Mindscape
Mindscape by Klipce
18 cards in Multiverse
11 commons, 1 uncommon, 5 rares, 1 mythic
7 white, 3 blue, 3 black,
2 red, 2 green, 1 hybrid
2 comments total
Explore the depths of a mind at war with itself, trying to figure out who it is.
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| Mechanics | Skeleton |
Recently active cards: (all recent activity)
Fear
When MB01 - Culler of Identities enters the battlefield, if you cast it, target player exiles a creature they control.
At the beginning of your upkeep, exile target creature that shares a creature type with a creature exiled by MB01 - Culler of Identities.
When MB01 - Culler of Identities enters the battlefield, if you cast it, target player exiles a creature they control.
At the beginning of your upkeep, exile target creature that shares a creature type with a creature exiled by MB01 - Culler of Identities.
2/4
Flying
When Angel of Greetings enters, create a 1/1 Spirit creature token.
: Return Angel of Greetings to your hand.
When Angel of Greetings enters, create a 1/1 Spirit creature token.
: Return Angel of Greetings to your hand.2/2
Flying, First Strike
When Angel of Clarity enters the battlefield, [Discern 1].
When Angel of Clarity enters the battlefield, [Discern 1].
1/1
[Alter Creature]
Shayun, Slumbering Overlord enters with three -1/-1 counters.
When Shayun attacks, move a counter from each creature you control to another creature.
If an Hydra was Altered, proliferate.
Shayun, Slumbering Overlord enters with three -1/-1 counters.
When Shayun attacks, move a counter from each creature you control to another creature.
If an Hydra was Altered, proliferate.
8/8
[Alter Creature]
Flying, Lifelink
Sacrifice a creature: Return target creature with a converted mana cost equal to the sacrificed creature from your graveyard to the battlefield.
If a Demon was Altered, you draw a card and lose 1 life.
Flying, Lifelink
Sacrifice a creature: Return target creature with a converted mana cost equal to the sacrificed creature from your graveyard to the battlefield.
If a Demon was Altered, you draw a card and lose 1 life.
4/4
Recent comments: (all recent activity)
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If "Memory" is only supposed to be used only on instants and sorceries, then it can be a subtype. If there are supposed to be "Memory" permanents though, then that should better be a supertype or card type. That's the purely technical aspect.
The greatest obvious issues with that are:
A really big issue is that you have a "Memory" card that can also search for more "Memory" cards.
Excessive shuffling is something WotC has been trying to avoid at lower rarities due to how disruptive is to the gameplay flow. So this mechanic seems to have a serious problem there from the get-go.
I also think there would be some other development problems as well. Like u could be picking 4+ copies of this for your limited deck where u could quite steadily discard opponents hand by chaining these together and once they ran out of cards u could just start chaining into something else. That is, the mechanic looks like infinite value to me.
"Memory" would make more sense as a subtype instead as supposed to supertype.
It looks to me like this is attempting to be something like "Learn/Lesson"... maybe you could return that keyword?