Faxolm: Classified Cases
| Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Showing all 72 cards
Show frames: W U B R G M H A
Show rarities: C U R M
Or view by sections
Destroy all creatures. Then, you may destroy all enchantments you control. Then, if one or more enchantments you control were destroyed this way, destroy all other enchantments. Then repeat this process for artifacts, and then for planeswalkers.
0 comments
When Cortraevano Lock Hound enters you may pay
. If you do, tap target creature and put a stun counter on it.
. If you do, tap target creature and put a stun counter on it."What is it?" -Titouan, PANIC Science Recruit
"It's a good boy." -Momoe, Possibility Scholar
"It's a good boy." -Momoe, Possibility Scholar
2/1
Whenever a permanent you own enters under an opponent's control, create a token copy of it unless that permanent's controller pays
.
Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays
.
.
Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays
.Exile target attacking or blocking creature with a mana value of 4 or greater and target creature you own with a mana value of 3 or less. At the beginning of the next endstep, return the creature with a mana value of 3 or less targeted this way to the battlefield.
Slivers you control have ward
.
."Jose and Tiffany saw something, days apart. Why couldn't anyone else see it?" -Titouan, PANIC Science Recruit
2/1
Lightboom Scribed-Blast deals 2 damage to target attacking or blocking creature.
Faxolm's culture shares the progress of spellcraft easily, for anyone and everyone to use.
Flying
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))3/3
Slivers cards you own have Plainscycling
and cycling
.
: Until end of turn, Slivers cards have Plainscycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Plainscycling
and cycling
. Any player may activate this ability.3/3
Whenever gets +1/+0 as long as an opponent controls three or more tapped creatures.
"A family moved into the old Yuchengco manor. They haven't slept a night since." -Patrick, Reliable Source of Gossip
1/1
Boma Coast Pleirsid cannot be blocked.
Whenever Boma Coast Pleirsid attacks, as long as you control seven or more Islands, another Kraken, Leviathan, Octopus, or Serpent you control cannot be blocked until end of turn.
Whenever Boma Coast Pleirsid attacks, as long as you control seven or more Islands, another Kraken, Leviathan, Octopus, or Serpent you control cannot be blocked until end of turn.
3/3
Conspiracy Connector cannot be blocked.
At the beginning of your upkeep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever a creature you control deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
At the beginning of your upkeep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever a creature you control deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
2/3
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Counter target spell unless its controller pays
, where X is the number of Mysteries you control.
Counter target spell unless its controller pays
, where X is the number of Mysteries you control.Enchant creature
Enchant creature has ward
and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).
Enchant creature has ward
and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).Return target creature with a mana value of 3 or less to its owner's hand.
Cause Intrigue (Each player exiles the top card of their library).
Cause Intrigue (Each player exiles the top card of their library).
Target creature you control phases out. Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Slivers cards you own have Islandcycling
and cycling
.
: Until end of turn, Slivers cards have Islandcycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Islandcycling
and cycling
. Any player may activate this ability.3/3
At the beginning of your upkeep, you may look at the top card of each opponent's library.
"He wrote a play about the Fernasser council scandal three years before it happened. Everyone thought he was crazy then. Soon enough, they'll remember and say that he's just crazy." Eun-ah, PANIC Silencer
1/5
Affinity for artifacts.
Flying
Tap three untapped, nontoken artifacts you control,
: Draw two cards.
Flying
Tap three untapped, nontoken artifacts you control,
: Draw two cards.5/6
Mysteries you control have "
: Target player mills a card."
,
,- Sacrifice Thought Sculptor Screen: Draw two cards.
: Target player mills a card."
,
,- Sacrifice Thought Sculptor Screen: Draw two cards.Whenever Amaya, Curse Vector is dealt damage by a permanent, that permanent's controller loses 2 life.
+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."
+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."
4
Slivers get -1/-1.
Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
3/3
Slivers you control have "When this creature dies, surveil 1."
"Whatever these things are, they'll die before we can take a closer look at them." -Hassan, PANIC Zoologist
1/1
As an additional cost to cast Frontline Disappearance, sacrifice a creature or pay
Destroy target creature.
Cause Intrigue (Each player exiles the top card of their library).
Destroy target creature.
Cause Intrigue (Each player exiles the top card of their library).
When Keeper of Secrets enters, surveil 1.
Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
1/1
Slivers you control have "Whenever this creature dies, each opponent loses 1 life."
: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.
: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.2/3
Each opponent discards two cards at random. Cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Slivers cards you own have Swampcycling
and cycling
.
: Until end of turn, Slivers cards have Swampcycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Swampcycling
and cycling
. Any player may activate this ability.3/3
At the beginning of your endstep, lose 1 life and a create a 0/1 green Plant token with a Wicked Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Equipped creature gets +3/+0, and has reach and "Damage dealt by this creature can't be prevented."
Equip
Battle Tech
,
: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)
Equip

Battle Tech
,
: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card."
"They're learning. They're learning and they're killing us." -General Sibusiswe
5/5
Slivers cards you own have Mountaincycling
and cycling
.
: Until end of turn, Slivers cards have Mountaincycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Mountaincycling
and cycling
. Any player may activate this ability.3/3
Reach
,
: Deal 1 damage to any targer.
,
: Deal 1 damage to any targer."I think it's got 49 written on it. What it means, that I'm still figuring out." -Titouan, PANIC Science Recruit
4/4
Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn.
Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.
- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.1/2
Add 



. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")




. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")Whenever an equipped Sliver you control attacks, scry 1.
Whenever a Sliver you control with two or two or more Equipments attached to it attacks, draw a card.
Whenever a Sliver you control with two or two or more Equipments attached to it attacks, draw a card.
4/5
Sacrifice a Mystery token: Until end of turn, Mystery tokens you control have "
: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
Deathtouch, reach
Equipped creature has reach and deathtouch.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Equipped creature has reach and deathtouch.
Reconfigure

(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)When Frustrated Agent enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
1/3
Trample
When Gorging Axejaw enters, gain 4 life.
When Gorging Axejaw enters, gain 4 life.
"There's nothing ancient about it. It's life signature is nothing like the life signature our dinosaurs had." -Hassan, PANIC Zoologist
6/6
When Harsbury Forest Ranger enters or dies, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/2
Slivers cards you own have Forestcycling
and cycling
.
: Until end of turn, Slivers cards have Forestcycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Forestcycling
and cycling
. Any player may activate this ability.3/3
Ward
The first spell with a mana value of four or greater an opponent casts each turn costs an additional
to cast.
The first spell with a mana value of four or greater an opponent casts each turn costs an additional
to cast.2/2
Defender, flying
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: Compound Gargoyle loses defender until end of turn.
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: Compound Gargoyle loses defender until end of turn.
3/5
At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
3/4
The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life.
3/3
The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented.
3/3
Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
3/3
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
4/4
Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
1/4
Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature.
3/3
: Add 
.
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))1/3
Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
3/3
The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token, put put a +1/+1 counter on up to one creature you control.
4/5
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
3/3
Flash
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.1/3
Haste

,
: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.

,
: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.2/1
Prowess
The first time you discard a card each turn, draw a card.
The first time you discard a card each turn, draw a card.
"Have you heard about what the landlords in Saykati have been saying?"
1/4
Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"Smoke on the water and flying through the sky? That must be a Salamander Phoenix!" Momoe, Possibility Scholar
2/4
Flying
The first time Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay
. If you do, deal 2 damage to any target and you gain 2 life.
The first time Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay

. If you do, deal 2 damage to any target and you gain 2 life.2/5
First strike, menace, vigilance
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.3/3
Nontoken Slivers you control have "Whenever this card is exiled, and then returned to the battlefield during the same turn under its owner's control, it enters with a +1/+1 counter on it."
"I-I can't find correspond their coordinates. This doesn't make any sense." -Hideki
"Then they're not here. But they return." -Momoe
"Then they're not here. But they return." -Momoe
1/2
Slivers you control have Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible)).
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible)).2/1

,
: Create a 1/1 colorless Sliver token. Activate this ability only if you control no Slivers."If we can make them, we can fight this battle on the same terms." -Titouan, PANIC Science Recruit
When Blank-Badged Impersonator enters, it gains all activated and triggered abilities of another target human you control until end of turn.
1/1
Slivers you control have prowess.
"When I said they're learning, that was present tense. Things are getting worse." --General Sibusiswe
1/2
Target creature you control gets +2/+0 and gains first strike until end of turn.
"It won't stop coming at you if you don't put lead in it." -Agent Annagul
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))1/1
Equipped creature gets +2/+2
Equip
Battle Tech
- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)
Equip
Battle Tech

- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)Haste, first strike
Crew 2
Crew 2
"Paranormal Asset Knowledge Identification Crew- We call it PANIC for short."- Momoe, Possibility Scholar
2/2
: Exile the top 7 cards of target opponent's library. Then, choose one at raondom—
• You may cast target instant or sorcery card exiled this way without paying its mana cost.
• until end of turn, Rapture Stone becomes a copy of target permanent card that was exiled this way.
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature during your turn, you may pay
and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip
Whenever equipped creature deals combat damage to a creature during your turn, you may pay
and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip

Show frames: W U B R G M H A
Show rarities: C U R M
Or view by sections
| Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
