turn.
3/1
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
Hellbent – If you have no cards in hand, Madgifted Gorgon is indestructible.
She's found the secret of life and death, and she wants to share.
2/1
When Mischance Maven is put into the graveyard from anywhere, Each player discards a card.
4/2
, , Discard a card: Each player sacrifices a creature.
Sparkles and Magic! But you'll have to sign your name, 'Jaffy' right here. Strictly for bookkeeping records, you understand.
3/2
Hellbent – As long as you control a Mountain and have no cards in hand, at the beginning of your upkeep, deal 2 damage to target creature and gain 2 life.
As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card.
As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card.
Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth
- William Shakespeare, Macbeth
1/2
First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
0/1
: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.
Silence costs extra. Breaking it costs extra still.
3/3
If you would draw a card, you instead draw a card and lose 2 life.
Draw a card: Put a -1/-1 counter on target creature.
Draw a card: Put a -1/-1 counter on target creature.
5/2
Target creature becomes a 1/1 black Skeleton until end of turn with ": Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
- Nevinyrral
Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
, , Discard a Card: Each player loses one life for every two creatures they control.
1/3
When Symbol of Vitriol enters the battlefield, creatures you control gain deathtouch until end of turn.
, Sacrifice Symbol of Vitriol: Draw a card.
, Sacrifice Symbol of Vitriol: Draw a card.
Target player discards two cards.
Draw two cards.
Draw two cards.
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
Flying
Vengeant Prince enters the battlefield with a divinity counter on it, if you cast it from your hand.
When Vengeant Prince dies to a spell or ability its opponent controls, if it had a Divinity counter on it, that player loses the game.
Vengeant Prince enters the battlefield with a divinity counter on it, if you cast it from your hand.
When Vengeant Prince dies to a spell or ability its opponent controls, if it had a Divinity counter on it, that player loses the game.
7/5
Sacrifice a permanent: Gain control of Vortex of Falsehood. Any player may play this ability, but only if Vortex of Falsehood is on the stack.
Draw 3 cards. All your opponents lose life equal to the number of permanents sacrificed this turn.
Draw 3 cards. All your opponents lose life equal to the number of permanents sacrificed this turn.
, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.
7/3
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
, , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."
2/2
Flying
When Draco Fortuna enters the battlefield, discard your hand, then draw five cards.
When Draco Fortuna enters the battlefield, discard your hand, then draw five cards.
5/5
, Discard a card with a converted mana cost of 8 or more: Put a 5/5 red dragon token with flying into play. Play this ability only when you could cast a sorcery.
3/2
Flying
5/5
Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.
The boss says we's the last line of defense! He must really trust us!
2/2
Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand.
1/1
Whenever a source you control deals 4 or more damage, put a +1/+1 counter on Goblin Thrill-Seeker.
1/1
Haste
At the beginning of the upkeep, sacrifice this creature.
At the beginning of the upkeep, sacrifice this creature.
1/1
When Gordian Minotaur enters the battlefield, exile a card from your hand. When Gordian Minotaur leaves the battlefield, return the exiled card to your hand.
When Gordian Minotaur goes to the graveyard from the battlefield, draw a card.
When Gordian Minotaur goes to the graveyard from the battlefield, draw a card.
3/2
, , Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
, , Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
, , Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
2/2
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
, Discard two cards: Deal X damage to all non-flying creatures and all players.
7/7
At the beginning of your upkeep, if you have no cards in your library, you win the game.
5/5
As Meretricious Efreet enters the battlefield, roll a twenty sided die. Meretricious Efreet enters the battlefield with a number of +1/+1 counters equal to the number rolled.
0/0
At the beginning of your end step, put a charge counter on Mine Farming.
Whenever a land enters the battlefield, remove all charge counters from Mine Farming, and deal that much damage to the land's controller.
Tap an untapped soldier and an untapped scout you control: Target opponent gains control of target land you own.
Whenever a land enters the battlefield, remove all charge counters from Mine Farming, and deal that much damage to the land's controller.
Tap an untapped soldier and an untapped scout you control: Target opponent gains control of target land you own.
Deal 2 damage to target creature.
You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand.
You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand.
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste
At end of turn, sacrifice Mons's Goblin Elite
Haste
At end of turn, sacrifice Mons's Goblin Elite
2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
Flying
Where air meets water, fish meets talon.
1/1
Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
Destroy target land.
Draw two cards.
Draw two cards.
Hexproof
Each player discards four cards, then draws four cards.
Each player discards four cards, then draws four cards.
When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand.
As long as the exiled card is a Scout, Soldiers you control get +1/+0.
As long as the exiled card is a Scout, Soldiers you control get +1/+0.
2/2
, , Discard a card: Add to your mana pool.
2/1
Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
Draw a card at the beginning of the next turn's upkeep.
"A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon"
—Azeworai, "Glitter Moon"
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
First Strike
You ask me why I fight? Did you ask yourself why the plague spread, or why the forest was burnt? You're battles have no purpose, but to give me purpose.
2/2
When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller.
4/3
Add to your mana pool.
2/2
Enchant Creature
When Chrysalis enters the battlefield, put three pupa counters on Chrysalis.
Enchanted creature can't attack, block or activate its abilities as long as Chrysalis has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Chrysalis and gain 2 life. If you can't, sacrifice it, and the enchanted creature gets +1/+1 for the rest of the night. (Mark this change with a piece of paper)
When Chrysalis enters the battlefield, put three pupa counters on Chrysalis.
Enchanted creature can't attack, block or activate its abilities as long as Chrysalis has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Chrysalis and gain 2 life. If you can't, sacrifice it, and the enchanted creature gets +1/+1 for the rest of the night. (Mark this change with a piece of paper)
Trample
At the beginning of your upkeep, pay or Elemental deals 8 damage to you.
