Mindscape: Mechanics

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Mechanics

Reflex to: You may cast the spell in response to a PARAM1 spell. Used on 5 cards: CW09 - Axiom of Peace, CW17 - Tenet of Morality, CB12 - Faith in Dominance, CR12 - Feeling of Excitment, CG19 - Notion of Simplicity
Vitalize: Target player gains PARAM1 life or target creature gets +0/+PARAM1 until end of turn. Used on 2 cards: CW17 - Tenet of Morality, CW01 - Pulsing Soul
Diverge: Draw a card, then put this card on top of your deck. Used on 0 cards:

This mechanic represents the shifting ideas of the living planeknown as the Mindscape

Stealth counters: A creature with a Stealth counter can't be blocked. After it deals combat damage, remove a Stealth counter from it. Used on 0 cards:



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".