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Showing all 21 cards
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When this creature enters, Vitalize 1 (Target player gains 1 life or target creature gets +0/+1 until end of turn.).
1/1
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Flying

,
: Exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.



1/1
First Strike, Lifelink
The best way to start the day!
2/2
Vigilance, Flying
Reflex to Red (You may cast the spell in response to a Red spell.)
Reflex to Red (You may cast the spell in response to a Red spell.)
3/3
Enchant creature
When this Aura enters, Vitalize 5 (Target player gains 5 life or target creature gets +0/+5 until end of turn.).
Enchanted creature has Indestructible.
Reflex to Black (You may cast the spell in response to a Black spell.)
When this Aura enters, Vitalize 5 (Target player gains 5 life or target creature gets +0/+5 until end of turn.).
Enchanted creature has Indestructible.
Reflex to Black (You may cast the spell in response to a Black spell.)
When this creature enters, put 2 Stealth counters on it.(A creature with a Stealth counter can't be blocked. After it deals combat damage, remove a Stealth counter from it.)
2/3
When an opponent casts a spell, sacrifice this enchantment and counter that spell. If a spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard.
Counter target instant spell.
Diverge (Reveal this card from your hand to draw a card, then put this card on top of your deck.)
Diverge (Reveal this card from your hand to draw a card, then put this card on top of your deck.)
I can't get this out of my head...
Enchant creature
When CU13 - Much Needed Rest enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap spell.
Aura Swap

When CU13 - Much Needed Rest enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap spell.
Aura Swap


Look at the top three cards of your library. Put one into your hand, one on top of your deck, and one on the bottom of your library.
Flash, Flying
Eureka!
2/1
Return target creature and any aura attached to it to their owner's hand.
Flying
: CB02 - Loathing Shade gets +1/-1 until end of turn.

1/2


Reflex to White (You may cast the spell in response to a White spell.)
2/4
Menace
Whenever CR05 - Brazen Freedom attacks, it gets +1/-1 until end of turn.
Whenever CR05 - Brazen Freedom attacks, it gets +1/-1 until end of turn.
3/2
CR11 - Empathic Shock deals 3 damage to any target and you.
Deal damage to any target equal to the number of cards in target player's hand.
Reflex to Blue (You may cast the spell in response to a Blue spell.)
Reflex to Blue (You may cast the spell in response to a Blue spell.)
Target attacking and blocking creature get +2/-2 until end of turn.
Amass Wolves 2, then target creature you control fights target creature you don't control.
Amass Wolves 3, then Proliferate.
Choose one or both:
- Destroy target enchantment
- Destroy target enchanted creature
Reflex to Blue (You may cast the spell in response to a Blue spell.)
- Destroy target enchantment
- Destroy target enchanted creature
Reflex to Blue (You may cast the spell in response to a Blue spell.)
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Mindscape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |