The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Mage
Flash
Oppressive mage has +1/+0 for every other tapped creature on the battle field.
Whenever you draw a card, tap a creature.
{t},Draw a card then discard a card.
Whenever oppressive mage is tapped put a stun counter on target creature.
0/2
 R 
Instant
Hollow recall:
Put a tapped token into play of target creature in your graveyard with mana value equal to {x}.
Glorious recall:
If the targeted creature had died this turn, put a flying token on the token created.
 M 
Creature – Cleric
Ward {2}
You and permanents you control get ward {1}.
At the beginning of combat on your turn, if an opponent has more creatures than you put a +1/+1 counter on Monk of pure garb, if they have more cards in hand than you do draw a card, if they have more life than you, you gain two life.
2/2
 R 
Land
{t}, add {1}
{t}, pay three life, unless you discard a card add {b} and {r}
{2}{b}, exile Mordor eruption and return it to play transformed.
Influence of Mordor
 
 R 
Enchantment
When Influence of Mordor enters play exile all islands from players graveyards.
For each Island exiled put and influence counter on a target non basic land.
Lands with influence counters on them are swamps.
 R 
Creature – Human Shaman
Whenever a enchantment enters play, you may put a creature card in you graveyard in to your hand with converted mana cost equal or less than the amount of enchantments in your graveyard.
2/2
 C 
 
Haste
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
2/1
 R 
Legendary Creature – Night
First Strike, Lifelink.

{w}, {t} target creature gets First Strike until the end of turn, if the creature is equipped put a +1/+1 counter on it.

Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
2/3
 M 
Instant
Destroy target artifact, if you owned the artifact gain control of target creature an opponent controls, untap it it gains haste until end of turn.

BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flame Lord
 
 M 
Creature – Elemental
When Flame lord enters play it deals 2 damage to all other creatures.
When a creature dies pick one.
– Flame lord deals 2 damage to target creature an opponent controls.
– Flame lord gains haste until end of turn, choose a counter to put on it from First strike, Menace, Reach, Flying, Trample.
– Put a treasure token into play
3/3
 U 
Creature – Eye
Non-Eye creatures you control cannot attack.
Whenever you play a non creature spell you may Scry 1.
2/3
 U 
Creature – Golum
At the beginning of each each main phase, tap tiresome hulk.
{3}{u}, Untap tiresome hulk.
{u}, Tiresome Hulk cant be blocked this turn.
{u}, Tiresome hulk get +1/-1 until end of turn.
5/5
 C 
Creature – Elf Shaman
If a land card is put in your graveyard you may {t} Tiller of Land and exchange the land card in your graveyard with a land card in your hand.
1/1
 R 
Creature – Spirit
Flying
Whenever Cloud spirit attack's alone, create a 1/1 white spirit token with flying.
Tap a creature you control, cloud spirit get +1/+1 until end of turn.
2/3
 U 
Artifact
{1}{t}, you may search your library for two land cards, reveal them target opponent selects one to put in your hand, the other is put in your graveyard.
 U 
Artifact – Equipment
Equip {2}

Equipped creature gets +1/+1 and has ward {2}.

At the end of your turn if the equipped creature is tapped put a stun counter on it.

Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.)
 M 
Legendary Artifact – Equipment
Equip {1}
Whenever equipped creature deals combat damage, put a charge counter on a Ninja Tool.

Remove a charge counter from Jitte
- Put a +1/+1 counter on equipped creature.
- Equip a equipment to target creature
- Target creature cannot be blocked

Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.)

Oppressive Mage (rare)
Foot steps of the recalled (rare)
Monk of pure Garb (mythic)
Mount Doom (rare)
Heritage Shaman (rare)
Speed Guide (common)
Guide of the prepared (rare)
Explosive chain of events (mythic)
Seeing Eye (uncommon)
TireSome Hulk (uncommon)
tiller of land (common)
Cloud spirit (rare)
Delvers drill (uncommon)
Suit of Derision (uncommon)
Ninja tool - Jitte (mythic)