At the beginning of your upkeep, pay or Elemental deals 8 damage to you.
8/8
Creatures you control gain ": Add to your mana pool."
: Gain 1 Life.
: Gain 1 Life.
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
Target creature gets +1/+1 until end of turn.
(If Grow leaves your hand or the stack for any reason, remove it from the game.)
(If Grow leaves your hand or the stack for any reason, remove it from the game.)
When Knollridge Beastmaster enters the battlefield, you may reveal a creature with a converted mana cost of four or less that you own from outside the game and put it onto the battlefield.
6/6
Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of named "Grow", which reads "Target creature gets +1/+1 until end of turn."
2/2
, : Put a green token instant into your hand with a casting cost of named "Grow", which reads "Target creature gets +1/+1 until end of turn.
0/1
, , Discard two cards: Put an 8/8 green elemental creature with trample into play with "At the beginning of your upkeep, this creature deals 8 damage to you unless you pay ."
5/5
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
When Osmoting Arachnae enters the battlefield, exile a card from your hand. When Osmoting Arachnae leaves the battlefield, return the exiled card to your hand.
If the exiled card is a flying creature, Osmoting Arachnae gains reach and ": Regenerate Osmoting Arachnae."
If the exiled card is a flying creature, Osmoting Arachnae gains reach and ": Regenerate Osmoting Arachnae."
4/6
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
Hexproof
Target creature gets +5/+5 and gains trample until end of turn.
Target creature gets +5/+5 and gains trample until end of turn.
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Quirion Vinecutter is also named Quirion Trailblazer.
Forestwalk
When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control.
Forestwalk
When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control.
0/1
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
, , Discard a card: Put four +1/+1 counters on each creature you control.
4/4
Gain 6 life.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand.
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
—Taaveti of Kelsinko, elvish hunter
3/3
1/1
, , Discard a card: You gain 2 life for each card in your hand.
He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library.
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library.
1/3
When Torgormarka enters the battlefield, return three lands you control to its owner's hand.
7/5
Creatures you control gain trample.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
Triple Bear's cost is reduced by for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
Whenever you cast a non-instant spell during an opponent's turn, put a 2/2 green Bear creature token onto the battlefield.
, , Discard a card: Destroy target artifact.
, , Discard a card: Destroy target enchantment.
, , Discard a card: Destroy target enchantment.
3/3
, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
, , Sacrifice a creature: Deal damage to target creature or player equal to the sacrificed creature's toughness.
The ball wouldn't fire out of the massive cannon. So the goblins drove its barrel to the ground, and let the kickback throw the gun team.
At the beginning of your upkeep, gain 1 life, then gain 1 life for each Widget attached to this artifact.
Fasten
Fasten
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
Shroud
: Add to your mana pool.
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
: Add to your mana pool.
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
1/1
, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way.
: Unnattach all artifacts from this artifact. Artifacts unnattached in this manner become 3/3 Golem artifact creatures until end of turn.
Fasten
Fasten
Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.
When Manafused Glockenticker enters the battlefield, add to your mana pool.
3/3
At the beginning of your upkeep, put a charge counter on this artifact.
Remove two charge counters from this artifact: Put a 1/1 Gnome artifact creature token onto the battlefield.
Fasten
Remove two charge counters from this artifact: Put a 1/1 Gnome artifact creature token onto the battlefield.
Fasten
This artifact gets +4/+4.
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
Sacrifice Reference Material: Reveal a card from outside the game that shares a creature type with a card in play. Put that card in your hand.
He's seen good and bad and catalogued them both.
1/2
: Untap this artifact.
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
, : If Skeletal Scepter is on the battlefield, Exile a card in your hand face down.
Sacrifice Skeletal Scepter: Return all cards exiled by Skeletal Scepter to your hand, then add to your mana pool for each card returned in this manner.
Sacrifice Skeletal Scepter: Return all cards exiled by Skeletal Scepter to your hand, then add to your mana pool for each card returned in this manner.
: Put a +1/+1 counter on Telescoping Serpent.
1/2
: This artifact becomes a 3/4 Construct artifact creature until end of turn.
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
, , Discard a card: Put a token on the battlefield that's a copy of Twig Stitcher
2/2
Flying.
All activation costs on this artifact are reduced by . This effect cannot reduce the amount of mana an ability costs to activate to less than .
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
All activation costs on this artifact are reduced by . This effect cannot reduce the amount of mana an ability costs to activate to less than .
Fasten (: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
, : Add to your mana pool.
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.)
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.)
, : Add to your mana pool.
As long as you control a Snake and you control a Wizard, Cloud Parapet becomes a 2/2 blue flying Elemental. (It is still a land. This effect last indefinately.)
As long as you control a Snake and you control a Wizard, Cloud Parapet becomes a 2/2 blue flying Elemental. (It is still a land. This effect last indefinately.)
, : Add to your mana pool.
As long as you control a Gorgon and you control a Thrull, Commoner Graves becomes a 2/2 black Zombie and gets "Whenever this becomes tapped, each player loses a life." (It is still a land. This effect last indefinately.)
As long as you control a Gorgon and you control a Thrull, Commoner Graves becomes a 2/2 black Zombie and gets "Whenever this becomes tapped, each player loses a life." (It is still a land. This effect last indefinately.)
, : Add to your mana pool.
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.)
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.)
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game.
, : Add to your mana pool.
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.)
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.)
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Mechanics | Skeleton |
, , Discard two cards: Each creature deals damage to itself equal to its power.