When this card transforms, if it has a rerun counter on it, this case is solved.
When Haunted Ballroom enters, target creature gains flying until end of turn.
To solve — You control two or more creatures with flying
(If unsolved, solve at the beginning of your end step.)
Solved — Whenever a creature with flying enters or attacks, up to one target creature you control gains flying.
Next Episode
(
: Transform this card. Then, it gains a rerun counter. Activate this ability only if this case is solved.)